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CommandoDrone
Gen. HARD-HAT, reporting for duty, ready to lead his squad into the fray
CHANGELOG
Changelog
0.1.5
- New survivor: Coach HAT-TRICK, an old Transport drone with a tactics board, a yellow card and a lot of opinions.
- Lore and logbook entries for Coach HAT-TRICK, the Soccer Drones and the Referee Drone.
- Hard Tackle and Cutlass Charge no longer get bent off course or stopped dead by bumps and slopes; they slide along terrain and carry on straight.
- Survariants is now optional: without it, Capt. ARGH-HAT and Coach HAT-TRICK are separate survivors.
- Every ability is now one use per press, however long it's held, so Backup Magazine charges aren't all spent at once. Drone allies wait half a cooldown between charges.
- New experimental wingman pick: R0CK-Y (off by default), a boxer drone who shuffles into enemies' faces, taunts them, blocks everything they throw at his front and punches it back for double.
- New wingman pick: Referee Drone, who throws his offside flag at enemies, taunts with his whistle and hands out red cards to up to 4 enemies at once.
- New wingman pick: Soccer Drones Cristiano Dronaldo and Wayne Drooney, a pair who slide tackle enemies and pass a ball around until it's ready for a 1500% damage shot.
0.1.4
- New variant: Capt. ARGH-HAT, a pirate drone with Flintlock, Fake Treasure, Cutlass Charge and Cannonball!, and a crew of Cook Hector or the Scallywag Twins. Needs Survariants (now a dependency).
- Wingmen are now picked in two Drone rows in the loadout, instead of always being Pvt. P4RTS and Sgt. SCRAP-SPER.
- New experimental wingmen: Lt. W1NG-NUT (Gen. HARD-HAT) and the Galley de Ruyter (Capt. ARGH-HAT). Off by default; turn on Experimental content in the config or in Risk of Options.
- Burst Fire is replaced by Stun Shot: a Power Tazer for 150% damage that shocks for 2 seconds.
- Covering Fire is replaced by Rocket Run: dash forward firing 3 missiles, plus one from every drone you own, for 300% damage each. 2 charges.
- Blowtorch has been nerfed to 1200% damaage instead of 2000%
- Destroyed wingmen now crash into a wreck that repairs itself over 30 seconds, then takes off again from where it fell. (Same as operator because it feels better to me than just appearing)
- Risk of Options support (optional).
0.1.3
- Fixed Spare Drone Parts' chaingun and all shield overlays (plimp, psg, etc) being far too large on the drones.
- Burning and other surface effects now (should) show on the drone models.
0.1.2
- Covering Fire holds 2 charges and uses one per key press.
- The Blowtorch flame is visible again.
0.1.1
- Text fixes.
0.1.0
- Initial release.