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GnarSurvivor
Gnar, the Missing Link, as a playable survivor: Mini and Mega forms, Rage, Boomerang Throw, Hop, GNAR! and all 44 League skins.
By Kimchi
CHANGELOG
Changelog
1.3.2
- Items now show on Gnar. Picked-up items were invisible on both forms. Gnar borrows Commando's item display rules through anchors on his own bones, so items sit on the same body parts and follow the Mini/Mega swap and skin changes.
- Every skill hit is tagged with its skill slot, so items that boost primary/secondary/utility/special damage now count Gnar's hits.
- Commando's death and bark sounds no longer play on top of Gnar's own death line.
- Skill and skin icons no longer keep a spare CPU copy in memory.
1.3.1
- Tooltips and README now match the 1.3.0 numbers: Boulder Toss 560% in an 8 m blast, Wallop 600%, Hyper's third-hit burst, and Mega's heal on hit were all missing or showing old values.
- The transform voice line now plays (it pointed at a League event that does not exist).
- Hyper's third-hit burst caps its max-health part at 600% damage. Uncapped, 8% of a boss's health pool every third hit melted Risk of Rain 2 bosses.
- Audio shutdown no longer risks freeing a buffer the Windows mixer still owns when the game closes.
1.3.0
- Projectiles now actually render. The cloned vanilla projectiles kept their addressable ghost key, which took precedence over the assigned prefab, so the game drew the vanilla ghost instead of Gnar's: the boomerang was invisible and the boulder was a placeholder ball. Clearing the key fixed both.
- The boomerang spins about its face normal instead of tumbling end over end.
- Mega Gnar is now the brawler half of the kit: +140 health (+35 per level), +60 armour, +55% damage, and a smaller speed penalty.
- Mega heals 1.2% max health per hit (0.35 s cooldown) - a Sundered Sky-style sustain so he can stay in the fight.
- Boulder: the projectile is generated as a lumpy rock mesh (no skin ships a rock), flies flatter and 70% faster, and the blast radius went 5.5 m -> 8 m at 5.6x damage.
- Hyper: the third hit on the same target now detonates for 120% damage plus 8% of the target's max health, as in League.
- Wallop: reaches 4.5 m ahead instead of 3.4 m, radius 6.5 m instead of 4.6 m, 6.0x damage.
1.2.1
- Fix: the mod did not load when installed through r2modman or the Thunderstore app. The installer empties any top-level folder it does not recognise into the package root, so
assets/was flattened next to the DLL and the plugin died on a missingassets/skins.json. Everything now ships underplugins/, which the installer keeps intact. Installing by hand was never affected.
1.2.0
- Audio now follows the game's own Master and SFX volume sliders (they were being clamped as if they were 0-1, so the SFX slider only muted), and parses them locale-independently - on a comma-decimal system a value like 55.5 could be read as 555.
- Rage no longer fills from damage that has no proc coefficient: damage-over-time ticks and proc-less item hits were each paying a full hit's worth, so one bleed could max the bar.
- Damage taken from a damage-over-time tick now gives a token amount of Rage instead of a full hit's worth.
- Boomerang catch and return sounds play for the player who threw it, not only for the host.
- Skill effects no longer spawn once per player in multiplayer.
- Projectile visuals re-resolve the owner's skin every time they spawn, so pooled projectiles stop showing an older skin.
- The skin row no longer wraps itself when ScrollableLobbyUI is installed, since that mod already does it.
- Truncated sound clips are cached instead of being reallocated on every cast.
1.1.0
- Voice lines and skill sound effects: 167 League clips, mixed through the Windows audio device because the game's own audio engine cannot take custom sounds.
- New
Audioconfig section: master switch, voice volume, effect volume. - Skin row in the Loadout tab now scrolls horizontally instead of running off both sides of the panel, so all 44 skins can be selected.
- Boomerang Throw flies about 28 m instead of 10 m.
- Hop keeps your running momentum instead of overwriting it, and no longer bleeds speed while airborne.
- Mega Gnar is about 4 m tall instead of 2.7 m.
1.0.1
- Docs only: the Wallop entry in this README claimed a 1.5 s stun; the skill applies the game's standard 1 s stun, and the in-game tooltip already said so.
1.0.0
- First release: Gnar with Mini and Mega forms, Rage, eight skills, and all 44 League skins.