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Decompiled source of YetAnotherGupFix v1.0.1
YetAnotherGupFix.dll
Decompiled 2 years agousing System; using System.Collections; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using EntityStates; using EntityStates.Gup; using Microsoft.CodeAnalysis; using On.EntityStates.Gup; using RoR2; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("YetAnotherGupFix")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("YetAnotherGupFix")] [assembly: AssemblyTitle("YetAnotherGupFix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace YetAnotherGupFix { [BepInPlugin("HIFU.YetAnotherGupFix", "YetAnotherGupFix", "1.0.0")] public class Main : BaseUnityPlugin { public const string PluginGUID = "HIFU.YetAnotherGupFix"; public const string PluginAuthor = "HIFU"; public const string PluginName = "YetAnotherGupFix"; public const string PluginVersion = "1.0.0"; public static ManualLogSource logger; public void Awake() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Expected O, but got Unknown logger = ((BaseUnityPlugin)this).Logger; GameObject gup = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC1/Gup/GupBody.prefab").WaitForCompletion(); GameObject gup2 = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC1/Gup/GeepBody.prefab").WaitForCompletion(); GameObject gup3 = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC1/Gup/GipBody.prefab").WaitForCompletion(); YourElf(gup); YourElf(gup2); YourElf(gup3); BaseSplitDeath.FixedUpdate += new hook_FixedUpdate(BaseSplitDeath_FixedUpdate); BaseSplitDeath.OnEnter += new hook_OnEnter(BaseSplitDeath_OnEnter); } private void BaseSplitDeath_OnEnter(orig_OnEnter orig, BaseSplitDeath self) { ((MonoBehaviour)((EntityState)self).outer).StartCoroutine(Split(orig, self)); } private void BaseSplitDeath_FixedUpdate(orig_FixedUpdate orig, BaseSplitDeath self) { } public void YourElf(GameObject gup) { Transform val = gup.transform.Find("ModelBase").GetChild(0).Find("mdlGupArmature/ROOT/mainBody.1/StandableSurfacePosition/StandableSurface"); SphereCollider val2 = ((Component)val).gameObject.AddComponent<SphereCollider>(); val2.radius = 1.2f; DisableCollisionsBetweenColliders component = ((Component)val).GetComponent<DisableCollisionsBetweenColliders>(); component.collidersB[0] = (Collider)(object)val2; Object.DestroyImmediate((Object)(object)((Component)val).GetComponent<MeshCollider>()); } private IEnumerator Split(orig_OnEnter orig, BaseSplitDeath self) { orig.Invoke(self); yield return (object)new WaitForSeconds(0.5f); if (!NetworkServer.active) { yield break; } ((GenericCharacterDeath)self).DestroyModel(); EffectManager.SpawnEffect(BaseSplitDeath.deathEffectPrefab, new EffectData { origin = ((EntityState)self).characterBody.corePosition, scale = ((EntityState)self).characterBody.radius }, true); if ((((EntityState)self).healthComponent.killingDamageType & 0x40010000) == 0) { for (int i = 0; i < self.spawnCount; i++) { new BodySplitter { body = ((EntityState)self).characterBody, masterSummon = { masterPrefab = ((SpawnCard)self.characterSpawnCard).prefab }, count = 1, splinterInitialVelocityLocal = new Vector3(0f, (i % 2 == 0) ? 20f : (-20f), (i % 2 == 0) ? 10f : (-10f)), minSpawnCircleRadius = ((EntityState)self).characterBody.radius * BaseSplitDeath.spawnRadiusCoefficient, moneyMultiplier = self.moneyMultiplier }.Perform(); yield return (object)new WaitForSeconds(0.5f / (float)self.spawnCount); } } ((GenericCharacterDeath)self).DestroyBodyAsapServer(); } } }