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Ouroboros
The mission remains. Climb, die, then climb again. A cannibalistic cycle. VERY EARLY BETA MODPACK
By HappyFambily
CHANGELOG
Changelog
V 0.0.3
I stayed up until 3:30am and all I got was drunk randomized Elden Ring.
Additions
- Added WolfoQualityOfLife (and fixes)
Seemed to be a good choice! I did like the endscreen changes, so I thought perhaps it'd be nice.
- Added PoppyMenu
Primarily for debugging and the like. Will be removed once this is finally the live release. Changed config so that clients with the mod cannot cheat.
- Removed prior DropItems mod, instead replaced by the one by Thrayonlosa.
Prior one was very inconsistent, plus you couldn't directly give the item to another player.
- Removed QoL chest and replaced with FadeEmptyChests.
QoL chest was being used indirectly to highlight chests, and it didn't even effectively fade the chests.
- Added PlayableTemplarRevived.
Seemed to be fun when testing!
- Added UnmoddedVersion.
- Added AerosSkills.
- Added RiskyFixes
- Added ItemDisplayRemoval
- Added Projectiles_Configurator
Future stuff!
Removals
- Removed Adblocker.
Is replaced by RiskyFixes.
- Removed LunarConstruct
Actually why was this even added? Am I a masochist? They even teleported. I was so mad.
- Removed GrandDuchessEnforcer
- Removed RideMeExtended
Caused way too many desync issues.
- Removed TossedInTransit
Log spam.
- Removed CaeliImperium.
Items added had not been noticeable in main gameplay, and it seems unfinished. Will re-consider once more has been implemented.
Changes
- Made it so Dante and Belmot's skill meter doesn't show up.
Had been very distracting when accounting for both of their high-energy gameplay.
- Disabled changes to Acrid's Neurotoxin (Secondary) by his tweaks.
Trying to find a way to make it so that his projectiles doesn't have weight. Was said to be very annoying by Acrid players to account for this, and made it so that he had to be played more differently than his vanilla counterpart.
Fixes
- Assassin's utility has now been fixed.
- When joining a players game, there was a chance that the non-host client would instantly be dead and forced to spectate.
- Tremendous lag when entering a lobby seems to have been fixed.
Future
- Changes to Acrid's projectile logic.
- Tweaks to specific skills to keep them in line with other survivors. MUL-T seems to be falling behind somewhat, so will be looked at. More gameplay required.
- Trying to find ALL of Dante's combos so that it can be compiled into a singular page for ease of access.
- In-game Wiki.
- Currently working on some artwork for some unfinished icons!
- Have to...eugh...do Blender instead of Blockbench.
V 0.0.2
Ended up being very busy with other games and more debugging because that's my job...yay. Anyway, here's an update.
Additions
- Bladedancer and Amp now added.
Both seemed to be fun and functioning correctly! Albeit some changes for Amp may be necessary, such as some polishing. Depends on if given permission!
- Adblocker added.
Jesus christ how did I not notice the big ugly thing
Changes
- Sprint is automatically disabled and must be enabled if wanted.
- New formatting yay
Fixes
- Lee is no longer an anime boy.
- Typhoon re-enabled.
V 0.0.1
bro the weird route amiright
Beta release! Yippee! Deprecated the old one in order to make a better fleshed out modpack and fix the versions. I hadn't known how to do it prior...
Changes
- Nerfed the Imp Shrines from More Shrines.
Players in testing were complaining about how it was impossible to catch up with the imps. To fix this without removing it entirely, the count doesn't scale with difficulty. Additionally, 15 seconds had been added (making it now 45 seconds).
- Hopefully, finally, shot the Gunslinger's skins to prevent Deathslinger Dead by Daylight from haunting me. I don't need more Dead by Daylight the event sucks as it is.
- Also the divine skin for Assassin.