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Decompiled source of YujiJJK RBWYYang v1.0.0
YujiJJK_RBWYYang.dll
Decompiled a week agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using MonoMod.RuntimeDetour.HookGen; using MwSkinAdditions; using RoR2; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] namespace YujiJJK_RBWYYang; [BepInPlugin("com.KrononConpsirator.YujiJJK_RBWYYang", "YujiJJK_RBWYYang", "1.0.0")] public class YujiJJK_RBWYYangPlugin : BaseUnityPlugin { public delegate void VoidDelegate(); public class SkinAddedArgs : EventArgs { public SkinDef skinDef { get; } public GameObject bodyPrefab { get; } public SkinAddedArgs(SkinDef newSkinDef, GameObject newGameObject) { skinDef = newSkinDef; bodyPrefab = newGameObject; } } public class MwSkinAdditionsExtension { internal void BeforeStart() { } internal void AfterStart() { } internal void BeforeBodyCatalogInit() { YangBodyYujiJJKRBWYYangSkinDefSkinAddedEvent += delegate(object sender, SkinAddedArgs args) { YujiJJKRBWYYangSkinDefSkin = args.skinDef; }; } internal void AfterBodyCatalogInit() { InitializeSkinAdditions(); } private void InitializeSkinAdditions() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Expected O, but got Unknown //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Expected O, but got Unknown //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Expected O, but got Unknown //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Expected O, but got Unknown //IL_0102: Unknown result type (might be due to invalid IL or missing references) SkinDef yujiJJKRBWYYangSkinDefSkin = YujiJJKRBWYYangSkinDefSkin; EventSubOptions val = new EventSubOptions(); val.transformInCSS = true; val.useAnimations = false; val.boneTransformations = (BoneTransformation[])(object)new BoneTransformation[4] { new BoneTransformation("Armature/Yang/Yang.001/Yang Root/Yang Pelvis/Yang Spine/Yang Spine1/Yang Neck", new Vector3(1f, 1f, 1f), new Vector3(-0.1f, 0f, 0f), true, (string)null), new BoneTransformation("Armature/Yang/Yang.001/Yang Root/Yang Pelvis/Yang Spine/Yang Spine1/Yang Neck/Yang Head", new Vector3(1f, 1f, 1f), new Vector3(0.016966f, 0f, 0f), true, (string)null), new BoneTransformation("Armature/Yang/Yang.001/Yang Root/Yang Pelvis/Yang Spine/Yang Spine1/Yang Neck/Yang L Clavicle/Yang L UpperArm", new Vector3(1.22556f, 1.22556f, 1.22556f), new Vector3(0f, 0f, 0f), true, (string)null), new BoneTransformation("Armature/Yang/Yang.001/Yang Root/Yang Pelvis/Yang Spine/Yang Spine1/Yang Neck/Yang R Clavicle/Yang R UpperArm", new Vector3(1.22556f, 1.22556f, 1.22556f), new Vector3(0f, 0f, 0f), true, (string)null) }; new EventSub(yujiJJKRBWYYangSkinDefSkin, val).Init(); } } private class FieldException : Exception { public FieldException(string message, Exception innerException) : base(message, innerException) { } } private class ElementException : Exception { public int Index { get; } public ElementException(int index, string message) : base(message) { Index = index; } } private static VoidDelegate BeforeStartDelegate; private static VoidDelegate AfterStartDelegate; private static VoidDelegate BeforeBodyCatalogDelegate; private static VoidDelegate AfterBodyCatalogDelegate; private static MwSkinAdditionsExtension _MwSkinAdditionsExtension = new MwSkinAdditionsExtension(); public static SkinDef YujiJJKRBWYYangSkinDefSkin; private static AssetBundle assetBundle; private static readonly List<Material> materialsWithRoRShader = new List<Material>(); internal static YujiJJK_RBWYYangPlugin Instance { get; private set; } internal static ManualLogSource InstanceLogger { get { YujiJJK_RBWYYangPlugin instance = Instance; if (instance == null) { return null; } return ((BaseUnityPlugin)instance).Logger; } } private static event EventHandler<SkinAddedArgs> YangBodyYujiJJKRBWYYangSkinDefSkinAddedEvent; private void Start() { Instance = this; BeforeStart(); using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("YujiJJK_RBWYYang.krononconpsiratoryujijjk_rbwyyang")) { assetBundle = AssetBundle.LoadFromStream(stream); } ((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit); HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings)); ReplaceShaders(); AfterStart(); } private void BeforeStart() { BeforeStartDelegate = (VoidDelegate)Delegate.Combine(BeforeStartDelegate, new VoidDelegate(_MwSkinAdditionsExtension.BeforeStart)); BeforeStartDelegate?.Invoke(); } private void AfterStart() { AfterStartDelegate = (VoidDelegate)Delegate.Combine(AfterStartDelegate, new VoidDelegate(_MwSkinAdditionsExtension.AfterStart)); AfterStartDelegate?.Invoke(); } private static void BeforeBodyCatalogInit() { BeforeBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(BeforeBodyCatalogDelegate, new VoidDelegate(_MwSkinAdditionsExtension.BeforeBodyCatalogInit)); BeforeBodyCatalogDelegate?.Invoke(); } private static void AfterBodyCatalogInit() { AfterBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(AfterBodyCatalogDelegate, new VoidDelegate(_MwSkinAdditionsExtension.AfterBodyCatalogInit)); AfterBodyCatalogDelegate?.Invoke(); } private static void ReplaceShaders() { LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/Scenes/SkinAsset/Modded/RBWY_Yang/YujiJJK/Yuji_JJKMat.mat"); } private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion(); foreach (string text in materialPaths) { Material val = assetBundle.LoadAsset<Material>(text); val.shader = shader; materialsWithRoRShader.Add(val); } } private static void LanguageLoadStrings(Action<Language> orig, Language self) { orig(self); self.SetStringByToken("KRONONCONPSIRATOR_SKIN_YUJIJJKRBWYYANGSKINDEF_NAME", "Cursed Vessel"); } private static void BodyCatalogInit() { BeforeBodyCatalogInit(); AddYangBodyYujiJJKRBWYYangSkinDefSkin(); AfterBodyCatalogInit(); } private static void YangBodyYujiJJKRBWYYangSkinDefSkinAdded(SkinDef skinDef, GameObject bodyPrefab) { YujiJJK_RBWYYangPlugin.YangBodyYujiJJKRBWYYangSkinDefSkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab)); } private static void AddYangBodyYujiJJKRBWYYangSkinDefSkin() { string text = "YangBody"; string text2 = "YujiJJKRBWYYangSkinDef"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)skinController)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\YujiJJK_RBWYYang\\Icons\\YujiJJKRBWYYangSkinDefIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "KRONONCONPSIRATOR_SKIN_YUJIJJKRBWYYANGSKINDEF_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { ThrowIfOutOfBounds(0, "Index 0 is out of bounds of skins array", skinController.skins, 0) }; }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1] { new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(0, "There is no renderer with the name \"Hair\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Hair")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Scenes/SkinAsset/Modded/RBWY_Yang/YujiJJK/Yuji_JJKMat.mat"), defaultShadowCastingMode = (ShadowCastingMode)0, ignoreOverlays = false, renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"Body\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Body"))) } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[1] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\YujiJJK_RBWYYang\\Meshes\\YujiHead.mesh"), renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"Body\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Body"))) } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref skinController.skins, skinController.skins.Length + 1); skinController.skins[skinController.skins.Length - 1] = skin; YangBodyYujiJJKRBWYYangSkinDefSkinAdded(skin, val); } catch (FieldException ex) { if (ex.InnerException is ElementException ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}"); InstanceLogger.LogWarning((object)ex2.Message); InstanceLogger.LogError((object)ex.InnerException); } else { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } } catch (Exception ex3) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex3); } } private static T ThrowIfEquals<T>(int index, string message, T value, T expected) where T : Enum { if (value.Equals(expected)) { throw new ElementException(index, message); } return value; } private static T ThrowIfOutOfBounds<T>(int index, string message, T[] array, int elementIndex) where T : class { if (array == null || array.Length <= elementIndex) { throw new ElementException(index, message); } return array[elementIndex]; } private static T ThrowIfNull<T>(int index, string message, T value) where T : class { if (value == null) { throw new ElementException(index, message); } return value; } private static void TryCatchThrow(string message, Action action) { try { action?.Invoke(); } catch (Exception innerException) { throw new FieldException(message, innerException); } } private static void TryAddComponent<T>(GameObject obj) where T : Component { if (Object.op_Implicit((Object)(object)obj) && !Object.op_Implicit((Object)(object)obj.GetComponent<T>())) { obj.AddComponent<T>(); } } }