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| Last updated | a day ago |
| Total downloads | 426 |
| Total rating | 1 |
| Categories | Player Characters |
| Dependency string | Jimbo_Grif-LinaTheSlayer-1.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2122README
Lina, The Slayer
Now with (hopefully) properly networked skills :)
Description
Lina, The Slayer from the critically acclaimed MOBA Dota 2!

She's a somewhat fragile lady with limited movement options but an obscene amount of damage output. Every time she hits with a non basic ability the fire in her soul gets a little brighter, granting stacking attack and movement speed.
Her primary has a slow travel speed, but volume of fire should ensure anything in front of you perishes, violently.
Her secondary summons a dragon to raze the area in front of her
Light Strike Array has a delayed blast that stuns enemies within
Laguna Blade annihilates things with a lightning bolt
Features All items are properly displayed! Custom attack and move speed buff! Fire! Hot lady!
Abilities
| Ability | Description |
|---|---|
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Passive: Fiery Soul - Gain attack and movement speed and ignite enemies on ability usage |
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Alt Passive: Soul of the Slayer - Gain attack and movement speed on ability usage and overcharge on special usage |
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Primary: Combust - A small explosive projectile |
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Secondary: Dragon Slave - Conjure the soul of a slain dragon to attack your enemies |
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Utility: Light Strike Array - Focus cosmic rays into a stunning burst |
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Special: Laguna Blade - Conjure a deadly bolt of lightning for massive damage |

Disclaimer
All rights to the character belong to Valve and from Dota 2 but credit should also be given to the light novel/anime series Slayers (1995) by Rui Araizumi on which the Dota character and her abilities were inspired.
https://www.dota2.com/hero/lina
I ripped the models, animations, textures, and sounds from Dota 2. I modified some animations to better suit a 3d environment and over the shoulder perspective, I took some base elements from Dota's particle system and recreated the ability effects in Unity's particle editor. Sounds were sourced from the Dota 2 liquipedia, but originally came from the game.
fair use or something
Base character setup uses the henry character https://github.com/ArcPh1r3/HenryTutorial/wiki/Tutorial by Rob and ArchPh1r3.
Certain game logic was copied as boilerplate from a decompiled Risk of Rain 2
Special thanks to the risk of rain 2 modding discord for helping a TON. Shoutouts to Brynzananaz, The Timesweeper, Viliger, .score, couldn't have done it without their help
Plans/TO-DO
- Ancient Scepter integration
- more alt abilities
- alt skin unlocks
- make the primary skill less cringe (DONE)
- balance pass if its too strong or weak





