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Chamber
Chamber, the Weapons Designer: a survivor with Headhunter, Trademark, Rendezvous and Tour De Force.
By Gamos
CHANGELOG
Changelog
0.2.0
- Online co-op: everyone now sees and hears every Chamber (teleports, tracers, traps, fields, sounds); traps work for clients. Requires R2API_Networking.
- Tour De Force: weak points 900-1900%, damage grows with distance (x2 at the teleport radius), piercing -25% per enemy, 3x less hip-fire spread.
- Trademark: up to 30 traps (the oldest detonates). Rendezvous: 10% barrier for 3 s after teleporting.
- Attack speed x1.3. Shots follow the crosshair, so ledges in front of you no longer block them.
- Headhunter can no longer be disabled or taken from Chamber.
- New: gold hand tracer when placing, skill hints, anchor recall bar, "too far" cue.
- Fixed: RMB spam doubling fire rate, other players' rifle vanishing and model shaking, blue flash on teleport.
0.1.2
- Fixed an FPS issue. On first launch, the asset bundle is now unpacked into the BepInEx cache, allowing it to load as a regular file on subsequent launches.
0.1.1
- Fixed a bug that prevented the mod from working at all. The mod is now compiled into a standard DLL file.
0.1.0
- Added Chamber to the game.