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ImprovedCommando
Improves Commando while keeping vanilla feel
| Last updated | 7 years ago |
| Total downloads | 3980 |
| Total rating | 0 |
| Categories | Mods Tweaks |
| Dependency string | Legendsmith-ImprovedCommando-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 2.0.0README
#Improved Commando! This Mod intends to improve the Commando to make him more interesting and satisfying to play while keeping the vanilla feel character.
#Changes: ##Phase Round (Secondary Skill) Velocity 120 -> 180 Now Holds 2 charges. Phase Round has always felt like a very slow round. This change is a 50% increase in velocity and makes the round feel much more satisfying to shoot.
Tactical Dive (Utility Skill)
Renamed! ###New Skill: Reposition (Utility Skill) Roll a short distance and gain a short speed buff afterwards. Holds 2 Charges. 5 second cooldown. Tactical dive certainly isn't what it once was, without its invulnerability frames it lost a lot of its utility. Now it has some of that back. To counteract this power boost, the cooldown was increased by 1s. ##Suppression Fire At the end of the skill, refreshes ALL charges of Phase Round in addition to its normal effects. Backup mags are no longer wasted on the Commando. _ Phase round's damage is quite anemic compared to MUL-T's Rebar Puncher, this change allows the Commando to combo and pace his abilities, drastically increasing his damage output. While this might seem excessive, consider that one Blast Canister can have a far larger total damge output simply because of its huge area affect. Feedback will be appreciated for this change._
###Changelog: Version 1.0.0: Initial Upload Version 1.1.0: Minor update Fixed typos in the readme. Removed the cloak from Reposition.