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UltronSurvivor
Adds Marvel Rivals' Ultron as a fully playable hovering cybernetic survivor with his companion Imperative Drone, Encephalo-Ray, Imperative: Firewall, Dynamic Flight, Rage of Ultron, and all 14 of his Marvel Rivals costumes.
By Kimchi
CHANGELOG
Changelog
1.3.0
- Capes and robes now move. Odinforce Ultron's cape and Ultron-15's robe are driven by the character's speed, vertical motion and turn rate instead of hanging rigid, with the swing building down each bone chain. Covers 17 cloth bones across both costumes.
- Capes are no longer see-through from below. The cloth panels are a single layer of triangles, so the inside was culled and the cape disappeared when you looked up at it. Those submeshes now carry a reversed-winding copy (Odinforce's cloak goes from 3,222 to 6,444 vertices and 14,493 to 28,986), drawn with flipped normals.
- Rage of Ultron now reaches as far as Encephalo-Ray. The impact point was capped at 42 m; it now uses the primary beam's 110 m, so the ultimate lands wherever M1 would.
- Dynamic Flight and Rage of Ultron no longer write the character motor on clients that do not own it, which could fight the network transform in multiplayer.
1.2.1
- Skill icons (Primary, Secondary, Utility, Special and the passive) rebuilt from Marvel Rivals ability glyphs with a crimson backdrop and glow, replacing the flat placeholders. No behaviour change.
1.2.0
- Items and equipment you pick up now show on Ultron, on every costume. Placements follow the vanilla Commando layout, mapped onto Ultron's skeleton and scaled to his frame.
1.1.2
- Ultron's sounds follow the game's Master and SFX volume sliders and fade with distance, so another Ultron across the map no longer plays at full volume in your ears.
- Hits carry their skill source (Primary, Secondary, Special), so items and effects that key off skill damage treat Ultron like any vanilla survivor.
- Flight and hover only drive the motor on the owning client.
- Commando's leftover death and bark cues are removed from Ultron's body.
- Loaded textures no longer keep a second copy in system memory.
- The package drops a duplicate default mesh and unused mask textures (about 3 MB smaller).
1.1.1
- Fixes costumes leaving Ultron in a bind pose. The animation driver kept a bone map between costume switches; when the new costume had a smaller skeleton the stale indices threw every frame and the pose update stopped, so he showed up T-posed with stretched textures. The map is cleared per skeleton now and the write loop is clamped.
- Mask and specular maps that the game binds to the emissive slot are no longer used as glow maps.
1.1.0
- All fourteen Marvel Rivals Ultron costumes are selectable: Ultron, Mechanical Phantom, Golden Ultron, Will of Galacta, Wasteland Robot, B-Boy Prime, Cybernetic Drip, Mustard Beat, Caramel Crew, X-Tron, Odinforce Ultron, Ultron-15, Avengers: Age of Ultron, and Infinity Ultron.
- Every costume now uses its own mesh and the diffuse/emissive textures its material names in the game, instead of repainting the default mesh. The rare recolours and the B-Boy chromas get Marvel's region-dye colours baked into their diffuse maps.
- Costume icons are the game's own skin icons.
- Fixes the old 1.0.x skin clamp that limited the roster to three skins with invented names.
1.0.2
- Dynamic Flight is +45% move speed and +60 armor. The old Cloak Speed buff and vanilla Armor Boost are gone, so the surge is no longer stacked on a second speed multiplier and Firewall no longer grants the vanilla armor buff.
- Hold Jump while airborne hovers. The flight dash keeps its own velocity for 0.35s instead of being smoothed away.
- Imperative: Patch plays its pulse and sound for every player. Healing still happens on the host.
- Encephalo-Ray and Firewall visuals update every frame. The Firewall ring reaches the full damage radius.
- Skill text matches the numbers the skills actually deal.
1.0.1
- Imperative Drone and Rage of Ultron flankers now share one skinned GiantUAV rig. The glowing grille (+Z) tracks the crosshair, with hover bob and bank that rolls around the aim axis.
- Body and input are resolved from the spawned survivor, not the static prefab.
- Encephalo-Ray plays the reload sting on the terminal burst.
1.0.0
- First release of Ultron for Risk of Rain 2.
- Playable model, Imperative Drone, skill animations, voice, and ability icons.
- Passive (Algorithmic Descent & Imperative: Patch), Encephalo-Ray, Imperative: Firewall, Dynamic Flight, Rage of Ultron, and three skins: Ultron Prime, Crimson Annihilation, and Phalanx Ascendant.