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IvoryBastion
A flying survivor with a missile fortress, specialized drones and upgrades that last the run.
By Kuriyukihime
CHANGELOG
0.21.0
- Bulwark focuses on defense: armor 20 -> 40, gun damage 75% -> 25% per second, firing range 25m -> 15m. Health, taunt, pull and stun are unchanged.
- Gunner focuses on damage: sustained damage 100% -> 200% per second, range 40m -> 50m. Fires 80% damage every 0.4s. Health 200% -> 150% of yours; armor 20 -> 0.
- Repairer now chooses injured health instead of wasting healing checks on full-health allies with depleted shields. Interceptor is unchanged.
- Engineering now shows each drone's role. Shortened the mod description and changelog around gameplay and current stats.
0.20.0
- Restored siege camera fading when armor obstructs aim, while keeping normal views visible.
- Improved multiplayer skill delivery with retries and duplicate protection. Transformations finish independently of their animation; outdated updates cannot roll the model or resources back.
- Added a safe boost timeout and let Engineering purchases go through without interrupting attacks.
0.19.0
- Corrected dependency installation guidance and added a companion dependency profile for local installs.
0.18.0
- Reduced excessive siege camera fading and improved detection around gaps in the model.
0.17.0
- Added 120m Ion Lance lock-on, a target marker, and reliable locked hits without double damage from the blast.
- Improved silo interiors and added siege camera fading.
0.16.0
- Skyfall now prioritizes clusters > bosses > elites > ordinary enemies, spreading damage before repeating targets.
- Set blast radii to 5m regular / 10m heavy / 15m Skyfall. Damage remains 130% / 450% / 800%.
0.15.0
- Innate shields now reduce damage by 50% in both forms. With Aegis, siege reaches 67.5% total reduction.
- Hardening gives 55% shield reduction, 40% Aegis reduction, and 73% combined.
0.14.0
- Heavy battery missiles now fire every 8th shot, or every 6th with Warhead System.
- Reduced boost fuel to 3s base / 5s upgraded.
0.13.0
- Made regular and heavy missiles more visible and increased Skyfall damage to 800% per warhead.
- Temporarily increased blast radii; their current values were set in 0.16.0.
0.12.0
- Restored enclosed Skyfall launchers with slimmer housings and consistent missile proportions.
0.11.0
- Reduced rear-launcher bulk and clipping around the fortress legs and missile banks.
0.10.0
- Added the raised throne, rebuilt rail cannon and two vertical Skyfall launchers.
- Ion Lance now explodes in an 8m radius without damaging beam victims twice.
0.9.0
- Replaced mobile and siege thrusters with flowing blue plasma exhaust and softer ground effects.
0.8.0
- Refined both Seraph models, flight animation, shields, weapon effects and HUD artwork.
0.7.0
- Improved client transformations with host confirmation and clear failure messages.
0.6.0
- Fixed disappearing models and primary attacks lost when multiplayer updates arrived together.
0.5.0
- Added the local audio switch to Risk of Options.
Early releases (0.1.x)
- Introduced both forms, Engineering upgrades, configurable drones, shared missiles and Fabrication.
- Developed the Seraph models, blue explosions, shields, flight effects and AI dialogue.
- Added run-persistent progression, item interactions, shield recharge rules and multiplayer support.