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Dagon
Dagon as a playable survivor: the first cursed spirit on the roster - Death Swarm, Disaster Tides, Cursed Bubbles, Bathynomus Giganteus
By Marmennz
CHANGELOG
Changelog
1.4.1
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Added: the guide —
F3opens pages of cards over the interface, each with an arrow to the skill, bar or slot it explains, for every survivor; the mouse wheel,←/→or Page Up / Page Down turn the pages. -
Added: the guide opens by itself the first time you play a survivor and walks through his whole kit and cursed energy;
Guide opens by itselfin Mod Options turns that off. -
Cut: the standing
F3hint list. -
Fixed: a domain's screen flash and its darkened screen edges are drawn; they never were.
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Fixed: skill and setting descriptions that said what the skills do not do.
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Fixed: key labels on the extra-skill strip are no longer cut to four letters.
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Fixed: standing on a slope no longer bows the knees out or knocks them together, and the feet keep their angle.
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Added: the haori of Gojo's Shinjuku Showdown skin hangs — the hem and the sleeves swing and settle instead of riding his legs and arms.
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Added: the haori of Sukuna's Sendai Colony skin hangs the same way.
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Added: Black Flash zone — a Black Flash puts its thrower in the zone for 5 s at triple flash chance, and a rolled one brings in teammates within 25 m who throw flashes.
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Added: a rolled Black Flash is a sure proc — every chance item on that blow fires.
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Added: a beetle's headbutt is a Black Flash one time in a hundred — ×2.5, a critical hit and a sure proc, drawn where it lands.
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Cut: the
07 - Black Flashconfig section; the chance and multiplier are fixed at 1% and ×2.5. -
Added: Grief — when a teammate falls, each of this mod's survivors within 60 m gets +30% damage for 12 s and, with a bar, 60 cursed energy; once per fallen player a minute.
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Added: assists — a kill you set up in the last 4 s (your blow, Todo's stun, Naoya's freeze, a body held in Yuji's domain) pays you half its energy.
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Added: Backup Magazine adds charges to Gojo's Red, Sukuna's Cleave and Dagon's Disaster Tides, and 2 blades a stack to Sukuna's Dismantle magazine.
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Added: Bandolier — an ammo pack also pays 20 energy and refills Sukuna's blades and Dagon's shoal.
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Added: Brainstalks — skills with a flat energy price cast free while it runs; shares of the bar, upkeep and domain rent still pay.
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Added: a standing domain keeps the void fog off everyone inside it, and one over a charging zone with an enemy inside charges it 30% faster.
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Added: ping an enemy and your ring's Mahoraga goes for it for 8 s; ping it again to call him off.
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Added: each extra Ring of the Divine General makes a worn wheel learn faster and heal one more turn, up to 10.
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Added: the shrine's Mahoraga fights under a boss bar, counts as a boss and pays a champion's gold and experience.
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Added: Mahoraga wears your elite aspect while you hold one, and his kills pay you half their energy.
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Fixed: Mahoraga no longer copies War Bonds or grows his void items after a Larva revive, DLC3 thieves no longer steal his copies, and a Void infestor's takeover dismisses him.
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Fixed: Mahoraga learns a domain as a lesson of its own, so an adapted Fuga no longer covers Malevolent Shrine.
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Fixed: Wyrm no longer breaks Tri-Tip and later on-hit items on technique, domain and summon hits.
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Fixed: Luminous Shot keeps its charge for the fist — Red, Red's swarm and Dismantle count as Secondary, Gojo's dash blast as Utility.
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Fixed: a field or technique tick pays Twisted's thorns once per whole proc, not every tick.
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Fixed: area techniques carry the AOE flag, and Fuga's burns read Ignition Tank and Oiled.
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Fixed: Naoya's frames no longer multiply item procs twice.
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Fixed: held elite aspects show their overlay on this mod's survivors.
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Fixed: Growth Nectar no longer counts Naoya's Framed or the hold of Yuji's domain.
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Fixed: armour-piercing blows no longer cut through a boss's scripted invulnerability (the False Son's dash, Solus Wing's shields, a burrowed Scorch Wurm).
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Fixed: holds and Boogie Woogie no longer drag Mithrix, the False Son, Voidling, Solus or Aurelionite on Gilded Coast off their arena marks.
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Fixed: Disable All Skills silences the side keys, domain, stance and Reverse Cursed Technique too.
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Fixed: a joined player's side keys, domain and stance count as skill use on the host (Red Whip, out-of-combat timers).
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Fixed: a Vengeance umbra or Goobo Jr copy of Gojo, Sukuna or Todo no longer casts on the host's keys.
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Fixed: with a vanilla survivor in the lobby the team keeps the vanilla level curve.
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Fixed: a cancelled cast no longer overfills its slot or wipes the next charge's progress.
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Added: Naoya says his domain's name as the cast begins, one of two takes.
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Added: Yuji's domain line has three takes; Scissors' name is called on the first cross of a set and Piercing Blood's as the blood gathers.
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Added: Sukuna's Fuga line has a second take, one of the two a cast.
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Added: Naoya speaks — a greeting on arriving in a stage, a different one when he arrives with other players, and a line now and then over a kill.
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Reworked: Naoya on the title screen — hand on hip, sleeve thrown wide, looking down his nose at you, as his character sheet draws him.
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Added: Naoya's kimono sleeves are cloth — they hang, trail and settle under gravity instead of riding the arm, and no longer sit inside his chest.
Cloth physicsin the config switches it off without a restart. -
Added: the items and the equipment you carry are drawn on every survivor, on the mod's own models — sockets built on each rig from both skeletons' measurements, left and right matched by the side actually drawn, hats sized to the head.
Item displaysin the config switches it off without a restart. -
Fixed: Naoya's curse form no longer wears Commando's items on an invisible skeleton, and the game's overlays finally stay off it.
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Added: Mahoraga fights with your build — every item you carry is mirrored onto him as you pick it up, taken back as you lose it, and drawn on him. Equipment stays yours, so do the items the game already refuses to copy, the four Heresy items, and the few that would hand you a second chest or roll your drops twice; what he spends dying he does not get back until you pick up another.
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Fixed: items sized to the head are no longer drawn at a third of their size inside Mahoraga's skull — a rig whose head bone stands inside its head is measured from the neck. No survivor's head items move.
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Reworked: Mahoraga guards you instead of hunting on his own. He goes for whatever hit you in the last three seconds, follows what you are shooting, otherwise takes the nearest thing within 30 m of you, and lets go of anything further out that is nobody's fight. He stands 5 m between you and it, slows into his claw band instead of walking through it, and his two claw rakes taunt what survives them onto himself for a second. The shrine's guardian and the console's hostile one are unchanged.
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Added: a blow taking a tenth of you in one hit, from something within 11 m of Mahoraga, asks for his counter — out of the bank he fills himself, under the cooldown it always had. Damage you take near him also turns his wheel, at half weight.
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Fixed: the World-Cutting Slash is reachable and he uses it. A turn of the wheel is priced against his own chassis rather than his doubled, item-fattened health bar — about 624 damage at level 15 instead of 1,248 — he learns three times as fast from standing next to something, and his driver band is 8-45 m with no line of sight needed, where it was 12-42 in a stack that only ever closes.
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Reworked: the world cut flies instead of appearing — a lit window running all 45 m in under half a second with a white edge ahead of it, 15 m of overrun, and a bowed crescent rather than a ruled line. It starts half a metre in front of him rather than two, and its wind-up and swing follow attack speed.
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Fixed: his charge stops on what it was aimed at instead of running up to 13 m past it and walking back.
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Fixed: his sword no longer reaches 2 m behind him through walls, and shoves at 1200 instead of 2600 — under a metre of slide on an ordinary body instead of two or three.
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Fixed: his claw finisher no longer launches fliers over the height at which he stops seeing them, so he stops losing wisps he has already hit.
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Fixed: his sword, world cut, charge and counter play real animations instead of holding one frozen frame, and his charge wind-up is drawn at all.
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Added: the tall pip in his readout says why the world cut is not firing — unlit until the wheel has turned three times, dulled on cooldown, bright when it is ready.
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Reworked: the cursed energy bar is the survivor's own colour, leaves an amber trail showing what a press took — growing for as long as a held technique keeps draining, with the running total beside it — marks how much of the bar your dearest skill needs, and marks where a Domain Expansion becomes castable.
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Added: hold the domain key for half a second to close your own domain early and take back half of the entry price for the time you did not use; the cooldown is not discounted and strain is not unwound.
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Added: tap the domain key again inside your domain and it stands past its length for as long as the bar pays, rented from the cursed energy bar every second with the rent climbing as it stands — three times the starting rent across each base length — so regeneration never covers it, hits and kills do, and the room ends when the bar cannot pay or you tap to close it. No ceiling. A second tap inside the length takes it back; left alone a domain ends with its length.
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Added: a domain clock on the domain key — a ring running down round the icon with the seconds of the paid length left on it, an amber frame and
SUSTAINunder it once you have tapped to keep the room, amber for the last three seconds before the bar starts paying, and from then on what a second costs right now. The held cooldown comes back when the room closes. -
Reworked: Reverse Cursed Technique is a key of its own,
C, held — Gojo, Sukuna and Yuji. It heals out of a reserve that only damage you take fills: half of what Gojo loses, 45% of Sukuna's, 70% of Yuji's, capped at 40% / 30% / 50% of maximum health. Holding it heals slowly at first, climbs to 9% / 18% / 6% of maximum health a second, and keeps climbing the longer it is held — to three times that across the next four seconds — and every hit taken breaks the focus, though a burn or bleed tick does not. At full focus it clears burns, bleeds and healing bans every 2 s, for 4% of your maximum out of the reserve. 8 energy to begin and 11 / 22 / 9 a second, climbing with the healing, no cooldown, regeneration and kill income paused while it runs; it roots you, except Gojo, who walks at a little over half speed. TheShiftalternates are gone —Shiftkeeps only its movement skill. -
Added: the held
Chas a gesture on everyone who has it — Gojo's palm on his chest as he walks, Sukuna's hand under his ribs, Yuji hunched over his gut — breathing faster as the healing climbs. -
Fixed: this mod's own skill keys grey out when there is not enough cursed energy for them, the way the game's own icons already did.
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Fixed: the Mahoraga readout in the corner no longer shows for the whole team — only the player whose shikigami it is sees it.
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Reworked: the title screen — Naoya takes a place of his own instead of standing through Todo, the whole group stands further back, and anyone added later is seated behind automatically.
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Fixed: the title clearance no longer shrinks the group to its floor on every launch — the Scale in the config is the size on screen again.
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Fixed: on the title screen Yuji's and Todo's heads turn toward each other instead of away, and Naoya's turns to the player.
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Fixed: a joined player earns cursed energy from kills; before, only the host did.
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Fixed: a joined player's domain no longer fails to open on the host — every domain holds its caster 0.4 s after it seals.
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Fixed: Eclipse progress stripped by a launch without the mod is restored.
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Fixed: aim settles on the enemy under the crosshair instead of the wall behind it.
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Fixed: the stage's music pauses while a domain theme plays.
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Fixed: on a slope the hips drop so both feet reach the ground.
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Fixed: an adapted Mahoraga moves and strikes at his adapted speed on every player's screen, and his charge plays to its end for joined players.
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Fixed: joined players hear and feel the shrine call Mahoraga, and its floor mark is drawn under the cocoon.
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Fixed: a cast interrupted before it starts refunds exactly what it cost; it could hand back up to twice that when a domain was pressed alongside it.
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Fixed: Naoya no longer floats on the title screen when another mod parks a collider under his mark — each character now stands on the lowest ground under it, not the first thing the ray meets.
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Fixed: the HUD watchdog no longer reports "no HUD for 30 seconds" on the title screen after a run; it only speaks while a stage is loaded.
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Fixed: the content self-check no longer asks for icons on Mahoraga's AI-only skills.
New survivor — Dagon
The first cursed spirit on the roster and its first true ranged fighter — a special grade built the opposite way round from the game's own ranged survivors: heavy, armoured and slow where they are quick and made of glass. The distance is made by the wave and held by the swarm, not by feet he does not have. Early build: every cast has a gesture of its own now and he calls his domain and his swarm by name, but the domain's theme is still to come.
M1 M2 |
Death Swarm — the fish hanging behind him are all the fish he has, twelve at level 1 and one more every level up to twenty-four: six a throw at 100% a bite, they come back when he stops throwing, up to twice as fast by level 13, and a full shoal left alone grows one Ferocious Fish at 700% that goes through everything on its line; violet fish fly dead straight, the two in five that come back red hunt a body down; free, and a throw that bites a body restores 3 energy, the Ferocious Fish 7, but a held button only throws full sixes; and Sea Serpent — an eel that hunts whatever is nearest the crosshair, biting each body once for 600% — 900% on a Soaked body — and turning to the next |
Shift |
Cursed Bubble — wraps him and every ally within 15 m in water, 40 armour and 30% movement speed each until an enemy's blow lands on the bubble; the blow bursts it for 250% and a shove out to 9 m, and everything caught is left Soaked |
R |
Bathynomus Giganteus — two giant isopods erupt on either side of whatever is under the crosshair and clamp it between their heads: they hold it still, bosses included, and chew, 200% every 0.5 s — quicker with attack speed, down to 0.25 s — for 5 s, keeping it Soaked the whole time, and sink and erupt again round the nearest enemy within 25 m when their victim dies. Press R again to crush early — 500% plus 100% per bite they took, up to 10, over 12 m; a full hold is 3500% on one body |
Mouse5 |
Disaster Tides — the sea rises at his feet and rolls out in every direction to 38 m, 900%, and everything it rolls over leaves the ground Soaked; no safe side |
T |
Horizon of the Captivating Skandha — ten seconds of beach: one fixed pool of damage poured into whoever stands in the water, a crowd dividing it, everything slowed and Soaked, and his fish cannot miss |
| — | Soaked — everything of his that is water leaves it behind, and his shikigami are hungrier for it: his red hunters go for a Soaked body first, the eel bites it half again as hard, and he heals double off it |
| — | Cursed Womb — more health and armour than any sorcerer here and the slowest feet; every hit he lands feeds 4% of it back, 8% off a Soaked body, and half of the healing he has no room for becomes barrier. Jump again in the air and he rises for three seconds, then hangs at that height for as long as the bar pays; double-tap Jump to drop |
1.3.1
- Fixed: a fall no longer twists the body toward a heading its clip never held — jumps stay level on every survivor and on Mahoraga.
1.3.0
- Fixed: a lobby running a different set of these packages, or different versions of them, is refused instead of silently desyncing — update every package together.
- Fixed: a character installed beside a core it was not built against declines to load and says so.
- Fixed: another mod's passive slot no longer rides into character select on these bodies.
- Fixed: face overlays no longer draw as solid plates.
- Fixed: a character could stay half-transparent on another player's screen for the rest of the run.
- Fixed: every title screen after the first assembled its characters untextured.
- Fixed: rebinding
Mouse4,Mouse5orTupdates skill labels without a restart. - Fixed: the energy bar, hint panel and extra-skill strip no longer flash on other survivors.
- Fixed: the hint key no longer flips this mod's settings while playing somebody else's character.
- Reworked: logging — each distinct line said once, one summary block at
the end of the log, and Diagnostic logging in
dev.marmennz.satorugojo.cfgprints everything for a bug report. - Reworked: Black Flash cracks the air with black-and-red lightning at the point of contact.
- Reworked: cursed energy from kills — 5, elites 12, champions 20, bosses 35, capped at 30 at once and refilling at 12 a second; both limits in the config.
- Fixed: a Domain Expansion interrupted before it seals refunds its energy and cooldown.
- Reworked: the light a domain leaves on the floor is a tenth as bright, and Gojo's lays one mark instead of two.
- Fixed: a domain opened across the map no longer washes out your screen or takes over your soundtrack, and domain themes resume where they left off.
- Fixed: Unlimited Void and Time Cell Moon Palace bill your damage as it stands, not as it stood when they opened.
- Reworked: Voice line volume is one setting for every line from every character; 0 silences them all.
- Reworked: Mod Options is three tabs under Satoru Gojo; the model, effect and diagnostic switches stay in the cfg.
- Fixed: muting the game's master volume mutes this mod.
- Added: Mahoraga has a Logbook page under Monsters.
- Added: the mod has its own row in the lobby's Expansions panel — off, the run contains nothing the mod adds unasked.
- Reworked: skill descriptions are two to four sentences, every number kept.
- Fixed: the Ring of the Divine General is cut out and ringed in red like every other red item, and its Logbook page frames the model.
- Fixed: the shrine's Mahoraga scales to the stage instead of staying level one.
- Fixed: stacking the ring is worth what it says at any level.
- Buffed: a called Mahoraga arrives with items of his own, swings upward at fliers, heals himself, and walks at 11 m/s.
1.2.5
- Fixed: cooldown items now reach the key-bound skills. M4, M5 and Domain Expansion ignored every cooldown reduction in the run, Brainstalks included.
- Fixed: with ScrollableLobbyUI installed, the Skills tab drew every description over its neighbours. The list works inside its scroll view now.
- Fixed: a Skills tab this mod cannot lay out keeps each description inside its own box instead of spilling it over the strips around it.
- Reworked: skill descriptions are about a third shorter, with every number kept.
1.2.4
- Reworked: every attack that travels now carries the character over the whole swing, instead of jumping the distance on the frame the blow lands. Same distances, same timings.
- Fixed: after visiting one of ours, vanilla and modded survivors' skill descriptions were drawn over their own titles.
1.2.3
Base critical chance is 1% for every character
Gojo was on 15, Sukuna on 10, Yuji and Todo on 5. All four are now 1. It was a difference between them that nothing on their character sheets mentioned, and it is gone; crit items work on each of them the same way from here.
Nothing else about crit changes. Items, buffs and the skills that crit on their own terms are untouched, and Black Flash rolls its own chance as it always has.
The Skills tab no longer draws a skill's name over its description
Two things went wrong at once. The scrolling list that gives each skill the room its text needs was standing aside on characters it should have been working on, leaving them the cramped five-row layout the game ships — where a long description grows out of both ends of its box and lands on the title above it. And where the list was running, it was building the title's box at half the size the title is actually drawn at, so the name was either shrunk to the size of the body text or drawn over the first line beneath it. Both are fixed.
Shorter skill descriptions
Every number is still there — damage, radius, cost, cooldown, all still read straight off what the skill really does. The writing around them is cut by about a third, and the longest few by more than half.
1.2.2 — bug fixes
- The Skills tab in character select was blank, for every survivor in the game.
- The mod's dust and sparks logged an engine error on every frame they drew.
- Hardened against the two ways the HUD has vanished before, including when a character package is older than the shared library.
1.2.1
- Fixed: your own character could go invisible to you for the rest of a life. The camera coming right up against you before your outfit was on switched every mesh off, and nothing was left to switch them back.
- Fixed: launching Risk of Rain 2 without the mod wiped your Eclipse
levels. They are kept alongside the mod now and put back next time. Ones
already lost cannot be recovered from the save, but can be typed into
BepInEx/config/dev.marmennz.satorugojo.eclipse.cfgonce. - The listing icon is the close-cropped portrait character select draws, not the wider panel that was unreadable at mod-list size.
1.2.0 — two new survivors, and Mahoraga
New — Divine General Mahoraga
He is not a skill and belongs to nobody. A shrine rolls on about a third of
stages; turning its wheel opens it, and what comes out is on the monster team
and adapts to whatever you are killing him with, so the answer is more than
one thing, or speed. He drops the Ring of the Divine General, a red item, so
any survivor in the game can keep him. Stacks make him stronger, never more
numerous. G sends him away and puts his wheel on you instead.
New — the X key, on everybody
One binding, four answers — the kit you already have, done a different way. Gojo turns both colours inward; Sukuna skates on his own cuts; Yuji borrows Sukuna's reach for fists that land nearly twice as far out; Todo's clap trades the two places instead of the two things standing in them.
Everything
- Spending cursed energy in a burst makes it dearer for a few seconds — up to twice the printed cost, falling back off over a few seconds of not spending, with the bar turning towards ember while it stands. No price changed, and it can be switched off in the settings.
- Todo's three fighting buttons cost cursed energy now. They were the only ones that did not. Drained rather than gated, so an empty bar never stops him punching.
- Every effect rebuilt and every skill icon redrawn, new walking and running for all four, bodies that fall over when they die, and a title screen that is a posed picture instead of a row.
1.1.7 — Gojo comes off the borrowed rig
- The package no longer ships anybody else's asset bundles.
- Two more outfits: Day Off and Shirtsleeves.
- Fixed: four of his six skins were drawn inside out, he was missing from the title screen and character select, and he made Sukuna's hand sign when idle.
1.1.6 — Hollow Purple, built out of the two colours
- Fire a Red into a standing Blue and the two cancel into a Hollow Purple far larger than either. The Blue sets the size, the Red sets the damage.
- The orbs answer to their own buttons,
Mouse4andMouse5. - A hint panel on
F3. - Gojo hits harder in melee and takes hits better, and his pacing was reworked.
1.1.5
- Fixed: the domain could kill you.
- Fixed: Instant Transmission circled the enemy instead of arriving behind them.
1.1.2 — first release
Gojo and Sukuna, the shared Cursed Energy bar, and the settings page.