Marmennz-AoiTodo icon

AoiTodo

Aoi Todo as a playable survivor: Boogie Woogie and the clap that drives it. Needs SatoruGojo, which is the shared library.

CHANGELOG

Changelog

Newest release first. The long version, with the reasoning behind every entry, is CHANGELOG.md in the repository.

Everything before 1.2.0 is the core package's own history — the one every character needs — from when Gojo and Sukuna were the whole mod.


1.2.1 — a character who can see himself again, Eclipse progress that survives, and the picture on this page

Your own character no longer disappears while everyone else can still see him. If the camera came right up against you — landing on a new stage, walking into a wall — in the moment before your outfit was put on, the game switched every one of your meshes off and there was nothing left to switch them back on again. Wearing anything other than the first outfit, Gojo went completely invisible on your screen for the rest of that life. He is put back on now.

Your Eclipse levels no longer vanish. Starting Risk of Rain 2 without the mod — straight from Steam instead of through your mod manager — wiped every Eclipse level these characters had cleared, silently, because the game throws away unlocks it does not recognise. The progress is now kept alongside the mod as well and put back the next time you play, so a stray launch costs you a trip to the menu and nothing else.

If yours were already lost, they cannot be recovered from the save; you can type them into BepInEx/config/dev.marmennz.satorugojo.eclipse.cfg once, and they will stay from then on.

The icon on this listing, and the one your mod manager shows next to it, is now the same close-cropped portrait the character select has been drawing since 1.2.0. It had been left as the wider panel — the same art, further away, and unreadable at the size a mod list draws it.

New skin — Todo, Jacket Off

A third square in his skin selector, and it is the costume he actually fights in: no jacket, the white sash, the black hakama. He had his school uniform and his day off and nothing in between.

1.2.0 — two new survivors, and Mahoraga

New survivor — Aoi Todo

The heaviest and best armoured of the set, and the only one who does not travel by running. He throws a stone, marks what he wants moved, and claps it to whatever he is looking at — himself, a teammate, or whatever is killing him.

M1 M2 Four blows in a run; and an Overhead Smash that, pressed in the air, comes down the way he is facing and lands harder the further he fell
Shift Boogie Woogie: Stone — a thrown destination
R Plus Ultra — a dash whose kick is always a Black Flash. Hold it to go further
Mouse4 Mouse5 Mark what you want moved, and the clap that moves it. Marking is free; no cooldown on either
No domain, and no fall damage from any height

Two outfits.

New — Divine General Mahoraga

He is not a skill and belongs to nobody. A shrine rolls on about a third of stages: a white cocoon with his wheel set into it, and turning the wheel opens it. What comes out is on the monster team and adapts to whatever you are killing him with, so the answer is more than one thing, or speed.

Kill him and he drops the Ring of the Divine General, a red item — so any survivor in the game can keep him, not just Sukuna. Stacks make him stronger, never more numerous; there is only ever one of him. G sends him away and puts his wheel on you instead, and presses again to give it back.

New — the X key, on everybody

One binding, four answers. Not a new skill each — the kit you already have, done a different way.

Gojo Both colours turn inward — Red becomes six spheres that find their own targets, Blue circles him instead of standing still
Sukuna He skates on his own cuts: hold a sprint in a straight line and blades lay themselves under his feet
Yuji Sukuna lends him the reach — the fists land nearly twice as far out and thirty per cent harder
Todo The clap trades the two places: everything the blow catches changes ends with it

Everything

  • Spending cursed energy in a burst makes it dearer for a few seconds. No price changed — emptying the bar makes the next technique cost up to twice what it says, and it falls back off over a few seconds of not spending. The bar turns towards ember and shows the multiplier while it stands. It can be switched off in the settings.
  • Todo's three fighting buttons cost cursed energy now. They were the only ones in the mod that did not. His combo is drained rather than gated, so an empty bar never stops him punching — which is where the bar comes from.
  • Every effect in the mod rebuilt, and every skill icon redrawn.
  • New walking and running for all four, and bodies fall over when they die.
  • The title screen is a posed picture instead of a row.

1.1.7 — Gojo comes off the borrowed rig

  • The package no longer ships anybody else's asset bundles.
  • Two more outfits: Day Off and Shirtsleeves.
  • Fixed: four of his six skins were drawn inside out, he was missing from the title screen and character select, and he made Sukuna's hand sign when idle.

1.1.6 — Hollow Purple, built out of the two colours

  • Fire a Red into a standing Blue and the two cancel into a Hollow Purple far larger than either. The Blue sets the size, the Red sets the damage.
  • The orbs answer to their own buttons, Mouse4 and Mouse5.
  • A hint panel on F3.
  • Gojo hits harder in melee and takes hits better, and his pacing was reworked.

1.1.5

  • Fixed: the domain could kill you.
  • Fixed: Instant Transmission circled the enemy instead of arriving behind them.

1.1.2 — first release

Gojo and Sukuna, the shared Cursed Energy bar, and the settings page.