Equipments

Updated 3 hours ago
Sanctuary Talisman
Description Temporarily hides you from enemies.
Details Makes you invisible for the next 10 seconds, or until you use any skills. While invisible, you regenerate 1% of your maximum health per second.
Cooldown 45s
Notes • It is important to note that use of non-offensive skills will also dispel this equipment's effect.
Lucky Compass
Description Finds lucky objects.
Details Points to a random object on the stage and makes it lucky until it is used again or you interact with the marked object.
Cooldown 30s
Unlock 'Look under every rock'
Leave the stage without any objects to interact with.
Notes • Lucky interactable's cost is divided by 2 and then rounded up. In addition to that, it's droptable changed to a similar droptable, but with higher rarity loot, as shown in the table below.
• Droptable change has no effect on Legendary chests, Equipment barrels and Lunar pods, as they already has the highest rarity drop possible in their category, or the category of their drop dosen't assume highest or lowest quality at all.
• If Lucky Compass points out to a Shrine of Chance, it will guarantee a successful drop from the next interaction with it, in addition to all other bonuses.
• The effect of Chance Doll does not combine with the droptable bonus of Lucky Compass, and instead overwrites it.
• Compass can only point out to all variations of chests (except for Adaprtive chest, Encrusted cache and Void potential) and all variation of shrines (except for the ones that require no payment to use, such as Shrine of Combat).
• There can be only one lucky interactable on the stage even if more than one character possesses Lucky Compass.
Interactable Normal Droptable Lucky Droptable
Small Chest ?Normal Droptable? 0.5 Tier1 / 0.4 Tier2 / 0.11 Tier3
Large Chest ?Normal Droptable? 0.6 Tier2 / 0.4 Tier3
Shrine of Chance ?Normal Droptable? 5 Tier1 / 4 Tier2 / 1.2 Tier3 / 2 Equipment
Void Cradle ?Normal Droptable? 3 VoidTier1 / 4 VoidTier2 / 3 VoidTier3
Superfast Terraformer
Description Hits grounded enemies or scatters flying ones, depending on where it is used.
Details When used on the ground, create an earthquake at a distance of 30 meters, dealing 200% damage per second, stunning and knocking up grounded enemies in the air for the next 6 seconds.
When used in the air, create a tornado at a distance of 30 meters, dealing 100% damage per second, interrupting flying enemies and sucking them into a whirlwind. The tornado lasts for the next 6 seconds, and scatters enemies around upon ending.
Cooldown 60s
Notes • Though tornado deals way less damage than earthquake, it can bump flying creatures into objects at high speeds, dealing significantly more damage than earthquake this way.
• This equipment effectively stuns all flying or all non-flying enemies in the radius of it's effect, so even though it's damage is quite mediocre, it can be used to temporarily remove a group of enemies from the battle.