Kuriyukihime-IvoryBastion icon

IvoryBastion

A flying survivor with a missile fortress, specialized drones and upgrades that last the run.

CHANGELOG

0.21.0

  • Bulwark focuses on defense: armor 20 -> 40, gun damage 75% -> 25% per second, firing range 25m -> 15m. Health, taunt, pull and stun are unchanged.
  • Gunner focuses on damage: sustained damage 100% -> 200% per second, range 40m -> 50m. Fires 80% damage every 0.4s. Health 200% -> 150% of yours; armor 20 -> 0.
  • Repairer now chooses injured health instead of wasting healing checks on full-health allies with depleted shields. Interceptor is unchanged.
  • Engineering now shows each drone's role. Shortened the mod description and changelog around gameplay and current stats.

0.20.0

  • Restored siege camera fading when armor obstructs aim, while keeping normal views visible.
  • Improved multiplayer skill delivery with retries and duplicate protection. Transformations finish independently of their animation; outdated updates cannot roll the model or resources back.
  • Added a safe boost timeout and let Engineering purchases go through without interrupting attacks.

0.19.0

  • Corrected dependency installation guidance and added a companion dependency profile for local installs.

0.18.0

  • Reduced excessive siege camera fading and improved detection around gaps in the model.

0.17.0

  • Added 120m Ion Lance lock-on, a target marker, and reliable locked hits without double damage from the blast.
  • Improved silo interiors and added siege camera fading.

0.16.0

  • Skyfall now prioritizes clusters > bosses > elites > ordinary enemies, spreading damage before repeating targets.
  • Set blast radii to 5m regular / 10m heavy / 15m Skyfall. Damage remains 130% / 450% / 800%.

0.15.0

  • Innate shields now reduce damage by 50% in both forms. With Aegis, siege reaches 67.5% total reduction.
  • Hardening gives 55% shield reduction, 40% Aegis reduction, and 73% combined.

0.14.0

  • Heavy battery missiles now fire every 8th shot, or every 6th with Warhead System.
  • Reduced boost fuel to 3s base / 5s upgraded.

0.13.0

  • Made regular and heavy missiles more visible and increased Skyfall damage to 800% per warhead.
  • Temporarily increased blast radii; their current values were set in 0.16.0.

0.12.0

  • Restored enclosed Skyfall launchers with slimmer housings and consistent missile proportions.

0.11.0

  • Reduced rear-launcher bulk and clipping around the fortress legs and missile banks.

0.10.0

  • Added the raised throne, rebuilt rail cannon and two vertical Skyfall launchers.
  • Ion Lance now explodes in an 8m radius without damaging beam victims twice.

0.9.0

  • Replaced mobile and siege thrusters with flowing blue plasma exhaust and softer ground effects.

0.8.0

  • Refined both Seraph models, flight animation, shields, weapon effects and HUD artwork.

0.7.0

  • Improved client transformations with host confirmation and clear failure messages.

0.6.0

  • Fixed disappearing models and primary attacks lost when multiplayer updates arrived together.

0.5.0

  • Added the local audio switch to Risk of Options.

Early releases (0.1.x)

  • Introduced both forms, Engineering upgrades, configurable drones, shared missiles and Fabrication.
  • Developed the Seraph models, blue explosions, shields, flight effects and AI dialogue.
  • Added run-persistent progression, item interactions, shield recharge rules and multiplayer support.