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Decompiled source of SatoruGojo v1.1.5
plugins/SatoruGojo/NLayer.dll
Decompiled 14 hours ago
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using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Text; using System.Threading; using System.Threading.Tasks; using Microsoft.CodeAnalysis; using NLayer.Decoder; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("Mark Heath, Andrew Ward")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyCopyright("© Mark Heath 2026")] [assembly: AssemblyDescription("Fully Managed MPEG 1 & 2 Decoder for Layers 1, 2, & 3")] [assembly: AssemblyFileVersion("2.0.0.0")] [assembly: AssemblyInformationalVersion("2.0.0+6866f4eb4880ceff50036725a0a3b5870589bd83")] [assembly: AssemblyProduct("NLayer")] [assembly: AssemblyTitle("NLayer")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/naudio/NLayer")] [assembly: AssemblyVersion("2.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NLayer { public enum MpegVersion { Unknown = 0, Version1 = 10, Version2 = 20, Version25 = 25 } public enum MpegLayer { Unknown, LayerI, LayerII, LayerIII } public enum MpegChannelMode { Stereo, JointStereo, DualChannel, Mono } public enum StereoMode { Both, LeftOnly, RightOnly, DownmixToMono } public interface IMpegFrame { int SampleRate { get; } int SampleRateIndex { get; } int FrameLength { get; } int BitRate { get; } MpegVersion Version { get; } MpegLayer Layer { get; } MpegChannelMode ChannelMode { get; } int ChannelModeExtension { get; } int SampleCount { get; } int BitRateIndex { get; } bool IsCopyrighted { get; } bool HasCrc { get; } bool IsCorrupted { get; } void Reset(); int ReadBits(int bitCount); } public class MpegFile : IDisposable { private Stream _stream; private bool _closeStream; private bool _eofFound; private MpegStreamReader _reader; private MpegFrameDecoder _decoder; private object _seekLock = new object(); private long _position; private int _encoderDelay; private int _encoderPadding; private bool _decoderDelaySkipped; private float[] _readBuf = new float[2304]; private int _readBufLen; private int _readBufOfs; public int SampleRate => _reader.SampleRate; public int Channels => OutputChannels; private int OutputChannels { get { if (StereoMode != StereoMode.Both) { return 1; } return _reader.Channels; } } public bool CanSeek => _reader.CanSeek; public long Length { get { long sampleCount = _reader.SampleCount; if (sampleCount < 0) { return -1L; } return (sampleCount - _encoderDelay - _encoderPadding) * OutputChannels * 4; } } public TimeSpan Duration { get { long sampleCount = _reader.SampleCount; if (sampleCount == -1) { return TimeSpan.Zero; } return TimeSpan.FromSeconds((double)(sampleCount - _encoderDelay - _encoderPadding) / (double)_reader.SampleRate); } } public long Position { get { return _position; } set { if (!_reader.CanSeek) { throw new InvalidOperationException("Cannot Seek!"); } if (value < 0) { throw new ArgumentOutOfRangeException("value"); } long num = value / 4 / OutputChannels; int num2 = 0; if (num >= _reader.FirstFrameSampleCount) { num2 = _reader.FirstFrameSampleCount; num -= num2; } lock (_seekLock) { long num3 = _reader.SeekTo(num); if (num3 == -1) { throw new ArgumentOutOfRangeException("value"); } _decoder.Reset(); if (num2 != 0) { _decoder.DecodeFrame(_reader.NextFrame(), _readBuf, 0); num3 += num2; } _position = num3 * 4 * OutputChannels; _eofFound = false; _decoderDelaySkipped = num3 > 0 || _encoderDelay == 0; _readBufOfs = (_readBufLen = 0); } } } public TimeSpan Time { get { return TimeSpan.FromSeconds((double)_position / 4.0 / (double)OutputChannels / (double)_reader.SampleRate); } set { Position = (long)(value.TotalSeconds * (double)_reader.SampleRate * (double)OutputChannels * 4.0); } } public StereoMode StereoMode { get { return _decoder.StereoMode; } set { _decoder.StereoMode = value; } } public MpegFile(string fileName) { Init(File.Open(fileName, FileMode.Open, FileAccess.Read, FileShare.Read), closeStream: true); } public MpegFile(Stream stream) { Init(stream, closeStream: false); } private void Init(Stream stream, bool closeStream) { _stream = stream; _closeStream = closeStream; _reader = new MpegStreamReader(_stream); _decoder = new MpegFrameDecoder(); _encoderDelay = _reader.EncoderDelay; _encoderPadding = _reader.EncoderPadding; } public void Dispose() { if (_closeStream) { _stream.Dispose(); _closeStream = false; } } public void SetEQ(float[] eq) { _decoder.SetEQ(eq); } public int ReadSamples(byte[] buffer, int index, int count) { if (index < 0 || index + count > buffer.Length) { throw new ArgumentOutOfRangeException("index"); } count -= count % 4; return ReadSamplesImpl(buffer, index, count, 32); } public int ReadSamples(float[] buffer, int index, int count) { if (index < 0 || index + count > buffer.Length) { throw new ArgumentOutOfRangeException("index"); } return ReadSamplesImpl(buffer, index * 4, count * 4, 32) / 4; } public int ReadSamplesInt16(byte[] buffer, int index, int count) { if (index < 0 || index + count > buffer.Length * 2) { throw new ArgumentOutOfRangeException("index"); } return ReadSamplesImpl(buffer, index, count, 16) * 2 / 4; } public int ReadSamplesInt8(byte[] buffer, int index, int count) { if (index < 0 || index + count > buffer.Length * 4) { throw new ArgumentOutOfRangeException("index"); } return ReadSamplesImpl(buffer, index, count, 8) / 4; } private int ReadSamplesImpl(Array buffer, int index, int count, int bitDepth) { int num = 0; long sampleCount = _reader.SampleCount; long num2 = ((sampleCount >= 0) ? ((sampleCount - _encoderDelay - _encoderPadding) * OutputChannels * 4) : long.MaxValue); lock (_seekLock) { while (count > 0) { if (_position >= num2) { _eofFound = true; break; } if (_readBufLen > _readBufOfs) { int num3 = _readBufLen - _readBufOfs; if (num3 > count) { num3 = count; } int num4 = (int)(num2 - _position); if (num3 > num4) { num3 = num4; } if (bitDepth == 32) { Buffer.BlockCopy(_readBuf, _readBufOfs, buffer, index, num3); } else { byte[] array = (byte[])buffer; int num5 = _readBufOfs / 4; int num6 = index / 4; int num7 = num3 / 4; if (bitDepth == 8) { for (int i = 0; i < num7; i++) { array[num6 + i] = (byte)Math.Round(127.5f * _readBuf[num5 + i] + 127.5f); } } else { for (int j = 0; j < num7; j++) { int num8 = (int)Math.Round(32767.5f * _readBuf[num5 + j] - 0.5f); if (num8 < 0) { num8 += 65536; } array[2 * (num6 + j)] = (byte)(num8 % 256); array[2 * (num6 + j) + 1] = (byte)(num8 / 256); } } } num += num3; count -= num3; index += num3; _position += num3; _readBufOfs += num3; if (_readBufOfs == _readBufLen) { _readBufLen = 0; } } if (_readBufLen != 0) { continue; } if (_eofFound) { break; } MpegFrame mpegFrame = _reader.NextFrame(); if (mpegFrame == null) { _eofFound = true; break; } try { _readBufLen = _decoder.DecodeFrame(mpegFrame, _readBuf, 0) * 4; _readBufOfs = 0; if (!_decoderDelaySkipped) { int num9 = _encoderDelay * OutputChannels * 4; if (num9 > 0 && num9 <= _readBufLen) { _readBufOfs = num9; } _decoderDelaySkipped = true; if (_readBufOfs >= _readBufLen) { _readBufLen = (_readBufOfs = 0); } } } catch (InvalidDataException) { _decoder.Reset(); _readBufOfs = (_readBufLen = 0); } catch (EndOfStreamException) { _eofFound = true; break; } finally { mpegFrame.ClearBuffer(); } } } return num; } } public class MpegFrameDecoder { private LayerIDecoder _layerIDecoder; private LayerIIDecoder _layerIIDecoder; private LayerIIIDecoder _layerIIIDecoder; private float[] _eqFactors; private float[] _ch0; private float[] _ch1; public StereoMode StereoMode { get; set; } public MpegFrameDecoder() { _ch0 = new float[1152]; _ch1 = new float[1152]; } public void SetEQ(float[] eq) { if (eq != null) { float[] array = new float[32]; for (int i = 0; i < eq.Length; i++) { array[i] = (float)Math.Pow(2.0, eq[i] / 6f); } _eqFactors = array; } else { _eqFactors = null; } } public int DecodeFrame(IMpegFrame frame, byte[] dest, int destOffset) { if (frame == null) { throw new ArgumentNullException("frame"); } if (dest == null) { throw new ArgumentNullException("dest"); } if (destOffset % 4 != 0) { throw new ArgumentException("Must be an even multiple of 4", "destOffset"); } if ((dest.Length - destOffset) / 4 < ((frame.ChannelMode == MpegChannelMode.Mono) ? 1 : 2) * frame.SampleCount) { throw new ArgumentException("Buffer not large enough! Must be big enough to hold the frame's entire output. This is up to 9,216 bytes.", "dest"); } return DecodeFrameImpl(frame, dest, destOffset / 4) * 4; } public int DecodeFrame(IMpegFrame frame, float[] dest, int destOffset) { if (frame == null) { throw new ArgumentNullException("frame"); } if (dest == null) { throw new ArgumentNullException("dest"); } if (dest.Length - destOffset < ((frame.ChannelMode == MpegChannelMode.Mono) ? 1 : 2) * frame.SampleCount) { throw new ArgumentException("Buffer not large enough! Must be big enough to hold the frame's entire output. This is up to 2,304 elements.", "dest"); } return DecodeFrameImpl(frame, dest, destOffset); } private int DecodeFrameImpl(IMpegFrame frame, Array dest, int destOffset) { frame.Reset(); LayerDecoderBase layerDecoderBase = null; switch (frame.Layer) { case MpegLayer.LayerI: if (_layerIDecoder == null) { _layerIDecoder = new LayerIDecoder(); } layerDecoderBase = _layerIDecoder; break; case MpegLayer.LayerII: if (_layerIIDecoder == null) { _layerIIDecoder = new LayerIIDecoder(); } layerDecoderBase = _layerIIDecoder; break; case MpegLayer.LayerIII: if (_layerIIIDecoder == null) { _layerIIIDecoder = new LayerIIIDecoder(); } layerDecoderBase = _layerIIIDecoder; break; } if (layerDecoderBase != null) { layerDecoderBase.SetEQ(_eqFactors); layerDecoderBase.StereoMode = StereoMode; int num = layerDecoderBase.DecodeFrame(frame, _ch0, _ch1); if (frame.ChannelMode == MpegChannelMode.Mono || StereoMode != StereoMode.Both) { Buffer.BlockCopy(_ch0, 0, dest, destOffset * 4, num * 4); } else if (dest is float[] array) { for (int i = 0; i < num; i++) { array[destOffset++] = _ch0[i]; array[destOffset++] = _ch1[i]; } num *= 2; } else { for (int j = 0; j < num; j++) { Buffer.BlockCopy(_ch0, j * 4, dest, destOffset * 4, 4); destOffset++; Buffer.BlockCopy(_ch1, j * 4, dest, destOffset * 4, 4); destOffset++; } num *= 2; } return num; } return 0; } public void Reset() { if (_layerIDecoder != null) { _layerIDecoder.ResetForSeek(); } if (_layerIIDecoder != null) { _layerIIDecoder.ResetForSeek(); } if (_layerIIIDecoder != null) { _layerIIIDecoder.ResetForSeek(); } } } } namespace NLayer.Decoder { internal class BitReservoir { private byte[] _buf = new byte[8192]; private int _start; private int _end = -1; private int _bitsLeft; private long _bitsRead; public int BitsAvailable { get { if (_bitsLeft > 0) { return (_end + _buf.Length - _start) % _buf.Length * 8 + _bitsLeft; } return 0; } } public long BitsRead => _bitsRead; private static int GetSlots(IMpegFrame frame) { int num = frame.FrameLength - 4; if (frame.HasCrc) { num -= 2; } if (frame.Version == MpegVersion.Version1 && frame.ChannelMode != MpegChannelMode.Mono) { return num - 32; } if (frame.Version > MpegVersion.Version1 && frame.ChannelMode == MpegChannelMode.Mono) { return num - 9; } return num - 17; } public bool AddBits(IMpegFrame frame, int overlap) { int end = _end; int num = GetSlots(frame); while (--num >= 0) { int num2 = frame.ReadBits(8); if (num2 == -1) { throw new InvalidDataException("Frame did not have enough bytes!"); } _buf[++_end] = (byte)num2; if (_end == _buf.Length - 1) { _end = -1; } } _bitsLeft = 8; if (end == -1) { return overlap == 0; } if ((end + 1 - _start + _buf.Length) % _buf.Length >= overlap) { _start = (end + 1 - overlap + _buf.Length) % _buf.Length; return true; } _start = end + overlap; return false; } public int GetBits(int count) { int readCount; int result = TryPeekBits(count, out readCount); if (readCount < count) { throw new InvalidDataException("Reservoir did not have enough bytes!"); } SkipBits(count); return result; } public int Get1Bit() { if (_bitsLeft == 0) { throw new InvalidDataException("Reservoir did not have enough bytes!"); } _bitsLeft--; _bitsRead++; int result = (_buf[_start] >> _bitsLeft) & 1; if (_bitsLeft == 0 && (_start = (_start + 1) % _buf.Length) != _end + 1) { _bitsLeft = 8; } return result; } public int TryPeekBits(int count, out int readCount) { if (count < 0 || count > 32) { throw new ArgumentOutOfRangeException("count", "Must return between 0 and 32 bits!"); } if (_bitsLeft == 0 || count == 0) { readCount = 0; return 0; } int num = _buf[_start]; if (count < _bitsLeft) { num >>= _bitsLeft - count; num &= (1 << count) - 1; readCount = count; return num; } num &= (1 << _bitsLeft) - 1; count -= _bitsLeft; readCount = _bitsLeft; int num2 = _start; while (count > 0 && (num2 = (num2 + 1) % _buf.Length) != _end + 1) { int num3 = Math.Min(count, 8); num <<= num3; num |= _buf[num2] >> (8 - num3) % 8; count -= num3; readCount += num3; } return num; } public void SkipBits(int count) { if (count > 0) { if (count > BitsAvailable) { throw new ArgumentOutOfRangeException("count"); } int num = 8 - _bitsLeft + count; _start = (num / 8 + _start) % _buf.Length; _bitsLeft = 8 - num % 8; _bitsRead += count; } } public void RewindBits(int count) { _bitsLeft += count; _bitsRead -= count; while (_bitsLeft > 8) { _start--; _bitsLeft -= 8; } while (_start < 0) { _start += _buf.Length; } } public void FlushBits() { if (_bitsLeft < 8) { SkipBits(_bitsLeft); } } public void Reset() { _start = 0; _end = -1; _bitsLeft = 0; } } internal abstract class FrameBase { private static int _totalAllocation; private MpegStreamReader _reader; private byte[] _savedBuffer; internal static int TotalAllocation => Interlocked.CompareExchange(ref _totalAllocation, 0, 0); internal long Offset { get; private set; } internal int Length { get; set; } internal bool Validate(long offset, MpegStreamReader reader) { Offset = offset; _reader = reader; int num = Validate(); if (num > 0) { Length = num; return true; } return false; } protected int Read(int offset, byte[] buffer) { return Read(offset, buffer, 0, buffer.Length); } protected int Read(int offset, byte[] buffer, int index, int count) { if (_savedBuffer != null) { if (index < 0 || index + count > buffer.Length) { return 0; } if (offset < 0 || offset >= _savedBuffer.Length) { return 0; } if (offset + count > _savedBuffer.Length) { count = _savedBuffer.Length - index; } Array.Copy(_savedBuffer, offset, buffer, index, count); return count; } return _reader.Read(Offset + offset, buffer, index, count); } protected int ReadByte(int offset) { if (_savedBuffer != null) { if (offset < 0) { throw new ArgumentOutOfRangeException(); } if (offset >= _savedBuffer.Length) { return -1; } return _savedBuffer[offset]; } return _reader.ReadByte(Offset + offset); } protected abstract int Validate(); internal void SaveBuffer() { _savedBuffer = new byte[Length]; _reader.Read(Offset, _savedBuffer, 0, Length); Interlocked.Add(ref _totalAllocation, Length); } internal void ClearBuffer() { Interlocked.Add(ref _totalAllocation, -Length); _savedBuffer = null; } internal virtual void Parse() { } } internal class Huffman { private class HuffmanListNode { internal byte Value; internal int Length; internal int Bits; internal int Mask; internal HuffmanListNode Next; } private static readonly byte[][,] _codeTables; private static readonly float[] _floatLookup; private static HuffmanListNode[] _llCache; private static int[] _llCacheMaxBits; private static readonly int[] LIN_BITS; static Huffman() { _codeTables = new byte[17][,] { new byte[7, 2] { { 2, 1 }, { 0, 0 }, { 2, 1 }, { 0, 16 }, { 2, 1 }, { 0, 1 }, { 0, 17 } }, new byte[17, 2] { { 2, 1 }, { 0, 0 }, { 4, 1 }, { 2, 1 }, { 0, 16 }, { 0, 1 }, { 2, 1 }, { 0, 17 }, { 4, 1 }, { 2, 1 }, { 0, 32 }, { 0, 33 }, { 2, 1 }, { 0, 18 }, { 2, 1 }, { 0, 2 }, { 0, 34 } }, new byte[17, 2] { { 4, 1 }, { 2, 1 }, { 0, 0 }, { 0, 1 }, { 2, 1 }, { 0, 17 }, { 2, 1 }, { 0, 16 }, { 4, 1 }, { 2, 1 }, { 0, 32 }, { 0, 33 }, { 2, 1 }, { 0, 18 }, { 2, 1 }, { 0, 2 }, { 0, 34 } }, new byte[31, 2] { { 2, 1 }, { 0, 0 }, { 4, 1 }, { 2, 1 }, { 0, 16 }, { 0, 1 }, { 2, 1 }, { 0, 17 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 32 }, { 0, 2 }, { 2, 1 }, { 0, 33 }, { 0, 18 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 34 }, { 0, 48 }, { 2, 1 }, { 0, 3 }, { 0, 19 }, { 2, 1 }, { 0, 49 }, { 2, 1 }, { 0, 50 }, { 2, 1 }, { 0, 35 }, { 0, 51 } }, new byte[31, 2] { { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 0 }, { 0, 16 }, { 0, 17 }, { 6, 1 }, { 2, 1 }, { 0, 1 }, { 2, 1 }, { 0, 32 }, { 0, 33 }, { 6, 1 }, { 2, 1 }, { 0, 18 }, { 2, 1 }, { 0, 2 }, { 0, 34 }, { 4, 1 }, { 2, 1 }, { 0, 49 }, { 0, 19 }, { 4, 1 }, { 2, 1 }, { 0, 48 }, { 0, 50 }, { 2, 1 }, { 0, 35 }, { 2, 1 }, { 0, 3 }, { 0, 51 } }, new byte[71, 2] { { 2, 1 }, { 0, 0 }, { 4, 1 }, { 2, 1 }, { 0, 16 }, { 0, 1 }, { 8, 1 }, { 2, 1 }, { 0, 17 }, { 4, 1 }, { 2, 1 }, { 0, 32 }, { 0, 2 }, { 0, 33 }, { 18, 1 }, { 6, 1 }, { 2, 1 }, { 0, 18 }, { 2, 1 }, { 0, 34 }, { 0, 48 }, { 4, 1 }, { 2, 1 }, { 0, 49 }, { 0, 19 }, { 4, 1 }, { 2, 1 }, { 0, 3 }, { 0, 50 }, { 2, 1 }, { 0, 35 }, { 0, 4 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 64 }, { 0, 65 }, { 2, 1 }, { 0, 20 }, { 2, 1 }, { 0, 66 }, { 0, 36 }, { 12, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 51 }, { 0, 67 }, { 0, 80 }, { 4, 1 }, { 2, 1 }, { 0, 52 }, { 0, 5 }, { 0, 81 }, { 6, 1 }, { 2, 1 }, { 0, 21 }, { 2, 1 }, { 0, 82 }, { 0, 37 }, { 4, 1 }, { 2, 1 }, { 0, 68 }, { 0, 53 }, { 4, 1 }, { 2, 1 }, { 0, 83 }, { 0, 84 }, { 2, 1 }, { 0, 69 }, { 0, 85 } }, new byte[71, 2] { { 6, 1 }, { 2, 1 }, { 0, 0 }, { 2, 1 }, { 0, 16 }, { 0, 1 }, { 2, 1 }, { 0, 17 }, { 4, 1 }, { 2, 1 }, { 0, 33 }, { 0, 18 }, { 14, 1 }, { 4, 1 }, { 2, 1 }, { 0, 32 }, { 0, 2 }, { 2, 1 }, { 0, 34 }, { 4, 1 }, { 2, 1 }, { 0, 48 }, { 0, 3 }, { 2, 1 }, { 0, 49 }, { 0, 19 }, { 14, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 50 }, { 0, 35 }, { 2, 1 }, { 0, 64 }, { 0, 4 }, { 2, 1 }, { 0, 65 }, { 2, 1 }, { 0, 20 }, { 0, 66 }, { 12, 1 }, { 6, 1 }, { 2, 1 }, { 0, 36 }, { 2, 1 }, { 0, 51 }, { 0, 80 }, { 4, 1 }, { 2, 1 }, { 0, 67 }, { 0, 52 }, { 0, 81 }, { 6, 1 }, { 2, 1 }, { 0, 21 }, { 2, 1 }, { 0, 5 }, { 0, 82 }, { 6, 1 }, { 2, 1 }, { 0, 37 }, { 2, 1 }, { 0, 68 }, { 0, 53 }, { 2, 1 }, { 0, 83 }, { 2, 1 }, { 0, 69 }, { 2, 1 }, { 0, 84 }, { 0, 85 } }, new byte[71, 2] { { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 0 }, { 0, 16 }, { 2, 1 }, { 0, 1 }, { 0, 17 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 32 }, { 0, 33 }, { 2, 1 }, { 0, 18 }, { 2, 1 }, { 0, 2 }, { 0, 34 }, { 12, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 48 }, { 0, 3 }, { 0, 49 }, { 2, 1 }, { 0, 19 }, { 2, 1 }, { 0, 50 }, { 0, 35 }, { 12, 1 }, { 4, 1 }, { 2, 1 }, { 0, 65 }, { 0, 20 }, { 4, 1 }, { 2, 1 }, { 0, 64 }, { 0, 51 }, { 2, 1 }, { 0, 66 }, { 0, 36 }, { 10, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 4 }, { 0, 80 }, { 0, 67 }, { 2, 1 }, { 0, 52 }, { 0, 81 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 21 }, { 0, 82 }, { 2, 1 }, { 0, 37 }, { 0, 68 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 5 }, { 0, 84 }, { 0, 83 }, { 2, 1 }, { 0, 53 }, { 2, 1 }, { 0, 69 }, { 0, 85 } }, new byte[127, 2] { { 2, 1 }, { 0, 0 }, { 4, 1 }, { 2, 1 }, { 0, 16 }, { 0, 1 }, { 10, 1 }, { 2, 1 }, { 0, 17 }, { 4, 1 }, { 2, 1 }, { 0, 32 }, { 0, 2 }, { 2, 1 }, { 0, 33 }, { 0, 18 }, { 28, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 34 }, { 0, 48 }, { 2, 1 }, { 0, 49 }, { 0, 19 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 3 }, { 0, 50 }, { 2, 1 }, { 0, 35 }, { 0, 64 }, { 4, 1 }, { 2, 1 }, { 0, 65 }, { 0, 20 }, { 4, 1 }, { 2, 1 }, { 0, 4 }, { 0, 51 }, { 2, 1 }, { 0, 66 }, { 0, 36 }, { 28, 1 }, { 10, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 80 }, { 0, 5 }, { 0, 96 }, { 2, 1 }, { 0, 97 }, { 0, 22 }, { 12, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 67 }, { 0, 52 }, { 0, 81 }, { 2, 1 }, { 0, 21 }, { 2, 1 }, { 0, 82 }, { 0, 37 }, { 4, 1 }, { 2, 1 }, { 0, 38 }, { 0, 54 }, { 0, 113 }, { 20, 1 }, { 8, 1 }, { 2, 1 }, { 0, 23 }, { 4, 1 }, { 2, 1 }, { 0, 68 }, { 0, 83 }, { 0, 6 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 53 }, { 0, 69 }, { 0, 98 }, { 2, 1 }, { 0, 112 }, { 2, 1 }, { 0, 7 }, { 0, 100 }, { 14, 1 }, { 4, 1 }, { 2, 1 }, { 0, 114 }, { 0, 39 }, { 6, 1 }, { 2, 1 }, { 0, 99 }, { 2, 1 }, { 0, 84 }, { 0, 85 }, { 2, 1 }, { 0, 70 }, { 0, 115 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 55 }, { 0, 101 }, { 2, 1 }, { 0, 86 }, { 0, 116 }, { 6, 1 }, { 2, 1 }, { 0, 71 }, { 2, 1 }, { 0, 102 }, { 0, 117 }, { 4, 1 }, { 2, 1 }, { 0, 87 }, { 0, 118 }, { 2, 1 }, { 0, 103 }, { 0, 119 } }, new byte[127, 2] { { 6, 1 }, { 2, 1 }, { 0, 0 }, { 2, 1 }, { 0, 16 }, { 0, 1 }, { 8, 1 }, { 2, 1 }, { 0, 17 }, { 4, 1 }, { 2, 1 }, { 0, 32 }, { 0, 2 }, { 0, 18 }, { 24, 1 }, { 8, 1 }, { 2, 1 }, { 0, 33 }, { 2, 1 }, { 0, 34 }, { 2, 1 }, { 0, 48 }, { 0, 3 }, { 4, 1 }, { 2, 1 }, { 0, 49 }, { 0, 19 }, { 4, 1 }, { 2, 1 }, { 0, 50 }, { 0, 35 }, { 4, 1 }, { 2, 1 }, { 0, 64 }, { 0, 4 }, { 2, 1 }, { 0, 65 }, { 0, 20 }, { 30, 1 }, { 16, 1 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 66 }, { 0, 36 }, { 4, 1 }, { 2, 1 }, { 0, 51 }, { 0, 67 }, { 0, 80 }, { 4, 1 }, { 2, 1 }, { 0, 52 }, { 0, 81 }, { 0, 97 }, { 6, 1 }, { 2, 1 }, { 0, 22 }, { 2, 1 }, { 0, 6 }, { 0, 38 }, { 2, 1 }, { 0, 98 }, { 2, 1 }, { 0, 21 }, { 2, 1 }, { 0, 5 }, { 0, 82 }, { 16, 1 }, { 10, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 37 }, { 0, 68 }, { 0, 96 }, { 2, 1 }, { 0, 99 }, { 0, 54 }, { 4, 1 }, { 2, 1 }, { 0, 112 }, { 0, 23 }, { 0, 113 }, { 16, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 7 }, { 0, 100 }, { 0, 114 }, { 2, 1 }, { 0, 39 }, { 4, 1 }, { 2, 1 }, { 0, 83 }, { 0, 53 }, { 2, 1 }, { 0, 84 }, { 0, 69 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 70 }, { 0, 115 }, { 2, 1 }, { 0, 55 }, { 2, 1 }, { 0, 101 }, { 0, 86 }, { 10, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 85 }, { 0, 87 }, { 0, 116 }, { 2, 1 }, { 0, 71 }, { 0, 102 }, { 4, 1 }, { 2, 1 }, { 0, 117 }, { 0, 118 }, { 2, 1 }, { 0, 103 }, { 0, 119 } }, new byte[127, 2] { { 12, 1 }, { 4, 1 }, { 2, 1 }, { 0, 16 }, { 0, 1 }, { 2, 1 }, { 0, 17 }, { 2, 1 }, { 0, 0 }, { 2, 1 }, { 0, 32 }, { 0, 2 }, { 16, 1 }, { 4, 1 }, { 2, 1 }, { 0, 33 }, { 0, 18 }, { 4, 1 }, { 2, 1 }, { 0, 34 }, { 0, 49 }, { 2, 1 }, { 0, 19 }, { 2, 1 }, { 0, 48 }, { 2, 1 }, { 0, 3 }, { 0, 64 }, { 26, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 50 }, { 0, 35 }, { 2, 1 }, { 0, 65 }, { 0, 51 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 20 }, { 0, 66 }, { 2, 1 }, { 0, 36 }, { 2, 1 }, { 0, 4 }, { 0, 80 }, { 4, 1 }, { 2, 1 }, { 0, 67 }, { 0, 52 }, { 2, 1 }, { 0, 81 }, { 0, 21 }, { 28, 1 }, { 14, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 82 }, { 0, 37 }, { 2, 1 }, { 0, 83 }, { 0, 53 }, { 4, 1 }, { 2, 1 }, { 0, 96 }, { 0, 22 }, { 0, 97 }, { 4, 1 }, { 2, 1 }, { 0, 98 }, { 0, 38 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 5 }, { 0, 6 }, { 0, 68 }, { 2, 1 }, { 0, 84 }, { 0, 69 }, { 18, 1 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 99 }, { 0, 54 }, { 4, 1 }, { 2, 1 }, { 0, 112 }, { 0, 7 }, { 0, 113 }, { 4, 1 }, { 2, 1 }, { 0, 23 }, { 0, 100 }, { 2, 1 }, { 0, 70 }, { 0, 114 }, { 10, 1 }, { 6, 1 }, { 2, 1 }, { 0, 39 }, { 2, 1 }, { 0, 85 }, { 0, 115 }, { 2, 1 }, { 0, 55 }, { 0, 86 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 101 }, { 0, 116 }, { 2, 1 }, { 0, 71 }, { 0, 102 }, { 4, 1 }, { 2, 1 }, { 0, 117 }, { 0, 87 }, { 2, 1 }, { 0, 118 }, { 2, 1 }, { 0, 103 }, { 0, 119 } }, new byte[511, 2] { { 2, 1 }, { 0, 0 }, { 6, 1 }, { 2, 1 }, { 0, 16 }, { 2, 1 }, { 0, 1 }, { 0, 17 }, { 28, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 32 }, { 0, 2 }, { 2, 1 }, { 0, 33 }, { 0, 18 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 34 }, { 0, 48 }, { 2, 1 }, { 0, 3 }, { 0, 49 }, { 6, 1 }, { 2, 1 }, { 0, 19 }, { 2, 1 }, { 0, 50 }, { 0, 35 }, { 4, 1 }, { 2, 1 }, { 0, 64 }, { 0, 4 }, { 0, 65 }, { 70, 1 }, { 28, 1 }, { 14, 1 }, { 6, 1 }, { 2, 1 }, { 0, 20 }, { 2, 1 }, { 0, 51 }, { 0, 66 }, { 4, 1 }, { 2, 1 }, { 0, 36 }, { 0, 80 }, { 2, 1 }, { 0, 67 }, { 0, 52 }, { 4, 1 }, { 2, 1 }, { 0, 81 }, { 0, 21 }, { 4, 1 }, { 2, 1 }, { 0, 5 }, { 0, 82 }, { 2, 1 }, { 0, 37 }, { 2, 1 }, { 0, 68 }, { 0, 83 }, { 14, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 96 }, { 0, 6 }, { 2, 1 }, { 0, 97 }, { 0, 22 }, { 4, 1 }, { 2, 1 }, { 0, 128 }, { 0, 8 }, { 0, 129 }, { 16, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 53 }, { 0, 98 }, { 2, 1 }, { 0, 38 }, { 0, 84 }, { 4, 1 }, { 2, 1 }, { 0, 69 }, { 0, 99 }, { 2, 1 }, { 0, 54 }, { 0, 112 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 7 }, { 0, 85 }, { 0, 113 }, { 2, 1 }, { 0, 23 }, { 2, 1 }, { 0, 39 }, { 0, 55 }, { 72, 1 }, { 24, 1 }, { 12, 1 }, { 4, 1 }, { 2, 1 }, { 0, 24 }, { 0, 130 }, { 2, 1 }, { 0, 40 }, { 4, 1 }, { 2, 1 }, { 0, 100 }, { 0, 70 }, { 0, 114 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 132 }, { 0, 72 }, { 2, 1 }, { 0, 144 }, { 0, 9 }, { 2, 1 }, { 0, 145 }, { 0, 25 }, { 24, 1 }, { 14, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 115 }, { 0, 101 }, { 2, 1 }, { 0, 86 }, { 0, 116 }, { 4, 1 }, { 2, 1 }, { 0, 71 }, { 0, 102 }, { 0, 131 }, { 6, 1 }, { 2, 1 }, { 0, 56 }, { 2, 1 }, { 0, 117 }, { 0, 87 }, { 2, 1 }, { 0, 146 }, { 0, 41 }, { 14, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 103 }, { 0, 133 }, { 2, 1 }, { 0, 88 }, { 0, 57 }, { 2, 1 }, { 0, 147 }, { 2, 1 }, { 0, 73 }, { 0, 134 }, { 6, 1 }, { 2, 1 }, { 0, 160 }, { 2, 1 }, { 0, 104 }, { 0, 10 }, { 2, 1 }, { 0, 161 }, { 0, 26 }, { 68, 1 }, { 24, 1 }, { 12, 1 }, { 4, 1 }, { 2, 1 }, { 0, 162 }, { 0, 42 }, { 4, 1 }, { 2, 1 }, { 0, 149 }, { 0, 89 }, { 2, 1 }, { 0, 163 }, { 0, 58 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 74 }, { 0, 150 }, { 2, 1 }, { 0, 176 }, { 0, 11 }, { 2, 1 }, { 0, 177 }, { 0, 27 }, { 20, 1 }, { 8, 1 }, { 2, 1 }, { 0, 178 }, { 4, 1 }, { 2, 1 }, { 0, 118 }, { 0, 119 }, { 0, 148 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 135 }, { 0, 120 }, { 0, 164 }, { 4, 1 }, { 2, 1 }, { 0, 105 }, { 0, 165 }, { 0, 43 }, { 12, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 90 }, { 0, 136 }, { 0, 179 }, { 2, 1 }, { 0, 59 }, { 2, 1 }, { 0, 121 }, { 0, 166 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 106 }, { 0, 180 }, { 0, 192 }, { 4, 1 }, { 2, 1 }, { 0, 12 }, { 0, 152 }, { 0, 193 }, { 60, 1 }, { 22, 1 }, { 10, 1 }, { 6, 1 }, { 2, 1 }, { 0, 28 }, { 2, 1 }, { 0, 137 }, { 0, 181 }, { 2, 1 }, { 0, 91 }, { 0, 194 }, { 4, 1 }, { 2, 1 }, { 0, 44 }, { 0, 60 }, { 4, 1 }, { 2, 1 }, { 0, 182 }, { 0, 107 }, { 2, 1 }, { 0, 196 }, { 0, 76 }, { 16, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 168 }, { 0, 138 }, { 2, 1 }, { 0, 208 }, { 0, 13 }, { 2, 1 }, { 0, 209 }, { 2, 1 }, { 0, 75 }, { 2, 1 }, { 0, 151 }, { 0, 167 }, { 12, 1 }, { 6, 1 }, { 2, 1 }, { 0, 195 }, { 2, 1 }, { 0, 122 }, { 0, 153 }, { 4, 1 }, { 2, 1 }, { 0, 197 }, { 0, 92 }, { 0, 183 }, { 4, 1 }, { 2, 1 }, { 0, 29 }, { 0, 210 }, { 2, 1 }, { 0, 45 }, { 2, 1 }, { 0, 123 }, { 0, 211 }, { 52, 1 }, { 28, 1 }, { 12, 1 }, { 4, 1 }, { 2, 1 }, { 0, 61 }, { 0, 198 }, { 4, 1 }, { 2, 1 }, { 0, 108 }, { 0, 169 }, { 2, 1 }, { 0, 154 }, { 0, 212 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 184 }, { 0, 139 }, { 2, 1 }, { 0, 77 }, { 0, 199 }, { 4, 1 }, { 2, 1 }, { 0, 124 }, { 0, 213 }, { 2, 1 }, { 0, 93 }, { 0, 224 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 225 }, { 0, 30 }, { 4, 1 }, { 2, 1 }, { 0, 14 }, { 0, 46 }, { 0, 226 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 227 }, { 0, 109 }, { 2, 1 }, { 0, 140 }, { 0, 228 }, { 4, 1 }, { 2, 1 }, { 0, 229 }, { 0, 186 }, { 0, 240 }, { 38, 1 }, { 16, 1 }, { 4, 1 }, { 2, 1 }, { 0, 241 }, { 0, 31 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 170 }, { 0, 155 }, { 0, 185 }, { 2, 1 }, { 0, 62 }, { 2, 1 }, { 0, 214 }, { 0, 200 }, { 12, 1 }, { 6, 1 }, { 2, 1 }, { 0, 78 }, { 2, 1 }, { 0, 215 }, { 0, 125 }, { 2, 1 }, { 0, 171 }, { 2, 1 }, { 0, 94 }, { 0, 201 }, { 6, 1 }, { 2, 1 }, { 0, 15 }, { 2, 1 }, { 0, 156 }, { 0, 110 }, { 2, 1 }, { 0, 242 }, { 0, 47 }, { 32, 1 }, { 16, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 216 }, { 0, 141 }, { 0, 63 }, { 6, 1 }, { 2, 1 }, { 0, 243 }, { 2, 1 }, { 0, 230 }, { 0, 202 }, { 2, 1 }, { 0, 244 }, { 0, 79 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 187 }, { 0, 172 }, { 2, 1 }, { 0, 231 }, { 0, 245 }, { 4, 1 }, { 2, 1 }, { 0, 217 }, { 0, 157 }, { 2, 1 }, { 0, 95 }, { 0, 232 }, { 30, 1 }, { 12, 1 }, { 6, 1 }, { 2, 1 }, { 0, 111 }, { 2, 1 }, { 0, 246 }, { 0, 203 }, { 4, 1 }, { 2, 1 }, { 0, 188 }, { 0, 173 }, { 0, 218 }, { 8, 1 }, { 2, 1 }, { 0, 247 }, { 4, 1 }, { 2, 1 }, { 0, 126 }, { 0, 127 }, { 0, 142 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 158 }, { 0, 174 }, { 0, 204 }, { 2, 1 }, { 0, 248 }, { 0, 143 }, { 18, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 219 }, { 0, 189 }, { 2, 1 }, { 0, 234 }, { 0, 249 }, { 4, 1 }, { 2, 1 }, { 0, 159 }, { 0, 235 }, { 2, 1 }, { 0, 190 }, { 2, 1 }, { 0, 205 }, { 0, 250 }, { 14, 1 }, { 4, 1 }, { 2, 1 }, { 0, 221 }, { 0, 236 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 233 }, { 0, 175 }, { 0, 220 }, { 2, 1 }, { 0, 206 }, { 0, 251 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 191 }, { 0, 222 }, { 2, 1 }, { 0, 207 }, { 0, 238 }, { 4, 1 }, { 2, 1 }, { 0, 223 }, { 0, 239 }, { 2, 1 }, { 0, 255 }, { 2, 1 }, { 0, 237 }, { 2, 1 }, { 0, 253 }, { 2, 1 }, { 0, 252 }, { 0, 254 } }, new byte[511, 2] { { 16, 1 }, { 6, 1 }, { 2, 1 }, { 0, 0 }, { 2, 1 }, { 0, 16 }, { 0, 1 }, { 2, 1 }, { 0, 17 }, { 4, 1 }, { 2, 1 }, { 0, 32 }, { 0, 2 }, { 2, 1 }, { 0, 33 }, { 0, 18 }, { 50, 1 }, { 16, 1 }, { 6, 1 }, { 2, 1 }, { 0, 34 }, { 2, 1 }, { 0, 48 }, { 0, 49 }, { 6, 1 }, { 2, 1 }, { 0, 19 }, { 2, 1 }, { 0, 3 }, { 0, 64 }, { 2, 1 }, { 0, 50 }, { 0, 35 }, { 14, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 4 }, { 0, 20 }, { 0, 65 }, { 4, 1 }, { 2, 1 }, { 0, 51 }, { 0, 66 }, { 2, 1 }, { 0, 36 }, { 0, 67 }, { 10, 1 }, { 6, 1 }, { 2, 1 }, { 0, 52 }, { 2, 1 }, { 0, 80 }, { 0, 5 }, { 2, 1 }, { 0, 81 }, { 0, 21 }, { 4, 1 }, { 2, 1 }, { 0, 82 }, { 0, 37 }, { 4, 1 }, { 2, 1 }, { 0, 68 }, { 0, 83 }, { 0, 97 }, { 90, 1 }, { 36, 1 }, { 18, 1 }, { 10, 1 }, { 6, 1 }, { 2, 1 }, { 0, 53 }, { 2, 1 }, { 0, 96 }, { 0, 6 }, { 2, 1 }, { 0, 22 }, { 0, 98 }, { 4, 1 }, { 2, 1 }, { 0, 38 }, { 0, 84 }, { 2, 1 }, { 0, 69 }, { 0, 99 }, { 10, 1 }, { 6, 1 }, { 2, 1 }, { 0, 54 }, { 2, 1 }, { 0, 112 }, { 0, 7 }, { 2, 1 }, { 0, 113 }, { 0, 85 }, { 4, 1 }, { 2, 1 }, { 0, 23 }, { 0, 100 }, { 2, 1 }, { 0, 114 }, { 0, 39 }, { 24, 1 }, { 16, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 70 }, { 0, 115 }, { 2, 1 }, { 0, 55 }, { 0, 101 }, { 4, 1 }, { 2, 1 }, { 0, 86 }, { 0, 128 }, { 2, 1 }, { 0, 8 }, { 0, 116 }, { 4, 1 }, { 2, 1 }, { 0, 129 }, { 0, 24 }, { 2, 1 }, { 0, 130 }, { 0, 40 }, { 16, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 71 }, { 0, 102 }, { 2, 1 }, { 0, 131 }, { 0, 56 }, { 4, 1 }, { 2, 1 }, { 0, 117 }, { 0, 87 }, { 2, 1 }, { 0, 132 }, { 0, 72 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 144 }, { 0, 25 }, { 0, 145 }, { 4, 1 }, { 2, 1 }, { 0, 146 }, { 0, 118 }, { 2, 1 }, { 0, 103 }, { 0, 41 }, { 92, 1 }, { 36, 1 }, { 18, 1 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 133 }, { 0, 88 }, { 4, 1 }, { 2, 1 }, { 0, 9 }, { 0, 119 }, { 0, 147 }, { 4, 1 }, { 2, 1 }, { 0, 57 }, { 0, 148 }, { 2, 1 }, { 0, 73 }, { 0, 134 }, { 10, 1 }, { 6, 1 }, { 2, 1 }, { 0, 104 }, { 2, 1 }, { 0, 160 }, { 0, 10 }, { 2, 1 }, { 0, 161 }, { 0, 26 }, { 4, 1 }, { 2, 1 }, { 0, 162 }, { 0, 42 }, { 2, 1 }, { 0, 149 }, { 0, 89 }, { 26, 1 }, { 14, 1 }, { 6, 1 }, { 2, 1 }, { 0, 163 }, { 2, 1 }, { 0, 58 }, { 0, 135 }, { 4, 1 }, { 2, 1 }, { 0, 120 }, { 0, 164 }, { 2, 1 }, { 0, 74 }, { 0, 150 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 105 }, { 0, 176 }, { 0, 177 }, { 4, 1 }, { 2, 1 }, { 0, 27 }, { 0, 165 }, { 0, 178 }, { 14, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 90 }, { 0, 43 }, { 2, 1 }, { 0, 136 }, { 0, 151 }, { 2, 1 }, { 0, 179 }, { 2, 1 }, { 0, 121 }, { 0, 59 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 106 }, { 0, 180 }, { 2, 1 }, { 0, 75 }, { 0, 193 }, { 4, 1 }, { 2, 1 }, { 0, 152 }, { 0, 137 }, { 2, 1 }, { 0, 28 }, { 0, 181 }, { 80, 1 }, { 34, 1 }, { 16, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 91 }, { 0, 44 }, { 0, 194 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 11 }, { 0, 192 }, { 0, 166 }, { 2, 1 }, { 0, 167 }, { 0, 122 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 195 }, { 0, 60 }, { 4, 1 }, { 2, 1 }, { 0, 12 }, { 0, 153 }, { 0, 182 }, { 4, 1 }, { 2, 1 }, { 0, 107 }, { 0, 196 }, { 2, 1 }, { 0, 76 }, { 0, 168 }, { 20, 1 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 138 }, { 0, 197 }, { 4, 1 }, { 2, 1 }, { 0, 208 }, { 0, 92 }, { 0, 209 }, { 4, 1 }, { 2, 1 }, { 0, 183 }, { 0, 123 }, { 2, 1 }, { 0, 29 }, { 2, 1 }, { 0, 13 }, { 0, 45 }, { 12, 1 }, { 4, 1 }, { 2, 1 }, { 0, 210 }, { 0, 211 }, { 4, 1 }, { 2, 1 }, { 0, 61 }, { 0, 198 }, { 2, 1 }, { 0, 108 }, { 0, 169 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 154 }, { 0, 184 }, { 0, 212 }, { 4, 1 }, { 2, 1 }, { 0, 139 }, { 0, 77 }, { 2, 1 }, { 0, 199 }, { 0, 124 }, { 68, 1 }, { 34, 1 }, { 18, 1 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 213 }, { 0, 93 }, { 4, 1 }, { 2, 1 }, { 0, 224 }, { 0, 14 }, { 0, 225 }, { 4, 1 }, { 2, 1 }, { 0, 30 }, { 0, 226 }, { 2, 1 }, { 0, 170 }, { 0, 46 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 185 }, { 0, 155 }, { 2, 1 }, { 0, 227 }, { 0, 214 }, { 4, 1 }, { 2, 1 }, { 0, 109 }, { 0, 62 }, { 2, 1 }, { 0, 200 }, { 0, 140 }, { 16, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 228 }, { 0, 78 }, { 2, 1 }, { 0, 215 }, { 0, 125 }, { 4, 1 }, { 2, 1 }, { 0, 229 }, { 0, 186 }, { 2, 1 }, { 0, 171 }, { 0, 94 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 201 }, { 0, 156 }, { 2, 1 }, { 0, 241 }, { 0, 31 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 240 }, { 0, 110 }, { 0, 242 }, { 2, 1 }, { 0, 47 }, { 0, 230 }, { 38, 1 }, { 18, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 216 }, { 0, 243 }, { 2, 1 }, { 0, 63 }, { 0, 244 }, { 6, 1 }, { 2, 1 }, { 0, 79 }, { 2, 1 }, { 0, 141 }, { 0, 217 }, { 2, 1 }, { 0, 187 }, { 0, 202 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 172 }, { 0, 231 }, { 2, 1 }, { 0, 126 }, { 0, 245 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 157 }, { 0, 95 }, { 2, 1 }, { 0, 232 }, { 0, 142 }, { 2, 1 }, { 0, 246 }, { 0, 203 }, { 34, 1 }, { 18, 1 }, { 10, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 15 }, { 0, 174 }, { 0, 111 }, { 2, 1 }, { 0, 188 }, { 0, 218 }, { 4, 1 }, { 2, 1 }, { 0, 173 }, { 0, 247 }, { 2, 1 }, { 0, 127 }, { 0, 233 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 158 }, { 0, 204 }, { 2, 1 }, { 0, 248 }, { 0, 143 }, { 4, 1 }, { 2, 1 }, { 0, 219 }, { 0, 189 }, { 2, 1 }, { 0, 234 }, { 0, 249 }, { 16, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 159 }, { 0, 220 }, { 2, 1 }, { 0, 205 }, { 0, 235 }, { 4, 1 }, { 2, 1 }, { 0, 190 }, { 0, 250 }, { 2, 1 }, { 0, 175 }, { 0, 221 }, { 14, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 236 }, { 0, 206 }, { 0, 251 }, { 4, 1 }, { 2, 1 }, { 0, 191 }, { 0, 237 }, { 2, 1 }, { 0, 222 }, { 0, 252 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 207 }, { 0, 253 }, { 0, 238 }, { 4, 1 }, { 2, 1 }, { 0, 223 }, { 0, 254 }, { 2, 1 }, { 0, 239 }, { 0, 255 } }, new byte[511, 2] { { 2, 1 }, { 0, 0 }, { 6, 1 }, { 2, 1 }, { 0, 16 }, { 2, 1 }, { 0, 1 }, { 0, 17 }, { 42, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 32 }, { 0, 2 }, { 2, 1 }, { 0, 33 }, { 0, 18 }, { 10, 1 }, { 6, 1 }, { 2, 1 }, { 0, 34 }, { 2, 1 }, { 0, 48 }, { 0, 3 }, { 2, 1 }, { 0, 49 }, { 0, 19 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 50 }, { 0, 35 }, { 4, 1 }, { 2, 1 }, { 0, 64 }, { 0, 4 }, { 0, 65 }, { 6, 1 }, { 2, 1 }, { 0, 20 }, { 2, 1 }, { 0, 51 }, { 0, 66 }, { 4, 1 }, { 2, 1 }, { 0, 36 }, { 0, 80 }, { 2, 1 }, { 0, 67 }, { 0, 52 }, { 138, 1 }, { 40, 1 }, { 16, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 5 }, { 0, 21 }, { 0, 81 }, { 4, 1 }, { 2, 1 }, { 0, 82 }, { 0, 37 }, { 4, 1 }, { 2, 1 }, { 0, 68 }, { 0, 53 }, { 0, 83 }, { 10, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 96 }, { 0, 6 }, { 0, 97 }, { 2, 1 }, { 0, 22 }, { 0, 98 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 38 }, { 0, 84 }, { 2, 1 }, { 0, 69 }, { 0, 99 }, { 4, 1 }, { 2, 1 }, { 0, 54 }, { 0, 112 }, { 0, 113 }, { 40, 1 }, { 18, 1 }, { 8, 1 }, { 2, 1 }, { 0, 23 }, { 2, 1 }, { 0, 7 }, { 2, 1 }, { 0, 85 }, { 0, 100 }, { 4, 1 }, { 2, 1 }, { 0, 114 }, { 0, 39 }, { 4, 1 }, { 2, 1 }, { 0, 70 }, { 0, 101 }, { 0, 115 }, { 10, 1 }, { 6, 1 }, { 2, 1 }, { 0, 55 }, { 2, 1 }, { 0, 86 }, { 0, 8 }, { 2, 1 }, { 0, 128 }, { 0, 129 }, { 6, 1 }, { 2, 1 }, { 0, 24 }, { 2, 1 }, { 0, 116 }, { 0, 71 }, { 2, 1 }, { 0, 130 }, { 2, 1 }, { 0, 40 }, { 0, 102 }, { 24, 1 }, { 14, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 131 }, { 0, 56 }, { 2, 1 }, { 0, 117 }, { 0, 132 }, { 4, 1 }, { 2, 1 }, { 0, 72 }, { 0, 144 }, { 0, 145 }, { 6, 1 }, { 2, 1 }, { 0, 25 }, { 2, 1 }, { 0, 9 }, { 0, 118 }, { 2, 1 }, { 0, 146 }, { 0, 41 }, { 14, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 133 }, { 0, 88 }, { 2, 1 }, { 0, 147 }, { 0, 57 }, { 4, 1 }, { 2, 1 }, { 0, 160 }, { 0, 10 }, { 0, 26 }, { 8, 1 }, { 2, 1 }, { 0, 162 }, { 2, 1 }, { 0, 103 }, { 2, 1 }, { 0, 87 }, { 0, 73 }, { 6, 1 }, { 2, 1 }, { 0, 148 }, { 2, 1 }, { 0, 119 }, { 0, 134 }, { 2, 1 }, { 0, 161 }, { 2, 1 }, { 0, 104 }, { 0, 149 }, { 220, 1 }, { 126, 1 }, { 50, 1 }, { 26, 1 }, { 12, 1 }, { 6, 1 }, { 2, 1 }, { 0, 42 }, { 2, 1 }, { 0, 89 }, { 0, 58 }, { 2, 1 }, { 0, 163 }, { 2, 1 }, { 0, 135 }, { 0, 120 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 164 }, { 0, 74 }, { 2, 1 }, { 0, 150 }, { 0, 105 }, { 4, 1 }, { 2, 1 }, { 0, 176 }, { 0, 11 }, { 0, 177 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 27 }, { 0, 178 }, { 2, 1 }, { 0, 43 }, { 2, 1 }, { 0, 165 }, { 0, 90 }, { 6, 1 }, { 2, 1 }, { 0, 179 }, { 2, 1 }, { 0, 166 }, { 0, 106 }, { 4, 1 }, { 2, 1 }, { 0, 180 }, { 0, 75 }, { 2, 1 }, { 0, 12 }, { 0, 193 }, { 30, 1 }, { 14, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 181 }, { 0, 194 }, { 0, 44 }, { 4, 1 }, { 2, 1 }, { 0, 167 }, { 0, 195 }, { 2, 1 }, { 0, 107 }, { 0, 196 }, { 8, 1 }, { 2, 1 }, { 0, 29 }, { 4, 1 }, { 2, 1 }, { 0, 136 }, { 0, 151 }, { 0, 59 }, { 4, 1 }, { 2, 1 }, { 0, 209 }, { 0, 210 }, { 2, 1 }, { 0, 45 }, { 0, 211 }, { 18, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 30 }, { 0, 46 }, { 0, 226 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 121 }, { 0, 152 }, { 0, 192 }, { 2, 1 }, { 0, 28 }, { 2, 1 }, { 0, 137 }, { 0, 91 }, { 14, 1 }, { 6, 1 }, { 2, 1 }, { 0, 60 }, { 2, 1 }, { 0, 122 }, { 0, 182 }, { 4, 1 }, { 2, 1 }, { 0, 76 }, { 0, 153 }, { 2, 1 }, { 0, 168 }, { 0, 138 }, { 6, 1 }, { 2, 1 }, { 0, 13 }, { 2, 1 }, { 0, 197 }, { 0, 92 }, { 4, 1 }, { 2, 1 }, { 0, 61 }, { 0, 198 }, { 2, 1 }, { 0, 108 }, { 0, 154 }, { 88, 1 }, { 86, 1 }, { 36, 1 }, { 16, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 139 }, { 0, 77 }, { 2, 1 }, { 0, 199 }, { 0, 124 }, { 4, 1 }, { 2, 1 }, { 0, 213 }, { 0, 93 }, { 2, 1 }, { 0, 224 }, { 0, 14 }, { 8, 1 }, { 2, 1 }, { 0, 227 }, { 4, 1 }, { 2, 1 }, { 0, 208 }, { 0, 183 }, { 0, 123 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 169 }, { 0, 184 }, { 0, 212 }, { 2, 1 }, { 0, 225 }, { 2, 1 }, { 0, 170 }, { 0, 185 }, { 24, 1 }, { 10, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 155 }, { 0, 214 }, { 0, 109 }, { 2, 1 }, { 0, 62 }, { 0, 200 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 140 }, { 0, 228 }, { 0, 78 }, { 4, 1 }, { 2, 1 }, { 0, 215 }, { 0, 229 }, { 2, 1 }, { 0, 186 }, { 0, 171 }, { 12, 1 }, { 4, 1 }, { 2, 1 }, { 0, 156 }, { 0, 230 }, { 4, 1 }, { 2, 1 }, { 0, 110 }, { 0, 216 }, { 2, 1 }, { 0, 141 }, { 0, 187 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 231 }, { 0, 157 }, { 2, 1 }, { 0, 232 }, { 0, 142 }, { 4, 1 }, { 2, 1 }, { 0, 203 }, { 0, 188 }, { 0, 158 }, { 0, 241 }, { 2, 1 }, { 0, 31 }, { 2, 1 }, { 0, 15 }, { 0, 47 }, { 66, 1 }, { 56, 1 }, { 2, 1 }, { 0, 242 }, { 52, 1 }, { 50, 1 }, { 20, 1 }, { 8, 1 }, { 2, 1 }, { 0, 189 }, { 2, 1 }, { 0, 94 }, { 2, 1 }, { 0, 125 }, { 0, 201 }, { 6, 1 }, { 2, 1 }, { 0, 202 }, { 2, 1 }, { 0, 172 }, { 0, 126 }, { 4, 1 }, { 2, 1 }, { 0, 218 }, { 0, 173 }, { 0, 204 }, { 10, 1 }, { 6, 1 }, { 2, 1 }, { 0, 174 }, { 2, 1 }, { 0, 219 }, { 0, 220 }, { 2, 1 }, { 0, 205 }, { 0, 190 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 235 }, { 0, 237 }, { 0, 238 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 217 }, { 0, 234 }, { 0, 233 }, { 2, 1 }, { 0, 222 }, { 4, 1 }, { 2, 1 }, { 0, 221 }, { 0, 236 }, { 0, 206 }, { 0, 63 }, { 0, 240 }, { 4, 1 }, { 2, 1 }, { 0, 243 }, { 0, 244 }, { 2, 1 }, { 0, 79 }, { 2, 1 }, { 0, 245 }, { 0, 95 }, { 10, 1 }, { 2, 1 }, { 0, 255 }, { 4, 1 }, { 2, 1 }, { 0, 246 }, { 0, 111 }, { 2, 1 }, { 0, 247 }, { 0, 127 }, { 12, 1 }, { 6, 1 }, { 2, 1 }, { 0, 143 }, { 2, 1 }, { 0, 248 }, { 0, 249 }, { 4, 1 }, { 2, 1 }, { 0, 159 }, { 0, 250 }, { 0, 175 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 251 }, { 0, 191 }, { 2, 1 }, { 0, 252 }, { 0, 207 }, { 4, 1 }, { 2, 1 }, { 0, 253 }, { 0, 223 }, { 2, 1 }, { 0, 254 }, { 0, 239 } }, new byte[512, 2] { { 60, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 0 }, { 0, 16 }, { 2, 1 }, { 0, 1 }, { 0, 17 }, { 14, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 32 }, { 0, 2 }, { 0, 33 }, { 2, 1 }, { 0, 18 }, { 2, 1 }, { 0, 34 }, { 2, 1 }, { 0, 48 }, { 0, 3 }, { 14, 1 }, { 4, 1 }, { 2, 1 }, { 0, 49 }, { 0, 19 }, { 4, 1 }, { 2, 1 }, { 0, 50 }, { 0, 35 }, { 4, 1 }, { 2, 1 }, { 0, 64 }, { 0, 4 }, { 0, 65 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 20 }, { 0, 51 }, { 2, 1 }, { 0, 66 }, { 0, 36 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 67 }, { 0, 52 }, { 0, 81 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 80 }, { 0, 5 }, { 0, 21 }, { 2, 1 }, { 0, 82 }, { 0, 37 }, { 250, 1 }, { 98, 1 }, { 34, 1 }, { 18, 1 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 68 }, { 0, 83 }, { 2, 1 }, { 0, 53 }, { 2, 1 }, { 0, 96 }, { 0, 6 }, { 4, 1 }, { 2, 1 }, { 0, 97 }, { 0, 22 }, { 2, 1 }, { 0, 98 }, { 0, 38 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 84 }, { 0, 69 }, { 2, 1 }, { 0, 99 }, { 0, 54 }, { 4, 1 }, { 2, 1 }, { 0, 113 }, { 0, 85 }, { 2, 1 }, { 0, 100 }, { 0, 70 }, { 32, 1 }, { 14, 1 }, { 6, 1 }, { 2, 1 }, { 0, 114 }, { 2, 1 }, { 0, 39 }, { 0, 55 }, { 2, 1 }, { 0, 115 }, { 4, 1 }, { 2, 1 }, { 0, 112 }, { 0, 7 }, { 0, 23 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 101 }, { 0, 86 }, { 4, 1 }, { 2, 1 }, { 0, 128 }, { 0, 8 }, { 0, 129 }, { 4, 1 }, { 2, 1 }, { 0, 116 }, { 0, 71 }, { 2, 1 }, { 0, 24 }, { 0, 130 }, { 16, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 40 }, { 0, 102 }, { 2, 1 }, { 0, 131 }, { 0, 56 }, { 4, 1 }, { 2, 1 }, { 0, 117 }, { 0, 87 }, { 2, 1 }, { 0, 132 }, { 0, 72 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 145 }, { 0, 25 }, { 2, 1 }, { 0, 146 }, { 0, 118 }, { 4, 1 }, { 2, 1 }, { 0, 103 }, { 0, 41 }, { 2, 1 }, { 0, 133 }, { 0, 88 }, { 92, 1 }, { 34, 1 }, { 16, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 147 }, { 0, 57 }, { 2, 1 }, { 0, 148 }, { 0, 73 }, { 4, 1 }, { 2, 1 }, { 0, 119 }, { 0, 134 }, { 2, 1 }, { 0, 104 }, { 0, 161 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 162 }, { 0, 42 }, { 2, 1 }, { 0, 149 }, { 0, 89 }, { 4, 1 }, { 2, 1 }, { 0, 163 }, { 0, 58 }, { 2, 1 }, { 0, 135 }, { 2, 1 }, { 0, 120 }, { 0, 74 }, { 22, 1 }, { 12, 1 }, { 4, 1 }, { 2, 1 }, { 0, 164 }, { 0, 150 }, { 4, 1 }, { 2, 1 }, { 0, 105 }, { 0, 177 }, { 2, 1 }, { 0, 27 }, { 0, 165 }, { 6, 1 }, { 2, 1 }, { 0, 178 }, { 2, 1 }, { 0, 90 }, { 0, 43 }, { 2, 1 }, { 0, 136 }, { 0, 179 }, { 16, 1 }, { 10, 1 }, { 6, 1 }, { 2, 1 }, { 0, 144 }, { 2, 1 }, { 0, 9 }, { 0, 160 }, { 2, 1 }, { 0, 151 }, { 0, 121 }, { 4, 1 }, { 2, 1 }, { 0, 166 }, { 0, 106 }, { 0, 180 }, { 12, 1 }, { 6, 1 }, { 2, 1 }, { 0, 26 }, { 2, 1 }, { 0, 10 }, { 0, 176 }, { 2, 1 }, { 0, 59 }, { 2, 1 }, { 0, 11 }, { 0, 192 }, { 4, 1 }, { 2, 1 }, { 0, 75 }, { 0, 193 }, { 2, 1 }, { 0, 152 }, { 0, 137 }, { 67, 1 }, { 34, 1 }, { 16, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 28 }, { 0, 181 }, { 2, 1 }, { 0, 91 }, { 0, 194 }, { 4, 1 }, { 2, 1 }, { 0, 44 }, { 0, 167 }, { 2, 1 }, { 0, 122 }, { 0, 195 }, { 10, 1 }, { 6, 1 }, { 2, 1 }, { 0, 60 }, { 2, 1 }, { 0, 12 }, { 0, 208 }, { 2, 1 }, { 0, 182 }, { 0, 107 }, { 4, 1 }, { 2, 1 }, { 0, 196 }, { 0, 76 }, { 2, 1 }, { 0, 153 }, { 0, 168 }, { 16, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 138 }, { 0, 197 }, { 2, 1 }, { 0, 92 }, { 0, 209 }, { 4, 1 }, { 2, 1 }, { 0, 183 }, { 0, 123 }, { 2, 1 }, { 0, 29 }, { 0, 210 }, { 9, 1 }, { 4, 1 }, { 2, 1 }, { 0, 45 }, { 0, 211 }, { 2, 1 }, { 0, 61 }, { 0, 198 }, { 85, 250 }, { 4, 1 }, { 2, 1 }, { 0, 108 }, { 0, 169 }, { 2, 1 }, { 0, 154 }, { 0, 212 }, { 32, 1 }, { 16, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 184 }, { 0, 139 }, { 2, 1 }, { 0, 77 }, { 0, 199 }, { 4, 1 }, { 2, 1 }, { 0, 124 }, { 0, 213 }, { 2, 1 }, { 0, 93 }, { 0, 225 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 30 }, { 0, 226 }, { 2, 1 }, { 0, 170 }, { 0, 185 }, { 4, 1 }, { 2, 1 }, { 0, 155 }, { 0, 227 }, { 2, 1 }, { 0, 214 }, { 0, 109 }, { 20, 1 }, { 10, 1 }, { 6, 1 }, { 2, 1 }, { 0, 62 }, { 2, 1 }, { 0, 46 }, { 0, 78 }, { 2, 1 }, { 0, 200 }, { 0, 140 }, { 4, 1 }, { 2, 1 }, { 0, 228 }, { 0, 215 }, { 4, 1 }, { 2, 1 }, { 0, 125 }, { 0, 171 }, { 0, 229 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 186 }, { 0, 94 }, { 2, 1 }, { 0, 201 }, { 2, 1 }, { 0, 156 }, { 0, 110 }, { 8, 1 }, { 2, 1 }, { 0, 230 }, { 2, 1 }, { 0, 13 }, { 2, 1 }, { 0, 224 }, { 0, 14 }, { 4, 1 }, { 2, 1 }, { 0, 216 }, { 0, 141 }, { 2, 1 }, { 0, 187 }, { 0, 202 }, { 74, 1 }, { 2, 1 }, { 0, 255 }, { 64, 1 }, { 58, 1 }, { 32, 1 }, { 16, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 172 }, { 0, 231 }, { 2, 1 }, { 0, 126 }, { 0, 217 }, { 4, 1 }, { 2, 1 }, { 0, 157 }, { 0, 232 }, { 2, 1 }, { 0, 142 }, { 0, 203 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 188 }, { 0, 218 }, { 2, 1 }, { 0, 173 }, { 0, 233 }, { 4, 1 }, { 2, 1 }, { 0, 158 }, { 0, 204 }, { 2, 1 }, { 0, 219 }, { 0, 189 }, { 16, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 234 }, { 0, 174 }, { 2, 1 }, { 0, 220 }, { 0, 205 }, { 4, 1 }, { 2, 1 }, { 0, 235 }, { 0, 190 }, { 2, 1 }, { 0, 221 }, { 0, 236 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 206 }, { 0, 237 }, { 2, 1 }, { 0, 222 }, { 0, 238 }, { 0, 15 }, { 4, 1 }, { 2, 1 }, { 0, 240 }, { 0, 31 }, { 0, 241 }, { 4, 1 }, { 2, 1 }, { 0, 242 }, { 0, 47 }, { 2, 1 }, { 0, 243 }, { 0, 63 }, { 18, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 244 }, { 0, 79 }, { 2, 1 }, { 0, 245 }, { 0, 95 }, { 4, 1 }, { 2, 1 }, { 0, 246 }, { 0, 111 }, { 2, 1 }, { 0, 247 }, { 2, 1 }, { 0, 127 }, { 0, 143 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 248 }, { 0, 249 }, { 4, 1 }, { 2, 1 }, { 0, 159 }, { 0, 175 }, { 0, 250 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 251 }, { 0, 191 }, { 2, 1 }, { 0, 252 }, { 0, 207 }, { 4, 1 }, { 2, 1 }, { 0, 253 }, { 0, 223 }, { 2, 1 }, { 0, 254 }, { 0, 239 } }, new byte[31, 2] { { 2, 1 }, { 0, 0 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 8 }, { 0, 4 }, { 2, 1 }, { 0, 1 }, { 0, 2 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 12 }, { 0, 10 }, { 2, 1 }, { 0, 3 }, { 0, 6 }, { 6, 1 }, { 2, 1 }, { 0, 9 }, { 2, 1 }, { 0, 5 }, { 0, 7 }, { 4, 1 }, { 2, 1 }, { 0, 14 }, { 0, 13 }, { 2, 1 }, { 0, 15 }, { 0, 11 } }, new byte[31, 2] { { 16, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 0 }, { 0, 1 }, { 2, 1 }, { 0, 2 }, { 0, 3 }, { 4, 1 }, { 2, 1 }, { 0, 4 }, { 0, 5 }, { 2, 1 }, { 0, 6 }, { 0, 7 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 8 }, { 0, 9 }, { 2, 1 }, { 0, 10 }, { 0, 11 }, { 4, 1 }, { 2, 1 }, { 0, 12 }, { 0, 13 }, { 2, 1 }, { 0, 14 }, { 0, 15 } } }; _llCache = new HuffmanListNode[_codeTables.Length]; _llCacheMaxBits = new int[_codeTables.Length]; LIN_BITS = new int[32] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 6, 8, 10, 13, 4, 5, 6, 7, 8, 9, 11, 13 }; _floatLookup = new float[8207]; for (int i = 0; i < 8207; i++) { _floatLookup[i] = (float)Math.Pow(i, 1.3333333333333333); } } internal static void Decode(BitReservoir br, int table, out float x, out float y) { if (table == 0 || table == 4 || table == 14) { x = (y = 0f); return; } byte num = DecodeSymbol(br, table); int num2 = num >> 4; int num3 = num & 0xF; int num4 = LIN_BITS[table]; if (num4 > 0 && num2 == 15) { num2 += br.GetBits(num4); } if (num2 != 0 && br.Get1Bit() != 0) { x = 0f - _floatLookup[num2]; } else { x = _floatLookup[num2]; } if (num4 > 0 && num3 == 15) { num3 += br.GetBits(num4); } if (num3 != 0 && br.Get1Bit() != 0) { y = 0f - _floatLookup[num3]; } else { y = _floatLookup[num3]; } } internal static void Decode(BitReservoir br, int table, out float x, out float y, out float v, out float w) { byte num = DecodeSymbol(br, table); v = (w = (x = (y = 0f))); if ((num & 8) != 0) { if (br.Get1Bit() == 1) { v = 0f - _floatLookup[1]; } else { v = _floatLookup[1]; } } if ((num & 4) != 0) { if (br.Get1Bit() == 1) { w = 0f - _floatLookup[1]; } else { w = _floatLookup[1]; } } if ((num & 2) != 0) { if (br.Get1Bit() == 1) { x = 0f - _floatLookup[1]; } else { x = _floatLookup[1]; } } if ((num & 1) != 0) { if (br.Get1Bit() == 1) { y = 0f - _floatLookup[1]; } else { y = _floatLookup[1]; } } } private static byte DecodeSymbol(BitReservoir br, int table) { int maxBits; HuffmanListNode huffmanListNode = GetNode(table, out maxBits); int readCount; int num = br.TryPeekBits(maxBits, out readCount); if (readCount < maxBits) { num <<= maxBits - readCount; } while (huffmanListNode != null && huffmanListNode.Length <= readCount) { if ((num & huffmanListNode.Mask) == huffmanListNode.Bits) { br.SkipBits(huffmanListNode.Length); break; } huffmanListNode = huffmanListNode.Next; } if (huffmanListNode != null && huffmanListNode.Length <= readCount) { return huffmanListNode.Value; } return 0; } private static HuffmanListNode GetNode(int table, out int maxBits) { int num = table; if (num > 16) { num = ((num > 31) ? (num - 17) : ((num < 24) ? 13 : 14)); } else { if (num > 13) { num--; } if (num > 3) { num--; } num--; } if (_llCache[num] == null) { _llCache[num] = InitTable(_codeTables[num], out maxBits); _llCacheMaxBits[num] = maxBits; } else { maxBits = _llCacheMaxBits[num]; } return _llCache[num]; } private static HuffmanListNode InitTable(byte[,] tree, out int maxBits) { List<byte> list = new List<byte>(); List<int> list2 = new List<int>(); List<int> list3 = new List<int>(); int length = tree.GetLength(0); for (int i = 0; i < length; i++) { if (tree[i, 0] == 0) { int num = 0; int item = 0; int num2 = i; do { num2 = FindPreviousNode(tree, num2, out var bit); num |= bit << item++; } while (num2 > 0); list.Add(tree[i, 1]); list2.Add(item); list3.Add(num); } } return BuildLinkedList(list, list2, list3, out maxBits); } private static int FindPreviousNode(byte[,] tree, int idx, out int bit) { for (int num = idx - 1; num >= 0; num--) { if (tree[num, 0] != 0) { for (int i = 0; i < 2; i++) { if (num + tree[num, i] != idx) { continue; } if (tree[num, i] >= 250) { int result = FindPreviousNode(tree, num, out bit); if (bit != i) { throw new InvalidOperationException(); } return result; } bit = i; return num; } } } throw new InvalidOperationException(); } private static HuffmanListNode BuildLinkedList(List<byte> values, List<int> lengthList, List<int> codeList, out int maxBits) { HuffmanListNode[] array = new HuffmanListNode[lengthList.Count]; maxBits = lengthList.Max(); for (int i = 0; i < array.Length; i++) { int num = maxBits - lengthList[i]; array[i] = new HuffmanListNode { Value = values[i], Length = lengthList[i], Bits = codeList[i] << num, Mask = (1 << lengthList[i]) - 1 << num }; } Array.Sort(array, (HuffmanListNode huffmanListNode, HuffmanListNode huffmanListNode2) => huffmanListNode.Length - huffmanListNode2.Length); for (int num2 = 1; num2 < array.Length && array[num2].Length < 99999; num2++) { array[num2 - 1].Next = array[num2]; } return array[0]; } } internal class ID3Frame : FrameBase { private int _version; private int _encoderDelay = -1; private int _encoderPadding = -1; private bool _v2Parsed; internal int EncoderDelay { get { if (_encoderDelay >= 0) { return _encoderDelay; } return 0; } } internal int EncoderPadding { get { if (_encoderPadding >= 0) { return _encoderPadding; } return 0; } } internal int Version { get { if (_version == 0) { return 1; } return _version; } } internal static ID3Frame TrySync(uint syncMark) { if ((syncMark & 0xFFFFFF00u) == 1229206272) { return new ID3Frame { _version = 2 }; } if ((syncMark & 0xFFFFFF00u) == 1413564160) { if ((syncMark & 0xFF) == 43) { return new ID3Frame { _version = 1 }; } return new ID3Frame { _version = 0 }; } return null; } private ID3Frame() { } protected override int Validate() { switch (_version) { case 2: { byte[] array = new byte[7]; if (Read(3, array) == 7) { byte b; switch (array[0]) { case 2: b = 63; break; case 3: b = 31; break; case 4: b = 15; break; default: return -1; } int num = (array[3] << 21) | (array[4] << 14) | (array[5] << 7) | array[6]; if (((array[2] & b) | (array[3] & 0x80) | (array[4] & 0x80) | (array[5] & 0x80) | (array[6] & 0x80)) == 0 && array[1] != byte.MaxValue) { return num + 10; } } break; } case 1: return 355; case 0: return 128; } return -1; } internal override void Parse() { switch (_version) { case 2: ParseV2(); break; case 1: ParseV1Enh(); break; case 0: ParseV1(3); break; } } private void ParseV1(int offset) { } private void ParseV1Enh() { ParseV1(230); } private void ParseV2() { _v2Parsed = true; _encoderDelay = 0; _encoderPadding = 0; byte[] array = new byte[7]; if (Read(3, array) != 7) { return; } int num = array[0]; if (num != 3 && num != 4) { return; } int num2 = (array[3] << 21) | (array[4] << 14) | (array[5] << 7) | array[6]; int i = 10; int num3; for (byte[] array2 = new byte[10]; i < num2 + 10 && Read(i, array2, 0, 10) >= 10; i += 10 + num3) { if (array2[0] == 0) { break; } num3 = ((num != 4) ? ((array2[4] << 24) | (array2[5] << 16) | (array2[6] << 8) | array2[7]) : ((array2[4] << 21) | (array2[5] << 14) | (array2[6] << 7) | array2[7])); if (num3 <= 0) { break; } if (array2[0] == 84 && array2[1] == 88 && array2[2] == 88 && array2[3] == 88 && num3 < 4096) { byte[] array3 = new byte[num3]; if (Read(i + 10, array3, 0, num3) == num3) { TryParseITunSMPB(array3, num3); } } if (_encoderDelay > 0 || _encoderPadding > 0) { break; } } } private void TryParseITunSMPB(byte[] data, int length) { if (length < 2) { return; } int num = data[0]; string text; try { text = ((num == 1 || num == 2) ? Encoding.Unicode : Encoding.UTF8).GetString(data, 1, length - 1); } catch { return; } if (text.Length > 0 && text[0] == '\ufeff') { text = text.Substring(1); } int num2 = text.IndexOf('\0'); if (num2 >= 0 && !(text.Substring(0, num2) != "iTunSMPB")) { string text2 = text.Substring(num2 + 1).Trim(new char[1]); if (text2.Length > 0 && text2[0] == '\ufeff') { text2 = text2.Substring(1); } string[] array = text2.Split(new char[1] { ' ' }, StringSplitOptions.RemoveEmptyEntries); if (array.Length >= 3 && int.TryParse(array[1], NumberStyles.HexNumber, null, out var result) && int.TryParse(array[2], NumberStyles.HexNumber, null, out var result2)) { _encoderDelay = result; _encoderPadding = result2; } } } internal void ParseEagerIfNeeded() { if (_version == 2 && !_v2Parsed) { ParseV2(); } } internal void Merge(ID3Frame newFrame) { } } internal abstract class LayerDecoderBase { protected const int SBLIMIT = 32; private const float INV_SQRT_2 = 0.70710677f; private static float[] DEWINDOW_TABLE = new float[512] { 0f, -1.5259E-05f, -1.5259E-05f, -1.5259E-05f, -1.5259E-05f, -1.5259E-05f, -1.5259E-05f, -3.0518E-05f, -3.0518E-05f, -3.0518E-05f, -3.0518E-05f, -4.5776E-05f, -4.5776E-05f, -6.1035E-05f, -6.1035E-05f, -7.6294E-05f, -7.6294E-05f, -9.1553E-05f, -0.000106812f, -0.000106812f, -0.00012207f, -0.000137329f, -0.000152588f, -0.000167847f, -0.000198364f, -0.000213623f, -0.000244141f, -0.000259399f, -0.000289917f, -0.000320435f, -0.000366211f, -0.000396729f, -0.000442505f, -0.000473022f, -0.000534058f, -0.000579834f, -0.00062561f, -0.000686646f, -0.000747681f, -0.000808716f, -0.00088501f, -0.000961304f, -0.001037598f, -0.001113892f, -0.001205444f, -0.001296997f, -0.00138855f, -0.001480103f, -0.001586914f, -0.001693726f, -0.001785278f, -0.001907349f, -0.00201416f, -0.002120972f, -0.002243042f, -0.002349854f, -0.002456665f, -0.002578735f, -0.002685547f, -0.002792358f, -0.00289917f, -0.002990723f, -0.003082275f, -0.003173828f, 0.003250122f, 0.003326416f, 0.003387451f, 0.003433228f, 0.003463745f, 0.003479004f, 0.003479004f, 0.003463745f, 0.003417969f, 0.003372192f, 0.00328064f, 0.003173828f, 0.003051758f, 0.002883911f, 0.002700806f, 0.002487183f, 0.002227783f, 0.001937866f, 0.001617432f, 0.001266479f, 0.000869751f, 0.000442505f, -3.0518E-05f, -0.000549316f, -0.001098633f, -0.001693726f, -0.002334595f, -0.003005981f, -0.003723145f, -0.004486084f, -0.0052948f, -0.006118774f, -0.007003784f, -0.007919312f, -0.008865356f, -0.009841919f, -0.010848999f, -0.011886597f, -0.012939453f, -0.014022827f, -0.01512146f, -0.016235352f, -0.017349243f, -0.018463135f, -0.019577026f, -0.020690918f, -0.02178955f, -0.022857666f, -0.023910522f, -0.024932861f, -0.025909424f, -0.02684021f, -0.02772522f, -0.028533936f, -0.029281616f, -0.029937744f, -0.030532837f, -0.03100586f, -0.03138733f, -0.031661987f, -0.031814575f, -0.031845093f, -0.03173828f, -0.03147888f, 0.031082153f, 0.030517578f, 0.029785156f, 0.028884888f, 0.027801514f, 0.026535034f, 0.02508545f, 0.023422241f, 0.021575928f, 0.01953125f, 0.01725769f, 0.014801025f, 0.012115479f, 0.009231567f, 0.006134033f, 0.002822876f, -0.000686646f, -0.004394531f, -0.00831604f, -0.012420654f, -0.016708374f, -0.0211792f, -0.025817871f, -0.03060913f, -0.03555298f, -0.040634155f, -0.045837402f, -0.051132202f, -0.056533813f, -0.06199646f, -0.06752014f, -0.07305908f, -0.07862854f, -0.08418274f, -0.08970642f, -0.09516907f, -0.10054016f, -0.1058197f, -0.110946655f, -0.11592102f, -0.12069702f, -0.1252594f, -0.12956238f, -0.1335907f, -0.13729858f, -0.14067078f, -0.14367676f, -0.1462555f, -0.14842224f, -0.15011597f, -0.15130615f, -0.15196228f, -0.15206909f, -0.15159607f, -0.15049744f, -0.1487732f, -0.1463623f, -0.14326477f, -0.13945007f, -0.1348877f, -0.12957764f, -0.12347412f, -0.11657715f, -0.1088562f, 0.10031128f, 0.090927124f, 0.08068848f, 0.06959534f, 0.057617188f, 0.044784546f, 0.031082153f, 0.01651001f, 0.001068115f, -0.015228271f, -0.03237915f, -0.050354004f, -0.06916809f, -0.088775635f, -0.10916138f, -0.13031006f, -0.15220642f, -0.17478943f, -0.19805908f, -0.22198486f, -0.24650574f, -0.2715912f, -0.2972107f, -0.32331848f, -0.34986877f, -0.37680054f, -0.40408325f, -0.43165588f, -0.45947266f, -0.48747253f, -0.51560974f, -0.54382324f, -0.57203674f, -0.6002197f, -0.6282959f, -0.6562195f, -0.6839142f, -0.71131897f, -0.7383728f, -0.7650299f, -0.791214f, -0.816864f, -0.84194946f, -0.8663635f, -0.89009094f, -0.9130554f, -0.9351959f, -0.95648193f, -0.9768524f, -0.99624634f, -1.0146179f, -1.0319366f, -1.0481567f, -1.0632172f, -1.0771179f, -1.0897827f, -1.1012115f, -1.1113739f, -1.120224f, -1.1277466f, -1.1339264f, -1.1387634f, -1.1422119f, -1.1442871f, 1.144989f, 1.1442871f, 1.1422119f, 1.1387634f, 1.1339264f, 1.1277466f, 1.120224f, 1.1113739f, 1.1012115f, 1.0897827f, 1.0771179f, 1.0632172f, 1.0481567f, 1.0319366f, 1.0146179f, 0.99624634f, 0.9768524f, 0.95648193f, 0.9351959f, 0.9130554f, 0.89009094f, 0.8663635f, 0.84194946f, 0.816864f, 0.791214f, 0.7650299f, 0.7383728f, 0.71131897f, 0.6839142f, 0.6562195f, 0.6282959f, 0.6002197f, 0.57203674f, 0.54382324f, 0.51560974f, 0.48747253f, 0.45947266f, 0.43165588f, 0.40408325f, 0.37680054f, 0.34986877f, 0.32331848f, 0.2972107f, 0.2715912f, 0.24650574f, 0.22198486f, 0.19805908f, 0.17478943f, 0.15220642f, 0.13031006f, 0.10916138f, 0.088775635f, 0.06916809f, 0.050354004f, 0.03237915f, 0.015228271f, -0.001068115f, -0.01651001f, -0.031082153f, -0.044784546f, -0.057617188f, -0.06959534f, -0.08068848f, -0.090927124f, 0.10031128f, 0.1088562f, 0.11657715f, 0.12347412f, 0.12957764f, 0.1348877f, 0.13945007f, 0.14326477f, 0.1463623f, 0.1487732f, 0.15049744f, 0.15159607f, 0.15206909f, 0.15196228f, 0.15130615f, 0.15011597f, 0.14842224f, 0.1462555f, 0.14367676f, 0.14067078f, 0.13729858f, 0.1335907f, 0.12956238f, 0.1252594f, 0.12069702f, 0.11592102f, 0.110946655f, 0.1058197f, 0.10054016f, 0.09516907f, 0.08970642f, 0.08418274f, 0.07862854f, 0.07305908f, 0.06752014f, 0.06199646f, 0.056533813f, 0.051132202f, 0.045837402f, 0.040634155f, 0.03555298f, 0.03060913f, 0.025817871f, 0.0211792f, 0.016708374f, 0.012420654f, 0.00831604f, 0.004394531f, 0.000686646f, -0.002822876f, -0.006134033f, -0.009231567f, -0.012115479f, -0.014801025f, -0.01725769f, -0.01953125f, -0.021575928f, -0.023422241f, -0.02508545f, -0.026535034f, -0.027801514f, -0.028884888f, -0.029785156f, -0.030517578f, 0.031082153f, 0.03147888f, 0.03173828f, 0.031845093f, 0.031814575f, 0.031661987f, 0.03138733f, 0.03100586f, 0.030532837f, 0.029937744f, 0.029281616f, 0.028533936f, 0.02772522f, 0.02684021f, 0.025909424f, 0.024932861f, 0.023910522f, 0.022857666f, 0.02178955f, 0.020690918f, 0.019577026f, 0.018463135f, 0.017349243f, 0.016235352f, 0.01512146f, 0.014022827f, 0.012939453f, 0.011886597f, 0.010848999f, 0.009841919f, 0.008865356f, 0.007919312f, 0.007003784f, 0.006118774f, 0.0052948f, 0.004486084f, 0.003723145f, 0.003005981f, 0.002334595f, 0.001693726f, 0.001098633f, 0.000549316f, 3.0518E-05f, -0.000442505f, -0.000869751f, -0.001266479f, -0.001617432f, -0.001937866f, -0.002227783f, -0.002487183f, -0.002700806f, -0.002883911f, -0.003051758f, -0.003173828f, -0.00328064f, -0.003372192f, -0.003417969f, -0.003463745f, -0.003479004f, -0.003479004f, -0.003463745f, -0.003433228f, -0.003387451f, -0.003326416f, 0.003250122f, 0.003173828f, 0.003082275f, 0.002990723f, 0.00289917f, 0.002792358f, 0.002685547f, 0.002578735f, 0.002456665f, 0.002349854f, 0.002243042f, 0.002120972f, 0.00201416f, 0.001907349f, 0.001785278f, 0.001693726f, 0.001586914f, 0.001480103f, 0.00138855f, 0.001296997f, 0.001205444f, 0.001113892f, 0.001037598f, 0.000961304f, 0.00088501f, 0.000808716f, 0.000747681f, 0.000686646f, 0.00062561f, 0.000579834f, 0.000534058f, 0.000473022f, 0.000442505f, 0.000396729f, 0.000366211f, 0.000320435f, 0.000289917f, 0.000259399f, 0.000244141f, 0.000213623f, 0.000198364f, 0.000167847f, 0.000152588f, 0.000137329f, 0.00012207f, 0.000106812f, 0.000106812f, 9.1553E-05f, 7.6294E-05f, 7.6294E-05f, 6.1035E-05f, 6.1035E-05f, 4.5776E-05f, 4.5776E-05f, 3.0518E-05f, 3.0518E-05f, 3.0518E-05f, 3.0518E-05f, 1.5259E-05f, 1.5259E-05f, 1.5259E-05f, 1.5259E-05f, 1.5259E-05f, 1.5259E-05f }; private static float[] SYNTH_COS64_TABLE = new float[31] { 0.500603f, 0.5024193f, 0.50547093f, 0.5097956f, 0.5154473f, 0.5224986f, 0.5310426f, 0.5411961f, 0.5531039f, 0.56694406f, 0.582935f, 0.6013449f, 0.6225041f, 0.6468218f, 0.6748083f, 0.70710677f, 0.7445363f, 0.7881546f, 0.8393496f, 0.8999762f, 0.9725682f, 1.0606776f, 1.1694399f, 1.306563f, 1.4841646f, 1.7224472f, 2.057781f, 2.5629156f, 3.4076085f, 5.1011486f, 10.190008f }; private List<float[]> _synBuf = new List<float[]>(2); private List<int> _bufOffset = new List<int>(2); private float[] _eq; private float[] ippuv = new float[512]; private float[] ei32 = new float[16]; private float[] eo32 = new float[16]; private float[] oi32 = new float[16]; private float[] oo32 = new float[16]; private float[] ei16 = new float[8]; private float[] eo16 = new float[8]; private float[] oi16 = new float[8]; private float[] oo16 = new float[8]; private float[] ei8 = new float[4]; private float[] tmp8 = new float[6]; private float[] oi8 = new float[4]; private float[] oo8 = new float[4]; internal StereoMode StereoMode { get; set; } internal LayerDecoderBase() { StereoMode = StereoMode.Both; } internal abstract int DecodeFrame(IMpegFrame frame, float[] ch0, float[] ch1); internal void SetEQ(float[] eq) { if (eq == null || eq.Length == 32) { _eq = eq; } } internal virtual void ResetForSeek() { _synBuf.Clear(); _bufOffset.Clear(); } protected void InversePolyPhase(int channel, float[] data) { GetBufAndOffset(channel, out var synBuf, out var k); if (_eq != null) { for (int i = 0; i < 32; i++) { data[i] *= _eq[i]; } } DCT32(data, synBuf, k); BuildUVec(ippuv, synBuf, k); DewindowOutput(ippuv, data); } private void GetBufAndOffset(int channel, out float[] synBuf, out int k) { while (_synBuf.Count <= channel) { _synBuf.Add(new float[1024]); } while (_bufOffset.Count <= channel) { _bufOffset.Add(0); } synBuf = _synBuf[channel]; k = _bufOffset[channel]; k = (k - 32) & 0x1FF; _bufOffset[channel] = k; } private void DCT32(float[] _in, float[] _out, int k) { for (int i = 0; i < 16; i++) { ei32[i] = _in[i] + _in[31 - i]; oi32[i] = (_in[i] - _in[31 - i]) * SYNTH_COS64_TABLE[2 * i]; } DCT16(ei32, eo32); DCT16(oi32, oo32); for (int i = 0; i < 15; i++) { _out[2 * i + k] = eo32[i]; _out[2 * i + 1 + k] = oo32[i] + oo32[i + 1]; } _out[30 + k] = eo32[15]; _out[31 + k] = oo32[15]; } private void DCT16(float[] _in, float[] _out) { float num = _in[0]; float num2 = _in[15]; ei16[0] = num + num2; oi16[0] = (num - num2) * SYNTH_COS64_TABLE[1]; num = _in[1]; num2 = _in[14]; ei16[1] = num + num2; oi16[1] = (num - num2) * SYNTH_COS64_TABLE[5]; num = _in[2]; num2 = _in[13]; ei16[2] = num + num2; oi16[2] = (num - num2) * SYNTH_COS64_TABLE[9]; num = _in[3]; num2 = _in[12]; ei16[3] = num + num2; oi16[3] = (num - num2) * SYNTH_COS64_TABLE[13]; num = _in[4]; num2 = _in[11]; ei16[4] = num + num2; oi16[4] = (num - num2) * SYNTH_COS64_TABLE[17]; num = _in[5]; num2 = _in[10]; ei16[5] = num + num2; oi16[5] = (num - num2) * SYNTH_COS64_TABLE[21]; num = _in[6]; num2 = _in[9]; ei16[6] = num + num2; oi16[6] = (num - num2) * SYNTH_COS64_TABLE[25]; num = _in[7]; num2 = _in[8]; ei16[7] = num + num2; oi16[7] = (num - num2) * SYNTH_COS64_TABLE[29]; DCT8(ei16, eo16); DCT8(oi16, oo16); _out[0] = eo16[0]; _out[1] = oo16[0] + oo16[1]; _out[2] = eo16[1]; _out[3] = oo16[1] + oo16[2]; _out[4] = eo16[2]; _out[5] = oo16[2] + oo16[3]; _out[6] = eo16[3]; _out[7] = oo16[3] + oo16[4]; _out[8] = eo16[4]; _out[9] = oo16[4] + oo16[5]; _out[10] = eo16[5]; _out[11] = oo16[5] + oo16[6]; _out[12] = eo16[6]; _out[13] = oo16[6] + oo16[7]; _out[14] = eo16[7]; _out[15] = oo16[7]; } private void DCT8(float[] _in, float[] _out) { ei8[0] = _in[0] + _in[7]; ei8[1] = _in[3] + _in[4]; ei8[2] = _in[1] + _in[6]; ei8[3] = _in[2] + _in[5]; tmp8[0] = ei8[0] + ei8[1]; tmp8[1] = ei8[2] + ei8[3]; tmp8[2] = (ei8[0] - ei8[1]) * SYNTH_COS64_TABLE[7]; tmp8[3] = (ei8[2] - ei8[3]) * SYNTH_COS64_TABLE[23]; tmp8[4] = (tmp8[2] - tmp8[3]) * 0.70710677f; _out[0] = tmp8[0] + tmp8[1]; _out[2] = tmp8[2] + tmp8[3] + tmp8[4]; _out[4] = (tmp8[0] - tmp8[1]) * 0.70710677f; _out[6] = tmp8[4]; oi8[0] = (_in[0] - _in[7]) * SYNTH_COS64_TABLE[3]; oi8[1] = (_in[1] - _in[6]) * SYNTH_COS64_TABLE[11]; oi8[2] = (_in[2] - _in[5]) * SYNTH_COS64_TABLE[19]; oi8[3] = (_in[3] - _in[4]) * SYNTH_COS64_TABLE[27]; tmp8[0] = oi8[0] + oi8[3]; tmp8[1] = oi8[1] + oi8[2]; tmp8[2] = (oi8[0] - oi8[3]) * SYNTH_COS64_TABLE[7]; tmp8[3] = (oi8[1] - oi8[2]) * SYNTH_COS64_TABLE[23]; tmp8[4] = tmp8[2] + tmp8[3]; tmp8[5] = (tmp8[2] - tmp8[3]) * 0.70710677f; oo8[0] = tmp8[0] + tmp8[1]; oo8[1] = tmp8[4] + tmp8[5]; oo8[2] = (tmp8[0] - tmp8[1]) * 0.70710677f; oo8[3] = tmp8[5]; _out[1] = oo8[0] + oo8[1]; _out[3] = oo8[1] + oo8[2]; _out[5] = oo8[2] + oo8[3]; _out[7] = oo8[3]; } private void BuildUVec(float[] u_vec, float[] cur_synbuf, int k) { int num = 0; for (int i = 0; i < 8; i++) { for (int j = 0; j < 16; j++) { u_vec[num + j] = cur_synbuf[k + j + 16]; u_vec[num + j + 17] = 0f - cur_synbuf[k + 31 - j]; } k = (k + 32) & 0x1FF; for (int j = 0; j < 16; j++) { u_vec[num + j + 32] = 0f - cur_synbuf[k + 16 - j]; u_vec[num + j + 48] = 0f - cur_synbuf[k + j]; } u_vec[num + 16] = 0f; k = (k + 32) & 0x1FF; num += 64; } } private void DewindowOutput(float[] u_vec, float[] samples) { for (int i = 0; i < 512; i++) { u_vec[i] *= DEWINDOW_TABLE[i]; } for (int j = 0; j < 32; j++) { float num = u_vec[j]; num += u_vec[j + 32]; num += u_vec[j + 64]; num += u_vec[j + 96]; num += u_vec[j + 128]; num += u_vec[j + 160]; num += u_vec[j + 192]; num += u_vec[j + 224]; num += u_vec[j + 256]; num += u_vec[j + 288]; num += u_vec[j + 320]; num += u_vec[j + 352]; num += u_vec[j + 384]; num += u_vec[j + 416]; num += u_vec[j + 448]; num += u_vec[j + 480]; u_vec[j] = num; } for (int k = 0; k < 32; k++) { samples[k] = u_vec[k]; } } } internal class LayerIDecoder : LayerIIDecoderBase { private static readonly int[] _rateTable = new int[32]; private static readonly int[][] _allocLookupTable = new int[1][] { new int[17] { 4, 0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 } }; internal static bool GetCRC(MpegFrame frame, ref uint crc) { return LayerIIDecoderBase.GetCRC(frame, _rateTable, _allocLookupTable, readScfsiBits: false, ref crc); } internal LayerIDecoder() : base(_allocLookupTable, 1) { } protected override int[] GetRateTable(IMpegFrame frame) { return _rateTable; } protected override void ReadScaleFactorSelection(IMpegFrame frame, int[][] scfsi, int channels) { } } internal class LayerIIDecoder : LayerIIDecoderBase { private static readonly int[][] _rateLookupTable = new int[5][] { new int[27] { 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0 }, new int[30] { 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 }, new int[8] { 4, 4, 5, 5, 5, 5, 5, 5 }, new int[12] { 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 }, new int[30] { 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }; private static readonly int[][] _allocLookupTable = new int[8][] { new int[5] { 2, 0, -5, -7, 16 }, new int[9] { 3, 0, -5, -7, 3, -10, 4, 5, 16 }, new int[17] { 4, 0, -5, -7, 3, -10, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 16 }, new int[17] { 4, 0, -5, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 }, new int[17] { 4, 0, -5, -7, -10, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, new int[9] { 3, 0, -5, -7, -10, 4, 5, 6, 9 }, new int[17] { 4, 0, -5, -7, 3, -10, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 }, new int[5] { 2, 0, -5, -7, 3 } }; internal static bool GetCRC(MpegFrame frame, ref uint crc) { return LayerIIDecoderBase.GetCRC(frame, SelectTable(frame), _allocLookupTable, readScfsiBits: true, ref crc); } private static int[] SelectTable(IMpegFrame frame) { int num = frame.BitRate / ((frame.ChannelMode == MpegChannelMode.Mono) ? 1 : 2) / 1000; if (frame.Version == MpegVersion.Version1) { if ((num >= 56 && num <= 80) || (frame.SampleRate == 48000 && num >= 56)) { return _rateLookupTable[0]; } if (frame.SampleRate != 48000 && num >= 96) { return _rateLookupTable[1]; } if (frame.SampleRate != 32000 && num <= 48) { return _rateLookupTable[2]; } return _rateLookupTable[3]; } return _rateLookupTable[4]; } internal LayerIIDecoder() : base(_allocLookupTable, 3) { } protected override int[] GetRateTable(IMpegFrame frame) { return SelectTable(frame); } protected override void ReadScaleFactorSelection(IMpegFrame frame, int[][] scfsi, int channels) { for (int i = 0; i < 30; i++) { for (int j = 0; j < channels; j++) { if (scfsi[j][i] == 2) { scfsi[j][i] = frame.ReadBits(2); } } } } } internal abstract class LayerIIDecoderBase : LayerDecoderBase { protected const int SSLIMIT = 12; private static readonly float[] _groupedC = new float[5] { 0f, 0f, 1.3333334f, 1.6f, 1.7777778f }; private static readonly float[] _groupedD = new float[5] { 0f, 0f, -0.5f, -0.5f, -0.5f }; private static readonly float[] _C = new float[17] { 0f, 0f, 1.3333334f, 1.1428572f, 1.0666667f, 1.032258f, 1.0158731f, 1.007874f, 1.0039216f, 1.0019569f, 1.0009775f, 1.0004885f, 1.0002443f, 1.0001221f, 1.000061f, 1.0000305f, 1.0000153f }; private static readonly float[] _D = new float[17] { 0f, 0f, -0.5f, -0.75f, -0.875f, -0.9375f, -31f / 32f, -63f / 64f, -127f / 128f, -0.99609375f, -0.9980469f, -0.99902344f, -0.9995117f, -0.99975586f, -0.9998779f, -0.99993896f, -0.9999695f }; private static readonly float[] _denormalMultiplier = new float[64] { 2f, 1.587401f, 1.2599211f, 1f, 0.7937005f, 0.62996054f, 0.5f, 0.39685026f, 0.31498027f, 0.25f, 0.19842513f, 0.15749013f, 0.125f, 0.099212565f, 0.07874507f, 0.0625f, 0.049606282f, 0.039372534f, 1f / 32f, 0.024803141f, 0.019686267f, 1f / 64f, 0.012401571f, 0.009843133f, 1f / 128f, 0.0062007853f, 0.0049215667f, 0.00390625f, 0.0031003926f, 0.0024607833f, 0.001953125f, 0.0015501963f, 0.0012303917f, 0.0009765625f, 0.00077509816f, 0.00061519584f, 0.00048828125f, 0.00038754908f, 0.00030759792f, 0.00024414062f, 0.00019377454f, 0.00015379896f, 0.00012207031f, 9.688727E-05f, 7.689948E-05f, 6.1035156E-05f, 4.8443635E-05f, 3.844974E-05f, 3.0517578E-05f, 2.4221818E-05f, 1.922487E-05f, 1.5258789E-05f, 1.2110909E-05f, 9.612435E-06f, 7.6293945E-06f, 6.0554544E-06f, 4.8062175E-06f, 3.8146973E-06f, 3.0277272E-06f, 2.4031087E-06f, 1.9073486E-06f, 1.5138636E-06f, 1.2015544E-06f, 9.536743E-07f }; private int _channels; private int _jsbound; private int _granuleCount; private int[][] _allocLookupTable; private int[][] _scfsi; private int[][] _samples; private int[][][] _scalefac; private float[] _polyPhaseBuf; private float[][] _chanBufs = new float[2][]; private int[][] _allocation; protected static bool GetCRC(MpegFrame frame, int[] rateTable, int[][] allocLookupTable, bool readScfsiBits, ref uint crc) { int num = 0; int num2 = rateTable.Length; int num3 = num2; if (frame.ChannelMode == MpegChannelMode.JointStereo) { num3 = frame.ChannelModeExtension * 4 + 4; } int num4 = ((frame.ChannelMode == MpegChannelMode.Mono) ? 1 : 2); int i; for (i = 0; i < num3; i++) { int num5 = allocLookupTable[rateTable[i]][0]; for (int j = 0; j < num4; j++) { int num6 = frame.ReadBits(num5); if (num6 > 0) { num += 2; } MpegFrame.UpdateCRC(num6, num5, ref crc); } } for (; i < num2; i++) { int num7 = allocLookupTable[rateTable[i]][0]; int num8 = frame.ReadBits(num7); if (num8 > 0) { num += num4 * 2; } MpegFrame.UpdateCRC(num8, num7, ref crc); } if (readScfsiBits) { while (num >= 2) { MpegFrame.UpdateCRC(frame.ReadBits(2), 2, ref crc); num -= 2; } } return true; } protected LayerIIDecoderBase(int[][] allocLookupTable, int granuleCount) { _allocLookupTable = allocLookupTable; _granuleCount = granuleCount; _allocation = new int[2][] { new int[32], new int[32] }; _scfsi = new int[2][] { new int[32], new int[32] }; _samples = new int[2][] { new int[384 * _granuleCount], new int[384 * _granuleCount] }; _scalefac = new int[2][][] { new int[3][], new int[3][] }; for (int i = 0; i < 3; i++) { _scalefac[0][i] = new int[32]; _scalefac[1][i] = new int[32]; } _polyPhaseBuf = new float[32]; } internal override int DecodeFrame(IMpegFrame frame, float[] ch0, float[] ch1) { InitFrame(frame); int[] rateTable = GetRateTable(frame); ReadAllocation(frame, rateTable); for (int i = 0; i < _scfsi[0].Length; i++) { _scfsi[0][i] = ((_allocation[0][i] != 0) ? 2 : (-1)); _scfsi[1][i] = ((_allocation[1][i] != 0) ? 2 : (-1)); } ReadScaleFactorSelection(frame, _scfsi, _channels); ReadScaleFactors(frame); ReadSamples(frame); return DecodeSamples(ch0, ch1); } private void InitFrame(IMpegFrame frame) { switch (frame.ChannelMode) { case MpegChannelMode.Mono: _channels = 1; _jsbound = 32; break; case MpegChannelMode.JointStereo: _channels = 2; _jsbound = frame.ChannelModeExtension * 4 + 4; break; default: _channels = 2; _jsbound = 32; break; } } protected abstract int[] GetRateTable(IMpegFrame frame); private void ReadAllocation(IMpegFrame frame, int[] rateTable) { int num = rateTable.Length; if (_jsbound > num) { _jsbound = num; } Array.Clear(_allocation[0], 0, 32); Array.Clear(_allocation[1], 0, 32); int i; for (i = 0; i < _jsbound; i++) { int[] array = _allocLookupTable[rateTable[i]]; int bitCount = array[0]; for (int j = 0; j < _channels; j++) { _allocation[j][i] = array[frame.ReadBits(bitCount) + 1]; } } for (; i < num; i++) { int[] array2 = _allocLookupTable[rateTable[i]]; _allocation[0][i] = (_allocation[1][i] = array2[frame.ReadBits(array2[0]) + 1]); } } protected abstract void ReadScaleFactorSelection(IMpegFrame frame, int[][] scfsi, int channels); private void ReadScaleFactors(IMpegFrame frame) { for (int i = 0; i < 32; i++) { for (int j = 0; j < _channels; j++) { switch (_scfsi[j][i]) { case 0: _scalefac[j][0][i] = frame.ReadBits(6); _scalefac[j][1][i] = frame.ReadBits(6); _scalefac[j][2][i] = frame.ReadBits(6); break; case 1: _scalefac[j][0][i] = (_scalefac[j][1][i] = frame.ReadBits(6)); _scalefac[j][2][i] = frame.ReadBits(6); break; case 2: _scalefac[j][0][i] = (_scalefac[j][1][i] = (_scalefac[j][2][i] = frame.ReadBits(6))); break; case 3: _scalefac[j][0][i] = frame.ReadBits(6); _scalefac[j][1][i] = (_scalefac[j][2][i] = frame.ReadBits(6)); break; default: _scalefac[j][0][i] = 63; _scalefac[j][1][i] = 63; _scalefac[j][2][i] = 63; break; } } } } private void ReadSamples(IMpegFrame frame) { int num = 0; int num2 = 0; while (num < 12) { int num3 = 0; while (num3 < 32) { for (int i = 0; i < _channels; i++) { if (i == 0 || num3 < _jsbound) { int num4 = _allocation[i][num3]; if (num4 != 0) { if (num4 < 0) { int num5 = frame.ReadBits(-num4); int num6 = (1 << -num4 / 2 + -num4 % 2 - 1) + 1; _samples[i][num2] = num5 % num6; num5 /= num6; _samples[i][num2 + 32] = num5 % num6; _samples[i][num2 + 64] = num5 / num6; } else { for (int j = 0; j < _granuleCount; j++) { _samples[i][num2 + 32 * j] = frame.ReadBits(num4); } } } else { for (int k = 0; k < _granuleCount; k++) { _samples[i][num2 + 32 * k] = 0; } } } else { for (int l = 0; l < _granuleCount; l++) { _samples[1][num2 + 32 * l] = _samples[0][num2 + 32 * l]; } } } num3++; num2++; } num++; num2 += 32 * (_granuleCount - 1); } } private int DecodeSamples(float[] ch0, float[] ch1) { float[][] chanBufs = _chanBufs; int num = 0; int num2 = _channels - 1; if (_channels == 1 || base.StereoMode == StereoMode.LeftOnly) { chanBufs[0] = ch0; num2 = 0; } else if (base.StereoMode == StereoMode.RightOnly) { chanBufs[1] = ch0; num = 1; } else { chanBufs[0] = ch0; chanBufs[1] = ch1; } int num3 = 0; for (int i = num; i <= num2; i++) { num3 = 0; for (int j = 0; j < _granuleCount; j++) { for (int k = 0; k < 12; k++) { int num4 = 0; while (num4 < 32) { int num5 = _allocation[i][num4]; if (num5 != 0) { float[] array; float[] array2; if (num5 < 0) { num5 = -num5 / 2 + -num5 % 2 - 1; array = _groupedC; array2 = _groupedD; } else { array = _C; array2 = _D; } _polyPhaseBuf[num4] = array[num5] * ((float)(_samples[i][num3] << 16 - num5) / 32768f + array2[num5]) * _denormalMultiplier[_scalefac[i][j][num4]]; } else { _polyPhaseBuf[num4] = 0f; } num4++; num3++; } InversePolyPhase(i, _polyPhaseBuf); Array.Copy(_polyPhaseBuf, 0, chanBufs[i], num3 - 32, 32); } } } if (_channels == 2 && base.StereoMode == StereoMode.DownmixToMono) { for (int l = 0; l < num3; l++) { ch0[l] = (ch0[l] + ch1[l]) / 2f; } } return num3; } } internal sealed class LayerIIIDecoder : LayerDecoderBase { private class HybridMDCT { private const float PI = MathF.PI; private static float[][] _swin; private static float[] icos72_table; private List<float[]> _prevBlock; private List<float[]> _nextBlock; private float[] _imdctTemp = new float[18]; private float[] _imdctResult = new float[36]; private float[] _longImdct_H = new float[17]; private float[] _longImdct_h = new float[18]; private float[] _longImdct_even = new float[9]; private float[] _longImdct_odd = new float[9]; private float[] _longImdct_evenIdct = new float[9]; private float[] _longImdct_oddIdct = new float[9]; private float[] _imdct9pt_even_idct = new float[5]; private float[] _imdct9pt_odd_idct = new float[4]; private float[] _shortImdct_H = new float[6]; private float[] _shortImdct_h = new float[6]; private float[] _shortImdct_evenIdct = new float[3]; private float[] _shortImdct_oddIdct = new float[3]; private const float sqrt32 = 0.8660254f; static HybridMDCT() { icos72_table = new float[35] { 0.50047636f, 0.5019099f, 0.5043145f, 0.5077133f, 0.51213974f, 0.5176381f, 0.5242646f, 0.5320889f, 0.5411961f, 0.55168897f, 0.56369096f, 0.57735026f, 0.59284455f, 0.61038727f, 0.6302362f, 0.65270364f, 0.67817086f, 0.70710677f, 0.7400936f, 0.7778619f, 0.8213398f, 0.8717234f, 0.9305795f, 1f, 1.0828403f, 1.1831008f, 1.306563f, 1.4619021f, 1.6627548f, 1.9318516f, 2.3101132f, 2.8793852f, 3.830649f, 5.7368565f, 11.462792f }; _swin = new float[4][] { new float[36], new float[36], new float[36], new float[36] }; for (int i = 0; i < 36; i++) { _swin[0][i] = (float)Math.Sin(0.0872664675116539 * ((double)i + 0.5)); } for (int i = 0; i < 18; i++) { _swin[1][i] = (float)Math.Sin(0.0872664675116539 * ((double)i + 0.5)); } for (int i = 18; i < 24; i++) { _swin[1][i] = 1f; } for (int i = 24; i < 30; i++) { _swin[1][i] = (float)Math.Sin(0.2617993950843811 * ((double)i + 0.5 - 18.0)); } for (int i = 30; i < 36; i++) { _swin[1][i] = 0f; } for (int i = 0; i < 6; i++) { _swin[3][i] = 0f; } for (int i = 6; i < 12; i++) { _swin[3][i] = (float)Math.Sin(0.2617993950843811 * ((double)i + 0.5 - 6.0)); } for (int i = 12; i < 18; i++) { _swin[3][i] = 1f; } for (int i = 18; i < 36; i++) { _swin[3][i] = (float)Math.Sin(0.0872664675116539 * ((double)i + 0.5)); } for (int i = 0; i < 12; i++) { _swin[2][i] = (float)Math.Sin(0.2617993950843811 * ((double)i + 0.5)); } for (int i = 12; i < 36; i++) { _swin[2][i] = 0f; } } internal HybridMDCT() { _prevBlock = new List<float[]>(); _nextBlock = new List<float[]>(); } internal void Reset() { _prevBlock.Clear(); _nextBlock.Clear(); } private void GetPrevBlock(int channel, o
plugins/SatoruGojo/SatoruGojo.dll
Decompiled 14 hours ago
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using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using System.Threading; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using EntityStates; using GojoSatoruMod.Components; using GojoSatoruMod.Content; using GojoSatoruMod.States; using GojoSatoruMod.Visuals; using HG.Reflection; using KinematicCharacterController; using NLayer; using On.RoR2; using On.RoR2.UI; using On.RoR2.UI.MainMenu; using R2API; using R2API.Networking; using R2API.Networking.Interfaces; using R2API.Utils; using RiskOfOptions; using RiskOfOptions.OptionConfigs; using RiskOfOptions.Options; using RoR2; using RoR2.ConVar; using RoR2.ContentManagement; using RoR2.Skills; using RoR2.UI; using RoR2.UI.MainMenu; using TMPro; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.Networking; using UnityEngine.Rendering; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: InternalsVisibleTo("RyomenSukuna")] [assembly: InternalsVisibleTo("YujiItadori")] [assembly: InternalsVisibleTo("AoiTodo")] [assembly: OptIn] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("SatoruGojo")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.1.5.0")] [assembly: AssemblyInformationalVersion("1.1.5+979ebb1e7dfa654951bfcb18204e3745b8f33ff9")] [assembly: AssemblyProduct("SatoruGojo")] [assembly: AssemblyTitle("SatoruGojo")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.5.0")] [module: UnverifiableCode] [module: UnverifiableCode] namespace GojoSatoruMod { [NetworkCompatibility(/*Could not decode attribute arguments.*/)] [BepInPlugin("dev.marmennz.satorugojo", "Satoru Gojo", "1.1.5")] [BepInDependency(/*Could not decode attribute arguments.*/)] public sealed class Plugin : BaseUnityPlugin { public const string PluginGuid = "dev.marmennz.satorugojo"; public const string PluginName = "Satoru Gojo"; public const string PluginVersion = "1.1.5"; internal static ManualLogSource Log { get; private set; } internal static string PluginDirectory { get; private set; } private void Awake() { Log = ((BaseUnityPlugin)this).Logger; JujutsuStartup.UseHost((MonoBehaviour)(object)this); PluginDirectory = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location); JujutsuAssetPaths.AddPlugin(PluginDirectory); try { JujutsuConfig.Initialize(((BaseUnityPlugin)this).Config); } catch (Exception ex) { ((BaseUnityPlugin)this).Logger.LogError((object)("The config could not be read, so the mod has not loaded. Deleting BepInEx/config/dev.marmennz.satorugojo.cfg gets a fresh one: " + ex)); return; } Step("Mod Options page", ModOptions.Apply); Step("experience", JujutsuExperienceController.Initialize); Step("skill networking", JujutsuSkillNetworkFix.Initialize); Step("orb sync", GojoOrbSync.Initialize); Step("cursed energy sync", CursedEnergySync.Initialize); Step("Gojo's dash networking", GojoDashSync.Initialize); Step("remote hit networking", JujutsuHitSync.Initialize); Step("diagnostics", JujutsuDiagnostics.Initialize); Step("traffic report", delegate { ((MonoBehaviour)this).StartCoroutine(JujutsuDiagnostics.ReportPeriodically()); }); Step("item displays", NoItemDisplaysController.Initialize); Step("cursed energy bar", CursedEnergyBar.Initialize); Step("skill strip", JujutsuSkillStrip.Initialize); Step("skin index guard", SkinIndexGuard.Initialize); Step("rooted armour", RootedArmorController.Initialize); Step("main menu display", JujutsuMainMenuDisplay.Initialize); Step("Gojo's text", GojoLanguage.Register); Step("black flash text", BlackFlashText.Initialize); Step("texture loading", delegate { ((MonoBehaviour)this).StartCoroutine(JujutsuTextures.ProcessPending()); }); Step("Gojo's assets", GojoAssets.Initialize); Step("icon source report", delegate { ((MonoBehaviour)this).StartCoroutine(ReportWhenEveryoneHasLoaded()); }); Step("Gojo's sounds", delegate { ((MonoBehaviour)this).StartCoroutine(GojoAssets.LoadAttackSounds()); }); Step("shared sfx", delegate { ((MonoBehaviour)this).StartCoroutine(JujutsuSfxAssets.Load()); }); Step("texture audit", delegate { ((MonoBehaviour)this).StartCoroutine(TextureAudit.ReportAfterDelay()); }); Step("content self check", delegate { ((MonoBehaviour)this).StartCoroutine(ContentSelfCheck.RunAfterDelay()); }); Survivor("Gojo", GojoSurvivor.Initialize); Step("content pack", delegate { new JujutsuContentPack().Initialize(); }); ((BaseUnityPlugin)this).Logger.LogInfo((object)("Satoru Gojo 1.1.5 initialized" + ((JujutsuStartup.FailedSteps == 0) ? "." : ($" with {JujutsuStartup.FailedSteps} step(s) missing; see the errors " + "above.")))); } private static void Step(string name, Action action) { JujutsuStartup.Step(name, action); } private static void Survivor(string name, Action action) { JujutsuStartup.Survivor(name, action); } private static IEnumerator ReportWhenEveryoneHasLoaded() { yield return null; GojoAssets.ReportIconSources(); GojoAssets.ReportSkillIcons(); } } internal static class GeneratedVersion { internal const string Value = "1.1.5"; } } namespace GojoSatoruMod.Visuals { internal static class BlackFlashText { internal static void Initialize() { NetworkingAPI.RegisterMessageType<BlackFlashCaptionMessage>(); } internal static void Play(Vector3 position) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) Vector3 val = position + Vector3.up * 1.6f; Spawn(val); if (NetworkServer.active) { NetMessageExtensions.Send((INetMessage)(object)new BlackFlashCaptionMessage(val), (NetworkDestination)1); } } internal static void Spawn(Vector3 at) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject("BlackFlashCaption"); val.transform.position = at; val.AddComponent<RuntimeBlackFlashText>(); } } public sealed class BlackFlashCaptionMessage : INetMessage, ISerializableObject { private Vector3 position; public BlackFlashCaptionMessage() { } public BlackFlashCaptionMessage(Vector3 position) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) this.position = position; } public void Serialize(NetworkWriter writer) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) writer.Write(position); } public void Deserialize(NetworkReader reader) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) position = reader.ReadVector3(); } public void OnReceived() { //IL_0009: Unknown result type (might be due to invalid IL or missing references) if (!NetworkServer.active) { BlackFlashText.Spawn(position); } } } internal sealed class RuntimeBlackFlashText : MonoBehaviour { private const float HoldSeconds = 0.4f; private const float FadeSeconds = 0.75f; private const float RiseSpeed = 1.1f; private static TMP_FontAsset cachedFont; private TextMeshPro front; private TextMeshPro edge; private float age; private void Start() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) TMP_FontAsset font = FindFont(); edge = CreateLayer(font, new Color(0.86f, 0.05f, 0.12f, 1f), new Vector3(0.05f, -0.04f, 0.01f), 1.06f); front = CreateLayer(font, new Color(0.03f, 0f, 0.04f, 1f), Vector3.zero, 1f); } private TextMeshPro CreateLayer(TMP_FontAsset font, Color colour, Vector3 offset, float scale) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject("BlackFlashLayer"); val.transform.SetParent(((Component)this).transform, false); val.transform.localPosition = offset; val.transform.localScale = Vector3.one * scale; TextMeshPro val2 = val.AddComponent<TextMeshPro>(); if (Object.op_Implicit((Object)(object)font)) { ((TMP_Text)val2).font = font; } ((TMP_Text)val2).text = "BLACK FLASH"; ((TMP_Text)val2).fontSize = 9f; ((Graphic)val2).color = colour; ((TMP_Text)val2).alignment = (TextAlignmentOptions)514; ((TMP_Text)val2).enableWordWrapping = false; ((TMP_Text)val2).fontStyle = (FontStyles)3; ((TMP_Text)val2).outlineWidth = 0f; ((TMP_Text)val2).rectTransform.sizeDelta = new Vector2(14f, 3f); return val2; } private static TMP_FontAsset FindFont() { if (Object.op_Implicit((Object)(object)cachedFont)) { return cachedFont; } TMP_FontAsset[] array = Resources.FindObjectsOfTypeAll<TMP_FontAsset>(); for (int i = 0; i < array.Length; i++) { if (Object.op_Implicit((Object)(object)array[i])) { cachedFont = array[i]; break; } } return cachedFont; } private void Update() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) age += Time.deltaTime; float num = 1.15f; if (age >= num) { Object.Destroy((Object)(object)((Component)this).gameObject); return; } Transform transform = ((Component)this).transform; transform.position += Vector3.up * (1.1f * Time.deltaTime); Camera main = Camera.main; if (Object.op_Implicit((Object)(object)main)) { ((Component)this).transform.rotation = Quaternion.LookRotation(((Component)this).transform.position - ((Component)main).transform.position, Vector3.up); } float alpha = ((age <= 0.4f) ? 1f : (1f - Mathf.Clamp01((age - 0.4f) / 0.75f))); ((Component)this).transform.localScale = Vector3.one * (1f + 0.22f * Mathf.Exp((0f - age) * 12f)); SetAlpha(front, alpha); SetAlpha(edge, alpha); } private static void SetAlpha(TextMeshPro text, float alpha) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)text)) { Color color = ((Graphic)text).color; color.a = alpha; ((Graphic)text).color = color; } } } internal static class DomainBarrierVisual { internal const int ClosingShells = 7; internal const float ShellInterval = 0.4f; internal static void SpawnClosingShell(Vector3 center, Color color, float radius, int shellIndex, GojoTechniqueStyle style) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) float num = Mathf.Clamp01((float)shellIndex / 6f); GojoEffects.Shell(center, color, radius * Mathf.Lerp(1.75f, 1.12f, num), radius * Mathf.Lerp(1.45f, 1.02f, num), 0.4f); } internal static void SpawnSeal(Vector3 center, Color color, float radius, GojoTechniqueStyle style) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) GojoEffects.Shell(center, color, radius * 1.06f, radius, 0.75f, seal: true); } } internal sealed class GojoArmClearance : MonoBehaviour { private const float ChestClearance = 0.62f; private const float HeadClearance = 1.35f; internal string Label = "rig"; private Transform hips; private Transform neck; private Transform head; private Transform leftArm; private Transform rightArm; private Transform leftHand; private Transform rightHand; private float chestRadius; private float headRadius; private bool resolved; private bool reported; internal void Resolve(Transform root) { //IL_01f7: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_023a: Unknown result type (might be due to invalid IL or missing references) //IL_0245: Unknown result type (might be due to invalid IL or missing references) //IL_0277: Unknown result type (might be due to invalid IL or missing references) //IL_0282: Unknown result type (might be due to invalid IL or missing references) if (resolved || !Object.op_Implicit((Object)(object)root)) { return; } resolved = true; Transform[] componentsInChildren = ((Component)root).GetComponentsInChildren<Transform>(true); foreach (Transform val in componentsInChildren) { string name = ((Object)val).name; if (!Object.op_Implicit((Object)(object)hips) && (Mentions(name, "Pelvis") || Mentions(name, "Hips"))) { hips = val; } else if (!Object.op_Implicit((Object)(object)neck) && IsExactly(name, "Neck")) { neck = val; } else if (!Object.op_Implicit((Object)(object)head) && IsExactly(name, "Head")) { head = val; } else if (IsHand(name)) { if (IsSide(name, 'l') && !Object.op_Implicit((Object)(object)leftHand)) { leftHand = val; } else if (IsSide(name, 'r') && !Object.op_Implicit((Object)(object)rightHand)) { rightHand = val; } } } leftArm = UpFromHand(leftHand); rightArm = UpFromHand(rightHand); if (!Object.op_Implicit((Object)(object)head) && Object.op_Implicit((Object)(object)neck)) { for (int j = 0; j < neck.childCount; j++) { Transform child = neck.GetChild(j); if (Mentions(((Object)child).name, "Head") && !Mentions(((Object)child).name, "Buff") && !Mentions(((Object)child).name, "Loc") && !Mentions(((Object)child).name, "Over")) { head = child; break; } } } float num = ((Object.op_Implicit((Object)(object)leftArm) && Object.op_Implicit((Object)(object)rightArm)) ? (Vector3.Distance(leftArm.position, rightArm.position) * 0.5f) : 0f); float num2 = ((Object.op_Implicit((Object)(object)neck) && Object.op_Implicit((Object)(object)head)) ? Vector3.Distance(neck.position, head.position) : 0f); float num3 = ((Object.op_Implicit((Object)(object)hips) && Object.op_Implicit((Object)(object)neck)) ? Vector3.Distance(hips.position, neck.position) : 0f); if (num3 > 0.01f) { chestRadius = Mathf.Clamp(num, num3 * 0.15f, num3 * 0.6f); headRadius = Mathf.Clamp(num2, num3 * 0.1f, num3 * 0.45f); } else { chestRadius = num; headRadius = num2; } if (!reported) { reported = true; Plugin.Log.LogInfo((object)("Gojo arm clearance [" + Label + "]: " + $"spine {num3:0.000} m, chest half-width " + $"{chestRadius:0.000} m (measured {num:0.000}), " + $"head span {headRadius:0.000} m " + $"(measured {num2:0.000}), arms " + (Object.op_Implicit((Object)(object)leftArm) ? ((Object)leftArm).name : "missing") + " / " + (Object.op_Implicit((Object)(object)rightArm) ? ((Object)rightArm).name : "missing") + ", hands " + (Object.op_Implicit((Object)(object)leftHand) ? ((Object)leftHand).name : "missing") + " / " + (Object.op_Implicit((Object)(object)rightHand) ? ((Object)rightHand).name : "missing") + ", spine " + (Object.op_Implicit((Object)(object)hips) ? ((Object)hips).name : "missing") + " to " + (Object.op_Implicit((Object)(object)neck) ? ((Object)neck).name : "missing") + ", head " + (Object.op_Implicit((Object)(object)head) ? ((Object)head).name : "missing") + ".")); } } private static Transform UpFromHand(Transform hand) { Transform val = (Object.op_Implicit((Object)(object)hand) ? hand.parent : null); if (!Object.op_Implicit((Object)(object)val)) { return null; } return val.parent; } private static bool IsHand(string name) { if (Mentions(name, "Hand") && !Mentions(name, "Finger") && !Mentions(name, "Thumb") && !Mentions(name, "Index") && !Mentions(name, "Middle") && !Mentions(name, "Ring") && !Mentions(name, "Pinky") && !Mentions(name, "Buff") && !Mentions(name, "Weapon")) { return !Mentions(name, "Twist"); } return false; } private static bool IsExactly(string name, string word) { int num = name.LastIndexOf(':'); if (num >= 0 && num + 1 < name.Length) { name = name.Substring(num + 1); } int num2 = name.IndexOf(word, StringComparison.OrdinalIgnoreCase); if (num2 < 0) { return false; } bool num3 = num2 == 0 || !char.IsLetter(name[num2 - 1]); int num4 = num2 + word.Length; bool flag = num4 >= name.Length || !char.IsLetter(name[num4]); if (num3 && flag) { return name.Length <= word.Length + 4; } return false; } private static bool Mentions(string name, string part) { return name.IndexOf(part, StringComparison.OrdinalIgnoreCase) >= 0; } private static bool IsSide(string name, char side) { if (Mentions(name, (side == 'l') ? "left" : "right")) { return true; } for (int i = 0; i < name.Length; i++) { if (char.ToLowerInvariant(name[i]) == side) { bool num = i == 0 || !char.IsLetterOrDigit(name[i - 1]); bool flag = i == name.Length - 1 || !char.IsLetterOrDigit(name[i + 1]); if (num && flag) { return true; } } } return false; } internal void Apply() { Clear(leftArm, leftHand); Clear(rightArm, rightHand); } private void Clear(Transform arm, Transform hand) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)arm) || !Object.op_Implicit((Object)(object)hand)) { return; } Vector3 position = hand.position; position = PushOffSpine(position); position = PushOffHead(position); Vector3 val = position - hand.position; if (!(((Vector3)(ref val)).sqrMagnitude < 1E-06f)) { Vector3 val2 = hand.position - arm.position; Vector3 val3 = position - arm.position; if (!(((Vector3)(ref val2)).sqrMagnitude < 1E-06f) && !(((Vector3)(ref val3)).sqrMagnitude < 1E-06f)) { arm.rotation = Quaternion.FromToRotation(val2, val3) * arm.rotation; } } } private Vector3 PushOffSpine(Vector3 point) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)hips) || !Object.op_Implicit((Object)(object)neck) || chestRadius < 0.0001f) { return point; } float num = chestRadius * 0.62f; Vector3 val = ClosestOnSegment(hips.position, neck.position, point); Vector3 val2 = point - val; val2.y = 0f; float magnitude = ((Vector3)(ref val2)).magnitude; if (magnitude >= num) { return point; } Vector3 val3 = ((magnitude > 0.001f) ? (val2 / magnitude) : ((Component)this).transform.forward); Vector3 result = val + val3 * num; result.y = point.y; return result; } private Vector3 PushOffHead(Vector3 point) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)head) || headRadius < 0.0001f) { return point; } float num = headRadius * 1.35f; Vector3 val = point - head.position; float magnitude = ((Vector3)(ref val)).magnitude; if (magnitude >= num) { return point; } Vector3 val2 = ((magnitude > 0.001f) ? (val / magnitude) : ((Component)this).transform.forward); return head.position + val2 * num; } private static Vector3 ClosestOnSegment(Vector3 start, Vector3 end, Vector3 point) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) Vector3 val = end - start; float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude; if (sqrMagnitude < 0.0001f) { return start; } float num = Mathf.Clamp01(Vector3.Dot(point - start, val) / sqrMagnitude); return start + val * num; } } internal enum GojoCpuPose { Idle, Lobby, Walk, Sprint, RunTurn, RunBackward, Jump, Fall, Flight, FlightCast, PunchLeft, PunchRight, SpinKick, Red, Blue, Purple, Heal, Domain, Cast, Stomp } internal sealed class GojoCpuSkinner : MonoBehaviour { [SerializeField] private MeshFilter meshFilter; [SerializeField] private string[] skeletonNames; [SerializeField] private int[] parentIndices; [SerializeField] private Vector3[] bindLocalPositions; [SerializeField] private Quaternion[] bindLocalRotations; [SerializeField] private Vector3[] bindLocalScales; [SerializeField] private int[] meshBoneToSkeleton; [SerializeField] private BoneWeight[] boneWeights; [SerializeField] private Vector3[] sourceVertices; [SerializeField] private Vector3[] sourceNormals; private Mesh runtimeMesh; private Vector3[] deformedVertices; private Vector3[] deformedNormals; private Matrix4x4[] bindLocalMatrices; private Matrix4x4[] bindGlobalMatrices; private Matrix4x4[] inverseBindGlobalMatrices; private Matrix4x4[] animatedGlobalMatrices; private Matrix4x4[] meshSkinMatrices; private Quaternion[] smoothedPoseRotations; private Vector3[] smoothedPoseTranslations; private int leftElbowPivotIndex = -1; private int rightElbowPivotIndex = -1; private Quaternion smoothedLeftElbowRotation = Quaternion.identity; private Quaternion smoothedRightElbowRotation = Quaternion.identity; private Transform[] externalBones; private GojoCpuPose pose; private bool reportedDomainPath; private float posePhase; private float poseStrength = 1f; private int lastUpdatedFrame = -1; private int diagnosticFrame; private bool diagnosticLogged; private bool failed; internal void Configure(MeshFilter filter, string[] names, int[] parents, Vector3[] localPositions, Quaternion[] localRotations, Vector3[] localScales, int[] localMeshBoneToSkeleton, BoneWeight[] weights, Vector3[] vertices, Vector3[] normals) { meshFilter = filter; skeletonNames = names; parentIndices = parents; bindLocalPositions = localPositions; bindLocalRotations = localRotations; bindLocalScales = localScales; meshBoneToSkeleton = localMeshBoneToSkeleton; boneWeights = weights; sourceVertices = vertices; sourceNormals = normals; EnsureRuntimeData(); } internal void SetPose(GojoCpuPose newPose, float phase, float strength) { pose = newPose; posePhase = phase; poseStrength = Mathf.Clamp01(strength); } internal void UseExternalRig(Transform[] bones) { externalBones = bones; } private void Awake() { EnsureRuntimeData(); } private void Start() { EnsureRuntimeData(); failed = false; diagnosticLogged = false; diagnosticFrame = Time.frameCount + 6; } internal void UpdateSkin() { //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_01a2: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Unknown result type (might be due to invalid IL or missing references) //IL_01f5: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_0207: Unknown result type (might be due to invalid IL or missing references) //IL_0209: Unknown result type (might be due to invalid IL or missing references) //IL_0215: Unknown result type (might be due to invalid IL or missing references) //IL_021a: Unknown result type (might be due to invalid IL or missing references) //IL_021f: Unknown result type (might be due to invalid IL or missing references) //IL_023c: Unknown result type (might be due to invalid IL or missing references) //IL_0236: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) if (failed || lastUpdatedFrame == Time.frameCount) { return; } try { EnsureRuntimeData(); if (!IsReady()) { return; } Renderer component = ((Component)meshFilter).GetComponent<Renderer>(); if (!Object.op_Implicit((Object)(object)component) || !component.enabled || !((Component)component).gameObject.activeInHierarchy) { return; } lastUpdatedFrame = Time.frameCount; bool flag = HasExternalRig(); if (pose == GojoCpuPose.Domain && !reportedDomainPath) { reportedDomainPath = true; Plugin.Log.LogInfo((object)("Gojo domain pose driven by " + (flag ? "the rig's own clip" : "the CPU skinner's angles") + " on " + ((Object)this).name + ".")); } if (flag) { BuildExternalSkeleton(); } else { BuildAnimatedSkeleton(); } BuildMeshSkinMatrices(); for (int i = 0; i < sourceVertices.Length; i++) { BoneWeight val = boneWeights[i]; Vector3 point = sourceVertices[i]; deformedVertices[i] = TransformPoint(((BoneWeight)(ref val)).boneIndex0, point) * ((BoneWeight)(ref val)).weight0 + TransformPoint(((BoneWeight)(ref val)).boneIndex1, point) * ((BoneWeight)(ref val)).weight1 + TransformPoint(((BoneWeight)(ref val)).boneIndex2, point) * ((BoneWeight)(ref val)).weight2 + TransformPoint(((BoneWeight)(ref val)).boneIndex3, point) * ((BoneWeight)(ref val)).weight3; if (deformedNormals != null) { Vector3 val2 = sourceNormals[i]; Vector3 val3 = TransformVector(((BoneWeight)(ref val)).boneIndex0, val2) * ((BoneWeight)(ref val)).weight0 + TransformVector(((BoneWeight)(ref val)).boneIndex1, val2) * ((BoneWeight)(ref val)).weight1 + TransformVector(((BoneWeight)(ref val)).boneIndex2, val2) * ((BoneWeight)(ref val)).weight2 + TransformVector(((BoneWeight)(ref val)).boneIndex3, val2) * ((BoneWeight)(ref val)).weight3; deformedNormals[i] = ((((Vector3)(ref val3)).sqrMagnitude > 0.0001f) ? ((Vector3)(ref val3)).normalized : val2); } } runtimeMesh.vertices = deformedVertices; if (deformedNormals != null) { runtimeMesh.normals = deformedNormals; } LogMotionDiagnostic(); } catch (Exception arg) { failed = true; RestoreBindPose(); Plugin.Log.LogError((object)("Gojo virtual skeleton stopped on " + ((Object)this).name + "; " + $"the visible bind-pose mesh was restored: {arg}")); } } private bool IsReady() { if (Object.op_Implicit((Object)(object)runtimeMesh) && skeletonNames != null && skeletonNames.Length != 0 && bindLocalMatrices != null && animatedGlobalMatrices != null && meshBoneToSkeleton != null && meshSkinMatrices != null && meshBoneToSkeleton.Length == meshSkinMatrices.Length && boneWeights != null && sourceVertices != null && boneWeights.Length == sourceVertices.Length && deformedVertices != null) { return deformedVertices.Length == sourceVertices.Length; } return false; } private void EnsureRuntimeData() { //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)meshFilter) || !Object.op_Implicit((Object)(object)meshFilter.sharedMesh)) { return; } if (!Object.op_Implicit((Object)(object)runtimeMesh)) { runtimeMesh = Object.Instantiate<Mesh>(meshFilter.sharedMesh); ((Object)runtimeMesh).name = ((Object)meshFilter.sharedMesh).name + "_virtualRig"; runtimeMesh.MarkDynamic(); Bounds bounds = runtimeMesh.bounds; ((Bounds)(ref bounds)).Expand(5f); runtimeMesh.bounds = bounds; meshFilter.sharedMesh = runtimeMesh; } if (sourceVertices == null) { sourceVertices = runtimeMesh.vertices; } if (sourceNormals == null) { sourceNormals = runtimeMesh.normals; } if (deformedVertices == null || deformedVertices.Length != sourceVertices.Length) { deformedVertices = (Vector3[])(object)new Vector3[sourceVertices.Length]; } if (sourceNormals != null && sourceNormals.Length == sourceVertices.Length) { if (deformedNormals == null || deformedNormals.Length != sourceVertices.Length) { deformedNormals = (Vector3[])(object)new Vector3[sourceVertices.Length]; } } else { deformedNormals = null; } EnsureVirtualSkeleton(); } private void EnsureVirtualSkeleton() { //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_0182: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01a9: Unknown result type (might be due to invalid IL or missing references) int num = ((skeletonNames != null) ? skeletonNames.Length : 0); if (num == 0 || parentIndices == null || bindLocalPositions == null || bindLocalRotations == null || bindLocalScales == null || parentIndices.Length != num || bindLocalPositions.Length != num || bindLocalRotations.Length != num || bindLocalScales.Length != num || (bindLocalMatrices != null && bindLocalMatrices.Length == num && meshSkinMatrices != null && meshBoneToSkeleton != null && meshSkinMatrices.Length == meshBoneToSkeleton.Length)) { return; } bindLocalMatrices = (Matrix4x4[])(object)new Matrix4x4[num]; bindGlobalMatrices = (Matrix4x4[])(object)new Matrix4x4[num]; inverseBindGlobalMatrices = (Matrix4x4[])(object)new Matrix4x4[num]; animatedGlobalMatrices = (Matrix4x4[])(object)new Matrix4x4[num]; smoothedPoseRotations = (Quaternion[])(object)new Quaternion[num]; smoothedPoseTranslations = (Vector3[])(object)new Vector3[num]; for (int i = 0; i < num; i++) { smoothedPoseRotations[i] = Quaternion.identity; bindLocalMatrices[i] = Matrix4x4.TRS(bindLocalPositions[i], NormalizeSafe(bindLocalRotations[i]), SanitizeScale(bindLocalScales[i])); int num2 = parentIndices[i]; bool flag = num2 >= 0 && num2 < i && num2 != i; bindGlobalMatrices[i] = (flag ? (bindGlobalMatrices[num2] * bindLocalMatrices[i]) : bindLocalMatrices[i]); inverseBindGlobalMatrices[i] = ((Matrix4x4)(ref bindGlobalMatrices[i])).inverse; if (skeletonNames[i] == "Bip001 L ForeTwist") { leftElbowPivotIndex = i; } else if (skeletonNames[i] == "Bip001 R ForeTwist") { rightElbowPivotIndex = i; } } int num3 = ((meshBoneToSkeleton != null) ? meshBoneToSkeleton.Length : 0); meshSkinMatrices = (Matrix4x4[])(object)new Matrix4x4[num3]; Plugin.Log.LogInfo((object)("Gojo virtual rig initialized for " + ((Object)this).name + ": " + $"{num} bones, {num3} weighted mesh bones.")); } private void BuildAnimatedSkeleton() { //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0229: Unknown result type (might be due to invalid IL or missing references) //IL_022b: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0271: Unknown result type (might be due to invalid IL or missing references) //IL_0276: Unknown result type (might be due to invalid IL or missing references) //IL_0286: Unknown result type (might be due to invalid IL or missing references) //IL_028b: Unknown result type (might be due to invalid IL or missing references) //IL_028e: Unknown result type (might be due to invalid IL or missing references) //IL_0293: Unknown result type (might be due to invalid IL or missing references) //IL_029f: Unknown result type (might be due to invalid IL or missing references) //IL_02a4: Unknown result type (might be due to invalid IL or missing references) //IL_021d: Unknown result type (might be due to invalid IL or missing references) //IL_0215: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_02cb: Unknown result type (might be due to invalid IL or missing references) //IL_02cd: Unknown result type (might be due to invalid IL or missing references) //IL_02b4: Unknown result type (might be due to invalid IL or missing references) //IL_02b6: Unknown result type (might be due to invalid IL or missing references) //IL_02bb: Unknown result type (might be due to invalid IL or missing references) //IL_02bd: Unknown result type (might be due to invalid IL or missing references) //IL_02c2: Unknown result type (might be due to invalid IL or missing references) //IL_0256: Unknown result type (might be due to invalid IL or missing references) //IL_0258: Unknown result type (might be due to invalid IL or missing references) //IL_025a: Unknown result type (might be due to invalid IL or missing references) //IL_025f: Unknown result type (might be due to invalid IL or missing references) //IL_024b: Unknown result type (might be due to invalid IL or missing references) //IL_024d: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_0222: Unknown result type (might be due to invalid IL or missing references) //IL_0227: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01bd: Unknown result type (might be due to invalid IL or missing references) //IL_01c2: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_01ec: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_01f5: Unknown result type (might be due to invalid IL or missing references) float time = Time.time; float num = ((pose == GojoCpuPose.PunchLeft || pose == GojoCpuPose.PunchRight || pose == GojoCpuPose.SpinKick) ? 27f : 17f); float num2 = 1f - Mathf.Exp((0f - num) * Mathf.Max(Time.deltaTime, 0.0001f)); smoothedLeftElbowRotation = Quaternion.Slerp(smoothedLeftElbowRotation, GetElbowRotation(left: true), num2); smoothedRightElbowRotation = Quaternion.Slerp(smoothedRightElbowRotation, GetElbowRotation(left: false), num2); for (int i = 0; i < animatedGlobalMatrices.Length; i++) { int num3 = parentIndices[i]; Matrix4x4 val = ((num3 >= 0 && num3 < i && num3 != i) ? (animatedGlobalMatrices[num3] * bindLocalMatrices[i]) : bindLocalMatrices[i]); Quaternion poseRotation = GetPoseRotation(i, skeletonNames[i], time); smoothedPoseRotations[i] = Quaternion.Slerp(smoothedPoseRotations[i], poseRotation, num2); Quaternion val2 = smoothedPoseRotations[i]; bool flag = skeletonNames[i].Contains(" L "); bool flag2 = skeletonNames[i].Contains(" R "); if (skeletonNames[i].EndsWith("Hand", StringComparison.Ordinal)) { Quaternion rotation = (flag ? smoothedLeftElbowRotation : (flag2 ? smoothedRightElbowRotation : Quaternion.identity)); int num4 = (flag ? leftElbowPivotIndex : rightElbowPivotIndex); if ((uint)num3 < (uint)animatedGlobalMatrices.Length && (uint)num4 < (uint)bindGlobalMatrices.Length) { Matrix4x4 val3 = animatedGlobalMatrices[num3] * inverseBindGlobalMatrices[num3]; Vector3 pivot = ((Matrix4x4)(ref val3)).MultiplyPoint3x4(Vector4.op_Implicit(((Matrix4x4)(ref bindGlobalMatrices[num4])).GetColumn(3))); val = RotateAtPivot(val, rotation, pivot); } } else if (skeletonNames[i].EndsWith("ForeTwist", StringComparison.Ordinal)) { val = RotateAtOwnPivot(val, flag ? smoothedLeftElbowRotation : smoothedRightElbowRotation); } if (Quaternion.Angle(val2, Quaternion.identity) > 0.001f) { val = (UsesLocalRotation(skeletonNames[i]) ? (val * Matrix4x4.Rotate(val2)) : RotateAtOwnPivot(val, val2)); } Vector3 facialTranslation = GetFacialTranslation(i, skeletonNames[i], time); smoothedPoseTranslations[i] = Vector3.Lerp(smoothedPoseTranslations[i], facialTranslation, num2); Vector3 val4 = smoothedPoseTranslations[i]; if (((Vector3)(ref val4)).sqrMagnitude > 1E-08f) { val = Matrix4x4.Translate(val4) * val; } animatedGlobalMatrices[i] = val; } } private bool HasExternalRig() { if (externalBones != null && skeletonNames != null) { return externalBones.Length == skeletonNames.Length; } return false; } private void BuildExternalSkeleton() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) Matrix4x4 worldToLocalMatrix = ((Component)meshFilter).transform.worldToLocalMatrix; float time = Time.time; for (int i = 0; i < animatedGlobalMatrices.Length; i++) { Transform val = externalBones[i]; if (!Object.op_Implicit((Object)(object)val)) { animatedGlobalMatrices[i] = bindGlobalMatrices[i]; continue; } Matrix4x4 val2 = worldToLocalMatrix * val.localToWorldMatrix; string text = skeletonNames[i]; if ((text.StartsWith("Bone", StringComparison.Ordinal) && i >= 16 && i <= 68) || text.StartsWith("eye_", StringComparison.Ordinal) || text.StartsWith("meimao_", StringComparison.Ordinal)) { Quaternion poseRotation = GetPoseRotation(i, text, time); val2 = RotateAtOwnPivot(val2, poseRotation); } Vector3 facialTranslation = GetFacialTranslation(i, text, time); if (((Vector3)(ref facialTranslation)).sqrMagnitude > 1E-08f) { val2 = Matrix4x4.Translate(facialTranslation) * val2; } animatedGlobalMatrices[i] = val2; } } private void BuildMeshSkinMatrices() { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < meshSkinMatrices.Length; i++) { int num = meshBoneToSkeleton[i]; meshSkinMatrices[i] = (((uint)num < (uint)animatedGlobalMatrices.Length) ? (animatedGlobalMatrices[num] * inverseBindGlobalMatrices[num]) : Matrix4x4.identity); } } private Quaternion GetPoseRotation(int boneIndex, string boneName, float clock) { //IL_0b36: Unknown result type (might be due to invalid IL or missing references) //IL_0b3b: Unknown result type (might be due to invalid IL or missing references) //IL_0b41: Unknown result type (might be due to invalid IL or missing references) //IL_0b46: Unknown result type (might be due to invalid IL or missing references) //IL_0b4b: Unknown result type (might be due to invalid IL or missing references) //IL_0b51: Unknown result type (might be due to invalid IL or missing references) //IL_0b56: Unknown result type (might be due to invalid IL or missing references) //IL_0b5b: Unknown result type (might be due to invalid IL or missing references) float num = 0f; float num2 = 0f; float num3 = 0f; bool flag = boneName.Contains(" L "); bool flag2 = boneName.Contains(" R "); float num4 = (flag ? 1f : (flag2 ? (-1f) : 0f)); float num5 = Mathf.Sin(posePhase); float num6 = Mathf.Sin(Mathf.Clamp01(posePhase) * MathF.PI); switch (boneName) { case "Bip001 Pelvis": if (pose == GojoCpuPose.Idle || pose == GojoCpuPose.Lobby) { num += Mathf.Sin(clock * 1.1f) * 1.2f; num3 += Mathf.Sin(clock * 0.7f) * ((pose == GojoCpuPose.Lobby) ? 2.2f : 0.9f); } else if (pose == GojoCpuPose.Walk) { num3 += num5 * 2.5f * poseStrength; } else if (pose == GojoCpuPose.Sprint) { num += 7f * poseStrength; num3 += num5 * 4f * poseStrength; } else if (pose == GojoCpuPose.SpinKick) { num3 += num6 * 28f; } break; case "Bip001 Spine": case "Bip001 Spine1": case "Bip001 Spine2": { float num15 = (boneName.EndsWith("2") ? 1f : (boneName.EndsWith("1") ? 0.7f : 0.4f)); if (pose == GojoCpuPose.Idle || pose == GojoCpuPose.Lobby) { num += Mathf.Sin(clock * 1.1f) * 1.35f * num15; num3 += Mathf.Sin(clock * 0.72f) * ((pose == GojoCpuPose.Lobby) ? 2.4f : 0.7f) * num15; } else if (pose == GojoCpuPose.Walk) { num3 += num5 * 4f * poseStrength * num15; } else if (pose == GojoCpuPose.Sprint) { num += 6f * poseStrength * num15; num3 += num5 * 7f * poseStrength * num15; } else if (pose == GojoCpuPose.PunchLeft || pose == GojoCpuPose.PunchRight) { float num16 = ((pose == GojoCpuPose.PunchLeft) ? (-1f) : 1f); num3 += num16 * num6 * 14f * num15; num -= num6 * 6f * num15; } else if (pose == GojoCpuPose.SpinKick) { num3 -= num6 * 20f * num15; num += num6 * 8f * num15; } else if (pose == GojoCpuPose.Domain) { num -= 5f * num15; num3 += Mathf.Sin(clock * 2.2f) * 3f * num15; } break; } case "Bip001 Neck": case "Bip001 Head": { float num14 = ((boneName == "Bip001 Head") ? 1f : 0.45f); if (pose == GojoCpuPose.Lobby) { num += (-2f + Mathf.Sin(clock * 1.1f) * 2f) * num14; num3 += Mathf.Sin(clock * 0.65f) * 5f * num14; } else if (pose == GojoCpuPose.Idle) { num += Mathf.Sin(clock * 0.8f) * 1.15f * num14; num3 += Mathf.Sin(clock * 0.47f) * 1.8f * num14; } else if (pose == GojoCpuPose.Sprint) { num -= 3f * poseStrength * num14; } else if (pose == GojoCpuPose.Domain) { num -= 7f * num14; } break; } default: if (boneName.EndsWith("Clavicle")) { float num7 = num4 * 4f; num3 += num7; if (pose == GojoCpuPose.Idle || pose == GojoCpuPose.Lobby) { num2 += num4 * Mathf.Sin(clock * 1.1f) * 1.1f; } if (pose == GojoCpuPose.Purple || pose == GojoCpuPose.Domain) { num3 -= num4 * 7f; } } else if (boneName.EndsWith("UpperArm")) { num2 += num4 * 17f; if (pose == GojoCpuPose.Walk) { num3 += num5 * 20f * poseStrength; } else if (pose == GojoCpuPose.Sprint) { num3 += num5 * 36f * poseStrength; num -= 4f * poseStrength; } else if (pose == GojoCpuPose.PunchLeft || pose == GojoCpuPose.PunchRight) { if ((pose == GojoCpuPose.PunchLeft && flag) || (pose == GojoCpuPose.PunchRight && flag2)) { num3 -= num4 * num6 * 68f; num2 -= num4 * num6 * 14f; num -= num6 * 8f; } else { num3 -= num4 * num6 * 22f; num2 -= num4 * num6 * 5f; } } else if (pose == GojoCpuPose.Red && flag2) { num3 -= num4 * (55f + Mathf.Sin(clock * 5f) * 3f); num2 -= num4 * 13f; num -= 5f; } else if (pose == GojoCpuPose.Blue && flag) { num3 -= num4 * (55f + Mathf.Sin(clock * 5f) * 3f); num2 -= num4 * 13f; num -= 5f; } else if (pose == GojoCpuPose.Purple) { float num8 = Mathf.SmoothStep(0f, 1f, Mathf.InverseLerp(0.16f, 0.74f, posePhase)); num3 -= num4 * Mathf.Lerp(31f, 61f, num8); num2 -= num4 * Mathf.Lerp(7f, 14f, num8); num -= Mathf.Lerp(2f, 7f, num8); } else if (pose == GojoCpuPose.Heal) { num3 -= num4 * 28f; num2 -= num4 * 8f; } else if (pose == GojoCpuPose.Domain) { num3 -= num4 * 46f; num2 -= num4 * 22f; num -= 8f; } else if (pose == GojoCpuPose.Flight) { num2 -= num4 * 8f; num3 += num4 * 5f; } else if (pose == GojoCpuPose.Jump) { num3 -= num4 * 18f * poseStrength; num2 -= num4 * 5f * poseStrength; } else if (pose == GojoCpuPose.SpinKick) { num2 -= num4 * num6 * 11f; num3 += num4 * num6 * 18f; } else if (pose == GojoCpuPose.Lobby && flag2) { float num9 = LobbyGesture(clock); num3 -= num4 * num9 * 48f; num2 -= num4 * num9 * 12f; } } else if (boneName.EndsWith("Hand")) { if (pose == GojoCpuPose.PunchLeft || pose == GojoCpuPose.PunchRight) { bool flag3 = (pose == GojoCpuPose.PunchLeft && flag) || (pose == GojoCpuPose.PunchRight && flag2); num -= (flag3 ? (num6 * 8f) : 0f); num3 += num4 * num6 * 4f; } else if (pose == GojoCpuPose.Purple || pose == GojoCpuPose.Domain) { num3 -= num4 * 7f; } else if (pose == GojoCpuPose.Lobby && flag2) { num3 -= LobbyGesture(clock) * 6f; } } else if (boneName.EndsWith("Thigh")) { float num10 = num4 * num5; if (pose == GojoCpuPose.Walk) { num += num10 * 29f * poseStrength; } else if (pose == GojoCpuPose.Sprint) { num += num10 * 45f * poseStrength; } else if (pose == GojoCpuPose.Jump) { num += (flag ? (-20f * poseStrength) : (27f * poseStrength)); } else if (pose == GojoCpuPose.Flight) { num += num4 * 9f; } else if (pose == GojoCpuPose.SpinKick && flag2) { num -= num6 * 82f; num2 += num6 * 17f; } } else if (boneName.EndsWith("Calf")) { float num11 = num4 * num5; if (pose == GojoCpuPose.Walk) { num += Mathf.Max(0f, 0f - num11) * 34f * poseStrength; } else if (pose == GojoCpuPose.Sprint) { num += Mathf.Max(0f, 0f - num11) * 53f * poseStrength; } else if (pose == GojoCpuPose.Jump) { num += (flag ? (26f * poseStrength) : (12f * poseStrength)); } else if (pose == GojoCpuPose.SpinKick && flag2) { num += (1f - num6) * 30f; } } else if (boneName.EndsWith("Foot")) { float num12 = num4 * num5; if (pose == GojoCpuPose.Walk) { num -= num12 * 8f * poseStrength; } else if (pose == GojoCpuPose.Sprint) { num -= num12 * 13f * poseStrength; } else if (pose == GojoCpuPose.SpinKick && flag2) { num -= num6 * 12f; } } else if (boneName.Contains("Finger")) { float fingerCurl = GetFingerCurl(boneName, flag, flag2, num6); if (GetFingerSuffix(boneName).StartsWith("0", StringComparison.Ordinal)) { num3 -= fingerCurl * 0.45f; num2 += num4 * fingerCurl * 0.32f; } else { num3 -= fingerCurl; } } else if (boneName.StartsWith("Bone", StringComparison.Ordinal) && boneIndex >= 16 && boneIndex <= 68) { float num13 = ((pose == GojoCpuPose.Sprint || pose == GojoCpuPose.Flight) ? 2.2f : 1f); num += Mathf.Sin(clock * 1.8f + (float)boneIndex * 0.37f) * 1.2f * num13; num3 += Mathf.Sin(clock * 1.3f + (float)boneIndex * 0.21f) * 0.8f * num13; } else if (boneName.StartsWith("eye_", StringComparison.Ordinal)) { num2 += Mathf.Sin(clock * 0.55f) * 2.2f; num += Mathf.Sin(clock * 0.38f) * 1.2f; } else if (boneName.StartsWith("meimao_", StringComparison.Ordinal)) { num3 += Mathf.Sin(clock * 0.8f + (float)boneIndex) * 1.1f; } break; } return Quaternion.AngleAxis(num3, Vector3.forward) * Quaternion.AngleAxis(num2, Vector3.up) * Quaternion.AngleAxis(num, Vector3.right); } private float GetFingerCurl(string boneName, bool left, bool right, float attack) { bool flag = (pose == GojoCpuPose.PunchLeft && left) || (pose == GojoCpuPose.PunchRight && right); float num = 4f; if (pose == GojoCpuPose.Walk) { num = 8f; } else if (pose == GojoCpuPose.Sprint) { num = 13f; } else if (flag) { num = Mathf.Lerp(12f, 38f, attack); } else if (pose == GojoCpuPose.PunchLeft || pose == GojoCpuPose.PunchRight) { num = 18f; } else if (pose == GojoCpuPose.Heal) { num = 11f; } else if (pose == GojoCpuPose.Domain) { string fingerSuffix = GetFingerSuffix(boneName); num = ((fingerSuffix.StartsWith("1", StringComparison.Ordinal) || fingerSuffix.StartsWith("2", StringComparison.Ordinal)) ? 4f : 20f); } else if (pose == GojoCpuPose.Red || pose == GojoCpuPose.Blue || pose == GojoCpuPose.Purple) { num = 7f; } string fingerSuffix2 = GetFingerSuffix(boneName); bool flag2 = fingerSuffix2.Length > 1 && fingerSuffix2.EndsWith("2", StringComparison.Ordinal); bool flag3 = fingerSuffix2.Length > 1 && fingerSuffix2.EndsWith("1", StringComparison.Ordinal); return num * (flag2 ? 0.9f : (flag3 ? 0.72f : 0.55f)); } private Quaternion GetElbowRotation(bool left) { //IL_01c6: Unknown result type (might be due to invalid IL or missing references) //IL_01cb: Unknown result type (might be due to invalid IL or missing references) float num = Mathf.Sin(Mathf.Clamp01(posePhase) * MathF.PI); bool flag = (pose == GojoCpuPose.PunchLeft && left) || (pose == GojoCpuPose.PunchRight && !left); float num2 = 7f; if (pose == GojoCpuPose.Walk) { num2 = 10f + Mathf.Abs(Mathf.Sin(posePhase)) * 9f * poseStrength; } else if (pose == GojoCpuPose.Sprint) { num2 = 28f + Mathf.Abs(Mathf.Sin(posePhase)) * 12f * poseStrength; } else if (flag) { num2 = Mathf.Lerp(46f, 5f, num); } else if (pose == GojoCpuPose.PunchLeft || pose == GojoCpuPose.PunchRight) { num2 = 42f; } else if (pose == GojoCpuPose.Red || pose == GojoCpuPose.Blue) { num2 = 19f; } else if (pose == GojoCpuPose.Purple) { float num3 = Mathf.SmoothStep(0f, 1f, Mathf.InverseLerp(0.16f, 0.74f, posePhase)); num2 = Mathf.Lerp(24f, 55f, num3); } else if (pose == GojoCpuPose.Domain) { num2 = 40f; } else if (pose == GojoCpuPose.Heal) { num2 = 31f; } else if (pose == GojoCpuPose.Jump) { num2 = 24f; } else if (pose == GojoCpuPose.Flight) { num2 = 13f; } else if (pose == GojoCpuPose.SpinKick) { num2 = 30f; } else if (pose == GojoCpuPose.Lobby && !left) { num2 += LobbyGesture(Time.time) * 30f; } return Quaternion.AngleAxis((0f - (left ? 1f : (-1f))) * num2, Vector3.forward); } private static string GetFingerSuffix(string boneName) { int num = boneName.IndexOf("Finger", StringComparison.Ordinal); if (num < 0) { return string.Empty; } return boneName.Substring(num + "Finger".Length); } private static bool UsesLocalRotation(string boneName) { if (!boneName.Contains("Finger") && !boneName.EndsWith("Hand", StringComparison.Ordinal)) { return boneName.EndsWith("ForeTwist1", StringComparison.Ordinal); } return true; } private Vector3 GetFacialTranslation(int boneIndex, string boneName, float clock) { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) float num = Mathf.Pow(Mathf.Clamp01(Mathf.Sin(clock * 1.45f - 0.6f)), 22f); float num2 = Mathf.Sin(clock * 1.1f); if (boneName.StartsWith("jiemao_", StringComparison.Ordinal)) { return new Vector3(0f, 0f, -0.006f * num); } if (boneName == "zui") { float num3 = ((pose == GojoCpuPose.Purple || pose == GojoCpuPose.Domain) ? 1f : 0f); return new Vector3(0f, -0.002f * num3, -0.0025f * (0.5f + num2 * 0.5f)); } if (boneName.StartsWith("zui_", StringComparison.Ordinal)) { float num4 = ((bindGlobalMatrices != null && (uint)boneIndex < (uint)bindGlobalMatrices.Length) ? bindGlobalMatrices[boneIndex].m03 : 0f); float num5 = ((pose == GojoCpuPose.Lobby) ? (0.0015f * (0.5f + Mathf.Sin(clock * 0.7f) * 0.5f)) : 0f); return new Vector3(Mathf.Sign(num4) * num5, 0f, num5 * 0.7f); } if (boneName.StartsWith("meimao_", StringComparison.Ordinal)) { return new Vector3(0f, 0f, Mathf.Sin(clock * 0.8f + (float)boneIndex) * 0.001f); } return Vector3.zero; } private void LogMotionDiagnostic() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) if (!diagnosticLogged && Time.frameCount >= diagnosticFrame) { diagnosticLogged = true; float num = 0f; for (int i = 0; i < deformedVertices.Length; i++) { float num2 = num; Vector3 val = deformedVertices[i] - sourceVertices[i]; num = Mathf.Max(num2, ((Vector3)(ref val)).magnitude); } Plugin.Log.LogInfo((object)("Gojo virtual joints active on " + ((Object)this).name + ": " + $"maximum vertex motion {num:F4}m.")); } } private Vector3 TransformPoint(int localBoneIndex, Vector3 point) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) if ((uint)localBoneIndex >= (uint)meshSkinMatrices.Length) { return point; } return ((Matrix4x4)(ref meshSkinMatrices[localBoneIndex])).MultiplyPoint3x4(point); } private Vector3 TransformVector(int localBoneIndex, Vector3 vector) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) if ((uint)localBoneIndex >= (uint)meshSkinMatrices.Length) { return vector; } return ((Matrix4x4)(ref meshSkinMatrices[localBoneIndex])).MultiplyVector(vector); } private static Matrix4x4 RotateAtOwnPivot(Matrix4x4 matrix, Quaternion rotation) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) Vector3 pivot = Vector4.op_Implicit(((Matrix4x4)(ref matrix)).GetColumn(3)); return RotateAtPivot(matrix, rotation, pivot); } private static Matrix4x4 RotateAtPivot(Matrix4x4 matrix, Quaternion rotation, Vector3 pivot) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) return Matrix4x4.Translate(pivot) * Matrix4x4.Rotate(rotation) * Matrix4x4.Translate(-pivot) * matrix; } private static Quaternion NormalizeSafe(Quaternion rotation) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) float num = Mathf.Sqrt(rotation.x * rotation.x + rotation.y * rotation.y + rotation.z * rotation.z + rotation.w * rotation.w); if (num < 0.0001f || float.IsNaN(num) || float.IsInfinity(num)) { return Quaternion.identity; } float num2 = 1f / num; return new Quaternion(rotation.x * num2, rotation.y * num2, rotation.z * num2, rotation.w * num2); } private static Vector3 SanitizeScale(Vector3 scale) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) return new Vector3(SanitizeScaleAxis(scale.x), SanitizeScaleAxis(scale.y), SanitizeScaleAxis(scale.z)); } private static float SanitizeScaleAxis(float value) { if (float.IsNaN(value) || float.IsInfinity(value) || Mathf.Abs(value) < 0.0001f) { return 1f; } return value; } private static float LobbyGesture(float clock) { float num = Mathf.Repeat(clock, 9f); float num2 = Mathf.SmoothStep(0f, 1f, Mathf.InverseLerp(2.2f, 3.2f, num)); float num3 = Mathf.SmoothStep(0f, 1f, Mathf.InverseLerp(5.2f, 6.2f, num)); return num2 * (1f - num3); } private void RestoreBindPose() { if (Object.op_Implicit((Object)(object)runtimeMesh) && sourceVertices != null) { runtimeMesh.vertices = sourceVertices; if (sourceNormals != null && sourceNormals.Length == sourceVertices.Length) { runtimeMesh.normals = sourceNormals; } } } private void OnDestroy() { if (Object.op_Implicit((Object)(object)runtimeMesh)) { Object.Destroy((Object)(object)runtimeMesh); } } } internal sealed class GojoDefaultOutfitToggle : MonoBehaviour { private Renderer defaultRenderer; private GameObject[] groups; private CharacterModel characterModel; private GojoModelVisibilityController visibility; private Renderer[] applied; private Renderer[][] groupRenderers; internal void Configure(Renderer renderer, GameObject[] outfitGroups, CharacterModel model) { defaultRenderer = renderer; groups = outfitGroups; characterModel = model; groupRenderers = new Renderer[outfitGroups.Length][]; for (int i = 0; i < outfitGroups.Length; i++) { groupRenderers[i] = (Object.op_Implicit((Object)(object)outfitGroups[i]) ? outfitGroups[i].GetComponentsInChildren<Renderer>(true) : Array.Empty<Renderer>()); } visibility = (Object.op_Implicit((Object)(object)model) ? ((Component)model).GetComponentInChildren<GojoModelVisibilityController>(true) : null); applied = null; } internal string DescribeState() { StringBuilder stringBuilder = new StringBuilder(); if (groups != null) { for (int i = 0; i < groups.Length; i++) { if (stringBuilder.Length > 0) { stringBuilder.Append(", "); } stringBuilder.Append(Object.op_Implicit((Object)(object)groups[i]) ? $"{((Object)groups[i]).name} active={groups[i].activeSelf}" : "<destroyed>"); } } return "default=" + (Object.op_Implicit((Object)(object)defaultRenderer) ? ("'" + ((Object)defaultRenderer).name + "'") : "<null - THIS COMPONENT DOES NOTHING>") + $", showing {((applied != null) ? applied.Length : 0)} renderer(s)" + $", registered {RegisteredCount()}" + ", groups: " + ((stringBuilder.Length > 0) ? stringBuilder.ToString() : "none"); } private void LateUpdate() { if (!Object.op_Implicit((Object)(object)defaultRenderer) || groups == null) { return; } Renderer[] array = DesiredRenderers(); if (!SameSet(array, applied) || RegisteredCount() != array.Length) { applied = array; if (Object.op_Implicit((Object)(object)visibility)) { visibility.ReplaceVisibleRenderers(array); } else { ShowOnly(array); } Register(array); } } private Renderer[] DesiredRenderers() { for (int i = 0; i < groups.Length; i++) { if (Object.op_Implicit((Object)(object)groups[i]) && groups[i].activeSelf && groupRenderers[i].Length != 0) { return groupRenderers[i]; } } return (Renderer[])(object)new Renderer[1] { defaultRenderer }; } private static bool SameSet(Renderer[] left, Renderer[] right) { if (left == null || right == null) { return false; } if (left.Length != right.Length) { return false; } for (int i = 0; i < left.Length; i++) { if ((Object)(object)left[i] != (Object)(object)right[i]) { return false; } } return true; } private int RegisteredCount() { if (!Object.op_Implicit((Object)(object)characterModel) || characterModel.baseRendererInfos == null) { if (applied != null) { return applied.Length; } return 0; } return characterModel.baseRendererInfos.Length; } private void Register(Renderer[] visible) { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)characterModel)) { RendererInfo[] array = (RendererInfo[])(object)new RendererInfo[visible.Length]; for (int i = 0; i < visible.Length; i++) { array[i] = new RendererInfo { renderer = visible[i], defaultMaterial = (Object.op_Implicit((Object)(object)visible[i]) ? visible[i].sharedMaterial : null), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false }; } characterModel.baseRendererInfos = array; characterModel.materialsDirty = true; } } private void ShowOnly(Renderer[] visible) { if (Object.op_Implicit((Object)(object)defaultRenderer)) { defaultRenderer.enabled = false; } for (int i = 0; i < groupRenderers.Length; i++) { Renderer[] array = groupRenderers[i]; for (int j = 0; j < array.Length; j++) { if (Object.op_Implicit((Object)(object)array[j])) { array[j].enabled = false; } } } for (int k = 0; k < visible.Length; k++) { if (Object.op_Implicit((Object)(object)visible[k])) { visible[k].enabled = true; } } } } internal static class GojoEffects { internal static GojoCollapseVisual Collapse(Vector3 at, Color colour, float radius, float life) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject("GojoBlueCollapse"); val.transform.position = at; GojoCollapseVisual gojoCollapseVisual = val.AddComponent<GojoCollapseVisual>(); gojoCollapseVisual.Initialize(colour, radius, life); return gojoCollapseVisual; } internal static GojoRepulseVisual Repulse(Vector3 at, Color colour, float radius, float life, Vector3 facing = default(Vector3)) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Expected O, but got Unknown //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject("GojoRedRepulse"); val.transform.position = at; if (((Vector3)(ref facing)).sqrMagnitude > 0.0001f) { val.transform.rotation = Quaternion.LookRotation(((Vector3)(ref facing)).normalized, Vector3.up); } GojoRepulseVisual gojoRepulseVisual = val.AddComponent<GojoRepulseVisual>(); gojoRepulseVisual.Initialize(colour, radius, life); return gojoRepulseVisual; } internal static GojoHollowVisual Hollow(Vector3 at, Color colour, float radius, float life) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject("GojoHollowPurple"); val.transform.position = at; GojoHollowVisual gojoHollowVisual = val.AddComponent<GojoHollowVisual>(); gojoHollowVisual.Initialize(colour, radius, life); return gojoHollowVisual; } internal static GojoDomeVisual Shell(Vector3 at, Color colour, float fromRadius, float toRadius, float life, bool seal = false) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject(seal ? "GojoDomainSeal" : "GojoDomainShell"); val.transform.position = at; GojoDomeVisual gojoDomeVisual = val.AddComponent<GojoDomeVisual>(); gojoDomeVisual.Initialize(colour, fromRadius, toRadius, life, seal); return gojoDomeVisual; } internal static GojoStrikeVisual Strike(Vector3 at, Vector3 facing, float size = 1f) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Expected O, but got Unknown //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject("GojoStrike"); val.transform.position = at; if (((Vector3)(ref facing)).sqrMagnitude > 0.0001f) { val.transform.rotation = Quaternion.LookRotation(((Vector3)(ref facing)).normalized, Vector3.up); } GojoStrikeVisual gojoStrikeVisual = val.AddComponent<GojoStrikeVisual>(); gojoStrikeVisual.Initialize(size); return gojoStrikeVisual; } } internal abstract class GojoEffectVisual : MonoBehaviour { protected readonly List<Material> materials = new List<Material>(); protected float duration; protected float age; protected float Phase => Mathf.Clamp01(age / duration); protected LineRenderer MakeLine(string lineName, Material material, int points, float width) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject(lineName); val.transform.SetParent(((Component)this).transform, false); LineRenderer obj = val.AddComponent<LineRenderer>(); JujutsuFxMaterials.PrepareRenderer((Renderer)(object)obj); obj.useWorldSpace = false; obj.positionCount = points; obj.numCornerVertices = 2; obj.numCapVertices = 2; obj.widthMultiplier = width; ((Renderer)obj).material = material; return obj; } protected Material Claim(Material material) { if (Object.op_Implicit((Object)(object)material)) { materials.Add(material); } return material; } protected void Finish() { Object.Destroy((Object)(object)((Component)this).gameObject); } protected virtual void OnDestroy() { for (int i = 0; i < materials.Count; i++) { if (Object.op_Implicit((Object)(object)materials[i])) { Object.Destroy((Object)(object)materials[i]); } } materials.Clear(); } } internal sealed class GojoCollapseVisual : GojoEffectVisual { private const int Streaks = 16; private const int SkirtSegments = 48; private LineRenderer[] streaks; private Vector3[] streakDirections; private float[] streakOffsets; private LineRenderer skirt; private Transform core; private Material coreMaterial; private Light light; private Color colour; private float radius; private float lightPeak; internal void Initialize(Color tint, float effectRadius, float life) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) colour = tint; radius = Mathf.Max(1f, effectRadius); duration = Mathf.Max(0.2f, life); Color val = Color.Lerp(colour, Color.white, 0.25f); val.a = 0.85f; Material material = Claim(JujutsuFxMaterials.CreateLineMaterial("matGojoCollapseStreaks", val)); streaks = (LineRenderer[])(object)new LineRenderer[16]; streakDirections = (Vector3[])(object)new Vector3[16]; streakOffsets = new float[16]; for (int i = 0; i < 16; i++) { streakDirections[i] = Random.onUnitSphere; streakOffsets[i] = Random.value * 0.35f; streaks[i] = MakeLine("CollapseStreak_" + i, material, 2, radius * 0.05f); } skirt = MakeLine("CollapseSkirt", Claim(JujutsuFxMaterials.CreateLineMaterial("matGojoCollapseSkirt", new Color(colour.r, colour.g, colour.b, 0.5f))), 49, radius * 0.04f); GameObject val2 = JujutsuPrimitives.Sphere("CollapseCore", Vector3.zero, ownMaterial: false); val2.transform.SetParent(((Component)this).transform, false); core = val2.transform; Renderer component = val2.GetComponent<Renderer>(); if (Object.op_Implicit((Object)(object)component)) { JujutsuFxMaterials.PrepareRenderer(component); coreMaterial = Claim(JujutsuFxMaterials.CreateLineMaterial("matGojoCollapseCore", new Color(colour.r, colour.g, colour.b, 0.6f))); component.material = coreMaterial; } lightPeak = 4.5f; light = JujutsuFxLights.TryAdd(((Component)this).gameObject, colour, 0.2f, radius * 2.2f, major: true); } private void Update() { //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_01c5: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_01f4: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) age += Time.deltaTime; float phase = base.Phase; for (int i = 0; i < streaks.Length; i++) { LineRenderer val = streaks[i]; if (Object.op_Implicit((Object)(object)val)) { float num = Mathf.Clamp01((phase - streakOffsets[i]) / (1f - streakOffsets[i])); float num2 = Mathf.Lerp(radius, 0f, num * num); float num3 = Mathf.Min(radius * 1.15f, num2 + radius * 0.45f); val.SetPosition(0, streakDirections[i] * num3); val.SetPosition(1, streakDirections[i] * num2); val.widthMultiplier = radius * 0.05f * (1f - num * 0.7f); ((Renderer)val).enabled = num > 0f && num < 1f; } } if (Object.op_Implicit((Object)(object)skirt)) { float num4 = Mathf.Lerp(radius * 1.1f, radius * 0.1f, phase); for (int j = 0; j <= 48; j++) { float num5 = (float)j / 48f * MathF.PI * 2f; skirt.SetPosition(j, new Vector3(Mathf.Cos(num5) * num4, 0f, Mathf.Sin(num5) * num4)); } } if (Object.op_Implicit((Object)(object)core)) { float num6 = Mathf.Lerp(radius * 0.85f, radius * 0.12f, phase * phase); core.localScale = Vector3.one * num6; Color val2 = colour; val2.a = Mathf.Lerp(0.35f, 0.95f, phase); JujutsuFxMaterials.SetTint(coreMaterial, val2); } if (Object.op_Implicit((Object)(object)light)) { light.intensity = Mathf.Lerp(0.2f, lightPeak, phase * phase); } if (age >= duration) { Finish(); } } } internal sealed class GojoRepulseVisual : GojoEffectVisual { private const int Spokes = 18; private const int SkirtSegments = 48; private LineRenderer[] spokes; private Vector3[] spokeDirections; private LineRenderer skirt; private Transform flash; private Material flashMaterial; private Light light; private Color colour; private float radius; internal void Initialize(Color tint, float effectRadius, float life) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Unknown result type (might be due to invalid IL or missing references) colour = tint; radius = Mathf.Max(1f, effectRadius); duration = Mathf.Max(0.2f, life); Color val = Color.Lerp(colour, Color.white, 0.35f); val.a = 0.9f; Material material = Claim(JujutsuFxMaterials.CreateLineMaterial("matGojoRepulseSpokes", val)); spokes = (LineRenderer[])(object)new LineRenderer[18]; spokeDirections = (Vector3[])(object)new Vector3[18]; for (int i = 0; i < 18; i++) { spokeDirections[i] = Random.onUnitSphere; spokes[i] = MakeLine("RepulseSpoke_" + i, material, 2, radius * 0.07f); } skirt = MakeLine("RepulseSkirt", Claim(JujutsuFxMaterials.CreateLineMaterial("matGojoRepulseSkirt", new Color(colour.r, colour.g, colour.b, 0.65f))), 49, radius * 0.06f); GameObject val2 = JujutsuPrimitives.Sphere("RepulseFlash", Vector3.zero, ownMaterial: false); val2.transform.SetParent(((Component)this).transform, false); flash = val2.transform; Renderer component = val2.GetComponent<Renderer>(); if (Object.op_Implicit((Object)(object)component)) { JujutsuFxMaterials.PrepareRenderer(component); flashMaterial = Claim(JujutsuFxMaterials.CreateLineMaterial("matGojoRepulseFlash", Color.Lerp(colour, Color.white, 0.5f))); component.material = flashMaterial; } light = JujutsuFxLights.TryAdd(((Component)this).gameObject, colour, 6f, radius * 2.6f, major: true); } private void Update() { //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01c1: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_01d1: Unknown result type (might be due to invalid IL or missing references) //IL_01db: Unknown result type (might be due to invalid IL or missing references) //IL_01e0: Unknown result type (might be due to invalid IL or missing references) //IL_0205: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) age += Time.deltaTime; float phase = base.Phase; float num = 1f - (1f - phase) * (1f - phase); for (int i = 0; i < spokes.Length; i++) { LineRenderer val = spokes[i]; if (Object.op_Implicit((Object)(object)val)) { float num2 = Mathf.Lerp(radius * 0.2f, radius * 1.45f, num); float num3 = Mathf.Max(0f, num2 - radius * 0.5f); val.SetPosition(0, spokeDirections[i] * num3); val.SetPosition(1, spokeDirections[i] * num2); val.widthMultiplier = radius * 0.07f * (1f - phase); } } if (Object.op_Implicit((Object)(object)skirt)) { float num4 = Mathf.Lerp(radius * 0.15f, radius * 1.6f, num); for (int j = 0; j <= 48; j++) { float num5 = (float)j / 48f * MathF.PI * 2f; skirt.SetPosition(j, new Vector3(Mathf.Cos(num5) * num4, 0f, Mathf.Sin(num5) * num4)); } skirt.widthMultiplier = radius * 0.06f * (1f - phase); } if (Object.op_Implicit((Object)(object)flash)) { float num6 = Mathf.Lerp(radius * 0.3f, radius * 1.2f, num); flash.localScale = Vector3.one * num6; Color val2 = Color.Lerp(colour, Color.white, 0.5f); val2.a = Mathf.Lerp(0.8f, 0f, phase * 1.6f); JujutsuFxMaterials.SetTint(flashMaterial, val2); } if (Object.op_Implicit((Object)(object)light)) { light.intensity = Mathf.Lerp(6f, 0f, phase); } if (age >= duration) { Finish(); } } } internal sealed class GojoHollowVisual : GojoEffectVisual { private const int Arcs = 6; private const int ArcPoints = 7; private const float ArcInterval = 0.055f; private Transform core; private Transform rim; private Material coreMaterial; private Material rimMaterial; private LineRenderer[] arcs; private Light light; private Color colour; private float radius; private float nextArcAt; internal void Initialize(Color tint, float effectRadius, float life) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_01d8: Unknown result type (might be due to invalid IL or missing references) colour = tint; radius = Mathf.Max(1f, effectRadius); duration = Mathf.Max(0.2f, life); GameObject val = JujutsuPrimitives.Sphere("HollowCore", Vector3.zero, ownMaterial: false); val.transform.SetParent(((Component)this).transform, false); core = val.transform; Renderer component = val.GetComponent<Renderer>(); if (Object.op_Implicit((Object)(object)component)) { JujutsuFxMaterials.PrepareRenderer(component); coreMaterial = Claim(JujutsuFxMaterials.CreateLineMaterial("matGojoHollowCore", new Color(0.03f, 0.01f, 0.06f, 0.95f), 1f)); component.material = coreMaterial; } GameObject val2 = JujutsuPrimitives.Sphere("HollowRim", Vector3.zero, ownMaterial: false); val2.transform.SetParent(((Component)this).transform, false); rim = val2.transform; Renderer component2 = val2.GetComponent<Renderer>(); if (Object.op_Implicit((Object)(object)component2)) { JujutsuFxMaterials.PrepareRenderer(component2); rimMaterial = Claim(JujutsuFxMaterials.CreateLineMaterial("matGojoHollowRim", new Color(colour.r, colour.g, colour.b, 0.3f))); component2.material = rimMaterial; } Color val3 = Color.Lerp(colour, Color.white, 0.55f); val3.a = 0.95f; Material material = Claim(JujutsuFxMaterials.CreateLineMaterial("matGojoHollowArcs", val3)); arcs = (LineRenderer[])(object)new LineRenderer[6]; for (int i = 0; i < 6; i++) { arcs[i] = MakeLine("HollowArc_" + i, material, 7, radius * 0.045f); } LayArcs(); light = JujutsuFxLights.TryAdd(((Component)this).gameObject, colour, 3.4f, radius * 2.4f, major: true); } private void LayArcs() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < arcs.Length; i++) { LineRenderer val = arcs[i]; if (Object.op_Implicit((Object)(object)val)) { Vector3 onUnitSphere = Random.onUnitSphere; Vector3 onUnitSphere2 = Random.onUnitSphere; for (int j = 0; j < 7; j++) { float num = (float)j / 6f; Vector3 val2 = Vector3.Slerp(onUnitSphere, onUnitSphere2, num); Vector3 normalized = ((Vector3)(ref val2)).normalized; float num2 = ((j == 0 || j == 6) ? 0f : Random.Range(-0.14f, 0.2f)); val.SetPosition(j, normalized * (radius * (0.62f + num2))); } } } } priva