Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of Mercenary2B v1.3.4
plugins\Mercenary2B\Mercenary2B.dll
Decompiled a week agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using MonoMod.RuntimeDetour.HookGen; using RoR2; using RoR2.ContentManagement; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] namespace Mercenary2B; [BepInPlugin("com.KingEnderBrine.Mercenary2B", "Mercenary2B", "1.3.4")] public class Mercenary2BPlugin : BaseUnityPlugin { private static AssetBundle assetBundle; private static readonly List<Material> materialsWithRoRShader = new List<Material>(); public static ConfigEntry<bool> Mercenary2BEnableSkirtConfig; internal static Mercenary2BPlugin Instance { get; private set; } internal static ManualLogSource InstanceLogger { get { Mercenary2BPlugin instance = Instance; return (instance != null) ? ((BaseUnityPlugin)instance).Logger : null; } } private void Start() { Instance = this; ((BaseUnityPlugin)this).Config.SaveOnConfigSet = false; Mercenary2BEnableSkirtConfig = ((BaseUnityPlugin)this).Config.Bind<bool>("Mercenary2B", "EnableSkirt", true, (ConfigDescription)null); ((BaseUnityPlugin)this).Config.SaveOnConfigSet = true; ((BaseUnityPlugin)this).Config.Save(); using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("Mercenary2B.kingenderbrinemercenary2b")) { assetBundle = AssetBundle.LoadFromStream(stream); } ((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit); HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings)); ReplaceShaders(); } private static void ReplaceShaders() { LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/Mercenary2B/Resources/Materials/mat2B.mat", "Assets/Mercenary2B/Resources/Materials/matSword.mat"); } private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion(); foreach (string text in materialPaths) { Material val = assetBundle.LoadAsset<Material>(text); val.shader = shader; materialsWithRoRShader.Add(val); } } private static void LanguageLoadStrings(Action<Language> orig, Language self) { orig(self); self.SetStringByToken("KINGENDERBRINE_SKIN_MERCENARY2B_NAME", "2B"); } private static void BodyCatalogInit() { AddMercBodyMercenary2BSkin(); } private static SkinDef CreateMercBodyMercenary2BSkin(GameObject mdl, ModelSkinController skinController) { Renderer[] renderers = mdl.GetComponentsInChildren<Renderer>(true); Light[] componentsInChildren = mdl.GetComponentsInChildren<Light>(true); List<string> skinnedRendererPaths = new List<string>(); Renderer[] array = renderers; foreach (Renderer val in array) { if (val is SkinnedMeshRenderer) { skinnedRendererPaths.Add(Util.BuildPrefabTransformPath(mdl.transform, ((Component)val).transform, false, false)); } } SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; ((Object)skin).name = "Mercenary2B"; skin.nameToken = "KINGENDERBRINE_SKIN_MERCENARY2B_NAME"; skin.rootObject = mdl; Helpers.TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\Mercenary2B\\Icons\\Mercenary2BIcon.png"); }); Helpers.TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); Helpers.TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { Helpers.ThrowIfOutOfBounds(0, "Index 0 is out of bounds of skins array", skinController.skins, 0) }; }); Helpers.TryCatchThrow("Game Object Activations", delegate { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Unknown result type (might be due to invalid IL or missing references) //IL_01b2: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_0212: Unknown result type (might be due to invalid IL or missing references) //IL_0265: Unknown result type (might be due to invalid IL or missing references) //IL_026a: Unknown result type (might be due to invalid IL or missing references) //IL_0280: Unknown result type (might be due to invalid IL or missing references) //IL_0285: Unknown result type (might be due to invalid IL or missing references) //IL_029b: Unknown result type (might be due to invalid IL or missing references) //IL_02a0: Unknown result type (might be due to invalid IL or missing references) //IL_02c0: Unknown result type (might be due to invalid IL or missing references) //IL_02ca: Unknown result type (might be due to invalid IL or missing references) //IL_031d: Unknown result type (might be due to invalid IL or missing references) //IL_0322: Unknown result type (might be due to invalid IL or missing references) //IL_0338: Unknown result type (might be due to invalid IL or missing references) //IL_033d: Unknown result type (might be due to invalid IL or missing references) //IL_0353: Unknown result type (might be due to invalid IL or missing references) //IL_0358: Unknown result type (might be due to invalid IL or missing references) //IL_039c: Unknown result type (might be due to invalid IL or missing references) //IL_03a6: Unknown result type (might be due to invalid IL or missing references) //IL_03f9: Unknown result type (might be due to invalid IL or missing references) //IL_03fe: Unknown result type (might be due to invalid IL or missing references) //IL_0414: Unknown result type (might be due to invalid IL or missing references) //IL_0419: Unknown result type (might be due to invalid IL or missing references) //IL_042f: Unknown result type (might be due to invalid IL or missing references) //IL_0434: Unknown result type (might be due to invalid IL or missing references) //IL_0478: Unknown result type (might be due to invalid IL or missing references) //IL_0494: Unknown result type (might be due to invalid IL or missing references) //IL_04e7: Unknown result type (might be due to invalid IL or missing references) //IL_04ec: Unknown result type (might be due to invalid IL or missing references) //IL_0502: Unknown result type (might be due to invalid IL or missing references) //IL_0507: Unknown result type (might be due to invalid IL or missing references) //IL_051d: Unknown result type (might be due to invalid IL or missing references) //IL_0522: Unknown result type (might be due to invalid IL or missing references) //IL_0566: Unknown result type (might be due to invalid IL or missing references) List<GameObjectActivation> list = new List<GameObjectActivation> { new GameObjectActivation { gameObject = ((Component)Helpers.ThrowIfNull<Transform>(0, "There is no renderer at path \"MercArmature/ROOT/base/stomach/chest/SwingCenter/SwordBase/Point Light\"", mdl.transform.Find("MercArmature/ROOT/base/stomach/chest/SwingCenter/SwordBase/Point Light"))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)Helpers.ThrowIfNull<Transform>(1, "There is no renderer at path \"MercArmature/ROOT/base/stomach/chest/Point Light\"", mdl.transform.Find("MercArmature/ROOT/base/stomach/chest/Point Light"))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)Helpers.ThrowIfNull<Transform>(2, "There is no renderer at path \"MercArmature/ROOT/base/stomach/chest/SwingCenter/SwordBase\"", mdl.transform.Find("MercArmature/ROOT/base/stomach/chest/SwingCenter/SwordBase"))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = true, localPosition = new Vector3(0f, 0f, 0f), localRotation = new Vector3(0f, 0f, 0f), localScale = new Vector3(1f, 1f, 1f), prefab = Helpers.ClonePrefab(assetBundle.LoadAsset<GameObject>("Assets/Mercenary2B/Resources/Prefabs/SwordAccessoryPrefab.prefab")) }, new GameObjectActivation { gameObject = ((Component)Helpers.ThrowIfNull<Transform>(3, "There is no renderer at path \"MercArmature/ROOT/base/pelvis/thigh.l\"", mdl.transform.Find("MercArmature/ROOT/base/pelvis/thigh.l"))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = true, localPosition = new Vector3(0f, 0f, 0f), localRotation = new Vector3(0f, 0f, 0f), localScale = new Vector3(1f, 1f, 1f), prefab = Helpers.ClonePrefab(assetBundle.LoadAsset<GameObject>("Assets/Mercenary2B/Resources/Prefabs/ThighLDBCollider.prefab")) }, new GameObjectActivation { gameObject = ((Component)Helpers.ThrowIfNull<Transform>(4, "There is no renderer at path \"MercArmature/ROOT/base/pelvis/thigh.r\"", mdl.transform.Find("MercArmature/ROOT/base/pelvis/thigh.r"))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = true, localPosition = new Vector3(0f, 0f, 0f), localRotation = new Vector3(0f, 0f, 0f), localScale = new Vector3(1f, 1f, 1f), prefab = Helpers.ClonePrefab(assetBundle.LoadAsset<GameObject>("Assets/Mercenary2B/Resources/Prefabs/ThighRDBCollider.prefab")) }, new GameObjectActivation { gameObject = ((Component)Helpers.ThrowIfNull<Transform>(5, "There is no renderer at path \"MercArmature/ROOT/base/pelvis\"", mdl.transform.Find("MercArmature/ROOT/base/pelvis"))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = true, localPosition = new Vector3(8.702916E-07f, 0.2023992f, -0.004584247f), localRotation = new Vector3(78.44302f, 0.02800226f, 0.03399968f), localScale = new Vector3(1f, 1f, 1f), prefab = Helpers.ClonePrefab(assetBundle.LoadAsset<GameObject>("Assets/Mercenary2B/Resources/Prefabs/butt_base.prefab")).WithComponent<InsertBones>((Action<InsertBones>)delegate(InsertBones c) { c.rendererPaths.AddRange(skinnedRendererPaths); c.afterPath = "MercArmature/ROOT/base/pelvis/thigh.r/calf.r/foot.r/toe.r"; Transform transform = ((Component)c).transform; c.newBones.Add(transform); c.newBones.Add(transform.GetChild(0, out var _)); c.newBones.Add(transform.GetChild(1, out var _)); }) }, new GameObjectActivation { gameObject = ((Component)Helpers.ThrowIfNull<Transform>(6, "There is no renderer at path \"MercArmature/ROOT/base/stomach/chest\"", mdl.transform.Find("MercArmature/ROOT/base/stomach/chest"))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = true, localPosition = new Vector3(-0.0001998614f, 0.08633288f, 0.01216672f), localRotation = new Vector3(81.93136f, 173.5348f, 173.8761f), localScale = new Vector3(0.9999998f, 0.9999999f, 0.9999999f), prefab = Helpers.ClonePrefab(assetBundle.LoadAsset<GameObject>("Assets/Mercenary2B/Resources/Prefabs/breast_base.prefab")).WithComponent<InsertBones>((Action<InsertBones>)delegate(InsertBones c) { c.rendererPaths.AddRange(skinnedRendererPaths); c.afterPath = "MercArmature/ROOT/base/stomach/chest/SwingCenter/SwordBase/SwordHandPlacement.r"; Transform transform = ((Component)c).transform; c.newBones.Add(transform); c.newBones.Add(transform.GetChild(0, out var _)); c.newBones.Add(transform.GetChild(1, out var _)); }) } }; if (Mercenary2BEnableSkirtConfig.Value) { list.Add(new GameObjectActivation { gameObject = ((Component)Helpers.ThrowIfNull<Transform>(7, "There is no renderer at path \"MercArmature/ROOT/base/stomach\"", mdl.transform.Find("MercArmature/ROOT/base/stomach"))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = true, localPosition = new Vector3(0f, 0f, 0f), localRotation = new Vector3(-1.024528E-05f, -2.697236E-08f, 1.075947E-08f), localScale = new Vector3(1f, 1f, 1f), prefab = Helpers.ClonePrefab(assetBundle.LoadAsset<GameObject>("Assets/Mercenary2B/Resources/Prefabs/SkirtPrefab.prefab")).WithComponent<AddDynamicColliders>((Action<AddDynamicColliders>)delegate(AddDynamicColliders c) { c.paths.Add("MercArmature/ROOT/base/pelvis/butt_base"); c.paths.Add("MercArmature/ROOT/base/pelvis/thigh.l/ThighLDBCollider"); c.paths.Add("MercArmature/ROOT/base/pelvis/thigh.r/ThighRDBCollider"); }) }); } skinParams.gameObjectActivations = list.ToArray(); }); Helpers.TryCatchThrow("Renderer Infos", delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Mercenary2B/Resources/Materials/mat2B.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = Helpers.ThrowIfNull<Renderer>(0, "There is no renderer with the name \"MercMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MercMesh"))), hideOnDeath = false, ignoresMaterialOverrides = false }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Mercenary2B/Resources/Materials/matSword.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = Helpers.ThrowIfNull<Renderer>(1, "There is no renderer with the name \"MercSwordMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MercSwordMesh"))), hideOnDeath = false, ignoresMaterialOverrides = false } }; }); Helpers.TryCatchThrow("MeshReplacements", delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[2] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\Mercenary2B\\Meshes\\Nier2b.mesh"), renderer = Helpers.ThrowIfNull<Renderer>(0, "There is no renderer with the name \"MercMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MercMesh"))) }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\Mercenary2B\\Meshes\\Sword.mesh"), renderer = Helpers.ThrowIfNull<Renderer>(1, "There is no renderer with the name \"MercSwordMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MercSwordMesh"))) } }; }); Helpers.TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = Array.Empty<LightInfo>(); }); Helpers.TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); Helpers.TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); return skin; } private static SkinDef CreateMercBodyMercenary2BLobbySkin(GameObject mdl, ModelSkinController skinController) { Renderer[] renderers = mdl.GetComponentsInChildren<Renderer>(true); Light[] componentsInChildren = mdl.GetComponentsInChildren<Light>(true); List<string> skinnedRendererPaths = new List<string>(); Renderer[] array = renderers; foreach (Renderer val in array) { if (val is SkinnedMeshRenderer) { skinnedRendererPaths.Add(Util.BuildPrefabTransformPath(mdl.transform, ((Component)val).transform, false, false)); } } SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; ((Object)skin).name = "Mercenary2B"; skin.nameToken = "KINGENDERBRINE_SKIN_MERCENARY2B_NAME"; skin.rootObject = mdl; Helpers.TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\Mercenary2B\\Icons\\Mercenary2BIcon.png"); }); Helpers.TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); Helpers.TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { Helpers.ThrowIfOutOfBounds(0, "Index 0 is out of bounds of skins array", skinController.skins, 0) }; }); Helpers.TryCatchThrow("Game Object Activations", delegate { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Unknown result type (might be due to invalid IL or missing references) //IL_01b2: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_0212: Unknown result type (might be due to invalid IL or missing references) //IL_0265: Unknown result type (might be due to invalid IL or missing references) //IL_026a: Unknown result type (might be due to invalid IL or missing references) //IL_0280: Unknown result type (might be due to invalid IL or missing references) //IL_0285: Unknown result type (might be due to invalid IL or missing references) //IL_029b: Unknown result type (might be due to invalid IL or missing references) //IL_02a0: Unknown result type (might be due to invalid IL or missing references) //IL_02c0: Unknown result type (might be due to invalid IL or missing references) //IL_02ca: Unknown result type (might be due to invalid IL or missing references) //IL_031d: Unknown result type (might be due to invalid IL or missing references) //IL_0322: Unknown result type (might be due to invalid IL or missing references) //IL_0338: Unknown result type (might be due to invalid IL or missing references) //IL_033d: Unknown result type (might be due to invalid IL or missing references) //IL_0353: Unknown result type (might be due to invalid IL or missing references) //IL_0358: Unknown result type (might be due to invalid IL or missing references) //IL_039c: Unknown result type (might be due to invalid IL or missing references) //IL_03a6: Unknown result type (might be due to invalid IL or missing references) //IL_03f9: Unknown result type (might be due to invalid IL or missing references) //IL_03fe: Unknown result type (might be due to invalid IL or missing references) //IL_0414: Unknown result type (might be due to invalid IL or missing references) //IL_0419: Unknown result type (might be due to invalid IL or missing references) //IL_042f: Unknown result type (might be due to invalid IL or missing references) //IL_0434: Unknown result type (might be due to invalid IL or missing references) //IL_0478: Unknown result type (might be due to invalid IL or missing references) //IL_0494: Unknown result type (might be due to invalid IL or missing references) //IL_04e7: Unknown result type (might be due to invalid IL or missing references) //IL_04ec: Unknown result type (might be due to invalid IL or missing references) //IL_0502: Unknown result type (might be due to invalid IL or missing references) //IL_0507: Unknown result type (might be due to invalid IL or missing references) //IL_051d: Unknown result type (might be due to invalid IL or missing references) //IL_0522: Unknown result type (might be due to invalid IL or missing references) //IL_0566: Unknown result type (might be due to invalid IL or missing references) List<GameObjectActivation> list = new List<GameObjectActivation> { new GameObjectActivation { gameObject = ((Component)Helpers.ThrowIfNull<Transform>(0, "There is no renderer at path \"MercArmature/ROOT/base/stomach/chest/SwingCenter/SwordBase/Point Light\"", mdl.transform.Find("MercArmature/ROOT/base/stomach/chest/SwingCenter/SwordBase/Point Light"))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)Helpers.ThrowIfNull<Transform>(1, "There is no renderer at path \"MercArmature/ROOT/base/stomach/chest/Point Light (1)\"", mdl.transform.Find("MercArmature/ROOT/base/stomach/chest/Point Light (1)"))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)Helpers.ThrowIfNull<Transform>(2, "There is no renderer at path \"MercArmature/ROOT/base/stomach/chest/SwingCenter/SwordBase\"", mdl.transform.Find("MercArmature/ROOT/base/stomach/chest/SwingCenter/SwordBase"))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = true, localPosition = new Vector3(0f, 0f, 0f), localRotation = new Vector3(0f, 0f, 0f), localScale = new Vector3(1f, 1f, 1f), prefab = Helpers.ClonePrefab(assetBundle.LoadAsset<GameObject>("Assets/Mercenary2B/Resources/Prefabs/SwordAccessoryPrefab.prefab")) }, new GameObjectActivation { gameObject = ((Component)Helpers.ThrowIfNull<Transform>(3, "There is no renderer at path \"MercArmature/ROOT/base/pelvis/thigh.l\"", mdl.transform.Find("MercArmature/ROOT/base/pelvis/thigh.l"))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = true, localPosition = new Vector3(0f, 0f, 0f), localRotation = new Vector3(0f, 0f, 0f), localScale = new Vector3(1f, 1f, 1f), prefab = Helpers.ClonePrefab(assetBundle.LoadAsset<GameObject>("Assets/Mercenary2B/Resources/Prefabs/ThighLDBCollider.prefab")) }, new GameObjectActivation { gameObject = ((Component)Helpers.ThrowIfNull<Transform>(4, "There is no renderer at path \"MercArmature/ROOT/base/pelvis/thigh.r\"", mdl.transform.Find("MercArmature/ROOT/base/pelvis/thigh.r"))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = true, localPosition = new Vector3(0f, 0f, 0f), localRotation = new Vector3(0f, 0f, 0f), localScale = new Vector3(1f, 1f, 1f), prefab = Helpers.ClonePrefab(assetBundle.LoadAsset<GameObject>("Assets/Mercenary2B/Resources/Prefabs/ThighRDBCollider.prefab")) }, new GameObjectActivation { gameObject = ((Component)Helpers.ThrowIfNull<Transform>(5, "There is no renderer at path \"MercArmature/ROOT/base/pelvis\"", mdl.transform.Find("MercArmature/ROOT/base/pelvis"))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = true, localPosition = new Vector3(8.702916E-07f, 0.2023992f, -0.004584247f), localRotation = new Vector3(78.44302f, 0.02800226f, 0.03399968f), localScale = new Vector3(1f, 1f, 1f), prefab = Helpers.ClonePrefab(assetBundle.LoadAsset<GameObject>("Assets/Mercenary2B/Resources/Prefabs/butt_base.prefab")).WithComponent<InsertBones>((Action<InsertBones>)delegate(InsertBones c) { c.rendererPaths.AddRange(skinnedRendererPaths); c.afterPath = "MercArmature/ROOT/base/pelvis/thigh.r/calf.r/foot.r/toe.r"; Transform transform = ((Component)c).transform; c.newBones.Add(transform); c.newBones.Add(transform.GetChild(0, out var _)); c.newBones.Add(transform.GetChild(1, out var _)); }) }, new GameObjectActivation { gameObject = ((Component)Helpers.ThrowIfNull<Transform>(6, "There is no renderer at path \"MercArmature/ROOT/base/stomach/chest\"", mdl.transform.Find("MercArmature/ROOT/base/stomach/chest"))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = true, localPosition = new Vector3(-0.0001998614f, 0.08633288f, 0.01216672f), localRotation = new Vector3(81.93136f, 173.5348f, 173.8761f), localScale = new Vector3(0.9999998f, 0.9999999f, 0.9999999f), prefab = Helpers.ClonePrefab(assetBundle.LoadAsset<GameObject>("Assets/Mercenary2B/Resources/Prefabs/breast_base.prefab")).WithComponent<InsertBones>((Action<InsertBones>)delegate(InsertBones c) { c.rendererPaths.AddRange(skinnedRendererPaths); c.afterPath = "MercArmature/ROOT/base/stomach/chest/SwingCenter/SwordBase/SwordHandPlacement.r"; Transform transform = ((Component)c).transform; c.newBones.Add(transform); c.newBones.Add(transform.GetChild(0, out var _)); c.newBones.Add(transform.GetChild(1, out var _)); }) } }; if (Mercenary2BEnableSkirtConfig.Value) { list.Add(new GameObjectActivation { gameObject = ((Component)Helpers.ThrowIfNull<Transform>(7, "There is no renderer at path \"MercArmature/ROOT/base/stomach\"", mdl.transform.Find("MercArmature/ROOT/base/stomach"))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = true, localPosition = new Vector3(0f, 0f, 0f), localRotation = new Vector3(-1.024528E-05f, -2.697236E-08f, 1.075947E-08f), localScale = new Vector3(1f, 1f, 1f), prefab = Helpers.ClonePrefab(assetBundle.LoadAsset<GameObject>("Assets/Mercenary2B/Resources/Prefabs/SkirtPrefab.prefab")).WithComponent<AddDynamicColliders>((Action<AddDynamicColliders>)delegate(AddDynamicColliders c) { c.paths.Add("MercArmature/ROOT/base/pelvis/butt_base"); c.paths.Add("MercArmature/ROOT/base/pelvis/thigh.l/ThighLDBCollider"); c.paths.Add("MercArmature/ROOT/base/pelvis/thigh.r/ThighRDBCollider"); }) }); } skinParams.gameObjectActivations = list.ToArray(); }); Helpers.TryCatchThrow("Renderer Infos", delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Mercenary2B/Resources/Materials/mat2B.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = Helpers.ThrowIfNull<Renderer>(0, "There is no renderer with the name \"MercMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MercMesh"))), hideOnDeath = false, ignoresMaterialOverrides = false }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Mercenary2B/Resources/Materials/matSword.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = Helpers.ThrowIfNull<Renderer>(1, "There is no renderer with the name \"MercSwordMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MercSwordMesh"))), hideOnDeath = false, ignoresMaterialOverrides = false } }; }); Helpers.TryCatchThrow("MeshReplacements", delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[2] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\Mercenary2B\\Meshes\\Nier2b.mesh"), renderer = Helpers.ThrowIfNull<Renderer>(0, "There is no renderer with the name \"MercMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MercMesh"))) }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\Mercenary2B\\Meshes\\Sword.mesh"), renderer = Helpers.ThrowIfNull<Renderer>(1, "There is no renderer with the name \"MercSwordMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MercSwordMesh"))) } }; }); Helpers.TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = Array.Empty<LightInfo>(); }); Helpers.TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); Helpers.TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); return skin; } private static void AddMercBodyMercenary2BSkin() { string text = "MercBody"; string text2 = "Mercenary2B"; GameObject bodyPrefab = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)bodyPrefab)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } try { ModelLocator component = bodyPrefab.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } SkinDef val2 = CreateMercBodyMercenary2BSkin(gameObject, val); Array.Resize(ref val.skins, val.skins.Length + 1); val.skins[val.skins.Length - 1] = val2; } catch (FieldException ex) { if (ex.InnerException is ElementException ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}"); InstanceLogger.LogWarning((object)ex2.Message); InstanceLogger.LogError((object)ex.InnerException); } else { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } } catch (Exception ex3) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex3); } try { SurvivorDef val3 = ((IEnumerable<SurvivorDef>)ContentManager.survivorDefs).FirstOrDefault((Func<SurvivorDef, bool>)((SurvivorDef d) => (Object)(object)d.bodyPrefab == (Object)(object)bodyPrefab)); if (!Object.op_Implicit((Object)(object)val3)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\" because SurvivorDef doesn't exist")); return; } GameObject displayPrefab = val3.displayPrefab; ModelSkinController componentInChildren = displayPrefab.GetComponentInChildren<ModelSkinController>(); if (!Object.op_Implicit((Object)(object)componentInChildren)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); } else { GameObject gameObject2 = ((Component)componentInChildren).gameObject; SkinDef val4 = CreateMercBodyMercenary2BLobbySkin(gameObject2, componentInChildren); Array.Resize(ref componentInChildren.skins, componentInChildren.skins.Length + 1); componentInChildren.skins[^1] = val4; } } catch (FieldException ex4) { if (ex4.InnerException is ElementException ex5) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)$"Field causing issue: {ex4.Message}, element: {ex5.Index}"); InstanceLogger.LogWarning((object)ex5.Message); InstanceLogger.LogError((object)ex4.InnerException); } else { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex4.Message)); InstanceLogger.LogError((object)ex4.InnerException); } } catch (Exception ex6) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex6); } } } public static class Helpers { private static GameObject prefabHolder; public static GameObject ClonePrefab(GameObject gameObject) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown if (!Object.op_Implicit((Object)(object)prefabHolder)) { prefabHolder = new GameObject("PrefabHolder"); Object.DontDestroyOnLoad((Object)(object)prefabHolder); prefabHolder.SetActive(false); } GameObject val = Object.Instantiate<GameObject>(gameObject, prefabHolder.transform); val.AddComponent<RemoveClone>(); ((Object)val).name = ((Object)gameObject).name; return val; } public static Transform GetChild(this Transform transform, int index, out Transform child) { return child = transform.GetChild(index); } public static GameObject WithComponent<T>(this GameObject gameObject, Action<T> modifier = null) where T : Component { T obj = gameObject.AddComponent<T>(); modifier?.Invoke(obj); return gameObject; } public static GameObject WithTryComponent<T>(this GameObject gameObject, Action<T> modifier = null) where T : Component { if (Object.op_Implicit((Object)(object)gameObject) && !Object.op_Implicit((Object)(object)gameObject.GetComponent<T>())) { T obj = gameObject.AddComponent<T>(); modifier?.Invoke(obj); } return gameObject; } public static T ThrowIfEquals<T>(int index, string message, T value, T expected) where T : Enum { if (value.Equals(expected)) { throw new ElementException(index, message); } return value; } public static T ThrowIfOutOfBounds<T>(int index, string message, T[] array, int elementIndex) where T : class { if (array == null || array.Length <= elementIndex) { throw new ElementException(index, message); } return array[elementIndex]; } public static T ThrowIfNull<T>(int index, string message, T value) where T : class { if (value == null) { throw new ElementException(index, message); } return value; } public static void TryCatchThrow(string message, Action action) { try { action?.Invoke(); } catch (Exception innerException) { throw new FieldException(message, innerException); } } } public class RemoveClone : MonoBehaviour { public void Awake() { ((Object)this).name = ((Object)this).name[..^7]; } } public class FieldException : Exception { public FieldException(string message, Exception innerException) : base(message, innerException) { } } public class ElementException : Exception { public int Index { get; } public ElementException(int index, string message) : base(message) { Index = index; } } public class InsertBones : MonoBehaviour { private readonly List<SkinnedMeshRenderer> modifiedRenderers = new List<SkinnedMeshRenderer>(); public List<string> rendererPaths = new List<string>(); public List<Transform> newBones = new List<Transform>(); public string afterPath; public void Awake() { Transform transform = ((Component)((Component)this).GetComponentInParent<ModelSkinController>()).transform; Transform value = ((Component)transform).transform.Find(afterPath); foreach (string rendererPath in rendererPaths) { Transform obj = transform.Find(rendererPath); SkinnedMeshRenderer val = ((obj != null) ? ((Component)obj).GetComponent<SkinnedMeshRenderer>() : null); if (Object.op_Implicit((Object)(object)val)) { Transform[] array = val.bones; int num = Array.IndexOf(array, value) + 1; if (num != 0) { Array.Resize(ref array, array.Length + newBones.Count); Array.Copy(array, num, array, num + newBones.Count, array.Length - newBones.Count - num); newBones.CopyTo(array, num); val.bones = array; modifiedRenderers.Add(val); } } } } public void OnDestroy() { foreach (SkinnedMeshRenderer modifiedRenderer in modifiedRenderers) { if (Object.op_Implicit((Object)(object)modifiedRenderer)) { Transform[] array = modifiedRenderer.bones; int num = Array.IndexOf(array, ((Component)this).transform); Array.Copy(array, num + newBones.Count, array, num, array.Length - num - newBones.Count); Array.Resize(ref array, array.Length - newBones.Count); modifiedRenderer.bones = array; } } modifiedRenderers.Clear(); } } public class AddDynamicColliders : MonoBehaviour { public List<string> paths = new List<string>(); public void Awake() { Transform transform = ((Component)((Component)this).GetComponentInParent<ModelSkinController>()).transform; List<DynamicBoneCollider> list = new List<DynamicBoneCollider>(); foreach (string path in paths) { Transform val = transform.Find(path); if (Object.op_Implicit((Object)(object)val)) { list.AddRange(((Component)val).GetComponents<DynamicBoneCollider>()); } } DynamicBone[] components = ((Component)this).GetComponents<DynamicBone>(); foreach (DynamicBone val2 in components) { val2.m_Colliders.AddRange(list); } } }