GoySlayer-AH64Crew icon

AH64Crew

Experimental AH64 co-op loadouts: rocket barrage, boost and defense; gunner weak-point scope, Titan beam and magazine overdrive.

CHANGELOG

0.3.1

  • Center the gunner camera on the pilot camera pivot, with matching base camera distance and FOV.
  • Remove the forward-seat pivot and passenger-to-pivot obstruction offset.
  • Preserve independent aiming, scope zoom, and on-foot camera restoration.

0.3.0

  • Add Commando pilot ejection on lethal helicopter damage.
  • Add server-enforced 180-second Rebuild AH-64 special; retains timer across body/stage changes.
  • Release the gunner and use a safe ground destination when available.
  • Preserve the existing player master, inventory, money and progression.
  • Prototype: host/client transformations and stage transitions require gameplay testing.

0.2.10

  • Increase helicopter base movement speed and base maximum health by 10%.

0.2.9

  • Stabilize the seated gunner camera using the vehicle-root seat anchor. Restore the original pivot on exit.
  • Hide the occupied helicopter model only while rendering the gunner scope, preventing fuselage obstruction. Preserve third-person, pilot and other camera visibility.

0.2.8

  • Overdrive replaces its 20% attack-speed buff with a 10% damage buff. Retains 50% faster minigun fire, instant refill, and unlimited ammo for 6 seconds. Damage buff clears on seat exit.

0.2.7

  • Reduced gunner magazine from 150 to 100 rounds. Empty reload remains 2.5 seconds. Overdrive bonuses unchanged.

0.2.6

  • Halved Titan Laser damage to 3x the original (1800% per second); retained the 6-second beam, 2-second charge, and 12-second cooldown.

0.2.5

  • Gunner minigun magazine increased to 150 rounds; empty reload remains 2.5 seconds.
  • Pilot Shift now uses the original evasive roll, combined with the existing 3-second movement boost.
  • Gunner Overdrive adds 20% attack speed on top of the existing 50% minigun rate bonus and unlimited ammo for 6 seconds. Clears on exit.
  • Removed the original airtime HUD gauge.
  • Unlimited hover now works without any prior terrain detection. Virtual ground does not block descent over open space.

0.2.4

  • Pilot Rocket Pods now hold 24 base charges and reload faster with attack speed.
  • Unlimited flight refills airtime before equipment/external-motion early returns.
  • Recover hover at current altitude when ordinary external launches/knockback stop ascending, instead of waiting for terrain or a 15-second timeout.
  • Prevent powered boost climbing from being mistaken for an external launch.
  • Log hover recovery events for diagnosis during live playtests.

0.2.3

  • Added a custom Crew Gunner survivor description explaining its cooperative role and automatic boarding.
  • Character selection now shows all four mounted gunner skills, their actual cooldowns, and generated icons.
  • Expanded all eight pilot/gunner ability tooltips, including charge times, durations, magazine/reload behavior, and scope mechanics.
  • Minigun tooltip reflects configured damage and base fire rate.
  • Preserved Commando's on-foot kit with runtime skill overrides; boarding still grants the mounted kit.
  • Embedded four generated icons (Minigun, Weak-Point Scope, Titan Laser, Ammo Overdrive) directly in the DLL.

0.2.2

  • Laser firing duration increased from 3 to 6 seconds; damage per tick increased sixfold (3600% per second).
  • Unlimited flight keeps altitude with no input and retains lift when ground probes miss over ledges.
  • Space/Jump climbs; C descends. Unlimited mode overrides Classic settling controls.
  • Centered third-person gunner camera; restored the crosshair hidden by vanilla vehicle rules. Scope keeps priority.

Changelog

0.2.1

  • Automatically board an available allied helicopter on each stage/spawn, without a delay or distance limit.
  • Retry when the pilot spawns later; retain proximity and exit grace period for subsequent reboarding.

0.2.0

  • Pilot: rocket primary, lock-on barrage secondary, flight boost, barrier and armor defense.
  • Gunner: magazine/reload minigun, native weak-point scope, Titan laser and ammo overdrive.
  • Keep the gunner camera independent from the pilot; restore mounted state on exit.
  • Preserve mounted ammunition/cooldowns between boarding sessions.
  • Register extra networked skill state machines and add startup asset checks.

0.1.0

  • Initial unlimited-flight, raised-altitude and selectable gunner-seat prototype.