Decompiled source of Senna Survivor v1.13.1

plugins/Senna_Survivor/SennaSurvivor.dll

Decompiled 2 weeks ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using R2API.Utils;
using SennaRelicCannon;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SennaSurvivor")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.13.1.0")]
[assembly: AssemblyInformationalVersion("1.13.1")]
[assembly: AssemblyProduct("SennaSurvivor")]
[assembly: AssemblyTitle("SennaSurvivor")]
[assembly: AssemblyVersion("1.13.1.0")]
namespace SennaSurvivorMod;

[BepInPlugin("ua.senna.survivor", "Senna Survivor", "1.13.1")]
[BepInDependency("ua.senna.reliccannon", "1.13.1")]
[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
public sealed class SurvivorPlugin : BaseUnityPlugin
{
	private void Awake()
	{
		Plugin.RegisterSurvivor(((BaseUnityPlugin)this).Config);
	}
}