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Decompiled source of Senna Survivor v1.13.1
plugins/Senna_Survivor/SennaSurvivor.dll
Decompiled 2 weeks agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using R2API.Utils; using SennaRelicCannon; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("SennaSurvivor")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.13.1.0")] [assembly: AssemblyInformationalVersion("1.13.1")] [assembly: AssemblyProduct("SennaSurvivor")] [assembly: AssemblyTitle("SennaSurvivor")] [assembly: AssemblyVersion("1.13.1.0")] namespace SennaSurvivorMod; [BepInPlugin("ua.senna.survivor", "Senna Survivor", "1.13.1")] [BepInDependency("ua.senna.reliccannon", "1.13.1")] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] public sealed class SurvivorPlugin : BaseUnityPlugin { private void Awake() { Plugin.RegisterSurvivor(((BaseUnityPlugin)this).Config); } }