Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of HighItemVizabilityClient v1.0.0
HighItemVizabilityClient.dll
Decompiled a day agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On.RoR2; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("HighItemVizabilityClient")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("HighItemVizabilityClient")] [assembly: AssemblyTitle("HighItemVizabilityClient")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace HighItemVizabilityClient { [BepInPlugin("Mokura.HighItemVizabilityClient", "HighItemVizability Client", "1.0.0")] public sealed class Plugin : BaseUnityPlugin { private sealed class LocalBeam : MonoBehaviour { private LineRenderer line; public void Initialize(Color color, Material material) { //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) line = ((Component)this).gameObject.AddComponent<LineRenderer>(); line.useWorldSpace = false; line.positionCount = 2; line.startWidth = 0.18f; line.endWidth = 0.015f; line.startColor = color; line.endColor = color; ((Renderer)line).material = material; line.SetPosition(0, Vector3.zero); line.SetPosition(1, new Vector3(0f, 100f, 0f)); } private void OnDestroy() { if ((Object)(object)line != (Object)null) { Object.Destroy((Object)(object)line); } } } public const string PluginGuid = "Mokura.HighItemVizabilityClient"; public const string PluginName = "HighItemVizability Client"; public const string PluginVersion = "1.0.0"; private static ManualLogSource Log; private static Material BeamMaterial; private void Awake() { //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Expected O, but got Unknown //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; Shader val = Shader.Find("Hopoo Games/FX/Vertex Colors Only"); if ((Object)(object)val == (Object)null) { val = Shader.Find("Sprites/Default"); } if ((Object)(object)val != (Object)null) { BeamMaterial = new Material(val); } PickupDisplay.Start += new hook_Start(OnPickupDisplayStart); Log.LogInfo((object)"HighItemVizability Client loaded."); } private void OnDestroy() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown PickupDisplay.Start -= new hook_Start(OnPickupDisplayStart); if ((Object)(object)BeamMaterial != (Object)null) { Object.Destroy((Object)(object)BeamMaterial); } } private void OnPickupDisplayStart(orig_Start orig, PickupDisplay self) { //IL_005e: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); if (!((Object)(object)self == (Object)null) && !((Object)(object)BeamMaterial == (Object)null)) { LocalBeam component = ((Component)self).GetComponent<LocalBeam>(); if (!((Object)(object)component != (Object)null) && TryGetColor(self, out var color)) { component = ((Component)self).gameObject.AddComponent<LocalBeam>(); component.Initialize(color, BeamMaterial); } } } private static bool TryGetColor(PickupDisplay display, out Color color) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) if (IsActive(display.tier1ParticleEffect)) { color = Color.white; } else if (IsActive(display.tier2ParticleEffect)) { color = Color.green; } else if (IsActive(display.tier3ParticleEffect)) { color = Color.red; } else if (IsActive(display.equipmentParticleEffect)) { color = new Color(1f, 0.58f, 0f); } else if (IsActive(display.lunarParticleEffect)) { color = Color.blue; } else { if (!IsActive(display.bossParticleEffect)) { color = Color.magenta; return false; } color = Color.yellow; } return true; } private static bool IsActive(GameObject obj) { return (Object)(object)obj != (Object)null && obj.activeInHierarchy; } } }