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Decompiled source of Stage Rearrange v0.4.1
StageChanger.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using EntityStates; using EntityStates.Missions.Goldshores; using HG; using Microsoft.CodeAnalysis; using On.EntityStates.Missions.Goldshores; using On.RoR2; using R2API; using RiskOfOptions; using RiskOfOptions.OptionConfigs; using RiskOfOptions.Options; using RoR2; using RoR2.ExpansionManagement; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("StageChanger")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+003fd6a07e03ce54268f9814fe877cbaab62ae35")] [assembly: AssemblyProduct("StageChanger")] [assembly: AssemblyTitle("StageChanger")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace IEye.StageRearrange { public class ChangePathOfCollosus { private static GameObject basePortal = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC2/PortalColossus.prefab").WaitForCompletion(); private static GameObject path2Portal = PrefabAPI.InstantiateClone(basePortal, "path2"); private static GameObject path3Portal = PrefabAPI.InstantiateClone(basePortal, "path3"); private static SceneDef templeDef = Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/DLC2/lemuriantemple/lemuriantemple.asset").WaitForCompletion(); private static SceneDef habitatDef = Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/DLC2/habitat/habitat.asset").WaitForCompletion(); private static SceneDef meridian = Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/DLC2/meridian/meridian.asset").WaitForCompletion(); private static SceneDef habitatNight; private static GameObject teleporter = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Teleporters/Teleporter1.prefab").WaitForCompletion(); private static InteractableSpawnCard iscPortal = Addressables.LoadAssetAsync<InteractableSpawnCard>((object)"RoR2/DLC2/iscColossusPortal.asset").WaitForCompletion(); private static InteractableSpawnCard iscPortal2; public void Init() { //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Expected O, but got Unknown //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01c0: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01e0: Unknown result type (might be due to invalid IL or missing references) //IL_01f5: Expected O, but got Unknown //IL_0218: Unknown result type (might be due to invalid IL or missing references) //IL_021d: Unknown result type (might be due to invalid IL or missing references) //IL_0228: Unknown result type (might be due to invalid IL or missing references) //IL_0238: Unknown result type (might be due to invalid IL or missing references) //IL_023e: Unknown result type (might be due to invalid IL or missing references) //IL_0243: Unknown result type (might be due to invalid IL or missing references) //IL_0248: Unknown result type (might be due to invalid IL or missing references) //IL_024e: Unknown result type (might be due to invalid IL or missing references) //IL_0253: Unknown result type (might be due to invalid IL or missing references) //IL_0258: Unknown result type (might be due to invalid IL or missing references) //IL_025e: Unknown result type (might be due to invalid IL or missing references) //IL_0263: Unknown result type (might be due to invalid IL or missing references) //IL_0268: Unknown result type (might be due to invalid IL or missing references) //IL_026e: Unknown result type (might be due to invalid IL or missing references) //IL_0273: Unknown result type (might be due to invalid IL or missing references) //IL_0278: Unknown result type (might be due to invalid IL or missing references) //IL_0288: Unknown result type (might be due to invalid IL or missing references) //IL_0298: Unknown result type (might be due to invalid IL or missing references) //IL_029e: Unknown result type (might be due to invalid IL or missing references) //IL_02a3: Unknown result type (might be due to invalid IL or missing references) //IL_02a8: Unknown result type (might be due to invalid IL or missing references) //IL_02b8: Unknown result type (might be due to invalid IL or missing references) //IL_02c8: Unknown result type (might be due to invalid IL or missing references) //IL_02d8: Unknown result type (might be due to invalid IL or missing references) //IL_02e8: Unknown result type (might be due to invalid IL or missing references) //IL_02f8: Unknown result type (might be due to invalid IL or missing references) //IL_030a: Expected O, but got Unknown //IL_03c7: Unknown result type (might be due to invalid IL or missing references) //IL_03d1: Expected O, but got Unknown //IL_03d9: Unknown result type (might be due to invalid IL or missing references) //IL_03e3: Expected O, but got Unknown SceneExitController component = basePortal.GetComponent<SceneExitController>(); component.tier2AlternateDestinationScene = null; component.tier3AlternateDestinationScene = null; component.tier4AlternateDestinationScene = null; component.destinationScene = templeDef; SceneExitController component2 = path2Portal.GetComponent<SceneExitController>(); component2.tier2AlternateDestinationScene = null; component2.tier3AlternateDestinationScene = null; component2.tier4AlternateDestinationScene = null; component2.destinationScene = habitatDef; SceneExitController component3 = path3Portal.GetComponent<SceneExitController>(); component3.tier2AlternateDestinationScene = null; component3.tier3AlternateDestinationScene = null; component3.tier4AlternateDestinationScene = null; component3.destinationScene = meridian; SceneExitController.onBeginExit += SceneExitController_onBeginExit; PortalSpawner val = new PortalSpawner(); PortalSpawner[] components = teleporter.GetComponents<PortalSpawner>(); foreach (PortalSpawner val2 in components) { if (val2.spawnMessageToken == "PORTAL_STORM_OPEN") { val = val2; } } string[] validStages = new string[1] { "lemuriantemple" }; val.validStages = validStages; val.requiredEventFlag = "colossusStarted"; iscPortal2 = new InteractableSpawnCard { prefab = path2Portal, sendOverNetwork = ((SpawnCard)iscPortal).sendOverNetwork, hullSize = ((SpawnCard)iscPortal).hullSize, nodeGraphType = ((SpawnCard)iscPortal).nodeGraphType, requiredFlags = ((SpawnCard)iscPortal).requiredFlags, forbiddenFlags = ((SpawnCard)iscPortal).forbiddenFlags, directorCreditCost = ((SpawnCard)iscPortal).directorCreditCost, occupyPosition = ((SpawnCard)iscPortal).occupyPosition, eliteRules = ((SpawnCard)iscPortal).eliteRules, orientToFloor = iscPortal.orientToFloor, slightlyRandomizeOrientation = iscPortal.slightlyRandomizeOrientation, skipSpawnWhenSacrificeArtifactEnabled = iscPortal.skipSpawnWhenSacrificeArtifactEnabled, skipSpawnWhenDevotionArtifactEnabled = iscPortal.skipSpawnWhenDevotionArtifactEnabled, maxSpawnsPerStage = iscPortal.maxSpawnsPerStage, prismaticTrialSpawnChance = iscPortal.prismaticTrialSpawnChance }; val.portalSpawnCard = iscPortal2; string[] validStages2 = new string[2] { "habitat", "habitatfall" }; InteractableSpawnCard portalSpawnCard = new InteractableSpawnCard { prefab = path3Portal, sendOverNetwork = ((SpawnCard)iscPortal).sendOverNetwork, hullSize = ((SpawnCard)iscPortal).hullSize, nodeGraphType = ((SpawnCard)iscPortal).nodeGraphType, requiredFlags = ((SpawnCard)iscPortal).requiredFlags, forbiddenFlags = ((SpawnCard)iscPortal).forbiddenFlags, directorCreditCost = ((SpawnCard)iscPortal).directorCreditCost, occupyPosition = ((SpawnCard)iscPortal).occupyPosition, eliteRules = ((SpawnCard)iscPortal).eliteRules, orientToFloor = iscPortal.orientToFloor, slightlyRandomizeOrientation = iscPortal.slightlyRandomizeOrientation, skipSpawnWhenSacrificeArtifactEnabled = iscPortal.skipSpawnWhenSacrificeArtifactEnabled, skipSpawnWhenDevotionArtifactEnabled = iscPortal.skipSpawnWhenDevotionArtifactEnabled, maxSpawnsPerStage = iscPortal.maxSpawnsPerStage, prismaticTrialSpawnChance = iscPortal.prismaticTrialSpawnChance }; PortalSpawner val3 = teleporter.AddComponent<PortalSpawner>(); val3.spawnChance = val.spawnChance; val3.minSpawnDistance = val.minSpawnDistance; val3.maxSpawnDistance = val.maxSpawnDistance; val3.spawnPreviewMessageToken = val.spawnPreviewMessageToken; val3.spawnMessageToken = val.spawnMessageToken; val3.modelChildLocator = val.modelChildLocator; val3.previewChildName = val.previewChildName; val3.requiredExpansion = val.requiredExpansion; val3.bannedEventFlag = val.bannedEventFlag; val3.requiredEventFlag = "colossusStarted"; val3.validStages = validStages2; val3.portalSpawnCard = portalSpawnCard; ArrayUtils.ArrayAppend<PortalSpawner>(ref teleporter.GetComponent<TeleporterInteraction>().portalSpawners, ref val3); Exit.IsValidStormTier += new hook_IsValidStormTier(Exit_IsValidStormTier); Exit.OnEnter += new hook_OnEnter(Exit_OnEnter); } private void SceneExitController_onBeginExit(SceneExitController obj) { if (obj.isColossusPortal && !Run.instance.GetEventFlag("colossusStarted")) { Run.instance.SetEventFlag("colossusStarted"); } else if (!obj.isColossusPortal && Run.instance.GetEventFlag("colossusStarted")) { Run.instance.ResetEventFlag("colossusStarted"); } } private void Exit_OnEnter(orig_OnEnter orig, Exit self) { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Expected O, but got Unknown //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Expected O, but got Unknown if ((string.IsNullOrEmpty("FalseSonBossComplete") || !Run.instance.GetEventFlag("FalseSonBossComplete")) && IsValidStormTierGood() && Object.op_Implicit((Object)(object)DirectorCore.instance.TrySpawnObject(new DirectorSpawnRequest((SpawnCard)(object)iscPortal2, new DirectorPlacementRule { maxDistance = 30f, minDistance = 10f, placementMode = (PlacementMode)3, position = ((EntityState)self).transform.position }, Run.instance.stageRng)))) { Chat.SendBroadcastChat((ChatMessageBase)new SimpleChatMessage { baseToken = "PORTAL_STORM_OPEN" }); } orig.Invoke(self); } private bool Exit_IsValidStormTier(orig_IsValidStormTier orig, Exit self) { return false; } private bool IsValidStormTierGood() { Run instance = Run.instance; int stageOrder = instance.nextStageScene.stageOrder; ExpansionDef requiredExpansion = GoldshoresMissionController.instance.requiredExpansion; if (instance.IsExpansionEnabled(requiredExpansion)) { return true; } return false; } } public class StageVars { public SceneDef def { get; set; } public SceneEntry sceneEntry { get; set; } public StageVars(SceneDef newDef) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) def = newDef; SceneEntry val = new SceneEntry { sceneDef = def }; ((SceneEntry)(ref val)).weight = 1f; val.weightMinusOne = 0f; sceneEntry = val; } } public class ChangeStages { private static SceneCollection[] sceneCollections = (SceneCollection[])(object)new SceneCollection[5]; private static SceneCollection[] loopSceneCollections = (SceneCollection[])(object)new SceneCollection[5]; private static StageVars village = new StageVars(Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/DLC2/village/village.asset").WaitForCompletion()); private static StageVars villagenight = new StageVars(Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/DLC2/villagenight/villagenight.asset").WaitForCompletion()); private static StageVars temple = new StageVars(Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/DLC2/lemuriantemple/lemuriantemple.asset").WaitForCompletion()); private static StageVars habitat = new StageVars(Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/DLC2/habitat/habitat.asset").WaitForCompletion()); private static StageVars habitatnight = new StageVars(Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/DLC2/habitatfall/habitatfall.asset").WaitForCompletion()); private static StageVars lakes = new StageVars(Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/DLC2/lakes/lakes.asset").WaitForCompletion()); private static StageVars lakesnight = new StageVars(Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/DLC2/lakesnight/lakesnight.asset").WaitForCompletion()); private static StageVars helminthroost = new StageVars(Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/DLC2/helminthroost/helminthroost.asset").WaitForCompletion()); private void AddNightAltsInternal(int stageNum, StageVars dayVar, StageVars nightVar) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) ref SceneEntry[] sceneEntries = ref sceneCollections[stageNum - 1]._sceneEntries; SceneEntry sceneEntry = nightVar.sceneEntry; ArrayUtils.ArrayAppend<SceneEntry>(ref sceneEntries, ref sceneEntry); ref SceneEntry[] sceneEntries2 = ref loopSceneCollections[stageNum - 1]._sceneEntries; sceneEntry = dayVar.sceneEntry; ArrayUtils.ArrayAppend<SceneEntry>(ref sceneEntries2, ref sceneEntry); } private void ChangeStageInternal(int stageNum, StageVars dayVar) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) dayVar.def.stageOrder = stageNum; ref SceneEntry[] sceneEntries = ref sceneCollections[stageNum - 1]._sceneEntries; SceneEntry sceneEntry = dayVar.sceneEntry; ArrayUtils.ArrayAppend<SceneEntry>(ref sceneEntries, ref sceneEntry); ref SceneEntry[] sceneEntries2 = ref loopSceneCollections[stageNum - 1]._sceneEntries; sceneEntry = dayVar.sceneEntry; ArrayUtils.ArrayAppend<SceneEntry>(ref sceneEntries2, ref sceneEntry); if (stageNum == 5) { dayVar.def.destinationsGroup = sceneCollections[0]; dayVar.def.loopedDestinationsGroup = loopSceneCollections[0]; } else { dayVar.def.destinationsGroup = sceneCollections[stageNum]; dayVar.def.loopedDestinationsGroup = loopSceneCollections[stageNum]; } } private void ChangeStageInternal(int stageNum, StageVars dayVar, StageVars nightVar) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) dayVar.def.stageOrder = stageNum; nightVar.def.stageOrder = stageNum; ref SceneEntry[] sceneEntries = ref sceneCollections[stageNum - 1]._sceneEntries; SceneEntry sceneEntry = dayVar.sceneEntry; ArrayUtils.ArrayAppend<SceneEntry>(ref sceneEntries, ref sceneEntry); ref SceneEntry[] sceneEntries2 = ref loopSceneCollections[stageNum - 1]._sceneEntries; sceneEntry = nightVar.sceneEntry; ArrayUtils.ArrayAppend<SceneEntry>(ref sceneEntries2, ref sceneEntry); if (stageNum == 5) { dayVar.def.destinationsGroup = loopSceneCollections[0]; nightVar.def.destinationsGroup = sceneCollections[0]; dayVar.def.loopedDestinationsGroup = loopSceneCollections[0]; nightVar.def.loopedDestinationsGroup = sceneCollections[0]; } else { dayVar.def.destinationsGroup = sceneCollections[stageNum]; nightVar.def.destinationsGroup = sceneCollections[stageNum]; dayVar.def.loopedDestinationsGroup = loopSceneCollections[stageNum]; nightVar.def.loopedDestinationsGroup = loopSceneCollections[stageNum]; } } private void ChangeStage(int stageNum, StageVars dayVar) { if (stageNum >= 0 && stageNum <= 5) { ChangeStageInternal(stageNum, dayVar); } } private void ChangeStage(int stageNum, StageVars dayVar, StageVars nightVars, bool nightAlt) { if (stageNum >= 0 && stageNum <= 5) { ChangeStageInternal(stageNum, dayVar, nightVars); if (nightAlt) { AddNightAltsInternal(stageNum, dayVar, nightVars); } } } public void Init() { //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < 5; i++) { string text = "RoR2/Base/SceneGroups/sgStage" + (i + 1) + ".asset"; string text2 = "RoR2/Base/SceneGroups/loopSgStage" + (i + 1) + ".asset"; sceneCollections[i] = Addressables.LoadAssetAsync<SceneCollection>((object)text).WaitForCompletion(); loopSceneCollections[i] = Addressables.LoadAssetAsync<SceneCollection>((object)text2).WaitForCompletion(); } } private void PurgeStages(StageVars stage) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) SceneCollection[] array = sceneCollections; foreach (SceneCollection val in array) { for (int j = 0; j < val._sceneEntries.Length; j++) { if ((Object)(object)((SceneEntry)val.sceneEntries[j]).sceneDef == (Object)(object)stage.def) { ArrayUtils.ArrayRemoveAtAndResize<SceneEntry>(ref val._sceneEntries, j, 1); break; } } } SceneCollection[] array2 = loopSceneCollections; foreach (SceneCollection val2 in array2) { for (int l = 0; l < val2._sceneEntries.Length; l++) { if ((Object)(object)((SceneEntry)val2.sceneEntries[l]).sceneDef == (Object)(object)stage.def) { ArrayUtils.ArrayRemoveAtAndResize<SceneEntry>(ref val2._sceneEntries, l, 1); break; } } } } public void EditStages() { PurgeStages(village); PurgeStages(villagenight); PurgeStages(temple); PurgeStages(habitat); PurgeStages(habitatnight); PurgeStages(lakes); PurgeStages(lakesnight); ChangeStage(StageChangerPlugin.instance.villageStage.Value, village, villagenight, StageChangerPlugin.instance.nightStageAsAlt.Value); ChangeStage(StageChangerPlugin.instance.templeStage.Value, temple); ChangeStage(StageChangerPlugin.instance.habitatStage.Value, habitat, habitatnight, StageChangerPlugin.instance.nightStageAsAlt.Value); ChangeStage(StageChangerPlugin.instance.lakesStage.Value, lakes, lakesnight, StageChangerPlugin.instance.nightStageAsAlt.Value); } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInPlugin("IEye.StageRearrange", "StageRearrange", "0.4.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class StageChangerPlugin : BaseUnityPlugin { public ConfigEntry<int> villageStage; public ConfigEntry<int> templeStage; public ConfigEntry<int> habitatStage; public ConfigEntry<int> lakesStage; public ConfigEntry<int> hatcheryStage; public ConfigEntry<bool> nightStageAsAlt; public const string PLUGINGUID = "IEye.StageRearrange"; public const string PluginName = "StageRearrange"; public const string PluginVersion = "0.4.1"; public static StageChangerPlugin instance; public static ChangeStages changer; public void Awake() { //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Expected O, but got Unknown instance = this; CreateConfigs(); Log.Init(((BaseUnityPlugin)this).Logger); changer = new ChangeStages(); changer.Init(); changer.EditStages(); new ChangePathOfCollosus().Init(); Run.Start += new hook_Start(Run_Start); } private void Run_Start(orig_Start orig, Run self) { changer.EditStages(); orig.Invoke(self); } private void CreateConfigs() { //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Expected O, but got Unknown //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Expected O, but got Unknown //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Expected O, but got Unknown //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Expected O, but got Unknown //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Expected O, but got Unknown //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Expected O, but got Unknown //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Expected O, but got Unknown //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Expected O, but got Unknown //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Expected O, but got Unknown villageStage = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Shattered Abodes Stage", 2, "Which stage Shattered Abodes/Disturbed Impact should be(1-5)"); templeStage = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Reformed Altar Stage", 2, "Which regular stage Reformed Altar should be(1-5 for addition)(0 for no addition)"); habitatStage = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Treeborn Colony Stage", 3, "Which regular stage Treeborn Colony/Goldan Dieback should be(1-5 for addition)(0 for no addition)"); lakesStage = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Verdant Falls Stage", 1, "Which stage Verdant/Vicious Falls should be(1-5)"); nightStageAsAlt = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Night stages as alt", false, "Night stages become alternate stages instead of looped stages"); ModSettingsManager.AddOption((BaseOption)new IntSliderOption(villageStage, new IntSliderConfig { max = 5, min = 0 })); ModSettingsManager.AddOption((BaseOption)new IntSliderOption(templeStage, new IntSliderConfig { max = 5, min = 0 })); ModSettingsManager.AddOption((BaseOption)new IntSliderOption(habitatStage, new IntSliderConfig { max = 5, min = 0 })); ModSettingsManager.AddOption((BaseOption)new IntSliderOption(lakesStage, new IntSliderConfig { max = 5, min = 0 })); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(nightStageAsAlt)); } } }