Decompiled source of Mercenary2B v1.3.4

plugins\Mercenary2B\Mercenary2B.dll

Decompiled a week ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using MonoMod.RuntimeDetour.HookGen;
using RoR2;
using RoR2.ContentManagement;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Rendering;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
namespace Mercenary2B;

[BepInPlugin("com.KingEnderBrine.Mercenary2B", "Mercenary2B", "1.3.4")]
public class Mercenary2BPlugin : BaseUnityPlugin
{
	private static AssetBundle assetBundle;

	private static readonly List<Material> materialsWithRoRShader = new List<Material>();

	public static ConfigEntry<bool> Mercenary2BEnableSkirtConfig;

	internal static Mercenary2BPlugin Instance { get; private set; }

	internal static ManualLogSource InstanceLogger
	{
		get
		{
			Mercenary2BPlugin instance = Instance;
			return (instance != null) ? ((BaseUnityPlugin)instance).Logger : null;
		}
	}

	private void Start()
	{
		Instance = this;
		((BaseUnityPlugin)this).Config.SaveOnConfigSet = false;
		Mercenary2BEnableSkirtConfig = ((BaseUnityPlugin)this).Config.Bind<bool>("Mercenary2B", "EnableSkirt", true, (ConfigDescription)null);
		((BaseUnityPlugin)this).Config.SaveOnConfigSet = true;
		((BaseUnityPlugin)this).Config.Save();
		using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("Mercenary2B.kingenderbrinemercenary2b"))
		{
			assetBundle = AssetBundle.LoadFromStream(stream);
		}
		((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit);
		HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings));
		ReplaceShaders();
	}

	private static void ReplaceShaders()
	{
		LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/Mercenary2B/Resources/Materials/mat2B.mat", "Assets/Mercenary2B/Resources/Materials/matSword.mat");
	}

	private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion();
		foreach (string text in materialPaths)
		{
			Material val = assetBundle.LoadAsset<Material>(text);
			val.shader = shader;
			materialsWithRoRShader.Add(val);
		}
	}

	private static void LanguageLoadStrings(Action<Language> orig, Language self)
	{
		orig(self);
		self.SetStringByToken("KINGENDERBRINE_SKIN_MERCENARY2B_NAME", "2B");
	}

	private static void BodyCatalogInit()
	{
		AddMercBodyMercenary2BSkin();
	}

	private static SkinDef CreateMercBodyMercenary2BSkin(GameObject mdl, ModelSkinController skinController)
	{
		Renderer[] renderers = mdl.GetComponentsInChildren<Renderer>(true);
		Light[] componentsInChildren = mdl.GetComponentsInChildren<Light>(true);
		List<string> skinnedRendererPaths = new List<string>();
		Renderer[] array = renderers;
		foreach (Renderer val in array)
		{
			if (val is SkinnedMeshRenderer)
			{
				skinnedRendererPaths.Add(Util.BuildPrefabTransformPath(mdl.transform, ((Component)val).transform, false, false));
			}
		}
		SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
		SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
		skin.skinDefParams = skinParams;
		((Object)skin).name = "Mercenary2B";
		skin.nameToken = "KINGENDERBRINE_SKIN_MERCENARY2B_NAME";
		skin.rootObject = mdl;
		Helpers.TryCatchThrow("Icon", delegate
		{
			skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\Mercenary2B\\Icons\\Mercenary2BIcon.png");
		});
		Helpers.TryCatchThrow("Unlockable Name", delegate
		{
			skin.unlockableDef = null;
		});
		Helpers.TryCatchThrow("Base Skins", delegate
		{
			skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { Helpers.ThrowIfOutOfBounds(0, "Index 0 is out of bounds of skins array", skinController.skins, 0) };
		});
		Helpers.TryCatchThrow("Game Object Activations", delegate
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0150: Unknown result type (might be due to invalid IL or missing references)
			//IL_015a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0208: Unknown result type (might be due to invalid IL or missing references)
			//IL_0212: Unknown result type (might be due to invalid IL or missing references)
			//IL_0265: Unknown result type (might be due to invalid IL or missing references)
			//IL_026a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0280: Unknown result type (might be due to invalid IL or missing references)
			//IL_0285: Unknown result type (might be due to invalid IL or missing references)
			//IL_029b: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_031d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0322: Unknown result type (might be due to invalid IL or missing references)
			//IL_0338: Unknown result type (might be due to invalid IL or missing references)
			//IL_033d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0353: Unknown result type (might be due to invalid IL or missing references)
			//IL_0358: Unknown result type (might be due to invalid IL or missing references)
			//IL_039c: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_03f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_03fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0414: Unknown result type (might be due to invalid IL or missing references)
			//IL_0419: Unknown result type (might be due to invalid IL or missing references)
			//IL_042f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0434: Unknown result type (might be due to invalid IL or missing references)
			//IL_0478: Unknown result type (might be due to invalid IL or missing references)
			//IL_0494: Unknown result type (might be due to invalid IL or missing references)
			//IL_04e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_04ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_0502: Unknown result type (might be due to invalid IL or missing references)
			//IL_0507: Unknown result type (might be due to invalid IL or missing references)
			//IL_051d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0522: Unknown result type (might be due to invalid IL or missing references)
			//IL_0566: Unknown result type (might be due to invalid IL or missing references)
			List<GameObjectActivation> list = new List<GameObjectActivation>
			{
				new GameObjectActivation
				{
					gameObject = ((Component)Helpers.ThrowIfNull<Transform>(0, "There is no renderer at path \"MercArmature/ROOT/base/stomach/chest/SwingCenter/SwordBase/Point Light\"", mdl.transform.Find("MercArmature/ROOT/base/stomach/chest/SwingCenter/SwordBase/Point Light"))).gameObject,
					shouldActivate = false,
					spawnPrefabOnModelObject = false
				},
				new GameObjectActivation
				{
					gameObject = ((Component)Helpers.ThrowIfNull<Transform>(1, "There is no renderer at path \"MercArmature/ROOT/base/stomach/chest/Point Light\"", mdl.transform.Find("MercArmature/ROOT/base/stomach/chest/Point Light"))).gameObject,
					shouldActivate = false,
					spawnPrefabOnModelObject = false
				},
				new GameObjectActivation
				{
					gameObject = ((Component)Helpers.ThrowIfNull<Transform>(2, "There is no renderer at path \"MercArmature/ROOT/base/stomach/chest/SwingCenter/SwordBase\"", mdl.transform.Find("MercArmature/ROOT/base/stomach/chest/SwingCenter/SwordBase"))).gameObject,
					shouldActivate = false,
					spawnPrefabOnModelObject = true,
					localPosition = new Vector3(0f, 0f, 0f),
					localRotation = new Vector3(0f, 0f, 0f),
					localScale = new Vector3(1f, 1f, 1f),
					prefab = Helpers.ClonePrefab(assetBundle.LoadAsset<GameObject>("Assets/Mercenary2B/Resources/Prefabs/SwordAccessoryPrefab.prefab"))
				},
				new GameObjectActivation
				{
					gameObject = ((Component)Helpers.ThrowIfNull<Transform>(3, "There is no renderer at path \"MercArmature/ROOT/base/pelvis/thigh.l\"", mdl.transform.Find("MercArmature/ROOT/base/pelvis/thigh.l"))).gameObject,
					shouldActivate = false,
					spawnPrefabOnModelObject = true,
					localPosition = new Vector3(0f, 0f, 0f),
					localRotation = new Vector3(0f, 0f, 0f),
					localScale = new Vector3(1f, 1f, 1f),
					prefab = Helpers.ClonePrefab(assetBundle.LoadAsset<GameObject>("Assets/Mercenary2B/Resources/Prefabs/ThighLDBCollider.prefab"))
				},
				new GameObjectActivation
				{
					gameObject = ((Component)Helpers.ThrowIfNull<Transform>(4, "There is no renderer at path \"MercArmature/ROOT/base/pelvis/thigh.r\"", mdl.transform.Find("MercArmature/ROOT/base/pelvis/thigh.r"))).gameObject,
					shouldActivate = false,
					spawnPrefabOnModelObject = true,
					localPosition = new Vector3(0f, 0f, 0f),
					localRotation = new Vector3(0f, 0f, 0f),
					localScale = new Vector3(1f, 1f, 1f),
					prefab = Helpers.ClonePrefab(assetBundle.LoadAsset<GameObject>("Assets/Mercenary2B/Resources/Prefabs/ThighRDBCollider.prefab"))
				},
				new GameObjectActivation
				{
					gameObject = ((Component)Helpers.ThrowIfNull<Transform>(5, "There is no renderer at path \"MercArmature/ROOT/base/pelvis\"", mdl.transform.Find("MercArmature/ROOT/base/pelvis"))).gameObject,
					shouldActivate = false,
					spawnPrefabOnModelObject = true,
					localPosition = new Vector3(8.702916E-07f, 0.2023992f, -0.004584247f),
					localRotation = new Vector3(78.44302f, 0.02800226f, 0.03399968f),
					localScale = new Vector3(1f, 1f, 1f),
					prefab = Helpers.ClonePrefab(assetBundle.LoadAsset<GameObject>("Assets/Mercenary2B/Resources/Prefabs/butt_base.prefab")).WithComponent<InsertBones>((Action<InsertBones>)delegate(InsertBones c)
					{
						c.rendererPaths.AddRange(skinnedRendererPaths);
						c.afterPath = "MercArmature/ROOT/base/pelvis/thigh.r/calf.r/foot.r/toe.r";
						Transform transform = ((Component)c).transform;
						c.newBones.Add(transform);
						c.newBones.Add(transform.GetChild(0, out var _));
						c.newBones.Add(transform.GetChild(1, out var _));
					})
				},
				new GameObjectActivation
				{
					gameObject = ((Component)Helpers.ThrowIfNull<Transform>(6, "There is no renderer at path \"MercArmature/ROOT/base/stomach/chest\"", mdl.transform.Find("MercArmature/ROOT/base/stomach/chest"))).gameObject,
					shouldActivate = false,
					spawnPrefabOnModelObject = true,
					localPosition = new Vector3(-0.0001998614f, 0.08633288f, 0.01216672f),
					localRotation = new Vector3(81.93136f, 173.5348f, 173.8761f),
					localScale = new Vector3(0.9999998f, 0.9999999f, 0.9999999f),
					prefab = Helpers.ClonePrefab(assetBundle.LoadAsset<GameObject>("Assets/Mercenary2B/Resources/Prefabs/breast_base.prefab")).WithComponent<InsertBones>((Action<InsertBones>)delegate(InsertBones c)
					{
						c.rendererPaths.AddRange(skinnedRendererPaths);
						c.afterPath = "MercArmature/ROOT/base/stomach/chest/SwingCenter/SwordBase/SwordHandPlacement.r";
						Transform transform = ((Component)c).transform;
						c.newBones.Add(transform);
						c.newBones.Add(transform.GetChild(0, out var _));
						c.newBones.Add(transform.GetChild(1, out var _));
					})
				}
			};
			if (Mercenary2BEnableSkirtConfig.Value)
			{
				list.Add(new GameObjectActivation
				{
					gameObject = ((Component)Helpers.ThrowIfNull<Transform>(7, "There is no renderer at path \"MercArmature/ROOT/base/stomach\"", mdl.transform.Find("MercArmature/ROOT/base/stomach"))).gameObject,
					shouldActivate = false,
					spawnPrefabOnModelObject = true,
					localPosition = new Vector3(0f, 0f, 0f),
					localRotation = new Vector3(-1.024528E-05f, -2.697236E-08f, 1.075947E-08f),
					localScale = new Vector3(1f, 1f, 1f),
					prefab = Helpers.ClonePrefab(assetBundle.LoadAsset<GameObject>("Assets/Mercenary2B/Resources/Prefabs/SkirtPrefab.prefab")).WithComponent<AddDynamicColliders>((Action<AddDynamicColliders>)delegate(AddDynamicColliders c)
					{
						c.paths.Add("MercArmature/ROOT/base/pelvis/butt_base");
						c.paths.Add("MercArmature/ROOT/base/pelvis/thigh.l/ThighLDBCollider");
						c.paths.Add("MercArmature/ROOT/base/pelvis/thigh.r/ThighRDBCollider");
					})
				});
			}
			skinParams.gameObjectActivations = list.ToArray();
		});
		Helpers.TryCatchThrow("Renderer Infos", delegate
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[2]
			{
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Mercenary2B/Resources/Materials/mat2B.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(0, "There is no renderer with the name \"MercMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MercMesh"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				},
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Mercenary2B/Resources/Materials/matSword.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(1, "There is no renderer with the name \"MercSwordMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MercSwordMesh"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				}
			};
		});
		Helpers.TryCatchThrow("MeshReplacements", delegate
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[2]
			{
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\Mercenary2B\\Meshes\\Nier2b.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(0, "There is no renderer with the name \"MercMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MercMesh")))
				},
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\Mercenary2B\\Meshes\\Sword.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(1, "There is no renderer with the name \"MercSwordMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MercSwordMesh")))
				}
			};
		});
		Helpers.TryCatchThrow("Light Infos", delegate
		{
			skinParams.lightReplacements = Array.Empty<LightInfo>();
		});
		Helpers.TryCatchThrow("Minion Skin Replacements", delegate
		{
			skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
		});
		Helpers.TryCatchThrow("Projectile Ghost Replacements", delegate
		{
			skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
		});
		return skin;
	}

	private static SkinDef CreateMercBodyMercenary2BLobbySkin(GameObject mdl, ModelSkinController skinController)
	{
		Renderer[] renderers = mdl.GetComponentsInChildren<Renderer>(true);
		Light[] componentsInChildren = mdl.GetComponentsInChildren<Light>(true);
		List<string> skinnedRendererPaths = new List<string>();
		Renderer[] array = renderers;
		foreach (Renderer val in array)
		{
			if (val is SkinnedMeshRenderer)
			{
				skinnedRendererPaths.Add(Util.BuildPrefabTransformPath(mdl.transform, ((Component)val).transform, false, false));
			}
		}
		SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
		SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
		skin.skinDefParams = skinParams;
		((Object)skin).name = "Mercenary2B";
		skin.nameToken = "KINGENDERBRINE_SKIN_MERCENARY2B_NAME";
		skin.rootObject = mdl;
		Helpers.TryCatchThrow("Icon", delegate
		{
			skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\Mercenary2B\\Icons\\Mercenary2BIcon.png");
		});
		Helpers.TryCatchThrow("Unlockable Name", delegate
		{
			skin.unlockableDef = null;
		});
		Helpers.TryCatchThrow("Base Skins", delegate
		{
			skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { Helpers.ThrowIfOutOfBounds(0, "Index 0 is out of bounds of skins array", skinController.skins, 0) };
		});
		Helpers.TryCatchThrow("Game Object Activations", delegate
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0150: Unknown result type (might be due to invalid IL or missing references)
			//IL_015a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0208: Unknown result type (might be due to invalid IL or missing references)
			//IL_0212: Unknown result type (might be due to invalid IL or missing references)
			//IL_0265: Unknown result type (might be due to invalid IL or missing references)
			//IL_026a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0280: Unknown result type (might be due to invalid IL or missing references)
			//IL_0285: Unknown result type (might be due to invalid IL or missing references)
			//IL_029b: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_031d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0322: Unknown result type (might be due to invalid IL or missing references)
			//IL_0338: Unknown result type (might be due to invalid IL or missing references)
			//IL_033d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0353: Unknown result type (might be due to invalid IL or missing references)
			//IL_0358: Unknown result type (might be due to invalid IL or missing references)
			//IL_039c: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_03f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_03fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0414: Unknown result type (might be due to invalid IL or missing references)
			//IL_0419: Unknown result type (might be due to invalid IL or missing references)
			//IL_042f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0434: Unknown result type (might be due to invalid IL or missing references)
			//IL_0478: Unknown result type (might be due to invalid IL or missing references)
			//IL_0494: Unknown result type (might be due to invalid IL or missing references)
			//IL_04e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_04ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_0502: Unknown result type (might be due to invalid IL or missing references)
			//IL_0507: Unknown result type (might be due to invalid IL or missing references)
			//IL_051d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0522: Unknown result type (might be due to invalid IL or missing references)
			//IL_0566: Unknown result type (might be due to invalid IL or missing references)
			List<GameObjectActivation> list = new List<GameObjectActivation>
			{
				new GameObjectActivation
				{
					gameObject = ((Component)Helpers.ThrowIfNull<Transform>(0, "There is no renderer at path \"MercArmature/ROOT/base/stomach/chest/SwingCenter/SwordBase/Point Light\"", mdl.transform.Find("MercArmature/ROOT/base/stomach/chest/SwingCenter/SwordBase/Point Light"))).gameObject,
					shouldActivate = false,
					spawnPrefabOnModelObject = false
				},
				new GameObjectActivation
				{
					gameObject = ((Component)Helpers.ThrowIfNull<Transform>(1, "There is no renderer at path \"MercArmature/ROOT/base/stomach/chest/Point Light (1)\"", mdl.transform.Find("MercArmature/ROOT/base/stomach/chest/Point Light (1)"))).gameObject,
					shouldActivate = false,
					spawnPrefabOnModelObject = false
				},
				new GameObjectActivation
				{
					gameObject = ((Component)Helpers.ThrowIfNull<Transform>(2, "There is no renderer at path \"MercArmature/ROOT/base/stomach/chest/SwingCenter/SwordBase\"", mdl.transform.Find("MercArmature/ROOT/base/stomach/chest/SwingCenter/SwordBase"))).gameObject,
					shouldActivate = false,
					spawnPrefabOnModelObject = true,
					localPosition = new Vector3(0f, 0f, 0f),
					localRotation = new Vector3(0f, 0f, 0f),
					localScale = new Vector3(1f, 1f, 1f),
					prefab = Helpers.ClonePrefab(assetBundle.LoadAsset<GameObject>("Assets/Mercenary2B/Resources/Prefabs/SwordAccessoryPrefab.prefab"))
				},
				new GameObjectActivation
				{
					gameObject = ((Component)Helpers.ThrowIfNull<Transform>(3, "There is no renderer at path \"MercArmature/ROOT/base/pelvis/thigh.l\"", mdl.transform.Find("MercArmature/ROOT/base/pelvis/thigh.l"))).gameObject,
					shouldActivate = false,
					spawnPrefabOnModelObject = true,
					localPosition = new Vector3(0f, 0f, 0f),
					localRotation = new Vector3(0f, 0f, 0f),
					localScale = new Vector3(1f, 1f, 1f),
					prefab = Helpers.ClonePrefab(assetBundle.LoadAsset<GameObject>("Assets/Mercenary2B/Resources/Prefabs/ThighLDBCollider.prefab"))
				},
				new GameObjectActivation
				{
					gameObject = ((Component)Helpers.ThrowIfNull<Transform>(4, "There is no renderer at path \"MercArmature/ROOT/base/pelvis/thigh.r\"", mdl.transform.Find("MercArmature/ROOT/base/pelvis/thigh.r"))).gameObject,
					shouldActivate = false,
					spawnPrefabOnModelObject = true,
					localPosition = new Vector3(0f, 0f, 0f),
					localRotation = new Vector3(0f, 0f, 0f),
					localScale = new Vector3(1f, 1f, 1f),
					prefab = Helpers.ClonePrefab(assetBundle.LoadAsset<GameObject>("Assets/Mercenary2B/Resources/Prefabs/ThighRDBCollider.prefab"))
				},
				new GameObjectActivation
				{
					gameObject = ((Component)Helpers.ThrowIfNull<Transform>(5, "There is no renderer at path \"MercArmature/ROOT/base/pelvis\"", mdl.transform.Find("MercArmature/ROOT/base/pelvis"))).gameObject,
					shouldActivate = false,
					spawnPrefabOnModelObject = true,
					localPosition = new Vector3(8.702916E-07f, 0.2023992f, -0.004584247f),
					localRotation = new Vector3(78.44302f, 0.02800226f, 0.03399968f),
					localScale = new Vector3(1f, 1f, 1f),
					prefab = Helpers.ClonePrefab(assetBundle.LoadAsset<GameObject>("Assets/Mercenary2B/Resources/Prefabs/butt_base.prefab")).WithComponent<InsertBones>((Action<InsertBones>)delegate(InsertBones c)
					{
						c.rendererPaths.AddRange(skinnedRendererPaths);
						c.afterPath = "MercArmature/ROOT/base/pelvis/thigh.r/calf.r/foot.r/toe.r";
						Transform transform = ((Component)c).transform;
						c.newBones.Add(transform);
						c.newBones.Add(transform.GetChild(0, out var _));
						c.newBones.Add(transform.GetChild(1, out var _));
					})
				},
				new GameObjectActivation
				{
					gameObject = ((Component)Helpers.ThrowIfNull<Transform>(6, "There is no renderer at path \"MercArmature/ROOT/base/stomach/chest\"", mdl.transform.Find("MercArmature/ROOT/base/stomach/chest"))).gameObject,
					shouldActivate = false,
					spawnPrefabOnModelObject = true,
					localPosition = new Vector3(-0.0001998614f, 0.08633288f, 0.01216672f),
					localRotation = new Vector3(81.93136f, 173.5348f, 173.8761f),
					localScale = new Vector3(0.9999998f, 0.9999999f, 0.9999999f),
					prefab = Helpers.ClonePrefab(assetBundle.LoadAsset<GameObject>("Assets/Mercenary2B/Resources/Prefabs/breast_base.prefab")).WithComponent<InsertBones>((Action<InsertBones>)delegate(InsertBones c)
					{
						c.rendererPaths.AddRange(skinnedRendererPaths);
						c.afterPath = "MercArmature/ROOT/base/stomach/chest/SwingCenter/SwordBase/SwordHandPlacement.r";
						Transform transform = ((Component)c).transform;
						c.newBones.Add(transform);
						c.newBones.Add(transform.GetChild(0, out var _));
						c.newBones.Add(transform.GetChild(1, out var _));
					})
				}
			};
			if (Mercenary2BEnableSkirtConfig.Value)
			{
				list.Add(new GameObjectActivation
				{
					gameObject = ((Component)Helpers.ThrowIfNull<Transform>(7, "There is no renderer at path \"MercArmature/ROOT/base/stomach\"", mdl.transform.Find("MercArmature/ROOT/base/stomach"))).gameObject,
					shouldActivate = false,
					spawnPrefabOnModelObject = true,
					localPosition = new Vector3(0f, 0f, 0f),
					localRotation = new Vector3(-1.024528E-05f, -2.697236E-08f, 1.075947E-08f),
					localScale = new Vector3(1f, 1f, 1f),
					prefab = Helpers.ClonePrefab(assetBundle.LoadAsset<GameObject>("Assets/Mercenary2B/Resources/Prefabs/SkirtPrefab.prefab")).WithComponent<AddDynamicColliders>((Action<AddDynamicColliders>)delegate(AddDynamicColliders c)
					{
						c.paths.Add("MercArmature/ROOT/base/pelvis/butt_base");
						c.paths.Add("MercArmature/ROOT/base/pelvis/thigh.l/ThighLDBCollider");
						c.paths.Add("MercArmature/ROOT/base/pelvis/thigh.r/ThighRDBCollider");
					})
				});
			}
			skinParams.gameObjectActivations = list.ToArray();
		});
		Helpers.TryCatchThrow("Renderer Infos", delegate
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[2]
			{
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Mercenary2B/Resources/Materials/mat2B.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(0, "There is no renderer with the name \"MercMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MercMesh"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				},
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Mercenary2B/Resources/Materials/matSword.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(1, "There is no renderer with the name \"MercSwordMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MercSwordMesh"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				}
			};
		});
		Helpers.TryCatchThrow("MeshReplacements", delegate
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[2]
			{
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\Mercenary2B\\Meshes\\Nier2b.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(0, "There is no renderer with the name \"MercMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MercMesh")))
				},
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\Mercenary2B\\Meshes\\Sword.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(1, "There is no renderer with the name \"MercSwordMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MercSwordMesh")))
				}
			};
		});
		Helpers.TryCatchThrow("Light Infos", delegate
		{
			skinParams.lightReplacements = Array.Empty<LightInfo>();
		});
		Helpers.TryCatchThrow("Minion Skin Replacements", delegate
		{
			skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
		});
		Helpers.TryCatchThrow("Projectile Ghost Replacements", delegate
		{
			skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
		});
		return skin;
	}

	private static void AddMercBodyMercenary2BSkin()
	{
		string text = "MercBody";
		string text2 = "Mercenary2B";
		GameObject bodyPrefab = BodyCatalog.FindBodyPrefab(text);
		if (!Object.op_Implicit((Object)(object)bodyPrefab))
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
			return;
		}
		try
		{
			ModelLocator component = bodyPrefab.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			SkinDef val2 = CreateMercBodyMercenary2BSkin(gameObject, val);
			Array.Resize(ref val.skins, val.skins.Length + 1);
			val.skins[val.skins.Length - 1] = val2;
		}
		catch (FieldException ex)
		{
			if (ex.InnerException is ElementException ex2)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}");
				InstanceLogger.LogWarning((object)ex2.Message);
				InstanceLogger.LogError((object)ex.InnerException);
			}
			else
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
				InstanceLogger.LogError((object)ex.InnerException);
			}
		}
		catch (Exception ex3)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex3);
		}
		try
		{
			SurvivorDef val3 = ((IEnumerable<SurvivorDef>)ContentManager.survivorDefs).FirstOrDefault((Func<SurvivorDef, bool>)((SurvivorDef d) => (Object)(object)d.bodyPrefab == (Object)(object)bodyPrefab));
			if (!Object.op_Implicit((Object)(object)val3))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\" because SurvivorDef doesn't exist"));
				return;
			}
			GameObject displayPrefab = val3.displayPrefab;
			ModelSkinController componentInChildren = displayPrefab.GetComponentInChildren<ModelSkinController>();
			if (!Object.op_Implicit((Object)(object)componentInChildren))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
			}
			else
			{
				GameObject gameObject2 = ((Component)componentInChildren).gameObject;
				SkinDef val4 = CreateMercBodyMercenary2BLobbySkin(gameObject2, componentInChildren);
				Array.Resize(ref componentInChildren.skins, componentInChildren.skins.Length + 1);
				componentInChildren.skins[^1] = val4;
			}
		}
		catch (FieldException ex4)
		{
			if (ex4.InnerException is ElementException ex5)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)$"Field causing issue: {ex4.Message}, element: {ex5.Index}");
				InstanceLogger.LogWarning((object)ex5.Message);
				InstanceLogger.LogError((object)ex4.InnerException);
			}
			else
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex4.Message));
				InstanceLogger.LogError((object)ex4.InnerException);
			}
		}
		catch (Exception ex6)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex6);
		}
	}
}
public static class Helpers
{
	private static GameObject prefabHolder;

	public static GameObject ClonePrefab(GameObject gameObject)
	{
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Expected O, but got Unknown
		if (!Object.op_Implicit((Object)(object)prefabHolder))
		{
			prefabHolder = new GameObject("PrefabHolder");
			Object.DontDestroyOnLoad((Object)(object)prefabHolder);
			prefabHolder.SetActive(false);
		}
		GameObject val = Object.Instantiate<GameObject>(gameObject, prefabHolder.transform);
		val.AddComponent<RemoveClone>();
		((Object)val).name = ((Object)gameObject).name;
		return val;
	}

	public static Transform GetChild(this Transform transform, int index, out Transform child)
	{
		return child = transform.GetChild(index);
	}

	public static GameObject WithComponent<T>(this GameObject gameObject, Action<T> modifier = null) where T : Component
	{
		T obj = gameObject.AddComponent<T>();
		modifier?.Invoke(obj);
		return gameObject;
	}

	public static GameObject WithTryComponent<T>(this GameObject gameObject, Action<T> modifier = null) where T : Component
	{
		if (Object.op_Implicit((Object)(object)gameObject) && !Object.op_Implicit((Object)(object)gameObject.GetComponent<T>()))
		{
			T obj = gameObject.AddComponent<T>();
			modifier?.Invoke(obj);
		}
		return gameObject;
	}

	public static T ThrowIfEquals<T>(int index, string message, T value, T expected) where T : Enum
	{
		if (value.Equals(expected))
		{
			throw new ElementException(index, message);
		}
		return value;
	}

	public static T ThrowIfOutOfBounds<T>(int index, string message, T[] array, int elementIndex) where T : class
	{
		if (array == null || array.Length <= elementIndex)
		{
			throw new ElementException(index, message);
		}
		return array[elementIndex];
	}

	public static T ThrowIfNull<T>(int index, string message, T value) where T : class
	{
		if (value == null)
		{
			throw new ElementException(index, message);
		}
		return value;
	}

	public static void TryCatchThrow(string message, Action action)
	{
		try
		{
			action?.Invoke();
		}
		catch (Exception innerException)
		{
			throw new FieldException(message, innerException);
		}
	}
}
public class RemoveClone : MonoBehaviour
{
	public void Awake()
	{
		((Object)this).name = ((Object)this).name[..^7];
	}
}
public class FieldException : Exception
{
	public FieldException(string message, Exception innerException)
		: base(message, innerException)
	{
	}
}
public class ElementException : Exception
{
	public int Index { get; }

	public ElementException(int index, string message)
		: base(message)
	{
		Index = index;
	}
}
public class InsertBones : MonoBehaviour
{
	private readonly List<SkinnedMeshRenderer> modifiedRenderers = new List<SkinnedMeshRenderer>();

	public List<string> rendererPaths = new List<string>();

	public List<Transform> newBones = new List<Transform>();

	public string afterPath;

	public void Awake()
	{
		Transform transform = ((Component)((Component)this).GetComponentInParent<ModelSkinController>()).transform;
		Transform value = ((Component)transform).transform.Find(afterPath);
		foreach (string rendererPath in rendererPaths)
		{
			Transform obj = transform.Find(rendererPath);
			SkinnedMeshRenderer val = ((obj != null) ? ((Component)obj).GetComponent<SkinnedMeshRenderer>() : null);
			if (Object.op_Implicit((Object)(object)val))
			{
				Transform[] array = val.bones;
				int num = Array.IndexOf(array, value) + 1;
				if (num != 0)
				{
					Array.Resize(ref array, array.Length + newBones.Count);
					Array.Copy(array, num, array, num + newBones.Count, array.Length - newBones.Count - num);
					newBones.CopyTo(array, num);
					val.bones = array;
					modifiedRenderers.Add(val);
				}
			}
		}
	}

	public void OnDestroy()
	{
		foreach (SkinnedMeshRenderer modifiedRenderer in modifiedRenderers)
		{
			if (Object.op_Implicit((Object)(object)modifiedRenderer))
			{
				Transform[] array = modifiedRenderer.bones;
				int num = Array.IndexOf(array, ((Component)this).transform);
				Array.Copy(array, num + newBones.Count, array, num, array.Length - num - newBones.Count);
				Array.Resize(ref array, array.Length - newBones.Count);
				modifiedRenderer.bones = array;
			}
		}
		modifiedRenderers.Clear();
	}
}
public class AddDynamicColliders : MonoBehaviour
{
	public List<string> paths = new List<string>();

	public void Awake()
	{
		Transform transform = ((Component)((Component)this).GetComponentInParent<ModelSkinController>()).transform;
		List<DynamicBoneCollider> list = new List<DynamicBoneCollider>();
		foreach (string path in paths)
		{
			Transform val = transform.Find(path);
			if (Object.op_Implicit((Object)(object)val))
			{
				list.AddRange(((Component)val).GetComponents<DynamicBoneCollider>());
			}
		}
		DynamicBone[] components = ((Component)this).GetComponents<DynamicBone>();
		foreach (DynamicBone val2 in components)
		{
			val2.m_Colliders.AddRange(list);
		}
	}
}