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Decompiled source of MaiZeninJJK Driver v1.0.0
MaiZeninJJK_Driver.dll
Decompiled 4 days agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using MonoMod.RuntimeDetour.HookGen; using RoR2; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] namespace MaiZeninJJK_Driver; [BepInPlugin("com.KrononConpsirator.MaiZeninJJK_Driver", "MaiZeninJJK_Driver", "1.0.0")] public class MaiZeninJJK_DriverPlugin : BaseUnityPlugin { private class FieldException : Exception { public FieldException(string message, Exception innerException) : base(message, innerException) { } } private class ElementException : Exception { public int Index { get; } public ElementException(int index, string message) : base(message) { Index = index; } } private static AssetBundle assetBundle; private static readonly List<Material> materialsWithRoRShader = new List<Material>(); internal static MaiZeninJJK_DriverPlugin Instance { get; private set; } internal static ManualLogSource InstanceLogger { get { MaiZeninJJK_DriverPlugin instance = Instance; if (instance == null) { return null; } return ((BaseUnityPlugin)instance).Logger; } } private void Start() { Instance = this; using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("MaiZeninJJK_Driver.krononconpsiratormaizeninjjk_driver")) { assetBundle = AssetBundle.LoadFromStream(stream); } ((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit); HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings)); ReplaceShaders(); } private static void ReplaceShaders() { LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/Skins/SkinAsset/Modded/Driver/MaiJJK/MaiBody.mat", "Assets/Skins/SkinAsset/Modded/Driver/MaiJJK/MaiEyes.mat", "Assets/Skins/SkinAsset/Modded/Driver/MaiJJK/MaiFace.mat", "Assets/Skins/SkinAsset/Modded/Driver/MaiJJK/MaiHair.mat"); } private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion(); foreach (string text in materialPaths) { Material val = assetBundle.LoadAsset<Material>(text); val.shader = shader; materialsWithRoRShader.Add(val); } } private static void LanguageLoadStrings(Action<Language> orig, Language self) { orig(self); self.SetStringByToken("KRONONCONPSIRATOR_SKIN_MAIJJKDRIVERSKINDEF_NAME", "Unfortunate Half"); } private static void BodyCatalogInit() { AddRobDriverBodyMaiJJKDriverSkinDefSkin(); } private static void AddRobDriverBodyMaiJJKDriverSkinDefSkin() { string text = "RobDriverBody"; string text2 = "MaiJJKDriverSkinDef"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject mdl = ((Component)component.modelTransform).gameObject; ModelSkinController skinController = (Object.op_Implicit((Object)(object)mdl) ? mdl.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)skinController)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = mdl.GetComponentsInChildren<Renderer>(true); mdl.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\MaiZeninJJK_Driver\\Icons\\MaiJJKDriverSkinDefIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "KRONONCONPSIRATOR_SKIN_MAIJJKDRIVERSKINDEF_NAME"; skin.rootObject = mdl; TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { ThrowIfOutOfBounds(0, "Index 0 is out of bounds of skins array", skinController.skins, 0) }; }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_01f5: Unknown result type (might be due to invalid IL or missing references) //IL_0210: Unknown result type (might be due to invalid IL or missing references) //IL_0211: Unknown result type (might be due to invalid IL or missing references) skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[3] { new GameObjectActivation { gameObject = ThrowIfNull<GameObject>(0, "There is no renderer at path \"Armature\"", GetChildGameObject(mdl, "Armature")).gameObject, shouldActivate = false, spawnPrefabOnModelObject = true, localPosition = new Vector3(0f, 0f, 0f), localRotation = new Vector3(0f, 0f, 0f), localScale = new Vector3(1f, 1f, 1f), prefab = assetBundle.LoadAsset<GameObject>("Assets/Skins/SkinAsset/Modded/Driver/MaiJJK/MaiEye.prefab") }, new GameObjectActivation { gameObject = ThrowIfNull<GameObject>(1, "There is no renderer at path \"ROOT\"", GetChildGameObject(mdl, "ROOT")).gameObject, shouldActivate = false, spawnPrefabOnModelObject = true, localPosition = new Vector3(0f, 0f, 0f), localRotation = new Vector3(0f, 0f, 0f), localScale = new Vector3(1f, 1f, 1f), prefab = assetBundle.LoadAsset<GameObject>("Assets/Skins/SkinAsset/Modded/Driver/MaiJJK/MaiFace.prefab") }, new GameObjectActivation { gameObject = ThrowIfNull<GameObject>(2, "There is no renderer at path \"head\"", GetChildGameObject(mdl, "head")).gameObject, shouldActivate = false, spawnPrefabOnModelObject = true, localPosition = new Vector3(0f, 0f, 0f), localRotation = new Vector3(0f, 0f, 0f), localScale = new Vector3(1f, 1f, 1f), prefab = assetBundle.LoadAsset<GameObject>("Assets/Skins/SkinAsset/Modded/Driver/MaiJJK/MaiHair.prefab") } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Skins/SkinAsset/Modded/Driver/MaiJJK/MaiBody.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"meshDriver\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "meshDriver"))) } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[1] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\MaiZeninJJK_Driver\\Meshes\\MaiBody.mesh"), renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"meshDriver\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "meshDriver"))) } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref skinController.skins, skinController.skins.Length + 1); skinController.skins[skinController.skins.Length - 1] = skin; } catch (FieldException ex) { if (ex.InnerException is ElementException ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}"); InstanceLogger.LogWarning((object)ex2.Message); InstanceLogger.LogError((object)ex.InnerException); } else { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } } catch (Exception ex3) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex3); } } private static T ThrowIfEquals<T>(int index, string message, T value, T expected) where T : Enum { if (value.Equals(expected)) { throw new ElementException(index, message); } return value; } private static T ThrowIfOutOfBounds<T>(int index, string message, T[] array, int elementIndex) where T : class { if (array == null || array.Length <= elementIndex) { throw new ElementException(index, message); } return array[elementIndex]; } private static T ThrowIfNull<T>(int index, string message, T value) where T : class { if (value == null) { throw new ElementException(index, message); } return value; } private static void TryCatchThrow(string message, Action action) { try { action?.Invoke(); } catch (Exception innerException) { throw new FieldException(message, innerException); } } private static void TryAddComponent<T>(GameObject obj) where T : Component { if (Object.op_Implicit((Object)(object)obj) && !Object.op_Implicit((Object)(object)obj.GetComponent<T>())) { obj.AddComponent<T>(); } } private static GameObject GetChildGameObject(GameObject fromGameObject, string withName) { Transform[] componentsInChildren = fromGameObject.GetComponentsInChildren<Transform>(); foreach (Transform val in componentsInChildren) { if (((Object)val).name.StartsWith(withName)) { return ((Component)val).gameObject; } } return null; } } public class MeshActivator : MonoBehaviour { [Serializable] public struct CustomRendererInfo { [Tooltip("Direct material asset reference from your asset bundle or project.")] public Material material; [Tooltip("Addressable path to load an in-game vanilla material (e.g., 'RoR2/Base/Mage/matMage.mat'). Takes precedence if specified.")] public string addressableMaterialPath; [Tooltip("Whether this renderer ignores visual status overlays (e.g., stealth, low health red tint).")] public bool ignoreOverlays; [Tooltip("Shadow casting mode for this renderer.")] public ShadowCastingMode shadowCastingMode; } [Header("Reference Settings")] [Tooltip("Name of the in-game original mesh object to look for, e.g. 'MageMesh' or 'MageCapeMesh'.")] public string referenceObjectName = "MageMesh"; [Tooltip("Active state applied once the mesh has been registered.")] public bool initialActiveState = true; [Header("Renderer & Material Configuration")] [Tooltip("Custom configuration for the renderer info applied to the CharacterModel.")] public CustomRendererInfo customRendererInfo = new CustomRendererInfo { shadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false }; private CharacterModel characterModel; private SkinnedMeshRenderer ownRenderer; private bool registered; private IEnumerator Start() { for (int i = 0; i < 5; i++) { yield return null; } Register(); } private void Register() { //IL_01d3: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_01fb: Unknown result type (might be due to invalid IL or missing references) //IL_0212: Unknown result type (might be due to invalid IL or missing references) //IL_0214: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_029a: Unknown result type (might be due to invalid IL or missing references) //IL_029b: Unknown result type (might be due to invalid IL or missing references) //IL_0262: Unknown result type (might be due to invalid IL or missing references) //IL_0263: Unknown result type (might be due to invalid IL or missing references) if (registered) { return; } ownRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>(); if (!Object.op_Implicit((Object)(object)ownRenderer)) { Debug.LogWarning((object)("[MeshActivator] '" + ((Object)this).name + "' has no SkinnedMeshRenderer."), (Object)(object)this); return; } Transform val = FindReference(); if (!Object.op_Implicit((Object)(object)val)) { Debug.LogWarning((object)("[MeshActivator] '" + ((Object)this).name + "': no object named '" + referenceObjectName + "' found in its hierarchy."), (Object)(object)this); return; } characterModel = ((Component)val).GetComponentInParent<CharacterModel>(); if (!Object.op_Implicit((Object)(object)characterModel)) { characterModel = ((Component)this).GetComponentInParent<CharacterModel>(); } if (!Object.op_Implicit((Object)(object)characterModel)) { Debug.LogWarning((object)("[MeshActivator] '" + ((Object)this).name + "': no CharacterModel found above '" + ((Object)val).name + "'."), (Object)(object)this); return; } SkinnedMeshRenderer val2 = ((Component)val).GetComponent<SkinnedMeshRenderer>(); if (!Object.op_Implicit((Object)(object)val2)) { val2 = ((Component)val).GetComponentInChildren<SkinnedMeshRenderer>(true); } if (Object.op_Implicit((Object)(object)val2)) { ownRenderer.rootBone = val2.rootBone; ownRenderer.bones = val2.bones; } else { Debug.LogWarning((object)("[MeshActivator] '" + ((Object)val).name + "' has no SkinnedMeshRenderer to copy bones from."), (Object)(object)this); } Material val3 = customRendererInfo.material; if (!Object.op_Implicit((Object)(object)val3) && !string.IsNullOrEmpty(customRendererInfo.addressableMaterialPath)) { val3 = Addressables.LoadAssetAsync<Material>((object)customRendererInfo.addressableMaterialPath).WaitForCompletion(); if (!Object.op_Implicit((Object)(object)val3)) { Debug.LogWarning((object)("[MeshActivator] Failed to load material via Addressables path: '" + customRendererInfo.addressableMaterialPath + "'. Falling back to sharedMaterial."), (Object)(object)this); } } if (!Object.op_Implicit((Object)(object)val3)) { val3 = ((Renderer)ownRenderer).sharedMaterial; } RendererInfo val4 = new RendererInfo { renderer = (Renderer)(object)ownRenderer, defaultMaterial = val3, defaultShadowCastingMode = customRendererInfo.shadowCastingMode, ignoreOverlays = customRendererInfo.ignoreOverlays }; RendererInfo[] baseRendererInfos = characterModel.baseRendererInfos; int num = -1; for (int i = 0; i < baseRendererInfos.Length; i++) { if ((Object)(object)baseRendererInfos[i].renderer == (Object)(object)ownRenderer) { num = i; break; } } if (num >= 0) { baseRendererInfos[num] = val4; } else { Array.Resize(ref characterModel.baseRendererInfos, baseRendererInfos.Length + 1); characterModel.baseRendererInfos[characterModel.baseRendererInfos.Length - 1] = val4; } registered = true; characterModel.UpdateMaterials(); ((Component)this).gameObject.SetActive(initialActiveState); } private Transform FindReference() { if (string.IsNullOrEmpty(referenceObjectName)) { return null; } Transform parent = ((Component)this).transform.parent; while (Object.op_Implicit((Object)(object)parent)) { if (((Object)parent).name == referenceObjectName) { return parent; } Transform[] componentsInChildren = ((Component)parent).GetComponentsInChildren<Transform>(true); foreach (Transform val in componentsInChildren) { if (!((Object)(object)val == (Object)(object)((Component)this).transform) && !val.IsChildOf(((Component)this).transform) && ((Object)val).name == referenceObjectName) { return val; } } parent = parent.parent; } return null; } }