Decompiled source of SatoruGojo v1.1.5

plugins/SatoruGojo/NLayer.dll

Decompiled 14 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.CodeAnalysis;
using NLayer.Decoder;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("Mark Heath, Andrew Ward")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyCopyright("© Mark Heath 2026")]
[assembly: AssemblyDescription("Fully Managed MPEG 1 & 2 Decoder for Layers 1, 2, & 3")]
[assembly: AssemblyFileVersion("2.0.0.0")]
[assembly: AssemblyInformationalVersion("2.0.0+6866f4eb4880ceff50036725a0a3b5870589bd83")]
[assembly: AssemblyProduct("NLayer")]
[assembly: AssemblyTitle("NLayer")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/naudio/NLayer")]
[assembly: AssemblyVersion("2.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NLayer
{
	public enum MpegVersion
	{
		Unknown = 0,
		Version1 = 10,
		Version2 = 20,
		Version25 = 25
	}
	public enum MpegLayer
	{
		Unknown,
		LayerI,
		LayerII,
		LayerIII
	}
	public enum MpegChannelMode
	{
		Stereo,
		JointStereo,
		DualChannel,
		Mono
	}
	public enum StereoMode
	{
		Both,
		LeftOnly,
		RightOnly,
		DownmixToMono
	}
	public interface IMpegFrame
	{
		int SampleRate { get; }

		int SampleRateIndex { get; }

		int FrameLength { get; }

		int BitRate { get; }

		MpegVersion Version { get; }

		MpegLayer Layer { get; }

		MpegChannelMode ChannelMode { get; }

		int ChannelModeExtension { get; }

		int SampleCount { get; }

		int BitRateIndex { get; }

		bool IsCopyrighted { get; }

		bool HasCrc { get; }

		bool IsCorrupted { get; }

		void Reset();

		int ReadBits(int bitCount);
	}
	public class MpegFile : IDisposable
	{
		private Stream _stream;

		private bool _closeStream;

		private bool _eofFound;

		private MpegStreamReader _reader;

		private MpegFrameDecoder _decoder;

		private object _seekLock = new object();

		private long _position;

		private int _encoderDelay;

		private int _encoderPadding;

		private bool _decoderDelaySkipped;

		private float[] _readBuf = new float[2304];

		private int _readBufLen;

		private int _readBufOfs;

		public int SampleRate => _reader.SampleRate;

		public int Channels => OutputChannels;

		private int OutputChannels
		{
			get
			{
				if (StereoMode != StereoMode.Both)
				{
					return 1;
				}
				return _reader.Channels;
			}
		}

		public bool CanSeek => _reader.CanSeek;

		public long Length
		{
			get
			{
				long sampleCount = _reader.SampleCount;
				if (sampleCount < 0)
				{
					return -1L;
				}
				return (sampleCount - _encoderDelay - _encoderPadding) * OutputChannels * 4;
			}
		}

		public TimeSpan Duration
		{
			get
			{
				long sampleCount = _reader.SampleCount;
				if (sampleCount == -1)
				{
					return TimeSpan.Zero;
				}
				return TimeSpan.FromSeconds((double)(sampleCount - _encoderDelay - _encoderPadding) / (double)_reader.SampleRate);
			}
		}

		public long Position
		{
			get
			{
				return _position;
			}
			set
			{
				if (!_reader.CanSeek)
				{
					throw new InvalidOperationException("Cannot Seek!");
				}
				if (value < 0)
				{
					throw new ArgumentOutOfRangeException("value");
				}
				long num = value / 4 / OutputChannels;
				int num2 = 0;
				if (num >= _reader.FirstFrameSampleCount)
				{
					num2 = _reader.FirstFrameSampleCount;
					num -= num2;
				}
				lock (_seekLock)
				{
					long num3 = _reader.SeekTo(num);
					if (num3 == -1)
					{
						throw new ArgumentOutOfRangeException("value");
					}
					_decoder.Reset();
					if (num2 != 0)
					{
						_decoder.DecodeFrame(_reader.NextFrame(), _readBuf, 0);
						num3 += num2;
					}
					_position = num3 * 4 * OutputChannels;
					_eofFound = false;
					_decoderDelaySkipped = num3 > 0 || _encoderDelay == 0;
					_readBufOfs = (_readBufLen = 0);
				}
			}
		}

		public TimeSpan Time
		{
			get
			{
				return TimeSpan.FromSeconds((double)_position / 4.0 / (double)OutputChannels / (double)_reader.SampleRate);
			}
			set
			{
				Position = (long)(value.TotalSeconds * (double)_reader.SampleRate * (double)OutputChannels * 4.0);
			}
		}

		public StereoMode StereoMode
		{
			get
			{
				return _decoder.StereoMode;
			}
			set
			{
				_decoder.StereoMode = value;
			}
		}

		public MpegFile(string fileName)
		{
			Init(File.Open(fileName, FileMode.Open, FileAccess.Read, FileShare.Read), closeStream: true);
		}

		public MpegFile(Stream stream)
		{
			Init(stream, closeStream: false);
		}

		private void Init(Stream stream, bool closeStream)
		{
			_stream = stream;
			_closeStream = closeStream;
			_reader = new MpegStreamReader(_stream);
			_decoder = new MpegFrameDecoder();
			_encoderDelay = _reader.EncoderDelay;
			_encoderPadding = _reader.EncoderPadding;
		}

		public void Dispose()
		{
			if (_closeStream)
			{
				_stream.Dispose();
				_closeStream = false;
			}
		}

		public void SetEQ(float[] eq)
		{
			_decoder.SetEQ(eq);
		}

		public int ReadSamples(byte[] buffer, int index, int count)
		{
			if (index < 0 || index + count > buffer.Length)
			{
				throw new ArgumentOutOfRangeException("index");
			}
			count -= count % 4;
			return ReadSamplesImpl(buffer, index, count, 32);
		}

		public int ReadSamples(float[] buffer, int index, int count)
		{
			if (index < 0 || index + count > buffer.Length)
			{
				throw new ArgumentOutOfRangeException("index");
			}
			return ReadSamplesImpl(buffer, index * 4, count * 4, 32) / 4;
		}

		public int ReadSamplesInt16(byte[] buffer, int index, int count)
		{
			if (index < 0 || index + count > buffer.Length * 2)
			{
				throw new ArgumentOutOfRangeException("index");
			}
			return ReadSamplesImpl(buffer, index, count, 16) * 2 / 4;
		}

		public int ReadSamplesInt8(byte[] buffer, int index, int count)
		{
			if (index < 0 || index + count > buffer.Length * 4)
			{
				throw new ArgumentOutOfRangeException("index");
			}
			return ReadSamplesImpl(buffer, index, count, 8) / 4;
		}

		private int ReadSamplesImpl(Array buffer, int index, int count, int bitDepth)
		{
			int num = 0;
			long sampleCount = _reader.SampleCount;
			long num2 = ((sampleCount >= 0) ? ((sampleCount - _encoderDelay - _encoderPadding) * OutputChannels * 4) : long.MaxValue);
			lock (_seekLock)
			{
				while (count > 0)
				{
					if (_position >= num2)
					{
						_eofFound = true;
						break;
					}
					if (_readBufLen > _readBufOfs)
					{
						int num3 = _readBufLen - _readBufOfs;
						if (num3 > count)
						{
							num3 = count;
						}
						int num4 = (int)(num2 - _position);
						if (num3 > num4)
						{
							num3 = num4;
						}
						if (bitDepth == 32)
						{
							Buffer.BlockCopy(_readBuf, _readBufOfs, buffer, index, num3);
						}
						else
						{
							byte[] array = (byte[])buffer;
							int num5 = _readBufOfs / 4;
							int num6 = index / 4;
							int num7 = num3 / 4;
							if (bitDepth == 8)
							{
								for (int i = 0; i < num7; i++)
								{
									array[num6 + i] = (byte)Math.Round(127.5f * _readBuf[num5 + i] + 127.5f);
								}
							}
							else
							{
								for (int j = 0; j < num7; j++)
								{
									int num8 = (int)Math.Round(32767.5f * _readBuf[num5 + j] - 0.5f);
									if (num8 < 0)
									{
										num8 += 65536;
									}
									array[2 * (num6 + j)] = (byte)(num8 % 256);
									array[2 * (num6 + j) + 1] = (byte)(num8 / 256);
								}
							}
						}
						num += num3;
						count -= num3;
						index += num3;
						_position += num3;
						_readBufOfs += num3;
						if (_readBufOfs == _readBufLen)
						{
							_readBufLen = 0;
						}
					}
					if (_readBufLen != 0)
					{
						continue;
					}
					if (_eofFound)
					{
						break;
					}
					MpegFrame mpegFrame = _reader.NextFrame();
					if (mpegFrame == null)
					{
						_eofFound = true;
						break;
					}
					try
					{
						_readBufLen = _decoder.DecodeFrame(mpegFrame, _readBuf, 0) * 4;
						_readBufOfs = 0;
						if (!_decoderDelaySkipped)
						{
							int num9 = _encoderDelay * OutputChannels * 4;
							if (num9 > 0 && num9 <= _readBufLen)
							{
								_readBufOfs = num9;
							}
							_decoderDelaySkipped = true;
							if (_readBufOfs >= _readBufLen)
							{
								_readBufLen = (_readBufOfs = 0);
							}
						}
					}
					catch (InvalidDataException)
					{
						_decoder.Reset();
						_readBufOfs = (_readBufLen = 0);
					}
					catch (EndOfStreamException)
					{
						_eofFound = true;
						break;
					}
					finally
					{
						mpegFrame.ClearBuffer();
					}
				}
			}
			return num;
		}
	}
	public class MpegFrameDecoder
	{
		private LayerIDecoder _layerIDecoder;

		private LayerIIDecoder _layerIIDecoder;

		private LayerIIIDecoder _layerIIIDecoder;

		private float[] _eqFactors;

		private float[] _ch0;

		private float[] _ch1;

		public StereoMode StereoMode { get; set; }

		public MpegFrameDecoder()
		{
			_ch0 = new float[1152];
			_ch1 = new float[1152];
		}

		public void SetEQ(float[] eq)
		{
			if (eq != null)
			{
				float[] array = new float[32];
				for (int i = 0; i < eq.Length; i++)
				{
					array[i] = (float)Math.Pow(2.0, eq[i] / 6f);
				}
				_eqFactors = array;
			}
			else
			{
				_eqFactors = null;
			}
		}

		public int DecodeFrame(IMpegFrame frame, byte[] dest, int destOffset)
		{
			if (frame == null)
			{
				throw new ArgumentNullException("frame");
			}
			if (dest == null)
			{
				throw new ArgumentNullException("dest");
			}
			if (destOffset % 4 != 0)
			{
				throw new ArgumentException("Must be an even multiple of 4", "destOffset");
			}
			if ((dest.Length - destOffset) / 4 < ((frame.ChannelMode == MpegChannelMode.Mono) ? 1 : 2) * frame.SampleCount)
			{
				throw new ArgumentException("Buffer not large enough!  Must be big enough to hold the frame's entire output.  This is up to 9,216 bytes.", "dest");
			}
			return DecodeFrameImpl(frame, dest, destOffset / 4) * 4;
		}

		public int DecodeFrame(IMpegFrame frame, float[] dest, int destOffset)
		{
			if (frame == null)
			{
				throw new ArgumentNullException("frame");
			}
			if (dest == null)
			{
				throw new ArgumentNullException("dest");
			}
			if (dest.Length - destOffset < ((frame.ChannelMode == MpegChannelMode.Mono) ? 1 : 2) * frame.SampleCount)
			{
				throw new ArgumentException("Buffer not large enough!  Must be big enough to hold the frame's entire output.  This is up to 2,304 elements.", "dest");
			}
			return DecodeFrameImpl(frame, dest, destOffset);
		}

		private int DecodeFrameImpl(IMpegFrame frame, Array dest, int destOffset)
		{
			frame.Reset();
			LayerDecoderBase layerDecoderBase = null;
			switch (frame.Layer)
			{
			case MpegLayer.LayerI:
				if (_layerIDecoder == null)
				{
					_layerIDecoder = new LayerIDecoder();
				}
				layerDecoderBase = _layerIDecoder;
				break;
			case MpegLayer.LayerII:
				if (_layerIIDecoder == null)
				{
					_layerIIDecoder = new LayerIIDecoder();
				}
				layerDecoderBase = _layerIIDecoder;
				break;
			case MpegLayer.LayerIII:
				if (_layerIIIDecoder == null)
				{
					_layerIIIDecoder = new LayerIIIDecoder();
				}
				layerDecoderBase = _layerIIIDecoder;
				break;
			}
			if (layerDecoderBase != null)
			{
				layerDecoderBase.SetEQ(_eqFactors);
				layerDecoderBase.StereoMode = StereoMode;
				int num = layerDecoderBase.DecodeFrame(frame, _ch0, _ch1);
				if (frame.ChannelMode == MpegChannelMode.Mono || StereoMode != StereoMode.Both)
				{
					Buffer.BlockCopy(_ch0, 0, dest, destOffset * 4, num * 4);
				}
				else if (dest is float[] array)
				{
					for (int i = 0; i < num; i++)
					{
						array[destOffset++] = _ch0[i];
						array[destOffset++] = _ch1[i];
					}
					num *= 2;
				}
				else
				{
					for (int j = 0; j < num; j++)
					{
						Buffer.BlockCopy(_ch0, j * 4, dest, destOffset * 4, 4);
						destOffset++;
						Buffer.BlockCopy(_ch1, j * 4, dest, destOffset * 4, 4);
						destOffset++;
					}
					num *= 2;
				}
				return num;
			}
			return 0;
		}

		public void Reset()
		{
			if (_layerIDecoder != null)
			{
				_layerIDecoder.ResetForSeek();
			}
			if (_layerIIDecoder != null)
			{
				_layerIIDecoder.ResetForSeek();
			}
			if (_layerIIIDecoder != null)
			{
				_layerIIIDecoder.ResetForSeek();
			}
		}
	}
}
namespace NLayer.Decoder
{
	internal class BitReservoir
	{
		private byte[] _buf = new byte[8192];

		private int _start;

		private int _end = -1;

		private int _bitsLeft;

		private long _bitsRead;

		public int BitsAvailable
		{
			get
			{
				if (_bitsLeft > 0)
				{
					return (_end + _buf.Length - _start) % _buf.Length * 8 + _bitsLeft;
				}
				return 0;
			}
		}

		public long BitsRead => _bitsRead;

		private static int GetSlots(IMpegFrame frame)
		{
			int num = frame.FrameLength - 4;
			if (frame.HasCrc)
			{
				num -= 2;
			}
			if (frame.Version == MpegVersion.Version1 && frame.ChannelMode != MpegChannelMode.Mono)
			{
				return num - 32;
			}
			if (frame.Version > MpegVersion.Version1 && frame.ChannelMode == MpegChannelMode.Mono)
			{
				return num - 9;
			}
			return num - 17;
		}

		public bool AddBits(IMpegFrame frame, int overlap)
		{
			int end = _end;
			int num = GetSlots(frame);
			while (--num >= 0)
			{
				int num2 = frame.ReadBits(8);
				if (num2 == -1)
				{
					throw new InvalidDataException("Frame did not have enough bytes!");
				}
				_buf[++_end] = (byte)num2;
				if (_end == _buf.Length - 1)
				{
					_end = -1;
				}
			}
			_bitsLeft = 8;
			if (end == -1)
			{
				return overlap == 0;
			}
			if ((end + 1 - _start + _buf.Length) % _buf.Length >= overlap)
			{
				_start = (end + 1 - overlap + _buf.Length) % _buf.Length;
				return true;
			}
			_start = end + overlap;
			return false;
		}

		public int GetBits(int count)
		{
			int readCount;
			int result = TryPeekBits(count, out readCount);
			if (readCount < count)
			{
				throw new InvalidDataException("Reservoir did not have enough bytes!");
			}
			SkipBits(count);
			return result;
		}

		public int Get1Bit()
		{
			if (_bitsLeft == 0)
			{
				throw new InvalidDataException("Reservoir did not have enough bytes!");
			}
			_bitsLeft--;
			_bitsRead++;
			int result = (_buf[_start] >> _bitsLeft) & 1;
			if (_bitsLeft == 0 && (_start = (_start + 1) % _buf.Length) != _end + 1)
			{
				_bitsLeft = 8;
			}
			return result;
		}

		public int TryPeekBits(int count, out int readCount)
		{
			if (count < 0 || count > 32)
			{
				throw new ArgumentOutOfRangeException("count", "Must return between 0 and 32 bits!");
			}
			if (_bitsLeft == 0 || count == 0)
			{
				readCount = 0;
				return 0;
			}
			int num = _buf[_start];
			if (count < _bitsLeft)
			{
				num >>= _bitsLeft - count;
				num &= (1 << count) - 1;
				readCount = count;
				return num;
			}
			num &= (1 << _bitsLeft) - 1;
			count -= _bitsLeft;
			readCount = _bitsLeft;
			int num2 = _start;
			while (count > 0 && (num2 = (num2 + 1) % _buf.Length) != _end + 1)
			{
				int num3 = Math.Min(count, 8);
				num <<= num3;
				num |= _buf[num2] >> (8 - num3) % 8;
				count -= num3;
				readCount += num3;
			}
			return num;
		}

		public void SkipBits(int count)
		{
			if (count > 0)
			{
				if (count > BitsAvailable)
				{
					throw new ArgumentOutOfRangeException("count");
				}
				int num = 8 - _bitsLeft + count;
				_start = (num / 8 + _start) % _buf.Length;
				_bitsLeft = 8 - num % 8;
				_bitsRead += count;
			}
		}

		public void RewindBits(int count)
		{
			_bitsLeft += count;
			_bitsRead -= count;
			while (_bitsLeft > 8)
			{
				_start--;
				_bitsLeft -= 8;
			}
			while (_start < 0)
			{
				_start += _buf.Length;
			}
		}

		public void FlushBits()
		{
			if (_bitsLeft < 8)
			{
				SkipBits(_bitsLeft);
			}
		}

		public void Reset()
		{
			_start = 0;
			_end = -1;
			_bitsLeft = 0;
		}
	}
	internal abstract class FrameBase
	{
		private static int _totalAllocation;

		private MpegStreamReader _reader;

		private byte[] _savedBuffer;

		internal static int TotalAllocation => Interlocked.CompareExchange(ref _totalAllocation, 0, 0);

		internal long Offset { get; private set; }

		internal int Length { get; set; }

		internal bool Validate(long offset, MpegStreamReader reader)
		{
			Offset = offset;
			_reader = reader;
			int num = Validate();
			if (num > 0)
			{
				Length = num;
				return true;
			}
			return false;
		}

		protected int Read(int offset, byte[] buffer)
		{
			return Read(offset, buffer, 0, buffer.Length);
		}

		protected int Read(int offset, byte[] buffer, int index, int count)
		{
			if (_savedBuffer != null)
			{
				if (index < 0 || index + count > buffer.Length)
				{
					return 0;
				}
				if (offset < 0 || offset >= _savedBuffer.Length)
				{
					return 0;
				}
				if (offset + count > _savedBuffer.Length)
				{
					count = _savedBuffer.Length - index;
				}
				Array.Copy(_savedBuffer, offset, buffer, index, count);
				return count;
			}
			return _reader.Read(Offset + offset, buffer, index, count);
		}

		protected int ReadByte(int offset)
		{
			if (_savedBuffer != null)
			{
				if (offset < 0)
				{
					throw new ArgumentOutOfRangeException();
				}
				if (offset >= _savedBuffer.Length)
				{
					return -1;
				}
				return _savedBuffer[offset];
			}
			return _reader.ReadByte(Offset + offset);
		}

		protected abstract int Validate();

		internal void SaveBuffer()
		{
			_savedBuffer = new byte[Length];
			_reader.Read(Offset, _savedBuffer, 0, Length);
			Interlocked.Add(ref _totalAllocation, Length);
		}

		internal void ClearBuffer()
		{
			Interlocked.Add(ref _totalAllocation, -Length);
			_savedBuffer = null;
		}

		internal virtual void Parse()
		{
		}
	}
	internal class Huffman
	{
		private class HuffmanListNode
		{
			internal byte Value;

			internal int Length;

			internal int Bits;

			internal int Mask;

			internal HuffmanListNode Next;
		}

		private static readonly byte[][,] _codeTables;

		private static readonly float[] _floatLookup;

		private static HuffmanListNode[] _llCache;

		private static int[] _llCacheMaxBits;

		private static readonly int[] LIN_BITS;

		static Huffman()
		{
			_codeTables = new byte[17][,]
			{
				new byte[7, 2]
				{
					{ 2, 1 },
					{ 0, 0 },
					{ 2, 1 },
					{ 0, 16 },
					{ 2, 1 },
					{ 0, 1 },
					{ 0, 17 }
				},
				new byte[17, 2]
				{
					{ 2, 1 },
					{ 0, 0 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 16 },
					{ 0, 1 },
					{ 2, 1 },
					{ 0, 17 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 32 },
					{ 0, 33 },
					{ 2, 1 },
					{ 0, 18 },
					{ 2, 1 },
					{ 0, 2 },
					{ 0, 34 }
				},
				new byte[17, 2]
				{
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 0 },
					{ 0, 1 },
					{ 2, 1 },
					{ 0, 17 },
					{ 2, 1 },
					{ 0, 16 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 32 },
					{ 0, 33 },
					{ 2, 1 },
					{ 0, 18 },
					{ 2, 1 },
					{ 0, 2 },
					{ 0, 34 }
				},
				new byte[31, 2]
				{
					{ 2, 1 },
					{ 0, 0 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 16 },
					{ 0, 1 },
					{ 2, 1 },
					{ 0, 17 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 32 },
					{ 0, 2 },
					{ 2, 1 },
					{ 0, 33 },
					{ 0, 18 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 34 },
					{ 0, 48 },
					{ 2, 1 },
					{ 0, 3 },
					{ 0, 19 },
					{ 2, 1 },
					{ 0, 49 },
					{ 2, 1 },
					{ 0, 50 },
					{ 2, 1 },
					{ 0, 35 },
					{ 0, 51 }
				},
				new byte[31, 2]
				{
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 0 },
					{ 0, 16 },
					{ 0, 17 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 1 },
					{ 2, 1 },
					{ 0, 32 },
					{ 0, 33 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 18 },
					{ 2, 1 },
					{ 0, 2 },
					{ 0, 34 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 49 },
					{ 0, 19 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 48 },
					{ 0, 50 },
					{ 2, 1 },
					{ 0, 35 },
					{ 2, 1 },
					{ 0, 3 },
					{ 0, 51 }
				},
				new byte[71, 2]
				{
					{ 2, 1 },
					{ 0, 0 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 16 },
					{ 0, 1 },
					{ 8, 1 },
					{ 2, 1 },
					{ 0, 17 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 32 },
					{ 0, 2 },
					{ 0, 33 },
					{ 18, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 18 },
					{ 2, 1 },
					{ 0, 34 },
					{ 0, 48 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 49 },
					{ 0, 19 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 3 },
					{ 0, 50 },
					{ 2, 1 },
					{ 0, 35 },
					{ 0, 4 },
					{ 10, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 64 },
					{ 0, 65 },
					{ 2, 1 },
					{ 0, 20 },
					{ 2, 1 },
					{ 0, 66 },
					{ 0, 36 },
					{ 12, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 51 },
					{ 0, 67 },
					{ 0, 80 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 52 },
					{ 0, 5 },
					{ 0, 81 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 21 },
					{ 2, 1 },
					{ 0, 82 },
					{ 0, 37 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 68 },
					{ 0, 53 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 83 },
					{ 0, 84 },
					{ 2, 1 },
					{ 0, 69 },
					{ 0, 85 }
				},
				new byte[71, 2]
				{
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 0 },
					{ 2, 1 },
					{ 0, 16 },
					{ 0, 1 },
					{ 2, 1 },
					{ 0, 17 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 33 },
					{ 0, 18 },
					{ 14, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 32 },
					{ 0, 2 },
					{ 2, 1 },
					{ 0, 34 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 48 },
					{ 0, 3 },
					{ 2, 1 },
					{ 0, 49 },
					{ 0, 19 },
					{ 14, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 50 },
					{ 0, 35 },
					{ 2, 1 },
					{ 0, 64 },
					{ 0, 4 },
					{ 2, 1 },
					{ 0, 65 },
					{ 2, 1 },
					{ 0, 20 },
					{ 0, 66 },
					{ 12, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 36 },
					{ 2, 1 },
					{ 0, 51 },
					{ 0, 80 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 67 },
					{ 0, 52 },
					{ 0, 81 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 21 },
					{ 2, 1 },
					{ 0, 5 },
					{ 0, 82 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 37 },
					{ 2, 1 },
					{ 0, 68 },
					{ 0, 53 },
					{ 2, 1 },
					{ 0, 83 },
					{ 2, 1 },
					{ 0, 69 },
					{ 2, 1 },
					{ 0, 84 },
					{ 0, 85 }
				},
				new byte[71, 2]
				{
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 0 },
					{ 0, 16 },
					{ 2, 1 },
					{ 0, 1 },
					{ 0, 17 },
					{ 10, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 32 },
					{ 0, 33 },
					{ 2, 1 },
					{ 0, 18 },
					{ 2, 1 },
					{ 0, 2 },
					{ 0, 34 },
					{ 12, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 48 },
					{ 0, 3 },
					{ 0, 49 },
					{ 2, 1 },
					{ 0, 19 },
					{ 2, 1 },
					{ 0, 50 },
					{ 0, 35 },
					{ 12, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 65 },
					{ 0, 20 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 64 },
					{ 0, 51 },
					{ 2, 1 },
					{ 0, 66 },
					{ 0, 36 },
					{ 10, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 4 },
					{ 0, 80 },
					{ 0, 67 },
					{ 2, 1 },
					{ 0, 52 },
					{ 0, 81 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 21 },
					{ 0, 82 },
					{ 2, 1 },
					{ 0, 37 },
					{ 0, 68 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 5 },
					{ 0, 84 },
					{ 0, 83 },
					{ 2, 1 },
					{ 0, 53 },
					{ 2, 1 },
					{ 0, 69 },
					{ 0, 85 }
				},
				new byte[127, 2]
				{
					{ 2, 1 },
					{ 0, 0 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 16 },
					{ 0, 1 },
					{ 10, 1 },
					{ 2, 1 },
					{ 0, 17 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 32 },
					{ 0, 2 },
					{ 2, 1 },
					{ 0, 33 },
					{ 0, 18 },
					{ 28, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 34 },
					{ 0, 48 },
					{ 2, 1 },
					{ 0, 49 },
					{ 0, 19 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 3 },
					{ 0, 50 },
					{ 2, 1 },
					{ 0, 35 },
					{ 0, 64 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 65 },
					{ 0, 20 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 4 },
					{ 0, 51 },
					{ 2, 1 },
					{ 0, 66 },
					{ 0, 36 },
					{ 28, 1 },
					{ 10, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 80 },
					{ 0, 5 },
					{ 0, 96 },
					{ 2, 1 },
					{ 0, 97 },
					{ 0, 22 },
					{ 12, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 67 },
					{ 0, 52 },
					{ 0, 81 },
					{ 2, 1 },
					{ 0, 21 },
					{ 2, 1 },
					{ 0, 82 },
					{ 0, 37 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 38 },
					{ 0, 54 },
					{ 0, 113 },
					{ 20, 1 },
					{ 8, 1 },
					{ 2, 1 },
					{ 0, 23 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 68 },
					{ 0, 83 },
					{ 0, 6 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 53 },
					{ 0, 69 },
					{ 0, 98 },
					{ 2, 1 },
					{ 0, 112 },
					{ 2, 1 },
					{ 0, 7 },
					{ 0, 100 },
					{ 14, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 114 },
					{ 0, 39 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 99 },
					{ 2, 1 },
					{ 0, 84 },
					{ 0, 85 },
					{ 2, 1 },
					{ 0, 70 },
					{ 0, 115 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 55 },
					{ 0, 101 },
					{ 2, 1 },
					{ 0, 86 },
					{ 0, 116 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 71 },
					{ 2, 1 },
					{ 0, 102 },
					{ 0, 117 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 87 },
					{ 0, 118 },
					{ 2, 1 },
					{ 0, 103 },
					{ 0, 119 }
				},
				new byte[127, 2]
				{
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 0 },
					{ 2, 1 },
					{ 0, 16 },
					{ 0, 1 },
					{ 8, 1 },
					{ 2, 1 },
					{ 0, 17 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 32 },
					{ 0, 2 },
					{ 0, 18 },
					{ 24, 1 },
					{ 8, 1 },
					{ 2, 1 },
					{ 0, 33 },
					{ 2, 1 },
					{ 0, 34 },
					{ 2, 1 },
					{ 0, 48 },
					{ 0, 3 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 49 },
					{ 0, 19 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 50 },
					{ 0, 35 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 64 },
					{ 0, 4 },
					{ 2, 1 },
					{ 0, 65 },
					{ 0, 20 },
					{ 30, 1 },
					{ 16, 1 },
					{ 10, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 66 },
					{ 0, 36 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 51 },
					{ 0, 67 },
					{ 0, 80 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 52 },
					{ 0, 81 },
					{ 0, 97 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 22 },
					{ 2, 1 },
					{ 0, 6 },
					{ 0, 38 },
					{ 2, 1 },
					{ 0, 98 },
					{ 2, 1 },
					{ 0, 21 },
					{ 2, 1 },
					{ 0, 5 },
					{ 0, 82 },
					{ 16, 1 },
					{ 10, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 37 },
					{ 0, 68 },
					{ 0, 96 },
					{ 2, 1 },
					{ 0, 99 },
					{ 0, 54 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 112 },
					{ 0, 23 },
					{ 0, 113 },
					{ 16, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 7 },
					{ 0, 100 },
					{ 0, 114 },
					{ 2, 1 },
					{ 0, 39 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 83 },
					{ 0, 53 },
					{ 2, 1 },
					{ 0, 84 },
					{ 0, 69 },
					{ 10, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 70 },
					{ 0, 115 },
					{ 2, 1 },
					{ 0, 55 },
					{ 2, 1 },
					{ 0, 101 },
					{ 0, 86 },
					{ 10, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 85 },
					{ 0, 87 },
					{ 0, 116 },
					{ 2, 1 },
					{ 0, 71 },
					{ 0, 102 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 117 },
					{ 0, 118 },
					{ 2, 1 },
					{ 0, 103 },
					{ 0, 119 }
				},
				new byte[127, 2]
				{
					{ 12, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 16 },
					{ 0, 1 },
					{ 2, 1 },
					{ 0, 17 },
					{ 2, 1 },
					{ 0, 0 },
					{ 2, 1 },
					{ 0, 32 },
					{ 0, 2 },
					{ 16, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 33 },
					{ 0, 18 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 34 },
					{ 0, 49 },
					{ 2, 1 },
					{ 0, 19 },
					{ 2, 1 },
					{ 0, 48 },
					{ 2, 1 },
					{ 0, 3 },
					{ 0, 64 },
					{ 26, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 50 },
					{ 0, 35 },
					{ 2, 1 },
					{ 0, 65 },
					{ 0, 51 },
					{ 10, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 20 },
					{ 0, 66 },
					{ 2, 1 },
					{ 0, 36 },
					{ 2, 1 },
					{ 0, 4 },
					{ 0, 80 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 67 },
					{ 0, 52 },
					{ 2, 1 },
					{ 0, 81 },
					{ 0, 21 },
					{ 28, 1 },
					{ 14, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 82 },
					{ 0, 37 },
					{ 2, 1 },
					{ 0, 83 },
					{ 0, 53 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 96 },
					{ 0, 22 },
					{ 0, 97 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 98 },
					{ 0, 38 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 5 },
					{ 0, 6 },
					{ 0, 68 },
					{ 2, 1 },
					{ 0, 84 },
					{ 0, 69 },
					{ 18, 1 },
					{ 10, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 99 },
					{ 0, 54 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 112 },
					{ 0, 7 },
					{ 0, 113 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 23 },
					{ 0, 100 },
					{ 2, 1 },
					{ 0, 70 },
					{ 0, 114 },
					{ 10, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 39 },
					{ 2, 1 },
					{ 0, 85 },
					{ 0, 115 },
					{ 2, 1 },
					{ 0, 55 },
					{ 0, 86 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 101 },
					{ 0, 116 },
					{ 2, 1 },
					{ 0, 71 },
					{ 0, 102 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 117 },
					{ 0, 87 },
					{ 2, 1 },
					{ 0, 118 },
					{ 2, 1 },
					{ 0, 103 },
					{ 0, 119 }
				},
				new byte[511, 2]
				{
					{ 2, 1 },
					{ 0, 0 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 16 },
					{ 2, 1 },
					{ 0, 1 },
					{ 0, 17 },
					{ 28, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 32 },
					{ 0, 2 },
					{ 2, 1 },
					{ 0, 33 },
					{ 0, 18 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 34 },
					{ 0, 48 },
					{ 2, 1 },
					{ 0, 3 },
					{ 0, 49 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 19 },
					{ 2, 1 },
					{ 0, 50 },
					{ 0, 35 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 64 },
					{ 0, 4 },
					{ 0, 65 },
					{ 70, 1 },
					{ 28, 1 },
					{ 14, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 20 },
					{ 2, 1 },
					{ 0, 51 },
					{ 0, 66 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 36 },
					{ 0, 80 },
					{ 2, 1 },
					{ 0, 67 },
					{ 0, 52 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 81 },
					{ 0, 21 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 5 },
					{ 0, 82 },
					{ 2, 1 },
					{ 0, 37 },
					{ 2, 1 },
					{ 0, 68 },
					{ 0, 83 },
					{ 14, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 96 },
					{ 0, 6 },
					{ 2, 1 },
					{ 0, 97 },
					{ 0, 22 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 128 },
					{ 0, 8 },
					{ 0, 129 },
					{ 16, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 53 },
					{ 0, 98 },
					{ 2, 1 },
					{ 0, 38 },
					{ 0, 84 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 69 },
					{ 0, 99 },
					{ 2, 1 },
					{ 0, 54 },
					{ 0, 112 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 7 },
					{ 0, 85 },
					{ 0, 113 },
					{ 2, 1 },
					{ 0, 23 },
					{ 2, 1 },
					{ 0, 39 },
					{ 0, 55 },
					{ 72, 1 },
					{ 24, 1 },
					{ 12, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 24 },
					{ 0, 130 },
					{ 2, 1 },
					{ 0, 40 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 100 },
					{ 0, 70 },
					{ 0, 114 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 132 },
					{ 0, 72 },
					{ 2, 1 },
					{ 0, 144 },
					{ 0, 9 },
					{ 2, 1 },
					{ 0, 145 },
					{ 0, 25 },
					{ 24, 1 },
					{ 14, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 115 },
					{ 0, 101 },
					{ 2, 1 },
					{ 0, 86 },
					{ 0, 116 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 71 },
					{ 0, 102 },
					{ 0, 131 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 56 },
					{ 2, 1 },
					{ 0, 117 },
					{ 0, 87 },
					{ 2, 1 },
					{ 0, 146 },
					{ 0, 41 },
					{ 14, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 103 },
					{ 0, 133 },
					{ 2, 1 },
					{ 0, 88 },
					{ 0, 57 },
					{ 2, 1 },
					{ 0, 147 },
					{ 2, 1 },
					{ 0, 73 },
					{ 0, 134 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 160 },
					{ 2, 1 },
					{ 0, 104 },
					{ 0, 10 },
					{ 2, 1 },
					{ 0, 161 },
					{ 0, 26 },
					{ 68, 1 },
					{ 24, 1 },
					{ 12, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 162 },
					{ 0, 42 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 149 },
					{ 0, 89 },
					{ 2, 1 },
					{ 0, 163 },
					{ 0, 58 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 74 },
					{ 0, 150 },
					{ 2, 1 },
					{ 0, 176 },
					{ 0, 11 },
					{ 2, 1 },
					{ 0, 177 },
					{ 0, 27 },
					{ 20, 1 },
					{ 8, 1 },
					{ 2, 1 },
					{ 0, 178 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 118 },
					{ 0, 119 },
					{ 0, 148 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 135 },
					{ 0, 120 },
					{ 0, 164 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 105 },
					{ 0, 165 },
					{ 0, 43 },
					{ 12, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 90 },
					{ 0, 136 },
					{ 0, 179 },
					{ 2, 1 },
					{ 0, 59 },
					{ 2, 1 },
					{ 0, 121 },
					{ 0, 166 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 106 },
					{ 0, 180 },
					{ 0, 192 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 12 },
					{ 0, 152 },
					{ 0, 193 },
					{ 60, 1 },
					{ 22, 1 },
					{ 10, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 28 },
					{ 2, 1 },
					{ 0, 137 },
					{ 0, 181 },
					{ 2, 1 },
					{ 0, 91 },
					{ 0, 194 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 44 },
					{ 0, 60 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 182 },
					{ 0, 107 },
					{ 2, 1 },
					{ 0, 196 },
					{ 0, 76 },
					{ 16, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 168 },
					{ 0, 138 },
					{ 2, 1 },
					{ 0, 208 },
					{ 0, 13 },
					{ 2, 1 },
					{ 0, 209 },
					{ 2, 1 },
					{ 0, 75 },
					{ 2, 1 },
					{ 0, 151 },
					{ 0, 167 },
					{ 12, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 195 },
					{ 2, 1 },
					{ 0, 122 },
					{ 0, 153 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 197 },
					{ 0, 92 },
					{ 0, 183 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 29 },
					{ 0, 210 },
					{ 2, 1 },
					{ 0, 45 },
					{ 2, 1 },
					{ 0, 123 },
					{ 0, 211 },
					{ 52, 1 },
					{ 28, 1 },
					{ 12, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 61 },
					{ 0, 198 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 108 },
					{ 0, 169 },
					{ 2, 1 },
					{ 0, 154 },
					{ 0, 212 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 184 },
					{ 0, 139 },
					{ 2, 1 },
					{ 0, 77 },
					{ 0, 199 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 124 },
					{ 0, 213 },
					{ 2, 1 },
					{ 0, 93 },
					{ 0, 224 },
					{ 10, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 225 },
					{ 0, 30 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 14 },
					{ 0, 46 },
					{ 0, 226 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 227 },
					{ 0, 109 },
					{ 2, 1 },
					{ 0, 140 },
					{ 0, 228 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 229 },
					{ 0, 186 },
					{ 0, 240 },
					{ 38, 1 },
					{ 16, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 241 },
					{ 0, 31 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 170 },
					{ 0, 155 },
					{ 0, 185 },
					{ 2, 1 },
					{ 0, 62 },
					{ 2, 1 },
					{ 0, 214 },
					{ 0, 200 },
					{ 12, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 78 },
					{ 2, 1 },
					{ 0, 215 },
					{ 0, 125 },
					{ 2, 1 },
					{ 0, 171 },
					{ 2, 1 },
					{ 0, 94 },
					{ 0, 201 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 15 },
					{ 2, 1 },
					{ 0, 156 },
					{ 0, 110 },
					{ 2, 1 },
					{ 0, 242 },
					{ 0, 47 },
					{ 32, 1 },
					{ 16, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 216 },
					{ 0, 141 },
					{ 0, 63 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 243 },
					{ 2, 1 },
					{ 0, 230 },
					{ 0, 202 },
					{ 2, 1 },
					{ 0, 244 },
					{ 0, 79 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 187 },
					{ 0, 172 },
					{ 2, 1 },
					{ 0, 231 },
					{ 0, 245 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 217 },
					{ 0, 157 },
					{ 2, 1 },
					{ 0, 95 },
					{ 0, 232 },
					{ 30, 1 },
					{ 12, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 111 },
					{ 2, 1 },
					{ 0, 246 },
					{ 0, 203 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 188 },
					{ 0, 173 },
					{ 0, 218 },
					{ 8, 1 },
					{ 2, 1 },
					{ 0, 247 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 126 },
					{ 0, 127 },
					{ 0, 142 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 158 },
					{ 0, 174 },
					{ 0, 204 },
					{ 2, 1 },
					{ 0, 248 },
					{ 0, 143 },
					{ 18, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 219 },
					{ 0, 189 },
					{ 2, 1 },
					{ 0, 234 },
					{ 0, 249 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 159 },
					{ 0, 235 },
					{ 2, 1 },
					{ 0, 190 },
					{ 2, 1 },
					{ 0, 205 },
					{ 0, 250 },
					{ 14, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 221 },
					{ 0, 236 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 233 },
					{ 0, 175 },
					{ 0, 220 },
					{ 2, 1 },
					{ 0, 206 },
					{ 0, 251 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 191 },
					{ 0, 222 },
					{ 2, 1 },
					{ 0, 207 },
					{ 0, 238 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 223 },
					{ 0, 239 },
					{ 2, 1 },
					{ 0, 255 },
					{ 2, 1 },
					{ 0, 237 },
					{ 2, 1 },
					{ 0, 253 },
					{ 2, 1 },
					{ 0, 252 },
					{ 0, 254 }
				},
				new byte[511, 2]
				{
					{ 16, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 0 },
					{ 2, 1 },
					{ 0, 16 },
					{ 0, 1 },
					{ 2, 1 },
					{ 0, 17 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 32 },
					{ 0, 2 },
					{ 2, 1 },
					{ 0, 33 },
					{ 0, 18 },
					{ 50, 1 },
					{ 16, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 34 },
					{ 2, 1 },
					{ 0, 48 },
					{ 0, 49 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 19 },
					{ 2, 1 },
					{ 0, 3 },
					{ 0, 64 },
					{ 2, 1 },
					{ 0, 50 },
					{ 0, 35 },
					{ 14, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 4 },
					{ 0, 20 },
					{ 0, 65 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 51 },
					{ 0, 66 },
					{ 2, 1 },
					{ 0, 36 },
					{ 0, 67 },
					{ 10, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 52 },
					{ 2, 1 },
					{ 0, 80 },
					{ 0, 5 },
					{ 2, 1 },
					{ 0, 81 },
					{ 0, 21 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 82 },
					{ 0, 37 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 68 },
					{ 0, 83 },
					{ 0, 97 },
					{ 90, 1 },
					{ 36, 1 },
					{ 18, 1 },
					{ 10, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 53 },
					{ 2, 1 },
					{ 0, 96 },
					{ 0, 6 },
					{ 2, 1 },
					{ 0, 22 },
					{ 0, 98 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 38 },
					{ 0, 84 },
					{ 2, 1 },
					{ 0, 69 },
					{ 0, 99 },
					{ 10, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 54 },
					{ 2, 1 },
					{ 0, 112 },
					{ 0, 7 },
					{ 2, 1 },
					{ 0, 113 },
					{ 0, 85 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 23 },
					{ 0, 100 },
					{ 2, 1 },
					{ 0, 114 },
					{ 0, 39 },
					{ 24, 1 },
					{ 16, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 70 },
					{ 0, 115 },
					{ 2, 1 },
					{ 0, 55 },
					{ 0, 101 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 86 },
					{ 0, 128 },
					{ 2, 1 },
					{ 0, 8 },
					{ 0, 116 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 129 },
					{ 0, 24 },
					{ 2, 1 },
					{ 0, 130 },
					{ 0, 40 },
					{ 16, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 71 },
					{ 0, 102 },
					{ 2, 1 },
					{ 0, 131 },
					{ 0, 56 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 117 },
					{ 0, 87 },
					{ 2, 1 },
					{ 0, 132 },
					{ 0, 72 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 144 },
					{ 0, 25 },
					{ 0, 145 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 146 },
					{ 0, 118 },
					{ 2, 1 },
					{ 0, 103 },
					{ 0, 41 },
					{ 92, 1 },
					{ 36, 1 },
					{ 18, 1 },
					{ 10, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 133 },
					{ 0, 88 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 9 },
					{ 0, 119 },
					{ 0, 147 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 57 },
					{ 0, 148 },
					{ 2, 1 },
					{ 0, 73 },
					{ 0, 134 },
					{ 10, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 104 },
					{ 2, 1 },
					{ 0, 160 },
					{ 0, 10 },
					{ 2, 1 },
					{ 0, 161 },
					{ 0, 26 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 162 },
					{ 0, 42 },
					{ 2, 1 },
					{ 0, 149 },
					{ 0, 89 },
					{ 26, 1 },
					{ 14, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 163 },
					{ 2, 1 },
					{ 0, 58 },
					{ 0, 135 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 120 },
					{ 0, 164 },
					{ 2, 1 },
					{ 0, 74 },
					{ 0, 150 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 105 },
					{ 0, 176 },
					{ 0, 177 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 27 },
					{ 0, 165 },
					{ 0, 178 },
					{ 14, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 90 },
					{ 0, 43 },
					{ 2, 1 },
					{ 0, 136 },
					{ 0, 151 },
					{ 2, 1 },
					{ 0, 179 },
					{ 2, 1 },
					{ 0, 121 },
					{ 0, 59 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 106 },
					{ 0, 180 },
					{ 2, 1 },
					{ 0, 75 },
					{ 0, 193 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 152 },
					{ 0, 137 },
					{ 2, 1 },
					{ 0, 28 },
					{ 0, 181 },
					{ 80, 1 },
					{ 34, 1 },
					{ 16, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 91 },
					{ 0, 44 },
					{ 0, 194 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 11 },
					{ 0, 192 },
					{ 0, 166 },
					{ 2, 1 },
					{ 0, 167 },
					{ 0, 122 },
					{ 10, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 195 },
					{ 0, 60 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 12 },
					{ 0, 153 },
					{ 0, 182 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 107 },
					{ 0, 196 },
					{ 2, 1 },
					{ 0, 76 },
					{ 0, 168 },
					{ 20, 1 },
					{ 10, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 138 },
					{ 0, 197 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 208 },
					{ 0, 92 },
					{ 0, 209 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 183 },
					{ 0, 123 },
					{ 2, 1 },
					{ 0, 29 },
					{ 2, 1 },
					{ 0, 13 },
					{ 0, 45 },
					{ 12, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 210 },
					{ 0, 211 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 61 },
					{ 0, 198 },
					{ 2, 1 },
					{ 0, 108 },
					{ 0, 169 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 154 },
					{ 0, 184 },
					{ 0, 212 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 139 },
					{ 0, 77 },
					{ 2, 1 },
					{ 0, 199 },
					{ 0, 124 },
					{ 68, 1 },
					{ 34, 1 },
					{ 18, 1 },
					{ 10, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 213 },
					{ 0, 93 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 224 },
					{ 0, 14 },
					{ 0, 225 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 30 },
					{ 0, 226 },
					{ 2, 1 },
					{ 0, 170 },
					{ 0, 46 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 185 },
					{ 0, 155 },
					{ 2, 1 },
					{ 0, 227 },
					{ 0, 214 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 109 },
					{ 0, 62 },
					{ 2, 1 },
					{ 0, 200 },
					{ 0, 140 },
					{ 16, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 228 },
					{ 0, 78 },
					{ 2, 1 },
					{ 0, 215 },
					{ 0, 125 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 229 },
					{ 0, 186 },
					{ 2, 1 },
					{ 0, 171 },
					{ 0, 94 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 201 },
					{ 0, 156 },
					{ 2, 1 },
					{ 0, 241 },
					{ 0, 31 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 240 },
					{ 0, 110 },
					{ 0, 242 },
					{ 2, 1 },
					{ 0, 47 },
					{ 0, 230 },
					{ 38, 1 },
					{ 18, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 216 },
					{ 0, 243 },
					{ 2, 1 },
					{ 0, 63 },
					{ 0, 244 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 79 },
					{ 2, 1 },
					{ 0, 141 },
					{ 0, 217 },
					{ 2, 1 },
					{ 0, 187 },
					{ 0, 202 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 172 },
					{ 0, 231 },
					{ 2, 1 },
					{ 0, 126 },
					{ 0, 245 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 157 },
					{ 0, 95 },
					{ 2, 1 },
					{ 0, 232 },
					{ 0, 142 },
					{ 2, 1 },
					{ 0, 246 },
					{ 0, 203 },
					{ 34, 1 },
					{ 18, 1 },
					{ 10, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 15 },
					{ 0, 174 },
					{ 0, 111 },
					{ 2, 1 },
					{ 0, 188 },
					{ 0, 218 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 173 },
					{ 0, 247 },
					{ 2, 1 },
					{ 0, 127 },
					{ 0, 233 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 158 },
					{ 0, 204 },
					{ 2, 1 },
					{ 0, 248 },
					{ 0, 143 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 219 },
					{ 0, 189 },
					{ 2, 1 },
					{ 0, 234 },
					{ 0, 249 },
					{ 16, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 159 },
					{ 0, 220 },
					{ 2, 1 },
					{ 0, 205 },
					{ 0, 235 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 190 },
					{ 0, 250 },
					{ 2, 1 },
					{ 0, 175 },
					{ 0, 221 },
					{ 14, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 236 },
					{ 0, 206 },
					{ 0, 251 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 191 },
					{ 0, 237 },
					{ 2, 1 },
					{ 0, 222 },
					{ 0, 252 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 207 },
					{ 0, 253 },
					{ 0, 238 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 223 },
					{ 0, 254 },
					{ 2, 1 },
					{ 0, 239 },
					{ 0, 255 }
				},
				new byte[511, 2]
				{
					{ 2, 1 },
					{ 0, 0 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 16 },
					{ 2, 1 },
					{ 0, 1 },
					{ 0, 17 },
					{ 42, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 32 },
					{ 0, 2 },
					{ 2, 1 },
					{ 0, 33 },
					{ 0, 18 },
					{ 10, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 34 },
					{ 2, 1 },
					{ 0, 48 },
					{ 0, 3 },
					{ 2, 1 },
					{ 0, 49 },
					{ 0, 19 },
					{ 10, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 50 },
					{ 0, 35 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 64 },
					{ 0, 4 },
					{ 0, 65 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 20 },
					{ 2, 1 },
					{ 0, 51 },
					{ 0, 66 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 36 },
					{ 0, 80 },
					{ 2, 1 },
					{ 0, 67 },
					{ 0, 52 },
					{ 138, 1 },
					{ 40, 1 },
					{ 16, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 5 },
					{ 0, 21 },
					{ 0, 81 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 82 },
					{ 0, 37 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 68 },
					{ 0, 53 },
					{ 0, 83 },
					{ 10, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 96 },
					{ 0, 6 },
					{ 0, 97 },
					{ 2, 1 },
					{ 0, 22 },
					{ 0, 98 },
					{ 8, 1 },
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					{ 0, 244 },
					{ 0, 79 },
					{ 2, 1 },
					{ 0, 245 },
					{ 0, 95 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 246 },
					{ 0, 111 },
					{ 2, 1 },
					{ 0, 247 },
					{ 2, 1 },
					{ 0, 127 },
					{ 0, 143 },
					{ 10, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 248 },
					{ 0, 249 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 159 },
					{ 0, 175 },
					{ 0, 250 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 251 },
					{ 0, 191 },
					{ 2, 1 },
					{ 0, 252 },
					{ 0, 207 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 253 },
					{ 0, 223 },
					{ 2, 1 },
					{ 0, 254 },
					{ 0, 239 }
				},
				new byte[31, 2]
				{
					{ 2, 1 },
					{ 0, 0 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 8 },
					{ 0, 4 },
					{ 2, 1 },
					{ 0, 1 },
					{ 0, 2 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 12 },
					{ 0, 10 },
					{ 2, 1 },
					{ 0, 3 },
					{ 0, 6 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 9 },
					{ 2, 1 },
					{ 0, 5 },
					{ 0, 7 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 14 },
					{ 0, 13 },
					{ 2, 1 },
					{ 0, 15 },
					{ 0, 11 }
				},
				new byte[31, 2]
				{
					{ 16, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 0 },
					{ 0, 1 },
					{ 2, 1 },
					{ 0, 2 },
					{ 0, 3 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 4 },
					{ 0, 5 },
					{ 2, 1 },
					{ 0, 6 },
					{ 0, 7 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 8 },
					{ 0, 9 },
					{ 2, 1 },
					{ 0, 10 },
					{ 0, 11 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 12 },
					{ 0, 13 },
					{ 2, 1 },
					{ 0, 14 },
					{ 0, 15 }
				}
			};
			_llCache = new HuffmanListNode[_codeTables.Length];
			_llCacheMaxBits = new int[_codeTables.Length];
			LIN_BITS = new int[32]
			{
				0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
				0, 0, 0, 0, 0, 0, 1, 2, 3, 4,
				6, 8, 10, 13, 4, 5, 6, 7, 8, 9,
				11, 13
			};
			_floatLookup = new float[8207];
			for (int i = 0; i < 8207; i++)
			{
				_floatLookup[i] = (float)Math.Pow(i, 1.3333333333333333);
			}
		}

		internal static void Decode(BitReservoir br, int table, out float x, out float y)
		{
			if (table == 0 || table == 4 || table == 14)
			{
				x = (y = 0f);
				return;
			}
			byte num = DecodeSymbol(br, table);
			int num2 = num >> 4;
			int num3 = num & 0xF;
			int num4 = LIN_BITS[table];
			if (num4 > 0 && num2 == 15)
			{
				num2 += br.GetBits(num4);
			}
			if (num2 != 0 && br.Get1Bit() != 0)
			{
				x = 0f - _floatLookup[num2];
			}
			else
			{
				x = _floatLookup[num2];
			}
			if (num4 > 0 && num3 == 15)
			{
				num3 += br.GetBits(num4);
			}
			if (num3 != 0 && br.Get1Bit() != 0)
			{
				y = 0f - _floatLookup[num3];
			}
			else
			{
				y = _floatLookup[num3];
			}
		}

		internal static void Decode(BitReservoir br, int table, out float x, out float y, out float v, out float w)
		{
			byte num = DecodeSymbol(br, table);
			v = (w = (x = (y = 0f)));
			if ((num & 8) != 0)
			{
				if (br.Get1Bit() == 1)
				{
					v = 0f - _floatLookup[1];
				}
				else
				{
					v = _floatLookup[1];
				}
			}
			if ((num & 4) != 0)
			{
				if (br.Get1Bit() == 1)
				{
					w = 0f - _floatLookup[1];
				}
				else
				{
					w = _floatLookup[1];
				}
			}
			if ((num & 2) != 0)
			{
				if (br.Get1Bit() == 1)
				{
					x = 0f - _floatLookup[1];
				}
				else
				{
					x = _floatLookup[1];
				}
			}
			if ((num & 1) != 0)
			{
				if (br.Get1Bit() == 1)
				{
					y = 0f - _floatLookup[1];
				}
				else
				{
					y = _floatLookup[1];
				}
			}
		}

		private static byte DecodeSymbol(BitReservoir br, int table)
		{
			int maxBits;
			HuffmanListNode huffmanListNode = GetNode(table, out maxBits);
			int readCount;
			int num = br.TryPeekBits(maxBits, out readCount);
			if (readCount < maxBits)
			{
				num <<= maxBits - readCount;
			}
			while (huffmanListNode != null && huffmanListNode.Length <= readCount)
			{
				if ((num & huffmanListNode.Mask) == huffmanListNode.Bits)
				{
					br.SkipBits(huffmanListNode.Length);
					break;
				}
				huffmanListNode = huffmanListNode.Next;
			}
			if (huffmanListNode != null && huffmanListNode.Length <= readCount)
			{
				return huffmanListNode.Value;
			}
			return 0;
		}

		private static HuffmanListNode GetNode(int table, out int maxBits)
		{
			int num = table;
			if (num > 16)
			{
				num = ((num > 31) ? (num - 17) : ((num < 24) ? 13 : 14));
			}
			else
			{
				if (num > 13)
				{
					num--;
				}
				if (num > 3)
				{
					num--;
				}
				num--;
			}
			if (_llCache[num] == null)
			{
				_llCache[num] = InitTable(_codeTables[num], out maxBits);
				_llCacheMaxBits[num] = maxBits;
			}
			else
			{
				maxBits = _llCacheMaxBits[num];
			}
			return _llCache[num];
		}

		private static HuffmanListNode InitTable(byte[,] tree, out int maxBits)
		{
			List<byte> list = new List<byte>();
			List<int> list2 = new List<int>();
			List<int> list3 = new List<int>();
			int length = tree.GetLength(0);
			for (int i = 0; i < length; i++)
			{
				if (tree[i, 0] == 0)
				{
					int num = 0;
					int item = 0;
					int num2 = i;
					do
					{
						num2 = FindPreviousNode(tree, num2, out var bit);
						num |= bit << item++;
					}
					while (num2 > 0);
					list.Add(tree[i, 1]);
					list2.Add(item);
					list3.Add(num);
				}
			}
			return BuildLinkedList(list, list2, list3, out maxBits);
		}

		private static int FindPreviousNode(byte[,] tree, int idx, out int bit)
		{
			for (int num = idx - 1; num >= 0; num--)
			{
				if (tree[num, 0] != 0)
				{
					for (int i = 0; i < 2; i++)
					{
						if (num + tree[num, i] != idx)
						{
							continue;
						}
						if (tree[num, i] >= 250)
						{
							int result = FindPreviousNode(tree, num, out bit);
							if (bit != i)
							{
								throw new InvalidOperationException();
							}
							return result;
						}
						bit = i;
						return num;
					}
				}
			}
			throw new InvalidOperationException();
		}

		private static HuffmanListNode BuildLinkedList(List<byte> values, List<int> lengthList, List<int> codeList, out int maxBits)
		{
			HuffmanListNode[] array = new HuffmanListNode[lengthList.Count];
			maxBits = lengthList.Max();
			for (int i = 0; i < array.Length; i++)
			{
				int num = maxBits - lengthList[i];
				array[i] = new HuffmanListNode
				{
					Value = values[i],
					Length = lengthList[i],
					Bits = codeList[i] << num,
					Mask = (1 << lengthList[i]) - 1 << num
				};
			}
			Array.Sort(array, (HuffmanListNode huffmanListNode, HuffmanListNode huffmanListNode2) => huffmanListNode.Length - huffmanListNode2.Length);
			for (int num2 = 1; num2 < array.Length && array[num2].Length < 99999; num2++)
			{
				array[num2 - 1].Next = array[num2];
			}
			return array[0];
		}
	}
	internal class ID3Frame : FrameBase
	{
		private int _version;

		private int _encoderDelay = -1;

		private int _encoderPadding = -1;

		private bool _v2Parsed;

		internal int EncoderDelay
		{
			get
			{
				if (_encoderDelay >= 0)
				{
					return _encoderDelay;
				}
				return 0;
			}
		}

		internal int EncoderPadding
		{
			get
			{
				if (_encoderPadding >= 0)
				{
					return _encoderPadding;
				}
				return 0;
			}
		}

		internal int Version
		{
			get
			{
				if (_version == 0)
				{
					return 1;
				}
				return _version;
			}
		}

		internal static ID3Frame TrySync(uint syncMark)
		{
			if ((syncMark & 0xFFFFFF00u) == 1229206272)
			{
				return new ID3Frame
				{
					_version = 2
				};
			}
			if ((syncMark & 0xFFFFFF00u) == 1413564160)
			{
				if ((syncMark & 0xFF) == 43)
				{
					return new ID3Frame
					{
						_version = 1
					};
				}
				return new ID3Frame
				{
					_version = 0
				};
			}
			return null;
		}

		private ID3Frame()
		{
		}

		protected override int Validate()
		{
			switch (_version)
			{
			case 2:
			{
				byte[] array = new byte[7];
				if (Read(3, array) == 7)
				{
					byte b;
					switch (array[0])
					{
					case 2:
						b = 63;
						break;
					case 3:
						b = 31;
						break;
					case 4:
						b = 15;
						break;
					default:
						return -1;
					}
					int num = (array[3] << 21) | (array[4] << 14) | (array[5] << 7) | array[6];
					if (((array[2] & b) | (array[3] & 0x80) | (array[4] & 0x80) | (array[5] & 0x80) | (array[6] & 0x80)) == 0 && array[1] != byte.MaxValue)
					{
						return num + 10;
					}
				}
				break;
			}
			case 1:
				return 355;
			case 0:
				return 128;
			}
			return -1;
		}

		internal override void Parse()
		{
			switch (_version)
			{
			case 2:
				ParseV2();
				break;
			case 1:
				ParseV1Enh();
				break;
			case 0:
				ParseV1(3);
				break;
			}
		}

		private void ParseV1(int offset)
		{
		}

		private void ParseV1Enh()
		{
			ParseV1(230);
		}

		private void ParseV2()
		{
			_v2Parsed = true;
			_encoderDelay = 0;
			_encoderPadding = 0;
			byte[] array = new byte[7];
			if (Read(3, array) != 7)
			{
				return;
			}
			int num = array[0];
			if (num != 3 && num != 4)
			{
				return;
			}
			int num2 = (array[3] << 21) | (array[4] << 14) | (array[5] << 7) | array[6];
			int i = 10;
			int num3;
			for (byte[] array2 = new byte[10]; i < num2 + 10 && Read(i, array2, 0, 10) >= 10; i += 10 + num3)
			{
				if (array2[0] == 0)
				{
					break;
				}
				num3 = ((num != 4) ? ((array2[4] << 24) | (array2[5] << 16) | (array2[6] << 8) | array2[7]) : ((array2[4] << 21) | (array2[5] << 14) | (array2[6] << 7) | array2[7]));
				if (num3 <= 0)
				{
					break;
				}
				if (array2[0] == 84 && array2[1] == 88 && array2[2] == 88 && array2[3] == 88 && num3 < 4096)
				{
					byte[] array3 = new byte[num3];
					if (Read(i + 10, array3, 0, num3) == num3)
					{
						TryParseITunSMPB(array3, num3);
					}
				}
				if (_encoderDelay > 0 || _encoderPadding > 0)
				{
					break;
				}
			}
		}

		private void TryParseITunSMPB(byte[] data, int length)
		{
			if (length < 2)
			{
				return;
			}
			int num = data[0];
			string text;
			try
			{
				text = ((num == 1 || num == 2) ? Encoding.Unicode : Encoding.UTF8).GetString(data, 1, length - 1);
			}
			catch
			{
				return;
			}
			if (text.Length > 0 && text[0] == '\ufeff')
			{
				text = text.Substring(1);
			}
			int num2 = text.IndexOf('\0');
			if (num2 >= 0 && !(text.Substring(0, num2) != "iTunSMPB"))
			{
				string text2 = text.Substring(num2 + 1).Trim(new char[1]);
				if (text2.Length > 0 && text2[0] == '\ufeff')
				{
					text2 = text2.Substring(1);
				}
				string[] array = text2.Split(new char[1] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
				if (array.Length >= 3 && int.TryParse(array[1], NumberStyles.HexNumber, null, out var result) && int.TryParse(array[2], NumberStyles.HexNumber, null, out var result2))
				{
					_encoderDelay = result;
					_encoderPadding = result2;
				}
			}
		}

		internal void ParseEagerIfNeeded()
		{
			if (_version == 2 && !_v2Parsed)
			{
				ParseV2();
			}
		}

		internal void Merge(ID3Frame newFrame)
		{
		}
	}
	internal abstract class LayerDecoderBase
	{
		protected const int SBLIMIT = 32;

		private const float INV_SQRT_2 = 0.70710677f;

		private static float[] DEWINDOW_TABLE = new float[512]
		{
			0f, -1.5259E-05f, -1.5259E-05f, -1.5259E-05f, -1.5259E-05f, -1.5259E-05f, -1.5259E-05f, -3.0518E-05f, -3.0518E-05f, -3.0518E-05f,
			-3.0518E-05f, -4.5776E-05f, -4.5776E-05f, -6.1035E-05f, -6.1035E-05f, -7.6294E-05f, -7.6294E-05f, -9.1553E-05f, -0.000106812f, -0.000106812f,
			-0.00012207f, -0.000137329f, -0.000152588f, -0.000167847f, -0.000198364f, -0.000213623f, -0.000244141f, -0.000259399f, -0.000289917f, -0.000320435f,
			-0.000366211f, -0.000396729f, -0.000442505f, -0.000473022f, -0.000534058f, -0.000579834f, -0.00062561f, -0.000686646f, -0.000747681f, -0.000808716f,
			-0.00088501f, -0.000961304f, -0.001037598f, -0.001113892f, -0.001205444f, -0.001296997f, -0.00138855f, -0.001480103f, -0.001586914f, -0.001693726f,
			-0.001785278f, -0.001907349f, -0.00201416f, -0.002120972f, -0.002243042f, -0.002349854f, -0.002456665f, -0.002578735f, -0.002685547f, -0.002792358f,
			-0.00289917f, -0.002990723f, -0.003082275f, -0.003173828f, 0.003250122f, 0.003326416f, 0.003387451f, 0.003433228f, 0.003463745f, 0.003479004f,
			0.003479004f, 0.003463745f, 0.003417969f, 0.003372192f, 0.00328064f, 0.003173828f, 0.003051758f, 0.002883911f, 0.002700806f, 0.002487183f,
			0.002227783f, 0.001937866f, 0.001617432f, 0.001266479f, 0.000869751f, 0.000442505f, -3.0518E-05f, -0.000549316f, -0.001098633f, -0.001693726f,
			-0.002334595f, -0.003005981f, -0.003723145f, -0.004486084f, -0.0052948f, -0.006118774f, -0.007003784f, -0.007919312f, -0.008865356f, -0.009841919f,
			-0.010848999f, -0.011886597f, -0.012939453f, -0.014022827f, -0.01512146f, -0.016235352f, -0.017349243f, -0.018463135f, -0.019577026f, -0.020690918f,
			-0.02178955f, -0.022857666f, -0.023910522f, -0.024932861f, -0.025909424f, -0.02684021f, -0.02772522f, -0.028533936f, -0.029281616f, -0.029937744f,
			-0.030532837f, -0.03100586f, -0.03138733f, -0.031661987f, -0.031814575f, -0.031845093f, -0.03173828f, -0.03147888f, 0.031082153f, 0.030517578f,
			0.029785156f, 0.028884888f, 0.027801514f, 0.026535034f, 0.02508545f, 0.023422241f, 0.021575928f, 0.01953125f, 0.01725769f, 0.014801025f,
			0.012115479f, 0.009231567f, 0.006134033f, 0.002822876f, -0.000686646f, -0.004394531f, -0.00831604f, -0.012420654f, -0.016708374f, -0.0211792f,
			-0.025817871f, -0.03060913f, -0.03555298f, -0.040634155f, -0.045837402f, -0.051132202f, -0.056533813f, -0.06199646f, -0.06752014f, -0.07305908f,
			-0.07862854f, -0.08418274f, -0.08970642f, -0.09516907f, -0.10054016f, -0.1058197f, -0.110946655f, -0.11592102f, -0.12069702f, -0.1252594f,
			-0.12956238f, -0.1335907f, -0.13729858f, -0.14067078f, -0.14367676f, -0.1462555f, -0.14842224f, -0.15011597f, -0.15130615f, -0.15196228f,
			-0.15206909f, -0.15159607f, -0.15049744f, -0.1487732f, -0.1463623f, -0.14326477f, -0.13945007f, -0.1348877f, -0.12957764f, -0.12347412f,
			-0.11657715f, -0.1088562f, 0.10031128f, 0.090927124f, 0.08068848f, 0.06959534f, 0.057617188f, 0.044784546f, 0.031082153f, 0.01651001f,
			0.001068115f, -0.015228271f, -0.03237915f, -0.050354004f, -0.06916809f, -0.088775635f, -0.10916138f, -0.13031006f, -0.15220642f, -0.17478943f,
			-0.19805908f, -0.22198486f, -0.24650574f, -0.2715912f, -0.2972107f, -0.32331848f, -0.34986877f, -0.37680054f, -0.40408325f, -0.43165588f,
			-0.45947266f, -0.48747253f, -0.51560974f, -0.54382324f, -0.57203674f, -0.6002197f, -0.6282959f, -0.6562195f, -0.6839142f, -0.71131897f,
			-0.7383728f, -0.7650299f, -0.791214f, -0.816864f, -0.84194946f, -0.8663635f, -0.89009094f, -0.9130554f, -0.9351959f, -0.95648193f,
			-0.9768524f, -0.99624634f, -1.0146179f, -1.0319366f, -1.0481567f, -1.0632172f, -1.0771179f, -1.0897827f, -1.1012115f, -1.1113739f,
			-1.120224f, -1.1277466f, -1.1339264f, -1.1387634f, -1.1422119f, -1.1442871f, 1.144989f, 1.1442871f, 1.1422119f, 1.1387634f,
			1.1339264f, 1.1277466f, 1.120224f, 1.1113739f, 1.1012115f, 1.0897827f, 1.0771179f, 1.0632172f, 1.0481567f, 1.0319366f,
			1.0146179f, 0.99624634f, 0.9768524f, 0.95648193f, 0.9351959f, 0.9130554f, 0.89009094f, 0.8663635f, 0.84194946f, 0.816864f,
			0.791214f, 0.7650299f, 0.7383728f, 0.71131897f, 0.6839142f, 0.6562195f, 0.6282959f, 0.6002197f, 0.57203674f, 0.54382324f,
			0.51560974f, 0.48747253f, 0.45947266f, 0.43165588f, 0.40408325f, 0.37680054f, 0.34986877f, 0.32331848f, 0.2972107f, 0.2715912f,
			0.24650574f, 0.22198486f, 0.19805908f, 0.17478943f, 0.15220642f, 0.13031006f, 0.10916138f, 0.088775635f, 0.06916809f, 0.050354004f,
			0.03237915f, 0.015228271f, -0.001068115f, -0.01651001f, -0.031082153f, -0.044784546f, -0.057617188f, -0.06959534f, -0.08068848f, -0.090927124f,
			0.10031128f, 0.1088562f, 0.11657715f, 0.12347412f, 0.12957764f, 0.1348877f, 0.13945007f, 0.14326477f, 0.1463623f, 0.1487732f,
			0.15049744f, 0.15159607f, 0.15206909f, 0.15196228f, 0.15130615f, 0.15011597f, 0.14842224f, 0.1462555f, 0.14367676f, 0.14067078f,
			0.13729858f, 0.1335907f, 0.12956238f, 0.1252594f, 0.12069702f, 0.11592102f, 0.110946655f, 0.1058197f, 0.10054016f, 0.09516907f,
			0.08970642f, 0.08418274f, 0.07862854f, 0.07305908f, 0.06752014f, 0.06199646f, 0.056533813f, 0.051132202f, 0.045837402f, 0.040634155f,
			0.03555298f, 0.03060913f, 0.025817871f, 0.0211792f, 0.016708374f, 0.012420654f, 0.00831604f, 0.004394531f, 0.000686646f, -0.002822876f,
			-0.006134033f, -0.009231567f, -0.012115479f, -0.014801025f, -0.01725769f, -0.01953125f, -0.021575928f, -0.023422241f, -0.02508545f, -0.026535034f,
			-0.027801514f, -0.028884888f, -0.029785156f, -0.030517578f, 0.031082153f, 0.03147888f, 0.03173828f, 0.031845093f, 0.031814575f, 0.031661987f,
			0.03138733f, 0.03100586f, 0.030532837f, 0.029937744f, 0.029281616f, 0.028533936f, 0.02772522f, 0.02684021f, 0.025909424f, 0.024932861f,
			0.023910522f, 0.022857666f, 0.02178955f, 0.020690918f, 0.019577026f, 0.018463135f, 0.017349243f, 0.016235352f, 0.01512146f, 0.014022827f,
			0.012939453f, 0.011886597f, 0.010848999f, 0.009841919f, 0.008865356f, 0.007919312f, 0.007003784f, 0.006118774f, 0.0052948f, 0.004486084f,
			0.003723145f, 0.003005981f, 0.002334595f, 0.001693726f, 0.001098633f, 0.000549316f, 3.0518E-05f, -0.000442505f, -0.000869751f, -0.001266479f,
			-0.001617432f, -0.001937866f, -0.002227783f, -0.002487183f, -0.002700806f, -0.002883911f, -0.003051758f, -0.003173828f, -0.00328064f, -0.003372192f,
			-0.003417969f, -0.003463745f, -0.003479004f, -0.003479004f, -0.003463745f, -0.003433228f, -0.003387451f, -0.003326416f, 0.003250122f, 0.003173828f,
			0.003082275f, 0.002990723f, 0.00289917f, 0.002792358f, 0.002685547f, 0.002578735f, 0.002456665f, 0.002349854f, 0.002243042f, 0.002120972f,
			0.00201416f, 0.001907349f, 0.001785278f, 0.001693726f, 0.001586914f, 0.001480103f, 0.00138855f, 0.001296997f, 0.001205444f, 0.001113892f,
			0.001037598f, 0.000961304f, 0.00088501f, 0.000808716f, 0.000747681f, 0.000686646f, 0.00062561f, 0.000579834f, 0.000534058f, 0.000473022f,
			0.000442505f, 0.000396729f, 0.000366211f, 0.000320435f, 0.000289917f, 0.000259399f, 0.000244141f, 0.000213623f, 0.000198364f, 0.000167847f,
			0.000152588f, 0.000137329f, 0.00012207f, 0.000106812f, 0.000106812f, 9.1553E-05f, 7.6294E-05f, 7.6294E-05f, 6.1035E-05f, 6.1035E-05f,
			4.5776E-05f, 4.5776E-05f, 3.0518E-05f, 3.0518E-05f, 3.0518E-05f, 3.0518E-05f, 1.5259E-05f, 1.5259E-05f, 1.5259E-05f, 1.5259E-05f,
			1.5259E-05f, 1.5259E-05f
		};

		private static float[] SYNTH_COS64_TABLE = new float[31]
		{
			0.500603f, 0.5024193f, 0.50547093f, 0.5097956f, 0.5154473f, 0.5224986f, 0.5310426f, 0.5411961f, 0.5531039f, 0.56694406f,
			0.582935f, 0.6013449f, 0.6225041f, 0.6468218f, 0.6748083f, 0.70710677f, 0.7445363f, 0.7881546f, 0.8393496f, 0.8999762f,
			0.9725682f, 1.0606776f, 1.1694399f, 1.306563f, 1.4841646f, 1.7224472f, 2.057781f, 2.5629156f, 3.4076085f, 5.1011486f,
			10.190008f
		};

		private List<float[]> _synBuf = new List<float[]>(2);

		private List<int> _bufOffset = new List<int>(2);

		private float[] _eq;

		private float[] ippuv = new float[512];

		private float[] ei32 = new float[16];

		private float[] eo32 = new float[16];

		private float[] oi32 = new float[16];

		private float[] oo32 = new float[16];

		private float[] ei16 = new float[8];

		private float[] eo16 = new float[8];

		private float[] oi16 = new float[8];

		private float[] oo16 = new float[8];

		private float[] ei8 = new float[4];

		private float[] tmp8 = new float[6];

		private float[] oi8 = new float[4];

		private float[] oo8 = new float[4];

		internal StereoMode StereoMode { get; set; }

		internal LayerDecoderBase()
		{
			StereoMode = StereoMode.Both;
		}

		internal abstract int DecodeFrame(IMpegFrame frame, float[] ch0, float[] ch1);

		internal void SetEQ(float[] eq)
		{
			if (eq == null || eq.Length == 32)
			{
				_eq = eq;
			}
		}

		internal virtual void ResetForSeek()
		{
			_synBuf.Clear();
			_bufOffset.Clear();
		}

		protected void InversePolyPhase(int channel, float[] data)
		{
			GetBufAndOffset(channel, out var synBuf, out var k);
			if (_eq != null)
			{
				for (int i = 0; i < 32; i++)
				{
					data[i] *= _eq[i];
				}
			}
			DCT32(data, synBuf, k);
			BuildUVec(ippuv, synBuf, k);
			DewindowOutput(ippuv, data);
		}

		private void GetBufAndOffset(int channel, out float[] synBuf, out int k)
		{
			while (_synBuf.Count <= channel)
			{
				_synBuf.Add(new float[1024]);
			}
			while (_bufOffset.Count <= channel)
			{
				_bufOffset.Add(0);
			}
			synBuf = _synBuf[channel];
			k = _bufOffset[channel];
			k = (k - 32) & 0x1FF;
			_bufOffset[channel] = k;
		}

		private void DCT32(float[] _in, float[] _out, int k)
		{
			for (int i = 0; i < 16; i++)
			{
				ei32[i] = _in[i] + _in[31 - i];
				oi32[i] = (_in[i] - _in[31 - i]) * SYNTH_COS64_TABLE[2 * i];
			}
			DCT16(ei32, eo32);
			DCT16(oi32, oo32);
			for (int i = 0; i < 15; i++)
			{
				_out[2 * i + k] = eo32[i];
				_out[2 * i + 1 + k] = oo32[i] + oo32[i + 1];
			}
			_out[30 + k] = eo32[15];
			_out[31 + k] = oo32[15];
		}

		private void DCT16(float[] _in, float[] _out)
		{
			float num = _in[0];
			float num2 = _in[15];
			ei16[0] = num + num2;
			oi16[0] = (num - num2) * SYNTH_COS64_TABLE[1];
			num = _in[1];
			num2 = _in[14];
			ei16[1] = num + num2;
			oi16[1] = (num - num2) * SYNTH_COS64_TABLE[5];
			num = _in[2];
			num2 = _in[13];
			ei16[2] = num + num2;
			oi16[2] = (num - num2) * SYNTH_COS64_TABLE[9];
			num = _in[3];
			num2 = _in[12];
			ei16[3] = num + num2;
			oi16[3] = (num - num2) * SYNTH_COS64_TABLE[13];
			num = _in[4];
			num2 = _in[11];
			ei16[4] = num + num2;
			oi16[4] = (num - num2) * SYNTH_COS64_TABLE[17];
			num = _in[5];
			num2 = _in[10];
			ei16[5] = num + num2;
			oi16[5] = (num - num2) * SYNTH_COS64_TABLE[21];
			num = _in[6];
			num2 = _in[9];
			ei16[6] = num + num2;
			oi16[6] = (num - num2) * SYNTH_COS64_TABLE[25];
			num = _in[7];
			num2 = _in[8];
			ei16[7] = num + num2;
			oi16[7] = (num - num2) * SYNTH_COS64_TABLE[29];
			DCT8(ei16, eo16);
			DCT8(oi16, oo16);
			_out[0] = eo16[0];
			_out[1] = oo16[0] + oo16[1];
			_out[2] = eo16[1];
			_out[3] = oo16[1] + oo16[2];
			_out[4] = eo16[2];
			_out[5] = oo16[2] + oo16[3];
			_out[6] = eo16[3];
			_out[7] = oo16[3] + oo16[4];
			_out[8] = eo16[4];
			_out[9] = oo16[4] + oo16[5];
			_out[10] = eo16[5];
			_out[11] = oo16[5] + oo16[6];
			_out[12] = eo16[6];
			_out[13] = oo16[6] + oo16[7];
			_out[14] = eo16[7];
			_out[15] = oo16[7];
		}

		private void DCT8(float[] _in, float[] _out)
		{
			ei8[0] = _in[0] + _in[7];
			ei8[1] = _in[3] + _in[4];
			ei8[2] = _in[1] + _in[6];
			ei8[3] = _in[2] + _in[5];
			tmp8[0] = ei8[0] + ei8[1];
			tmp8[1] = ei8[2] + ei8[3];
			tmp8[2] = (ei8[0] - ei8[1]) * SYNTH_COS64_TABLE[7];
			tmp8[3] = (ei8[2] - ei8[3]) * SYNTH_COS64_TABLE[23];
			tmp8[4] = (tmp8[2] - tmp8[3]) * 0.70710677f;
			_out[0] = tmp8[0] + tmp8[1];
			_out[2] = tmp8[2] + tmp8[3] + tmp8[4];
			_out[4] = (tmp8[0] - tmp8[1]) * 0.70710677f;
			_out[6] = tmp8[4];
			oi8[0] = (_in[0] - _in[7]) * SYNTH_COS64_TABLE[3];
			oi8[1] = (_in[1] - _in[6]) * SYNTH_COS64_TABLE[11];
			oi8[2] = (_in[2] - _in[5]) * SYNTH_COS64_TABLE[19];
			oi8[3] = (_in[3] - _in[4]) * SYNTH_COS64_TABLE[27];
			tmp8[0] = oi8[0] + oi8[3];
			tmp8[1] = oi8[1] + oi8[2];
			tmp8[2] = (oi8[0] - oi8[3]) * SYNTH_COS64_TABLE[7];
			tmp8[3] = (oi8[1] - oi8[2]) * SYNTH_COS64_TABLE[23];
			tmp8[4] = tmp8[2] + tmp8[3];
			tmp8[5] = (tmp8[2] - tmp8[3]) * 0.70710677f;
			oo8[0] = tmp8[0] + tmp8[1];
			oo8[1] = tmp8[4] + tmp8[5];
			oo8[2] = (tmp8[0] - tmp8[1]) * 0.70710677f;
			oo8[3] = tmp8[5];
			_out[1] = oo8[0] + oo8[1];
			_out[3] = oo8[1] + oo8[2];
			_out[5] = oo8[2] + oo8[3];
			_out[7] = oo8[3];
		}

		private void BuildUVec(float[] u_vec, float[] cur_synbuf, int k)
		{
			int num = 0;
			for (int i = 0; i < 8; i++)
			{
				for (int j = 0; j < 16; j++)
				{
					u_vec[num + j] = cur_synbuf[k + j + 16];
					u_vec[num + j + 17] = 0f - cur_synbuf[k + 31 - j];
				}
				k = (k + 32) & 0x1FF;
				for (int j = 0; j < 16; j++)
				{
					u_vec[num + j + 32] = 0f - cur_synbuf[k + 16 - j];
					u_vec[num + j + 48] = 0f - cur_synbuf[k + j];
				}
				u_vec[num + 16] = 0f;
				k = (k + 32) & 0x1FF;
				num += 64;
			}
		}

		private void DewindowOutput(float[] u_vec, float[] samples)
		{
			for (int i = 0; i < 512; i++)
			{
				u_vec[i] *= DEWINDOW_TABLE[i];
			}
			for (int j = 0; j < 32; j++)
			{
				float num = u_vec[j];
				num += u_vec[j + 32];
				num += u_vec[j + 64];
				num += u_vec[j + 96];
				num += u_vec[j + 128];
				num += u_vec[j + 160];
				num += u_vec[j + 192];
				num += u_vec[j + 224];
				num += u_vec[j + 256];
				num += u_vec[j + 288];
				num += u_vec[j + 320];
				num += u_vec[j + 352];
				num += u_vec[j + 384];
				num += u_vec[j + 416];
				num += u_vec[j + 448];
				num += u_vec[j + 480];
				u_vec[j] = num;
			}
			for (int k = 0; k < 32; k++)
			{
				samples[k] = u_vec[k];
			}
		}
	}
	internal class LayerIDecoder : LayerIIDecoderBase
	{
		private static readonly int[] _rateTable = new int[32];

		private static readonly int[][] _allocLookupTable = new int[1][] { new int[17]
		{
			4, 0, 2, 3, 4, 5, 6, 7, 8, 9,
			10, 11, 12, 13, 14, 15, 16
		} };

		internal static bool GetCRC(MpegFrame frame, ref uint crc)
		{
			return LayerIIDecoderBase.GetCRC(frame, _rateTable, _allocLookupTable, readScfsiBits: false, ref crc);
		}

		internal LayerIDecoder()
			: base(_allocLookupTable, 1)
		{
		}

		protected override int[] GetRateTable(IMpegFrame frame)
		{
			return _rateTable;
		}

		protected override void ReadScaleFactorSelection(IMpegFrame frame, int[][] scfsi, int channels)
		{
		}
	}
	internal class LayerIIDecoder : LayerIIDecoderBase
	{
		private static readonly int[][] _rateLookupTable = new int[5][]
		{
			new int[27]
			{
				3, 3, 3, 2, 2, 2, 2, 2, 2, 2,
				2, 1, 1, 1, 1, 1, 1, 1, 1, 1,
				1, 1, 1, 0, 0, 0, 0
			},
			new int[30]
			{
				3, 3, 3, 2, 2, 2, 2, 2, 2, 2,
				2, 1, 1, 1, 1, 1, 1, 1, 1, 1,
				1, 1, 1, 0, 0, 0, 0, 0, 0, 0
			},
			new int[8] { 4, 4, 5, 5, 5, 5, 5, 5 },
			new int[12]
			{
				4, 4, 5, 5, 5, 5, 5, 5, 5, 5,
				5, 5
			},
			new int[30]
			{
				6, 6, 6, 6, 5, 5, 5, 5, 5, 5,
				5, 7, 7, 7, 7, 7, 7, 7, 7, 7,
				7, 7, 7, 7, 7, 7, 7, 7, 7, 7
			}
		};

		private static readonly int[][] _allocLookupTable = new int[8][]
		{
			new int[5] { 2, 0, -5, -7, 16 },
			new int[9] { 3, 0, -5, -7, 3, -10, 4, 5, 16 },
			new int[17]
			{
				4, 0, -5, -7, 3, -10, 4, 5, 6, 7,
				8, 9, 10, 11, 12, 13, 16
			},
			new int[17]
			{
				4, 0, -5, 3, 4, 5, 6, 7, 8, 9,
				10, 11, 12, 13, 14, 15, 16
			},
			new int[17]
			{
				4, 0, -5, -7, -10, 4, 5, 6, 7, 8,
				9, 10, 11, 12, 13, 14, 15
			},
			new int[9] { 3, 0, -5, -7, -10, 4, 5, 6, 9 },
			new int[17]
			{
				4, 0, -5, -7, 3, -10, 4, 5, 6, 7,
				8, 9, 10, 11, 12, 13, 14
			},
			new int[5] { 2, 0, -5, -7, 3 }
		};

		internal static bool GetCRC(MpegFrame frame, ref uint crc)
		{
			return LayerIIDecoderBase.GetCRC(frame, SelectTable(frame), _allocLookupTable, readScfsiBits: true, ref crc);
		}

		private static int[] SelectTable(IMpegFrame frame)
		{
			int num = frame.BitRate / ((frame.ChannelMode == MpegChannelMode.Mono) ? 1 : 2) / 1000;
			if (frame.Version == MpegVersion.Version1)
			{
				if ((num >= 56 && num <= 80) || (frame.SampleRate == 48000 && num >= 56))
				{
					return _rateLookupTable[0];
				}
				if (frame.SampleRate != 48000 && num >= 96)
				{
					return _rateLookupTable[1];
				}
				if (frame.SampleRate != 32000 && num <= 48)
				{
					return _rateLookupTable[2];
				}
				return _rateLookupTable[3];
			}
			return _rateLookupTable[4];
		}

		internal LayerIIDecoder()
			: base(_allocLookupTable, 3)
		{
		}

		protected override int[] GetRateTable(IMpegFrame frame)
		{
			return SelectTable(frame);
		}

		protected override void ReadScaleFactorSelection(IMpegFrame frame, int[][] scfsi, int channels)
		{
			for (int i = 0; i < 30; i++)
			{
				for (int j = 0; j < channels; j++)
				{
					if (scfsi[j][i] == 2)
					{
						scfsi[j][i] = frame.ReadBits(2);
					}
				}
			}
		}
	}
	internal abstract class LayerIIDecoderBase : LayerDecoderBase
	{
		protected const int SSLIMIT = 12;

		private static readonly float[] _groupedC = new float[5] { 0f, 0f, 1.3333334f, 1.6f, 1.7777778f };

		private static readonly float[] _groupedD = new float[5] { 0f, 0f, -0.5f, -0.5f, -0.5f };

		private static readonly float[] _C = new float[17]
		{
			0f, 0f, 1.3333334f, 1.1428572f, 1.0666667f, 1.032258f, 1.0158731f, 1.007874f, 1.0039216f, 1.0019569f,
			1.0009775f, 1.0004885f, 1.0002443f, 1.0001221f, 1.000061f, 1.0000305f, 1.0000153f
		};

		private static readonly float[] _D = new float[17]
		{
			0f,
			0f,
			-0.5f,
			-0.75f,
			-0.875f,
			-0.9375f,
			-31f / 32f,
			-63f / 64f,
			-127f / 128f,
			-0.99609375f,
			-0.9980469f,
			-0.99902344f,
			-0.9995117f,
			-0.99975586f,
			-0.9998779f,
			-0.99993896f,
			-0.9999695f
		};

		private static readonly float[] _denormalMultiplier = new float[64]
		{
			2f,
			1.587401f,
			1.2599211f,
			1f,
			0.7937005f,
			0.62996054f,
			0.5f,
			0.39685026f,
			0.31498027f,
			0.25f,
			0.19842513f,
			0.15749013f,
			0.125f,
			0.099212565f,
			0.07874507f,
			0.0625f,
			0.049606282f,
			0.039372534f,
			1f / 32f,
			0.024803141f,
			0.019686267f,
			1f / 64f,
			0.012401571f,
			0.009843133f,
			1f / 128f,
			0.0062007853f,
			0.0049215667f,
			0.00390625f,
			0.0031003926f,
			0.0024607833f,
			0.001953125f,
			0.0015501963f,
			0.0012303917f,
			0.0009765625f,
			0.00077509816f,
			0.00061519584f,
			0.00048828125f,
			0.00038754908f,
			0.00030759792f,
			0.00024414062f,
			0.00019377454f,
			0.00015379896f,
			0.00012207031f,
			9.688727E-05f,
			7.689948E-05f,
			6.1035156E-05f,
			4.8443635E-05f,
			3.844974E-05f,
			3.0517578E-05f,
			2.4221818E-05f,
			1.922487E-05f,
			1.5258789E-05f,
			1.2110909E-05f,
			9.612435E-06f,
			7.6293945E-06f,
			6.0554544E-06f,
			4.8062175E-06f,
			3.8146973E-06f,
			3.0277272E-06f,
			2.4031087E-06f,
			1.9073486E-06f,
			1.5138636E-06f,
			1.2015544E-06f,
			9.536743E-07f
		};

		private int _channels;

		private int _jsbound;

		private int _granuleCount;

		private int[][] _allocLookupTable;

		private int[][] _scfsi;

		private int[][] _samples;

		private int[][][] _scalefac;

		private float[] _polyPhaseBuf;

		private float[][] _chanBufs = new float[2][];

		private int[][] _allocation;

		protected static bool GetCRC(MpegFrame frame, int[] rateTable, int[][] allocLookupTable, bool readScfsiBits, ref uint crc)
		{
			int num = 0;
			int num2 = rateTable.Length;
			int num3 = num2;
			if (frame.ChannelMode == MpegChannelMode.JointStereo)
			{
				num3 = frame.ChannelModeExtension * 4 + 4;
			}
			int num4 = ((frame.ChannelMode == MpegChannelMode.Mono) ? 1 : 2);
			int i;
			for (i = 0; i < num3; i++)
			{
				int num5 = allocLookupTable[rateTable[i]][0];
				for (int j = 0; j < num4; j++)
				{
					int num6 = frame.ReadBits(num5);
					if (num6 > 0)
					{
						num += 2;
					}
					MpegFrame.UpdateCRC(num6, num5, ref crc);
				}
			}
			for (; i < num2; i++)
			{
				int num7 = allocLookupTable[rateTable[i]][0];
				int num8 = frame.ReadBits(num7);
				if (num8 > 0)
				{
					num += num4 * 2;
				}
				MpegFrame.UpdateCRC(num8, num7, ref crc);
			}
			if (readScfsiBits)
			{
				while (num >= 2)
				{
					MpegFrame.UpdateCRC(frame.ReadBits(2), 2, ref crc);
					num -= 2;
				}
			}
			return true;
		}

		protected LayerIIDecoderBase(int[][] allocLookupTable, int granuleCount)
		{
			_allocLookupTable = allocLookupTable;
			_granuleCount = granuleCount;
			_allocation = new int[2][]
			{
				new int[32],
				new int[32]
			};
			_scfsi = new int[2][]
			{
				new int[32],
				new int[32]
			};
			_samples = new int[2][]
			{
				new int[384 * _granuleCount],
				new int[384 * _granuleCount]
			};
			_scalefac = new int[2][][]
			{
				new int[3][],
				new int[3][]
			};
			for (int i = 0; i < 3; i++)
			{
				_scalefac[0][i] = new int[32];
				_scalefac[1][i] = new int[32];
			}
			_polyPhaseBuf = new float[32];
		}

		internal override int DecodeFrame(IMpegFrame frame, float[] ch0, float[] ch1)
		{
			InitFrame(frame);
			int[] rateTable = GetRateTable(frame);
			ReadAllocation(frame, rateTable);
			for (int i = 0; i < _scfsi[0].Length; i++)
			{
				_scfsi[0][i] = ((_allocation[0][i] != 0) ? 2 : (-1));
				_scfsi[1][i] = ((_allocation[1][i] != 0) ? 2 : (-1));
			}
			ReadScaleFactorSelection(frame, _scfsi, _channels);
			ReadScaleFactors(frame);
			ReadSamples(frame);
			return DecodeSamples(ch0, ch1);
		}

		private void InitFrame(IMpegFrame frame)
		{
			switch (frame.ChannelMode)
			{
			case MpegChannelMode.Mono:
				_channels = 1;
				_jsbound = 32;
				break;
			case MpegChannelMode.JointStereo:
				_channels = 2;
				_jsbound = frame.ChannelModeExtension * 4 + 4;
				break;
			default:
				_channels = 2;
				_jsbound = 32;
				break;
			}
		}

		protected abstract int[] GetRateTable(IMpegFrame frame);

		private void ReadAllocation(IMpegFrame frame, int[] rateTable)
		{
			int num = rateTable.Length;
			if (_jsbound > num)
			{
				_jsbound = num;
			}
			Array.Clear(_allocation[0], 0, 32);
			Array.Clear(_allocation[1], 0, 32);
			int i;
			for (i = 0; i < _jsbound; i++)
			{
				int[] array = _allocLookupTable[rateTable[i]];
				int bitCount = array[0];
				for (int j = 0; j < _channels; j++)
				{
					_allocation[j][i] = array[frame.ReadBits(bitCount) + 1];
				}
			}
			for (; i < num; i++)
			{
				int[] array2 = _allocLookupTable[rateTable[i]];
				_allocation[0][i] = (_allocation[1][i] = array2[frame.ReadBits(array2[0]) + 1]);
			}
		}

		protected abstract void ReadScaleFactorSelection(IMpegFrame frame, int[][] scfsi, int channels);

		private void ReadScaleFactors(IMpegFrame frame)
		{
			for (int i = 0; i < 32; i++)
			{
				for (int j = 0; j < _channels; j++)
				{
					switch (_scfsi[j][i])
					{
					case 0:
						_scalefac[j][0][i] = frame.ReadBits(6);
						_scalefac[j][1][i] = frame.ReadBits(6);
						_scalefac[j][2][i] = frame.ReadBits(6);
						break;
					case 1:
						_scalefac[j][0][i] = (_scalefac[j][1][i] = frame.ReadBits(6));
						_scalefac[j][2][i] = frame.ReadBits(6);
						break;
					case 2:
						_scalefac[j][0][i] = (_scalefac[j][1][i] = (_scalefac[j][2][i] = frame.ReadBits(6)));
						break;
					case 3:
						_scalefac[j][0][i] = frame.ReadBits(6);
						_scalefac[j][1][i] = (_scalefac[j][2][i] = frame.ReadBits(6));
						break;
					default:
						_scalefac[j][0][i] = 63;
						_scalefac[j][1][i] = 63;
						_scalefac[j][2][i] = 63;
						break;
					}
				}
			}
		}

		private void ReadSamples(IMpegFrame frame)
		{
			int num = 0;
			int num2 = 0;
			while (num < 12)
			{
				int num3 = 0;
				while (num3 < 32)
				{
					for (int i = 0; i < _channels; i++)
					{
						if (i == 0 || num3 < _jsbound)
						{
							int num4 = _allocation[i][num3];
							if (num4 != 0)
							{
								if (num4 < 0)
								{
									int num5 = frame.ReadBits(-num4);
									int num6 = (1 << -num4 / 2 + -num4 % 2 - 1) + 1;
									_samples[i][num2] = num5 % num6;
									num5 /= num6;
									_samples[i][num2 + 32] = num5 % num6;
									_samples[i][num2 + 64] = num5 / num6;
								}
								else
								{
									for (int j = 0; j < _granuleCount; j++)
									{
										_samples[i][num2 + 32 * j] = frame.ReadBits(num4);
									}
								}
							}
							else
							{
								for (int k = 0; k < _granuleCount; k++)
								{
									_samples[i][num2 + 32 * k] = 0;
								}
							}
						}
						else
						{
							for (int l = 0; l < _granuleCount; l++)
							{
								_samples[1][num2 + 32 * l] = _samples[0][num2 + 32 * l];
							}
						}
					}
					num3++;
					num2++;
				}
				num++;
				num2 += 32 * (_granuleCount - 1);
			}
		}

		private int DecodeSamples(float[] ch0, float[] ch1)
		{
			float[][] chanBufs = _chanBufs;
			int num = 0;
			int num2 = _channels - 1;
			if (_channels == 1 || base.StereoMode == StereoMode.LeftOnly)
			{
				chanBufs[0] = ch0;
				num2 = 0;
			}
			else if (base.StereoMode == StereoMode.RightOnly)
			{
				chanBufs[1] = ch0;
				num = 1;
			}
			else
			{
				chanBufs[0] = ch0;
				chanBufs[1] = ch1;
			}
			int num3 = 0;
			for (int i = num; i <= num2; i++)
			{
				num3 = 0;
				for (int j = 0; j < _granuleCount; j++)
				{
					for (int k = 0; k < 12; k++)
					{
						int num4 = 0;
						while (num4 < 32)
						{
							int num5 = _allocation[i][num4];
							if (num5 != 0)
							{
								float[] array;
								float[] array2;
								if (num5 < 0)
								{
									num5 = -num5 / 2 + -num5 % 2 - 1;
									array = _groupedC;
									array2 = _groupedD;
								}
								else
								{
									array = _C;
									array2 = _D;
								}
								_polyPhaseBuf[num4] = array[num5] * ((float)(_samples[i][num3] << 16 - num5) / 32768f + array2[num5]) * _denormalMultiplier[_scalefac[i][j][num4]];
							}
							else
							{
								_polyPhaseBuf[num4] = 0f;
							}
							num4++;
							num3++;
						}
						InversePolyPhase(i, _polyPhaseBuf);
						Array.Copy(_polyPhaseBuf, 0, chanBufs[i], num3 - 32, 32);
					}
				}
			}
			if (_channels == 2 && base.StereoMode == StereoMode.DownmixToMono)
			{
				for (int l = 0; l < num3; l++)
				{
					ch0[l] = (ch0[l] + ch1[l]) / 2f;
				}
			}
			return num3;
		}
	}
	internal sealed class LayerIIIDecoder : LayerDecoderBase
	{
		private class HybridMDCT
		{
			private const float PI = MathF.PI;

			private static float[][] _swin;

			private static float[] icos72_table;

			private List<float[]> _prevBlock;

			private List<float[]> _nextBlock;

			private float[] _imdctTemp = new float[18];

			private float[] _imdctResult = new float[36];

			private float[] _longImdct_H = new float[17];

			private float[] _longImdct_h = new float[18];

			private float[] _longImdct_even = new float[9];

			private float[] _longImdct_odd = new float[9];

			private float[] _longImdct_evenIdct = new float[9];

			private float[] _longImdct_oddIdct = new float[9];

			private float[] _imdct9pt_even_idct = new float[5];

			private float[] _imdct9pt_odd_idct = new float[4];

			private float[] _shortImdct_H = new float[6];

			private float[] _shortImdct_h = new float[6];

			private float[] _shortImdct_evenIdct = new float[3];

			private float[] _shortImdct_oddIdct = new float[3];

			private const float sqrt32 = 0.8660254f;

			static HybridMDCT()
			{
				icos72_table = new float[35]
				{
					0.50047636f, 0.5019099f, 0.5043145f, 0.5077133f, 0.51213974f, 0.5176381f, 0.5242646f, 0.5320889f, 0.5411961f, 0.55168897f,
					0.56369096f, 0.57735026f, 0.59284455f, 0.61038727f, 0.6302362f, 0.65270364f, 0.67817086f, 0.70710677f, 0.7400936f, 0.7778619f,
					0.8213398f, 0.8717234f, 0.9305795f, 1f, 1.0828403f, 1.1831008f, 1.306563f, 1.4619021f, 1.6627548f, 1.9318516f,
					2.3101132f, 2.8793852f, 3.830649f, 5.7368565f, 11.462792f
				};
				_swin = new float[4][]
				{
					new float[36],
					new float[36],
					new float[36],
					new float[36]
				};
				for (int i = 0; i < 36; i++)
				{
					_swin[0][i] = (float)Math.Sin(0.0872664675116539 * ((double)i + 0.5));
				}
				for (int i = 0; i < 18; i++)
				{
					_swin[1][i] = (float)Math.Sin(0.0872664675116539 * ((double)i + 0.5));
				}
				for (int i = 18; i < 24; i++)
				{
					_swin[1][i] = 1f;
				}
				for (int i = 24; i < 30; i++)
				{
					_swin[1][i] = (float)Math.Sin(0.2617993950843811 * ((double)i + 0.5 - 18.0));
				}
				for (int i = 30; i < 36; i++)
				{
					_swin[1][i] = 0f;
				}
				for (int i = 0; i < 6; i++)
				{
					_swin[3][i] = 0f;
				}
				for (int i = 6; i < 12; i++)
				{
					_swin[3][i] = (float)Math.Sin(0.2617993950843811 * ((double)i + 0.5 - 6.0));
				}
				for (int i = 12; i < 18; i++)
				{
					_swin[3][i] = 1f;
				}
				for (int i = 18; i < 36; i++)
				{
					_swin[3][i] = (float)Math.Sin(0.0872664675116539 * ((double)i + 0.5));
				}
				for (int i = 0; i < 12; i++)
				{
					_swin[2][i] = (float)Math.Sin(0.2617993950843811 * ((double)i + 0.5));
				}
				for (int i = 12; i < 36; i++)
				{
					_swin[2][i] = 0f;
				}
			}

			internal HybridMDCT()
			{
				_prevBlock = new List<float[]>();
				_nextBlock = new List<float[]>();
			}

			internal void Reset()
			{
				_prevBlock.Clear();
				_nextBlock.Clear();
			}

			private void GetPrevBlock(int channel, o

plugins/SatoruGojo/SatoruGojo.dll

Decompiled 14 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Threading;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using EntityStates;
using GojoSatoruMod.Components;
using GojoSatoruMod.Content;
using GojoSatoruMod.States;
using GojoSatoruMod.Visuals;
using HG.Reflection;
using KinematicCharacterController;
using NLayer;
using On.RoR2;
using On.RoR2.UI;
using On.RoR2.UI.MainMenu;
using R2API;
using R2API.Networking;
using R2API.Networking.Interfaces;
using R2API.Utils;
using RiskOfOptions;
using RiskOfOptions.OptionConfigs;
using RiskOfOptions.Options;
using RoR2;
using RoR2.ConVar;
using RoR2.ContentManagement;
using RoR2.Skills;
using RoR2.UI;
using RoR2.UI.MainMenu;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Networking;
using UnityEngine.Rendering;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: InternalsVisibleTo("RyomenSukuna")]
[assembly: InternalsVisibleTo("YujiItadori")]
[assembly: InternalsVisibleTo("AoiTodo")]
[assembly: OptIn]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SatoruGojo")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.1.5.0")]
[assembly: AssemblyInformationalVersion("1.1.5+979ebb1e7dfa654951bfcb18204e3745b8f33ff9")]
[assembly: AssemblyProduct("SatoruGojo")]
[assembly: AssemblyTitle("SatoruGojo")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.5.0")]
[module: UnverifiableCode]
[module: UnverifiableCode]
namespace GojoSatoruMod
{
	[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("dev.marmennz.satorugojo", "Satoru Gojo", "1.1.5")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public sealed class Plugin : BaseUnityPlugin
	{
		public const string PluginGuid = "dev.marmennz.satorugojo";

		public const string PluginName = "Satoru Gojo";

		public const string PluginVersion = "1.1.5";

		internal static ManualLogSource Log { get; private set; }

		internal static string PluginDirectory { get; private set; }

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			JujutsuStartup.UseHost((MonoBehaviour)(object)this);
			PluginDirectory = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
			JujutsuAssetPaths.AddPlugin(PluginDirectory);
			try
			{
				JujutsuConfig.Initialize(((BaseUnityPlugin)this).Config);
			}
			catch (Exception ex)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)("The config could not be read, so the mod has not loaded. Deleting BepInEx/config/dev.marmennz.satorugojo.cfg gets a fresh one: " + ex));
				return;
			}
			Step("Mod Options page", ModOptions.Apply);
			Step("experience", JujutsuExperienceController.Initialize);
			Step("skill networking", JujutsuSkillNetworkFix.Initialize);
			Step("orb sync", GojoOrbSync.Initialize);
			Step("cursed energy sync", CursedEnergySync.Initialize);
			Step("Gojo's dash networking", GojoDashSync.Initialize);
			Step("remote hit networking", JujutsuHitSync.Initialize);
			Step("diagnostics", JujutsuDiagnostics.Initialize);
			Step("traffic report", delegate
			{
				((MonoBehaviour)this).StartCoroutine(JujutsuDiagnostics.ReportPeriodically());
			});
			Step("item displays", NoItemDisplaysController.Initialize);
			Step("cursed energy bar", CursedEnergyBar.Initialize);
			Step("skill strip", JujutsuSkillStrip.Initialize);
			Step("skin index guard", SkinIndexGuard.Initialize);
			Step("rooted armour", RootedArmorController.Initialize);
			Step("main menu display", JujutsuMainMenuDisplay.Initialize);
			Step("Gojo's text", GojoLanguage.Register);
			Step("black flash text", BlackFlashText.Initialize);
			Step("texture loading", delegate
			{
				((MonoBehaviour)this).StartCoroutine(JujutsuTextures.ProcessPending());
			});
			Step("Gojo's assets", GojoAssets.Initialize);
			Step("icon source report", delegate
			{
				((MonoBehaviour)this).StartCoroutine(ReportWhenEveryoneHasLoaded());
			});
			Step("Gojo's sounds", delegate
			{
				((MonoBehaviour)this).StartCoroutine(GojoAssets.LoadAttackSounds());
			});
			Step("shared sfx", delegate
			{
				((MonoBehaviour)this).StartCoroutine(JujutsuSfxAssets.Load());
			});
			Step("texture audit", delegate
			{
				((MonoBehaviour)this).StartCoroutine(TextureAudit.ReportAfterDelay());
			});
			Step("content self check", delegate
			{
				((MonoBehaviour)this).StartCoroutine(ContentSelfCheck.RunAfterDelay());
			});
			Survivor("Gojo", GojoSurvivor.Initialize);
			Step("content pack", delegate
			{
				new JujutsuContentPack().Initialize();
			});
			((BaseUnityPlugin)this).Logger.LogInfo((object)("Satoru Gojo 1.1.5 initialized" + ((JujutsuStartup.FailedSteps == 0) ? "." : ($" with {JujutsuStartup.FailedSteps} step(s) missing; see the errors " + "above."))));
		}

		private static void Step(string name, Action action)
		{
			JujutsuStartup.Step(name, action);
		}

		private static void Survivor(string name, Action action)
		{
			JujutsuStartup.Survivor(name, action);
		}

		private static IEnumerator ReportWhenEveryoneHasLoaded()
		{
			yield return null;
			GojoAssets.ReportIconSources();
			GojoAssets.ReportSkillIcons();
		}
	}
	internal static class GeneratedVersion
	{
		internal const string Value = "1.1.5";
	}
}
namespace GojoSatoruMod.Visuals
{
	internal static class BlackFlashText
	{
		internal static void Initialize()
		{
			NetworkingAPI.RegisterMessageType<BlackFlashCaptionMessage>();
		}

		internal static void Play(Vector3 position)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = position + Vector3.up * 1.6f;
			Spawn(val);
			if (NetworkServer.active)
			{
				NetMessageExtensions.Send((INetMessage)(object)new BlackFlashCaptionMessage(val), (NetworkDestination)1);
			}
		}

		internal static void Spawn(Vector3 at)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject("BlackFlashCaption");
			val.transform.position = at;
			val.AddComponent<RuntimeBlackFlashText>();
		}
	}
	public sealed class BlackFlashCaptionMessage : INetMessage, ISerializableObject
	{
		private Vector3 position;

		public BlackFlashCaptionMessage()
		{
		}

		public BlackFlashCaptionMessage(Vector3 position)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			this.position = position;
		}

		public void Serialize(NetworkWriter writer)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			writer.Write(position);
		}

		public void Deserialize(NetworkReader reader)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			position = reader.ReadVector3();
		}

		public void OnReceived()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			if (!NetworkServer.active)
			{
				BlackFlashText.Spawn(position);
			}
		}
	}
	internal sealed class RuntimeBlackFlashText : MonoBehaviour
	{
		private const float HoldSeconds = 0.4f;

		private const float FadeSeconds = 0.75f;

		private const float RiseSpeed = 1.1f;

		private static TMP_FontAsset cachedFont;

		private TextMeshPro front;

		private TextMeshPro edge;

		private float age;

		private void Start()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			TMP_FontAsset font = FindFont();
			edge = CreateLayer(font, new Color(0.86f, 0.05f, 0.12f, 1f), new Vector3(0.05f, -0.04f, 0.01f), 1.06f);
			front = CreateLayer(font, new Color(0.03f, 0f, 0.04f, 1f), Vector3.zero, 1f);
		}

		private TextMeshPro CreateLayer(TMP_FontAsset font, Color colour, Vector3 offset, float scale)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject("BlackFlashLayer");
			val.transform.SetParent(((Component)this).transform, false);
			val.transform.localPosition = offset;
			val.transform.localScale = Vector3.one * scale;
			TextMeshPro val2 = val.AddComponent<TextMeshPro>();
			if (Object.op_Implicit((Object)(object)font))
			{
				((TMP_Text)val2).font = font;
			}
			((TMP_Text)val2).text = "BLACK FLASH";
			((TMP_Text)val2).fontSize = 9f;
			((Graphic)val2).color = colour;
			((TMP_Text)val2).alignment = (TextAlignmentOptions)514;
			((TMP_Text)val2).enableWordWrapping = false;
			((TMP_Text)val2).fontStyle = (FontStyles)3;
			((TMP_Text)val2).outlineWidth = 0f;
			((TMP_Text)val2).rectTransform.sizeDelta = new Vector2(14f, 3f);
			return val2;
		}

		private static TMP_FontAsset FindFont()
		{
			if (Object.op_Implicit((Object)(object)cachedFont))
			{
				return cachedFont;
			}
			TMP_FontAsset[] array = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
			for (int i = 0; i < array.Length; i++)
			{
				if (Object.op_Implicit((Object)(object)array[i]))
				{
					cachedFont = array[i];
					break;
				}
			}
			return cachedFont;
		}

		private void Update()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			age += Time.deltaTime;
			float num = 1.15f;
			if (age >= num)
			{
				Object.Destroy((Object)(object)((Component)this).gameObject);
				return;
			}
			Transform transform = ((Component)this).transform;
			transform.position += Vector3.up * (1.1f * Time.deltaTime);
			Camera main = Camera.main;
			if (Object.op_Implicit((Object)(object)main))
			{
				((Component)this).transform.rotation = Quaternion.LookRotation(((Component)this).transform.position - ((Component)main).transform.position, Vector3.up);
			}
			float alpha = ((age <= 0.4f) ? 1f : (1f - Mathf.Clamp01((age - 0.4f) / 0.75f)));
			((Component)this).transform.localScale = Vector3.one * (1f + 0.22f * Mathf.Exp((0f - age) * 12f));
			SetAlpha(front, alpha);
			SetAlpha(edge, alpha);
		}

		private static void SetAlpha(TextMeshPro text, float alpha)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)text))
			{
				Color color = ((Graphic)text).color;
				color.a = alpha;
				((Graphic)text).color = color;
			}
		}
	}
	internal static class DomainBarrierVisual
	{
		internal const int ClosingShells = 7;

		internal const float ShellInterval = 0.4f;

		internal static void SpawnClosingShell(Vector3 center, Color color, float radius, int shellIndex, GojoTechniqueStyle style)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			float num = Mathf.Clamp01((float)shellIndex / 6f);
			GojoEffects.Shell(center, color, radius * Mathf.Lerp(1.75f, 1.12f, num), radius * Mathf.Lerp(1.45f, 1.02f, num), 0.4f);
		}

		internal static void SpawnSeal(Vector3 center, Color color, float radius, GojoTechniqueStyle style)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			GojoEffects.Shell(center, color, radius * 1.06f, radius, 0.75f, seal: true);
		}
	}
	internal sealed class GojoArmClearance : MonoBehaviour
	{
		private const float ChestClearance = 0.62f;

		private const float HeadClearance = 1.35f;

		internal string Label = "rig";

		private Transform hips;

		private Transform neck;

		private Transform head;

		private Transform leftArm;

		private Transform rightArm;

		private Transform leftHand;

		private Transform rightHand;

		private float chestRadius;

		private float headRadius;

		private bool resolved;

		private bool reported;

		internal void Resolve(Transform root)
		{
			//IL_01f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0202: Unknown result type (might be due to invalid IL or missing references)
			//IL_023a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0245: Unknown result type (might be due to invalid IL or missing references)
			//IL_0277: Unknown result type (might be due to invalid IL or missing references)
			//IL_0282: Unknown result type (might be due to invalid IL or missing references)
			if (resolved || !Object.op_Implicit((Object)(object)root))
			{
				return;
			}
			resolved = true;
			Transform[] componentsInChildren = ((Component)root).GetComponentsInChildren<Transform>(true);
			foreach (Transform val in componentsInChildren)
			{
				string name = ((Object)val).name;
				if (!Object.op_Implicit((Object)(object)hips) && (Mentions(name, "Pelvis") || Mentions(name, "Hips")))
				{
					hips = val;
				}
				else if (!Object.op_Implicit((Object)(object)neck) && IsExactly(name, "Neck"))
				{
					neck = val;
				}
				else if (!Object.op_Implicit((Object)(object)head) && IsExactly(name, "Head"))
				{
					head = val;
				}
				else if (IsHand(name))
				{
					if (IsSide(name, 'l') && !Object.op_Implicit((Object)(object)leftHand))
					{
						leftHand = val;
					}
					else if (IsSide(name, 'r') && !Object.op_Implicit((Object)(object)rightHand))
					{
						rightHand = val;
					}
				}
			}
			leftArm = UpFromHand(leftHand);
			rightArm = UpFromHand(rightHand);
			if (!Object.op_Implicit((Object)(object)head) && Object.op_Implicit((Object)(object)neck))
			{
				for (int j = 0; j < neck.childCount; j++)
				{
					Transform child = neck.GetChild(j);
					if (Mentions(((Object)child).name, "Head") && !Mentions(((Object)child).name, "Buff") && !Mentions(((Object)child).name, "Loc") && !Mentions(((Object)child).name, "Over"))
					{
						head = child;
						break;
					}
				}
			}
			float num = ((Object.op_Implicit((Object)(object)leftArm) && Object.op_Implicit((Object)(object)rightArm)) ? (Vector3.Distance(leftArm.position, rightArm.position) * 0.5f) : 0f);
			float num2 = ((Object.op_Implicit((Object)(object)neck) && Object.op_Implicit((Object)(object)head)) ? Vector3.Distance(neck.position, head.position) : 0f);
			float num3 = ((Object.op_Implicit((Object)(object)hips) && Object.op_Implicit((Object)(object)neck)) ? Vector3.Distance(hips.position, neck.position) : 0f);
			if (num3 > 0.01f)
			{
				chestRadius = Mathf.Clamp(num, num3 * 0.15f, num3 * 0.6f);
				headRadius = Mathf.Clamp(num2, num3 * 0.1f, num3 * 0.45f);
			}
			else
			{
				chestRadius = num;
				headRadius = num2;
			}
			if (!reported)
			{
				reported = true;
				Plugin.Log.LogInfo((object)("Gojo arm clearance [" + Label + "]: " + $"spine {num3:0.000} m, chest half-width " + $"{chestRadius:0.000} m (measured {num:0.000}), " + $"head span {headRadius:0.000} m " + $"(measured {num2:0.000}), arms " + (Object.op_Implicit((Object)(object)leftArm) ? ((Object)leftArm).name : "missing") + " / " + (Object.op_Implicit((Object)(object)rightArm) ? ((Object)rightArm).name : "missing") + ", hands " + (Object.op_Implicit((Object)(object)leftHand) ? ((Object)leftHand).name : "missing") + " / " + (Object.op_Implicit((Object)(object)rightHand) ? ((Object)rightHand).name : "missing") + ", spine " + (Object.op_Implicit((Object)(object)hips) ? ((Object)hips).name : "missing") + " to " + (Object.op_Implicit((Object)(object)neck) ? ((Object)neck).name : "missing") + ", head " + (Object.op_Implicit((Object)(object)head) ? ((Object)head).name : "missing") + "."));
			}
		}

		private static Transform UpFromHand(Transform hand)
		{
			Transform val = (Object.op_Implicit((Object)(object)hand) ? hand.parent : null);
			if (!Object.op_Implicit((Object)(object)val))
			{
				return null;
			}
			return val.parent;
		}

		private static bool IsHand(string name)
		{
			if (Mentions(name, "Hand") && !Mentions(name, "Finger") && !Mentions(name, "Thumb") && !Mentions(name, "Index") && !Mentions(name, "Middle") && !Mentions(name, "Ring") && !Mentions(name, "Pinky") && !Mentions(name, "Buff") && !Mentions(name, "Weapon"))
			{
				return !Mentions(name, "Twist");
			}
			return false;
		}

		private static bool IsExactly(string name, string word)
		{
			int num = name.LastIndexOf(':');
			if (num >= 0 && num + 1 < name.Length)
			{
				name = name.Substring(num + 1);
			}
			int num2 = name.IndexOf(word, StringComparison.OrdinalIgnoreCase);
			if (num2 < 0)
			{
				return false;
			}
			bool num3 = num2 == 0 || !char.IsLetter(name[num2 - 1]);
			int num4 = num2 + word.Length;
			bool flag = num4 >= name.Length || !char.IsLetter(name[num4]);
			if (num3 && flag)
			{
				return name.Length <= word.Length + 4;
			}
			return false;
		}

		private static bool Mentions(string name, string part)
		{
			return name.IndexOf(part, StringComparison.OrdinalIgnoreCase) >= 0;
		}

		private static bool IsSide(string name, char side)
		{
			if (Mentions(name, (side == 'l') ? "left" : "right"))
			{
				return true;
			}
			for (int i = 0; i < name.Length; i++)
			{
				if (char.ToLowerInvariant(name[i]) == side)
				{
					bool num = i == 0 || !char.IsLetterOrDigit(name[i - 1]);
					bool flag = i == name.Length - 1 || !char.IsLetterOrDigit(name[i + 1]);
					if (num && flag)
					{
						return true;
					}
				}
			}
			return false;
		}

		internal void Apply()
		{
			Clear(leftArm, leftHand);
			Clear(rightArm, rightHand);
		}

		private void Clear(Transform arm, Transform hand)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)arm) || !Object.op_Implicit((Object)(object)hand))
			{
				return;
			}
			Vector3 position = hand.position;
			position = PushOffSpine(position);
			position = PushOffHead(position);
			Vector3 val = position - hand.position;
			if (!(((Vector3)(ref val)).sqrMagnitude < 1E-06f))
			{
				Vector3 val2 = hand.position - arm.position;
				Vector3 val3 = position - arm.position;
				if (!(((Vector3)(ref val2)).sqrMagnitude < 1E-06f) && !(((Vector3)(ref val3)).sqrMagnitude < 1E-06f))
				{
					arm.rotation = Quaternion.FromToRotation(val2, val3) * arm.rotation;
				}
			}
		}

		private Vector3 PushOffSpine(Vector3 point)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)hips) || !Object.op_Implicit((Object)(object)neck) || chestRadius < 0.0001f)
			{
				return point;
			}
			float num = chestRadius * 0.62f;
			Vector3 val = ClosestOnSegment(hips.position, neck.position, point);
			Vector3 val2 = point - val;
			val2.y = 0f;
			float magnitude = ((Vector3)(ref val2)).magnitude;
			if (magnitude >= num)
			{
				return point;
			}
			Vector3 val3 = ((magnitude > 0.001f) ? (val2 / magnitude) : ((Component)this).transform.forward);
			Vector3 result = val + val3 * num;
			result.y = point.y;
			return result;
		}

		private Vector3 PushOffHead(Vector3 point)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)head) || headRadius < 0.0001f)
			{
				return point;
			}
			float num = headRadius * 1.35f;
			Vector3 val = point - head.position;
			float magnitude = ((Vector3)(ref val)).magnitude;
			if (magnitude >= num)
			{
				return point;
			}
			Vector3 val2 = ((magnitude > 0.001f) ? (val / magnitude) : ((Component)this).transform.forward);
			return head.position + val2 * num;
		}

		private static Vector3 ClosestOnSegment(Vector3 start, Vector3 end, Vector3 point)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = end - start;
			float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude;
			if (sqrMagnitude < 0.0001f)
			{
				return start;
			}
			float num = Mathf.Clamp01(Vector3.Dot(point - start, val) / sqrMagnitude);
			return start + val * num;
		}
	}
	internal enum GojoCpuPose
	{
		Idle,
		Lobby,
		Walk,
		Sprint,
		RunTurn,
		RunBackward,
		Jump,
		Fall,
		Flight,
		FlightCast,
		PunchLeft,
		PunchRight,
		SpinKick,
		Red,
		Blue,
		Purple,
		Heal,
		Domain,
		Cast,
		Stomp
	}
	internal sealed class GojoCpuSkinner : MonoBehaviour
	{
		[SerializeField]
		private MeshFilter meshFilter;

		[SerializeField]
		private string[] skeletonNames;

		[SerializeField]
		private int[] parentIndices;

		[SerializeField]
		private Vector3[] bindLocalPositions;

		[SerializeField]
		private Quaternion[] bindLocalRotations;

		[SerializeField]
		private Vector3[] bindLocalScales;

		[SerializeField]
		private int[] meshBoneToSkeleton;

		[SerializeField]
		private BoneWeight[] boneWeights;

		[SerializeField]
		private Vector3[] sourceVertices;

		[SerializeField]
		private Vector3[] sourceNormals;

		private Mesh runtimeMesh;

		private Vector3[] deformedVertices;

		private Vector3[] deformedNormals;

		private Matrix4x4[] bindLocalMatrices;

		private Matrix4x4[] bindGlobalMatrices;

		private Matrix4x4[] inverseBindGlobalMatrices;

		private Matrix4x4[] animatedGlobalMatrices;

		private Matrix4x4[] meshSkinMatrices;

		private Quaternion[] smoothedPoseRotations;

		private Vector3[] smoothedPoseTranslations;

		private int leftElbowPivotIndex = -1;

		private int rightElbowPivotIndex = -1;

		private Quaternion smoothedLeftElbowRotation = Quaternion.identity;

		private Quaternion smoothedRightElbowRotation = Quaternion.identity;

		private Transform[] externalBones;

		private GojoCpuPose pose;

		private bool reportedDomainPath;

		private float posePhase;

		private float poseStrength = 1f;

		private int lastUpdatedFrame = -1;

		private int diagnosticFrame;

		private bool diagnosticLogged;

		private bool failed;

		internal void Configure(MeshFilter filter, string[] names, int[] parents, Vector3[] localPositions, Quaternion[] localRotations, Vector3[] localScales, int[] localMeshBoneToSkeleton, BoneWeight[] weights, Vector3[] vertices, Vector3[] normals)
		{
			meshFilter = filter;
			skeletonNames = names;
			parentIndices = parents;
			bindLocalPositions = localPositions;
			bindLocalRotations = localRotations;
			bindLocalScales = localScales;
			meshBoneToSkeleton = localMeshBoneToSkeleton;
			boneWeights = weights;
			sourceVertices = vertices;
			sourceNormals = normals;
			EnsureRuntimeData();
		}

		internal void SetPose(GojoCpuPose newPose, float phase, float strength)
		{
			pose = newPose;
			posePhase = phase;
			poseStrength = Mathf.Clamp01(strength);
		}

		internal void UseExternalRig(Transform[] bones)
		{
			externalBones = bones;
		}

		private void Awake()
		{
			EnsureRuntimeData();
		}

		private void Start()
		{
			EnsureRuntimeData();
			failed = false;
			diagnosticLogged = false;
			diagnosticFrame = Time.frameCount + 6;
		}

		internal void UpdateSkin()
		{
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_013c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0141: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0150: Unknown result type (might be due to invalid IL or missing references)
			//IL_015c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0161: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Unknown result type (might be due to invalid IL or missing references)
			//IL_017c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0181: Unknown result type (might be due to invalid IL or missing references)
			//IL_0186: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01da: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0207: Unknown result type (might be due to invalid IL or missing references)
			//IL_0209: Unknown result type (might be due to invalid IL or missing references)
			//IL_0215: Unknown result type (might be due to invalid IL or missing references)
			//IL_021a: Unknown result type (might be due to invalid IL or missing references)
			//IL_021f: Unknown result type (might be due to invalid IL or missing references)
			//IL_023c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0236: Unknown result type (might be due to invalid IL or missing references)
			//IL_0241: Unknown result type (might be due to invalid IL or missing references)
			if (failed || lastUpdatedFrame == Time.frameCount)
			{
				return;
			}
			try
			{
				EnsureRuntimeData();
				if (!IsReady())
				{
					return;
				}
				Renderer component = ((Component)meshFilter).GetComponent<Renderer>();
				if (!Object.op_Implicit((Object)(object)component) || !component.enabled || !((Component)component).gameObject.activeInHierarchy)
				{
					return;
				}
				lastUpdatedFrame = Time.frameCount;
				bool flag = HasExternalRig();
				if (pose == GojoCpuPose.Domain && !reportedDomainPath)
				{
					reportedDomainPath = true;
					Plugin.Log.LogInfo((object)("Gojo domain pose driven by " + (flag ? "the rig's own clip" : "the CPU skinner's angles") + " on " + ((Object)this).name + "."));
				}
				if (flag)
				{
					BuildExternalSkeleton();
				}
				else
				{
					BuildAnimatedSkeleton();
				}
				BuildMeshSkinMatrices();
				for (int i = 0; i < sourceVertices.Length; i++)
				{
					BoneWeight val = boneWeights[i];
					Vector3 point = sourceVertices[i];
					deformedVertices[i] = TransformPoint(((BoneWeight)(ref val)).boneIndex0, point) * ((BoneWeight)(ref val)).weight0 + TransformPoint(((BoneWeight)(ref val)).boneIndex1, point) * ((BoneWeight)(ref val)).weight1 + TransformPoint(((BoneWeight)(ref val)).boneIndex2, point) * ((BoneWeight)(ref val)).weight2 + TransformPoint(((BoneWeight)(ref val)).boneIndex3, point) * ((BoneWeight)(ref val)).weight3;
					if (deformedNormals != null)
					{
						Vector3 val2 = sourceNormals[i];
						Vector3 val3 = TransformVector(((BoneWeight)(ref val)).boneIndex0, val2) * ((BoneWeight)(ref val)).weight0 + TransformVector(((BoneWeight)(ref val)).boneIndex1, val2) * ((BoneWeight)(ref val)).weight1 + TransformVector(((BoneWeight)(ref val)).boneIndex2, val2) * ((BoneWeight)(ref val)).weight2 + TransformVector(((BoneWeight)(ref val)).boneIndex3, val2) * ((BoneWeight)(ref val)).weight3;
						deformedNormals[i] = ((((Vector3)(ref val3)).sqrMagnitude > 0.0001f) ? ((Vector3)(ref val3)).normalized : val2);
					}
				}
				runtimeMesh.vertices = deformedVertices;
				if (deformedNormals != null)
				{
					runtimeMesh.normals = deformedNormals;
				}
				LogMotionDiagnostic();
			}
			catch (Exception arg)
			{
				failed = true;
				RestoreBindPose();
				Plugin.Log.LogError((object)("Gojo virtual skeleton stopped on " + ((Object)this).name + "; " + $"the visible bind-pose mesh was restored: {arg}"));
			}
		}

		private bool IsReady()
		{
			if (Object.op_Implicit((Object)(object)runtimeMesh) && skeletonNames != null && skeletonNames.Length != 0 && bindLocalMatrices != null && animatedGlobalMatrices != null && meshBoneToSkeleton != null && meshSkinMatrices != null && meshBoneToSkeleton.Length == meshSkinMatrices.Length && boneWeights != null && sourceVertices != null && boneWeights.Length == sourceVertices.Length && deformedVertices != null)
			{
				return deformedVertices.Length == sourceVertices.Length;
			}
			return false;
		}

		private void EnsureRuntimeData()
		{
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)meshFilter) || !Object.op_Implicit((Object)(object)meshFilter.sharedMesh))
			{
				return;
			}
			if (!Object.op_Implicit((Object)(object)runtimeMesh))
			{
				runtimeMesh = Object.Instantiate<Mesh>(meshFilter.sharedMesh);
				((Object)runtimeMesh).name = ((Object)meshFilter.sharedMesh).name + "_virtualRig";
				runtimeMesh.MarkDynamic();
				Bounds bounds = runtimeMesh.bounds;
				((Bounds)(ref bounds)).Expand(5f);
				runtimeMesh.bounds = bounds;
				meshFilter.sharedMesh = runtimeMesh;
			}
			if (sourceVertices == null)
			{
				sourceVertices = runtimeMesh.vertices;
			}
			if (sourceNormals == null)
			{
				sourceNormals = runtimeMesh.normals;
			}
			if (deformedVertices == null || deformedVertices.Length != sourceVertices.Length)
			{
				deformedVertices = (Vector3[])(object)new Vector3[sourceVertices.Length];
			}
			if (sourceNormals != null && sourceNormals.Length == sourceVertices.Length)
			{
				if (deformedNormals == null || deformedNormals.Length != sourceVertices.Length)
				{
					deformedNormals = (Vector3[])(object)new Vector3[sourceVertices.Length];
				}
			}
			else
			{
				deformedNormals = null;
			}
			EnsureVirtualSkeleton();
		}

		private void EnsureVirtualSkeleton()
		{
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_012f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0134: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			//IL_0182: Unknown result type (might be due to invalid IL or missing references)
			//IL_0187: Unknown result type (might be due to invalid IL or missing references)
			//IL_0168: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
			int num = ((skeletonNames != null) ? skeletonNames.Length : 0);
			if (num == 0 || parentIndices == null || bindLocalPositions == null || bindLocalRotations == null || bindLocalScales == null || parentIndices.Length != num || bindLocalPositions.Length != num || bindLocalRotations.Length != num || bindLocalScales.Length != num || (bindLocalMatrices != null && bindLocalMatrices.Length == num && meshSkinMatrices != null && meshBoneToSkeleton != null && meshSkinMatrices.Length == meshBoneToSkeleton.Length))
			{
				return;
			}
			bindLocalMatrices = (Matrix4x4[])(object)new Matrix4x4[num];
			bindGlobalMatrices = (Matrix4x4[])(object)new Matrix4x4[num];
			inverseBindGlobalMatrices = (Matrix4x4[])(object)new Matrix4x4[num];
			animatedGlobalMatrices = (Matrix4x4[])(object)new Matrix4x4[num];
			smoothedPoseRotations = (Quaternion[])(object)new Quaternion[num];
			smoothedPoseTranslations = (Vector3[])(object)new Vector3[num];
			for (int i = 0; i < num; i++)
			{
				smoothedPoseRotations[i] = Quaternion.identity;
				bindLocalMatrices[i] = Matrix4x4.TRS(bindLocalPositions[i], NormalizeSafe(bindLocalRotations[i]), SanitizeScale(bindLocalScales[i]));
				int num2 = parentIndices[i];
				bool flag = num2 >= 0 && num2 < i && num2 != i;
				bindGlobalMatrices[i] = (flag ? (bindGlobalMatrices[num2] * bindLocalMatrices[i]) : bindLocalMatrices[i]);
				inverseBindGlobalMatrices[i] = ((Matrix4x4)(ref bindGlobalMatrices[i])).inverse;
				if (skeletonNames[i] == "Bip001 L ForeTwist")
				{
					leftElbowPivotIndex = i;
				}
				else if (skeletonNames[i] == "Bip001 R ForeTwist")
				{
					rightElbowPivotIndex = i;
				}
			}
			int num3 = ((meshBoneToSkeleton != null) ? meshBoneToSkeleton.Length : 0);
			meshSkinMatrices = (Matrix4x4[])(object)new Matrix4x4[num3];
			Plugin.Log.LogInfo((object)("Gojo virtual rig initialized for " + ((Object)this).name + ": " + $"{num} bones, {num3} weighted mesh bones."));
		}

		private void BuildAnimatedSkeleton()
		{
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_0229: Unknown result type (might be due to invalid IL or missing references)
			//IL_022b: Unknown result type (might be due to invalid IL or missing references)
			//IL_020e: Unknown result type (might be due to invalid IL or missing references)
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0271: Unknown result type (might be due to invalid IL or missing references)
			//IL_0276: Unknown result type (might be due to invalid IL or missing references)
			//IL_0286: Unknown result type (might be due to invalid IL or missing references)
			//IL_028b: Unknown result type (might be due to invalid IL or missing references)
			//IL_028e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0293: Unknown result type (might be due to invalid IL or missing references)
			//IL_029f: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_021d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0215: Unknown result type (might be due to invalid IL or missing references)
			//IL_0174: Unknown result type (might be due to invalid IL or missing references)
			//IL_0167: Unknown result type (might be due to invalid IL or missing references)
			//IL_015f: Unknown result type (might be due to invalid IL or missing references)
			//IL_02cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_02cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0256: Unknown result type (might be due to invalid IL or missing references)
			//IL_0258: Unknown result type (might be due to invalid IL or missing references)
			//IL_025a: Unknown result type (might be due to invalid IL or missing references)
			//IL_025f: Unknown result type (might be due to invalid IL or missing references)
			//IL_024b: Unknown result type (might be due to invalid IL or missing references)
			//IL_024d: Unknown result type (might be due to invalid IL or missing references)
			//IL_024f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0222: Unknown result type (might be due to invalid IL or missing references)
			//IL_0227: Unknown result type (might be due to invalid IL or missing references)
			//IL_0264: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01de: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
			float time = Time.time;
			float num = ((pose == GojoCpuPose.PunchLeft || pose == GojoCpuPose.PunchRight || pose == GojoCpuPose.SpinKick) ? 27f : 17f);
			float num2 = 1f - Mathf.Exp((0f - num) * Mathf.Max(Time.deltaTime, 0.0001f));
			smoothedLeftElbowRotation = Quaternion.Slerp(smoothedLeftElbowRotation, GetElbowRotation(left: true), num2);
			smoothedRightElbowRotation = Quaternion.Slerp(smoothedRightElbowRotation, GetElbowRotation(left: false), num2);
			for (int i = 0; i < animatedGlobalMatrices.Length; i++)
			{
				int num3 = parentIndices[i];
				Matrix4x4 val = ((num3 >= 0 && num3 < i && num3 != i) ? (animatedGlobalMatrices[num3] * bindLocalMatrices[i]) : bindLocalMatrices[i]);
				Quaternion poseRotation = GetPoseRotation(i, skeletonNames[i], time);
				smoothedPoseRotations[i] = Quaternion.Slerp(smoothedPoseRotations[i], poseRotation, num2);
				Quaternion val2 = smoothedPoseRotations[i];
				bool flag = skeletonNames[i].Contains(" L ");
				bool flag2 = skeletonNames[i].Contains(" R ");
				if (skeletonNames[i].EndsWith("Hand", StringComparison.Ordinal))
				{
					Quaternion rotation = (flag ? smoothedLeftElbowRotation : (flag2 ? smoothedRightElbowRotation : Quaternion.identity));
					int num4 = (flag ? leftElbowPivotIndex : rightElbowPivotIndex);
					if ((uint)num3 < (uint)animatedGlobalMatrices.Length && (uint)num4 < (uint)bindGlobalMatrices.Length)
					{
						Matrix4x4 val3 = animatedGlobalMatrices[num3] * inverseBindGlobalMatrices[num3];
						Vector3 pivot = ((Matrix4x4)(ref val3)).MultiplyPoint3x4(Vector4.op_Implicit(((Matrix4x4)(ref bindGlobalMatrices[num4])).GetColumn(3)));
						val = RotateAtPivot(val, rotation, pivot);
					}
				}
				else if (skeletonNames[i].EndsWith("ForeTwist", StringComparison.Ordinal))
				{
					val = RotateAtOwnPivot(val, flag ? smoothedLeftElbowRotation : smoothedRightElbowRotation);
				}
				if (Quaternion.Angle(val2, Quaternion.identity) > 0.001f)
				{
					val = (UsesLocalRotation(skeletonNames[i]) ? (val * Matrix4x4.Rotate(val2)) : RotateAtOwnPivot(val, val2));
				}
				Vector3 facialTranslation = GetFacialTranslation(i, skeletonNames[i], time);
				smoothedPoseTranslations[i] = Vector3.Lerp(smoothedPoseTranslations[i], facialTranslation, num2);
				Vector3 val4 = smoothedPoseTranslations[i];
				if (((Vector3)(ref val4)).sqrMagnitude > 1E-08f)
				{
					val = Matrix4x4.Translate(val4) * val;
				}
				animatedGlobalMatrices[i] = val;
			}
		}

		private bool HasExternalRig()
		{
			if (externalBones != null && skeletonNames != null)
			{
				return externalBones.Length == skeletonNames.Length;
			}
			return false;
		}

		private void BuildExternalSkeleton()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			Matrix4x4 worldToLocalMatrix = ((Component)meshFilter).transform.worldToLocalMatrix;
			float time = Time.time;
			for (int i = 0; i < animatedGlobalMatrices.Length; i++)
			{
				Transform val = externalBones[i];
				if (!Object.op_Implicit((Object)(object)val))
				{
					animatedGlobalMatrices[i] = bindGlobalMatrices[i];
					continue;
				}
				Matrix4x4 val2 = worldToLocalMatrix * val.localToWorldMatrix;
				string text = skeletonNames[i];
				if ((text.StartsWith("Bone", StringComparison.Ordinal) && i >= 16 && i <= 68) || text.StartsWith("eye_", StringComparison.Ordinal) || text.StartsWith("meimao_", StringComparison.Ordinal))
				{
					Quaternion poseRotation = GetPoseRotation(i, text, time);
					val2 = RotateAtOwnPivot(val2, poseRotation);
				}
				Vector3 facialTranslation = GetFacialTranslation(i, text, time);
				if (((Vector3)(ref facialTranslation)).sqrMagnitude > 1E-08f)
				{
					val2 = Matrix4x4.Translate(facialTranslation) * val2;
				}
				animatedGlobalMatrices[i] = val2;
			}
		}

		private void BuildMeshSkinMatrices()
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			for (int i = 0; i < meshSkinMatrices.Length; i++)
			{
				int num = meshBoneToSkeleton[i];
				meshSkinMatrices[i] = (((uint)num < (uint)animatedGlobalMatrices.Length) ? (animatedGlobalMatrices[num] * inverseBindGlobalMatrices[num]) : Matrix4x4.identity);
			}
		}

		private Quaternion GetPoseRotation(int boneIndex, string boneName, float clock)
		{
			//IL_0b36: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b3b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b41: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b46: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b4b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b51: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b56: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b5b: Unknown result type (might be due to invalid IL or missing references)
			float num = 0f;
			float num2 = 0f;
			float num3 = 0f;
			bool flag = boneName.Contains(" L ");
			bool flag2 = boneName.Contains(" R ");
			float num4 = (flag ? 1f : (flag2 ? (-1f) : 0f));
			float num5 = Mathf.Sin(posePhase);
			float num6 = Mathf.Sin(Mathf.Clamp01(posePhase) * MathF.PI);
			switch (boneName)
			{
			case "Bip001 Pelvis":
				if (pose == GojoCpuPose.Idle || pose == GojoCpuPose.Lobby)
				{
					num += Mathf.Sin(clock * 1.1f) * 1.2f;
					num3 += Mathf.Sin(clock * 0.7f) * ((pose == GojoCpuPose.Lobby) ? 2.2f : 0.9f);
				}
				else if (pose == GojoCpuPose.Walk)
				{
					num3 += num5 * 2.5f * poseStrength;
				}
				else if (pose == GojoCpuPose.Sprint)
				{
					num += 7f * poseStrength;
					num3 += num5 * 4f * poseStrength;
				}
				else if (pose == GojoCpuPose.SpinKick)
				{
					num3 += num6 * 28f;
				}
				break;
			case "Bip001 Spine":
			case "Bip001 Spine1":
			case "Bip001 Spine2":
			{
				float num15 = (boneName.EndsWith("2") ? 1f : (boneName.EndsWith("1") ? 0.7f : 0.4f));
				if (pose == GojoCpuPose.Idle || pose == GojoCpuPose.Lobby)
				{
					num += Mathf.Sin(clock * 1.1f) * 1.35f * num15;
					num3 += Mathf.Sin(clock * 0.72f) * ((pose == GojoCpuPose.Lobby) ? 2.4f : 0.7f) * num15;
				}
				else if (pose == GojoCpuPose.Walk)
				{
					num3 += num5 * 4f * poseStrength * num15;
				}
				else if (pose == GojoCpuPose.Sprint)
				{
					num += 6f * poseStrength * num15;
					num3 += num5 * 7f * poseStrength * num15;
				}
				else if (pose == GojoCpuPose.PunchLeft || pose == GojoCpuPose.PunchRight)
				{
					float num16 = ((pose == GojoCpuPose.PunchLeft) ? (-1f) : 1f);
					num3 += num16 * num6 * 14f * num15;
					num -= num6 * 6f * num15;
				}
				else if (pose == GojoCpuPose.SpinKick)
				{
					num3 -= num6 * 20f * num15;
					num += num6 * 8f * num15;
				}
				else if (pose == GojoCpuPose.Domain)
				{
					num -= 5f * num15;
					num3 += Mathf.Sin(clock * 2.2f) * 3f * num15;
				}
				break;
			}
			case "Bip001 Neck":
			case "Bip001 Head":
			{
				float num14 = ((boneName == "Bip001 Head") ? 1f : 0.45f);
				if (pose == GojoCpuPose.Lobby)
				{
					num += (-2f + Mathf.Sin(clock * 1.1f) * 2f) * num14;
					num3 += Mathf.Sin(clock * 0.65f) * 5f * num14;
				}
				else if (pose == GojoCpuPose.Idle)
				{
					num += Mathf.Sin(clock * 0.8f) * 1.15f * num14;
					num3 += Mathf.Sin(clock * 0.47f) * 1.8f * num14;
				}
				else if (pose == GojoCpuPose.Sprint)
				{
					num -= 3f * poseStrength * num14;
				}
				else if (pose == GojoCpuPose.Domain)
				{
					num -= 7f * num14;
				}
				break;
			}
			default:
				if (boneName.EndsWith("Clavicle"))
				{
					float num7 = num4 * 4f;
					num3 += num7;
					if (pose == GojoCpuPose.Idle || pose == GojoCpuPose.Lobby)
					{
						num2 += num4 * Mathf.Sin(clock * 1.1f) * 1.1f;
					}
					if (pose == GojoCpuPose.Purple || pose == GojoCpuPose.Domain)
					{
						num3 -= num4 * 7f;
					}
				}
				else if (boneName.EndsWith("UpperArm"))
				{
					num2 += num4 * 17f;
					if (pose == GojoCpuPose.Walk)
					{
						num3 += num5 * 20f * poseStrength;
					}
					else if (pose == GojoCpuPose.Sprint)
					{
						num3 += num5 * 36f * poseStrength;
						num -= 4f * poseStrength;
					}
					else if (pose == GojoCpuPose.PunchLeft || pose == GojoCpuPose.PunchRight)
					{
						if ((pose == GojoCpuPose.PunchLeft && flag) || (pose == GojoCpuPose.PunchRight && flag2))
						{
							num3 -= num4 * num6 * 68f;
							num2 -= num4 * num6 * 14f;
							num -= num6 * 8f;
						}
						else
						{
							num3 -= num4 * num6 * 22f;
							num2 -= num4 * num6 * 5f;
						}
					}
					else if (pose == GojoCpuPose.Red && flag2)
					{
						num3 -= num4 * (55f + Mathf.Sin(clock * 5f) * 3f);
						num2 -= num4 * 13f;
						num -= 5f;
					}
					else if (pose == GojoCpuPose.Blue && flag)
					{
						num3 -= num4 * (55f + Mathf.Sin(clock * 5f) * 3f);
						num2 -= num4 * 13f;
						num -= 5f;
					}
					else if (pose == GojoCpuPose.Purple)
					{
						float num8 = Mathf.SmoothStep(0f, 1f, Mathf.InverseLerp(0.16f, 0.74f, posePhase));
						num3 -= num4 * Mathf.Lerp(31f, 61f, num8);
						num2 -= num4 * Mathf.Lerp(7f, 14f, num8);
						num -= Mathf.Lerp(2f, 7f, num8);
					}
					else if (pose == GojoCpuPose.Heal)
					{
						num3 -= num4 * 28f;
						num2 -= num4 * 8f;
					}
					else if (pose == GojoCpuPose.Domain)
					{
						num3 -= num4 * 46f;
						num2 -= num4 * 22f;
						num -= 8f;
					}
					else if (pose == GojoCpuPose.Flight)
					{
						num2 -= num4 * 8f;
						num3 += num4 * 5f;
					}
					else if (pose == GojoCpuPose.Jump)
					{
						num3 -= num4 * 18f * poseStrength;
						num2 -= num4 * 5f * poseStrength;
					}
					else if (pose == GojoCpuPose.SpinKick)
					{
						num2 -= num4 * num6 * 11f;
						num3 += num4 * num6 * 18f;
					}
					else if (pose == GojoCpuPose.Lobby && flag2)
					{
						float num9 = LobbyGesture(clock);
						num3 -= num4 * num9 * 48f;
						num2 -= num4 * num9 * 12f;
					}
				}
				else if (boneName.EndsWith("Hand"))
				{
					if (pose == GojoCpuPose.PunchLeft || pose == GojoCpuPose.PunchRight)
					{
						bool flag3 = (pose == GojoCpuPose.PunchLeft && flag) || (pose == GojoCpuPose.PunchRight && flag2);
						num -= (flag3 ? (num6 * 8f) : 0f);
						num3 += num4 * num6 * 4f;
					}
					else if (pose == GojoCpuPose.Purple || pose == GojoCpuPose.Domain)
					{
						num3 -= num4 * 7f;
					}
					else if (pose == GojoCpuPose.Lobby && flag2)
					{
						num3 -= LobbyGesture(clock) * 6f;
					}
				}
				else if (boneName.EndsWith("Thigh"))
				{
					float num10 = num4 * num5;
					if (pose == GojoCpuPose.Walk)
					{
						num += num10 * 29f * poseStrength;
					}
					else if (pose == GojoCpuPose.Sprint)
					{
						num += num10 * 45f * poseStrength;
					}
					else if (pose == GojoCpuPose.Jump)
					{
						num += (flag ? (-20f * poseStrength) : (27f * poseStrength));
					}
					else if (pose == GojoCpuPose.Flight)
					{
						num += num4 * 9f;
					}
					else if (pose == GojoCpuPose.SpinKick && flag2)
					{
						num -= num6 * 82f;
						num2 += num6 * 17f;
					}
				}
				else if (boneName.EndsWith("Calf"))
				{
					float num11 = num4 * num5;
					if (pose == GojoCpuPose.Walk)
					{
						num += Mathf.Max(0f, 0f - num11) * 34f * poseStrength;
					}
					else if (pose == GojoCpuPose.Sprint)
					{
						num += Mathf.Max(0f, 0f - num11) * 53f * poseStrength;
					}
					else if (pose == GojoCpuPose.Jump)
					{
						num += (flag ? (26f * poseStrength) : (12f * poseStrength));
					}
					else if (pose == GojoCpuPose.SpinKick && flag2)
					{
						num += (1f - num6) * 30f;
					}
				}
				else if (boneName.EndsWith("Foot"))
				{
					float num12 = num4 * num5;
					if (pose == GojoCpuPose.Walk)
					{
						num -= num12 * 8f * poseStrength;
					}
					else if (pose == GojoCpuPose.Sprint)
					{
						num -= num12 * 13f * poseStrength;
					}
					else if (pose == GojoCpuPose.SpinKick && flag2)
					{
						num -= num6 * 12f;
					}
				}
				else if (boneName.Contains("Finger"))
				{
					float fingerCurl = GetFingerCurl(boneName, flag, flag2, num6);
					if (GetFingerSuffix(boneName).StartsWith("0", StringComparison.Ordinal))
					{
						num3 -= fingerCurl * 0.45f;
						num2 += num4 * fingerCurl * 0.32f;
					}
					else
					{
						num3 -= fingerCurl;
					}
				}
				else if (boneName.StartsWith("Bone", StringComparison.Ordinal) && boneIndex >= 16 && boneIndex <= 68)
				{
					float num13 = ((pose == GojoCpuPose.Sprint || pose == GojoCpuPose.Flight) ? 2.2f : 1f);
					num += Mathf.Sin(clock * 1.8f + (float)boneIndex * 0.37f) * 1.2f * num13;
					num3 += Mathf.Sin(clock * 1.3f + (float)boneIndex * 0.21f) * 0.8f * num13;
				}
				else if (boneName.StartsWith("eye_", StringComparison.Ordinal))
				{
					num2 += Mathf.Sin(clock * 0.55f) * 2.2f;
					num += Mathf.Sin(clock * 0.38f) * 1.2f;
				}
				else if (boneName.StartsWith("meimao_", StringComparison.Ordinal))
				{
					num3 += Mathf.Sin(clock * 0.8f + (float)boneIndex) * 1.1f;
				}
				break;
			}
			return Quaternion.AngleAxis(num3, Vector3.forward) * Quaternion.AngleAxis(num2, Vector3.up) * Quaternion.AngleAxis(num, Vector3.right);
		}

		private float GetFingerCurl(string boneName, bool left, bool right, float attack)
		{
			bool flag = (pose == GojoCpuPose.PunchLeft && left) || (pose == GojoCpuPose.PunchRight && right);
			float num = 4f;
			if (pose == GojoCpuPose.Walk)
			{
				num = 8f;
			}
			else if (pose == GojoCpuPose.Sprint)
			{
				num = 13f;
			}
			else if (flag)
			{
				num = Mathf.Lerp(12f, 38f, attack);
			}
			else if (pose == GojoCpuPose.PunchLeft || pose == GojoCpuPose.PunchRight)
			{
				num = 18f;
			}
			else if (pose == GojoCpuPose.Heal)
			{
				num = 11f;
			}
			else if (pose == GojoCpuPose.Domain)
			{
				string fingerSuffix = GetFingerSuffix(boneName);
				num = ((fingerSuffix.StartsWith("1", StringComparison.Ordinal) || fingerSuffix.StartsWith("2", StringComparison.Ordinal)) ? 4f : 20f);
			}
			else if (pose == GojoCpuPose.Red || pose == GojoCpuPose.Blue || pose == GojoCpuPose.Purple)
			{
				num = 7f;
			}
			string fingerSuffix2 = GetFingerSuffix(boneName);
			bool flag2 = fingerSuffix2.Length > 1 && fingerSuffix2.EndsWith("2", StringComparison.Ordinal);
			bool flag3 = fingerSuffix2.Length > 1 && fingerSuffix2.EndsWith("1", StringComparison.Ordinal);
			return num * (flag2 ? 0.9f : (flag3 ? 0.72f : 0.55f));
		}

		private Quaternion GetElbowRotation(bool left)
		{
			//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
			float num = Mathf.Sin(Mathf.Clamp01(posePhase) * MathF.PI);
			bool flag = (pose == GojoCpuPose.PunchLeft && left) || (pose == GojoCpuPose.PunchRight && !left);
			float num2 = 7f;
			if (pose == GojoCpuPose.Walk)
			{
				num2 = 10f + Mathf.Abs(Mathf.Sin(posePhase)) * 9f * poseStrength;
			}
			else if (pose == GojoCpuPose.Sprint)
			{
				num2 = 28f + Mathf.Abs(Mathf.Sin(posePhase)) * 12f * poseStrength;
			}
			else if (flag)
			{
				num2 = Mathf.Lerp(46f, 5f, num);
			}
			else if (pose == GojoCpuPose.PunchLeft || pose == GojoCpuPose.PunchRight)
			{
				num2 = 42f;
			}
			else if (pose == GojoCpuPose.Red || pose == GojoCpuPose.Blue)
			{
				num2 = 19f;
			}
			else if (pose == GojoCpuPose.Purple)
			{
				float num3 = Mathf.SmoothStep(0f, 1f, Mathf.InverseLerp(0.16f, 0.74f, posePhase));
				num2 = Mathf.Lerp(24f, 55f, num3);
			}
			else if (pose == GojoCpuPose.Domain)
			{
				num2 = 40f;
			}
			else if (pose == GojoCpuPose.Heal)
			{
				num2 = 31f;
			}
			else if (pose == GojoCpuPose.Jump)
			{
				num2 = 24f;
			}
			else if (pose == GojoCpuPose.Flight)
			{
				num2 = 13f;
			}
			else if (pose == GojoCpuPose.SpinKick)
			{
				num2 = 30f;
			}
			else if (pose == GojoCpuPose.Lobby && !left)
			{
				num2 += LobbyGesture(Time.time) * 30f;
			}
			return Quaternion.AngleAxis((0f - (left ? 1f : (-1f))) * num2, Vector3.forward);
		}

		private static string GetFingerSuffix(string boneName)
		{
			int num = boneName.IndexOf("Finger", StringComparison.Ordinal);
			if (num < 0)
			{
				return string.Empty;
			}
			return boneName.Substring(num + "Finger".Length);
		}

		private static bool UsesLocalRotation(string boneName)
		{
			if (!boneName.Contains("Finger") && !boneName.EndsWith("Hand", StringComparison.Ordinal))
			{
				return boneName.EndsWith("ForeTwist1", StringComparison.Ordinal);
			}
			return true;
		}

		private Vector3 GetFacialTranslation(int boneIndex, string boneName, float clock)
		{
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_015b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0155: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			float num = Mathf.Pow(Mathf.Clamp01(Mathf.Sin(clock * 1.45f - 0.6f)), 22f);
			float num2 = Mathf.Sin(clock * 1.1f);
			if (boneName.StartsWith("jiemao_", StringComparison.Ordinal))
			{
				return new Vector3(0f, 0f, -0.006f * num);
			}
			if (boneName == "zui")
			{
				float num3 = ((pose == GojoCpuPose.Purple || pose == GojoCpuPose.Domain) ? 1f : 0f);
				return new Vector3(0f, -0.002f * num3, -0.0025f * (0.5f + num2 * 0.5f));
			}
			if (boneName.StartsWith("zui_", StringComparison.Ordinal))
			{
				float num4 = ((bindGlobalMatrices != null && (uint)boneIndex < (uint)bindGlobalMatrices.Length) ? bindGlobalMatrices[boneIndex].m03 : 0f);
				float num5 = ((pose == GojoCpuPose.Lobby) ? (0.0015f * (0.5f + Mathf.Sin(clock * 0.7f) * 0.5f)) : 0f);
				return new Vector3(Mathf.Sign(num4) * num5, 0f, num5 * 0.7f);
			}
			if (boneName.StartsWith("meimao_", StringComparison.Ordinal))
			{
				return new Vector3(0f, 0f, Mathf.Sin(clock * 0.8f + (float)boneIndex) * 0.001f);
			}
			return Vector3.zero;
		}

		private void LogMotionDiagnostic()
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			if (!diagnosticLogged && Time.frameCount >= diagnosticFrame)
			{
				diagnosticLogged = true;
				float num = 0f;
				for (int i = 0; i < deformedVertices.Length; i++)
				{
					float num2 = num;
					Vector3 val = deformedVertices[i] - sourceVertices[i];
					num = Mathf.Max(num2, ((Vector3)(ref val)).magnitude);
				}
				Plugin.Log.LogInfo((object)("Gojo virtual joints active on " + ((Object)this).name + ": " + $"maximum vertex motion {num:F4}m."));
			}
		}

		private Vector3 TransformPoint(int localBoneIndex, Vector3 point)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			if ((uint)localBoneIndex >= (uint)meshSkinMatrices.Length)
			{
				return point;
			}
			return ((Matrix4x4)(ref meshSkinMatrices[localBoneIndex])).MultiplyPoint3x4(point);
		}

		private Vector3 TransformVector(int localBoneIndex, Vector3 vector)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			if ((uint)localBoneIndex >= (uint)meshSkinMatrices.Length)
			{
				return vector;
			}
			return ((Matrix4x4)(ref meshSkinMatrices[localBoneIndex])).MultiplyVector(vector);
		}

		private static Matrix4x4 RotateAtOwnPivot(Matrix4x4 matrix, Quaternion rotation)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			Vector3 pivot = Vector4.op_Implicit(((Matrix4x4)(ref matrix)).GetColumn(3));
			return RotateAtPivot(matrix, rotation, pivot);
		}

		private static Matrix4x4 RotateAtPivot(Matrix4x4 matrix, Quaternion rotation, Vector3 pivot)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			return Matrix4x4.Translate(pivot) * Matrix4x4.Rotate(rotation) * Matrix4x4.Translate(-pivot) * matrix;
		}

		private static Quaternion NormalizeSafe(Quaternion rotation)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			float num = Mathf.Sqrt(rotation.x * rotation.x + rotation.y * rotation.y + rotation.z * rotation.z + rotation.w * rotation.w);
			if (num < 0.0001f || float.IsNaN(num) || float.IsInfinity(num))
			{
				return Quaternion.identity;
			}
			float num2 = 1f / num;
			return new Quaternion(rotation.x * num2, rotation.y * num2, rotation.z * num2, rotation.w * num2);
		}

		private static Vector3 SanitizeScale(Vector3 scale)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			return new Vector3(SanitizeScaleAxis(scale.x), SanitizeScaleAxis(scale.y), SanitizeScaleAxis(scale.z));
		}

		private static float SanitizeScaleAxis(float value)
		{
			if (float.IsNaN(value) || float.IsInfinity(value) || Mathf.Abs(value) < 0.0001f)
			{
				return 1f;
			}
			return value;
		}

		private static float LobbyGesture(float clock)
		{
			float num = Mathf.Repeat(clock, 9f);
			float num2 = Mathf.SmoothStep(0f, 1f, Mathf.InverseLerp(2.2f, 3.2f, num));
			float num3 = Mathf.SmoothStep(0f, 1f, Mathf.InverseLerp(5.2f, 6.2f, num));
			return num2 * (1f - num3);
		}

		private void RestoreBindPose()
		{
			if (Object.op_Implicit((Object)(object)runtimeMesh) && sourceVertices != null)
			{
				runtimeMesh.vertices = sourceVertices;
				if (sourceNormals != null && sourceNormals.Length == sourceVertices.Length)
				{
					runtimeMesh.normals = sourceNormals;
				}
			}
		}

		private void OnDestroy()
		{
			if (Object.op_Implicit((Object)(object)runtimeMesh))
			{
				Object.Destroy((Object)(object)runtimeMesh);
			}
		}
	}
	internal sealed class GojoDefaultOutfitToggle : MonoBehaviour
	{
		private Renderer defaultRenderer;

		private GameObject[] groups;

		private CharacterModel characterModel;

		private GojoModelVisibilityController visibility;

		private Renderer[] applied;

		private Renderer[][] groupRenderers;

		internal void Configure(Renderer renderer, GameObject[] outfitGroups, CharacterModel model)
		{
			defaultRenderer = renderer;
			groups = outfitGroups;
			characterModel = model;
			groupRenderers = new Renderer[outfitGroups.Length][];
			for (int i = 0; i < outfitGroups.Length; i++)
			{
				groupRenderers[i] = (Object.op_Implicit((Object)(object)outfitGroups[i]) ? outfitGroups[i].GetComponentsInChildren<Renderer>(true) : Array.Empty<Renderer>());
			}
			visibility = (Object.op_Implicit((Object)(object)model) ? ((Component)model).GetComponentInChildren<GojoModelVisibilityController>(true) : null);
			applied = null;
		}

		internal string DescribeState()
		{
			StringBuilder stringBuilder = new StringBuilder();
			if (groups != null)
			{
				for (int i = 0; i < groups.Length; i++)
				{
					if (stringBuilder.Length > 0)
					{
						stringBuilder.Append(", ");
					}
					stringBuilder.Append(Object.op_Implicit((Object)(object)groups[i]) ? $"{((Object)groups[i]).name} active={groups[i].activeSelf}" : "<destroyed>");
				}
			}
			return "default=" + (Object.op_Implicit((Object)(object)defaultRenderer) ? ("'" + ((Object)defaultRenderer).name + "'") : "<null - THIS COMPONENT DOES NOTHING>") + $", showing {((applied != null) ? applied.Length : 0)} renderer(s)" + $", registered {RegisteredCount()}" + ", groups: " + ((stringBuilder.Length > 0) ? stringBuilder.ToString() : "none");
		}

		private void LateUpdate()
		{
			if (!Object.op_Implicit((Object)(object)defaultRenderer) || groups == null)
			{
				return;
			}
			Renderer[] array = DesiredRenderers();
			if (!SameSet(array, applied) || RegisteredCount() != array.Length)
			{
				applied = array;
				if (Object.op_Implicit((Object)(object)visibility))
				{
					visibility.ReplaceVisibleRenderers(array);
				}
				else
				{
					ShowOnly(array);
				}
				Register(array);
			}
		}

		private Renderer[] DesiredRenderers()
		{
			for (int i = 0; i < groups.Length; i++)
			{
				if (Object.op_Implicit((Object)(object)groups[i]) && groups[i].activeSelf && groupRenderers[i].Length != 0)
				{
					return groupRenderers[i];
				}
			}
			return (Renderer[])(object)new Renderer[1] { defaultRenderer };
		}

		private static bool SameSet(Renderer[] left, Renderer[] right)
		{
			if (left == null || right == null)
			{
				return false;
			}
			if (left.Length != right.Length)
			{
				return false;
			}
			for (int i = 0; i < left.Length; i++)
			{
				if ((Object)(object)left[i] != (Object)(object)right[i])
				{
					return false;
				}
			}
			return true;
		}

		private int RegisteredCount()
		{
			if (!Object.op_Implicit((Object)(object)characterModel) || characterModel.baseRendererInfos == null)
			{
				if (applied != null)
				{
					return applied.Length;
				}
				return 0;
			}
			return characterModel.baseRendererInfos.Length;
		}

		private void Register(Renderer[] visible)
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)characterModel))
			{
				RendererInfo[] array = (RendererInfo[])(object)new RendererInfo[visible.Length];
				for (int i = 0; i < visible.Length; i++)
				{
					array[i] = new RendererInfo
					{
						renderer = visible[i],
						defaultMaterial = (Object.op_Implicit((Object)(object)visible[i]) ? visible[i].sharedMaterial : null),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false
					};
				}
				characterModel.baseRendererInfos = array;
				characterModel.materialsDirty = true;
			}
		}

		private void ShowOnly(Renderer[] visible)
		{
			if (Object.op_Implicit((Object)(object)defaultRenderer))
			{
				defaultRenderer.enabled = false;
			}
			for (int i = 0; i < groupRenderers.Length; i++)
			{
				Renderer[] array = groupRenderers[i];
				for (int j = 0; j < array.Length; j++)
				{
					if (Object.op_Implicit((Object)(object)array[j]))
					{
						array[j].enabled = false;
					}
				}
			}
			for (int k = 0; k < visible.Length; k++)
			{
				if (Object.op_Implicit((Object)(object)visible[k]))
				{
					visible[k].enabled = true;
				}
			}
		}
	}
	internal static class GojoEffects
	{
		internal static GojoCollapseVisual Collapse(Vector3 at, Color colour, float radius, float life)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject("GojoBlueCollapse");
			val.transform.position = at;
			GojoCollapseVisual gojoCollapseVisual = val.AddComponent<GojoCollapseVisual>();
			gojoCollapseVisual.Initialize(colour, radius, life);
			return gojoCollapseVisual;
		}

		internal static GojoRepulseVisual Repulse(Vector3 at, Color colour, float radius, float life, Vector3 facing = default(Vector3))
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Expected O, but got Unknown
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject("GojoRedRepulse");
			val.transform.position = at;
			if (((Vector3)(ref facing)).sqrMagnitude > 0.0001f)
			{
				val.transform.rotation = Quaternion.LookRotation(((Vector3)(ref facing)).normalized, Vector3.up);
			}
			GojoRepulseVisual gojoRepulseVisual = val.AddComponent<GojoRepulseVisual>();
			gojoRepulseVisual.Initialize(colour, radius, life);
			return gojoRepulseVisual;
		}

		internal static GojoHollowVisual Hollow(Vector3 at, Color colour, float radius, float life)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject("GojoHollowPurple");
			val.transform.position = at;
			GojoHollowVisual gojoHollowVisual = val.AddComponent<GojoHollowVisual>();
			gojoHollowVisual.Initialize(colour, radius, life);
			return gojoHollowVisual;
		}

		internal static GojoDomeVisual Shell(Vector3 at, Color colour, float fromRadius, float toRadius, float life, bool seal = false)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject(seal ? "GojoDomainSeal" : "GojoDomainShell");
			val.transform.position = at;
			GojoDomeVisual gojoDomeVisual = val.AddComponent<GojoDomeVisual>();
			gojoDomeVisual.Initialize(colour, fromRadius, toRadius, life, seal);
			return gojoDomeVisual;
		}

		internal static GojoStrikeVisual Strike(Vector3 at, Vector3 facing, float size = 1f)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Expected O, but got Unknown
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject("GojoStrike");
			val.transform.position = at;
			if (((Vector3)(ref facing)).sqrMagnitude > 0.0001f)
			{
				val.transform.rotation = Quaternion.LookRotation(((Vector3)(ref facing)).normalized, Vector3.up);
			}
			GojoStrikeVisual gojoStrikeVisual = val.AddComponent<GojoStrikeVisual>();
			gojoStrikeVisual.Initialize(size);
			return gojoStrikeVisual;
		}
	}
	internal abstract class GojoEffectVisual : MonoBehaviour
	{
		protected readonly List<Material> materials = new List<Material>();

		protected float duration;

		protected float age;

		protected float Phase => Mathf.Clamp01(age / duration);

		protected LineRenderer MakeLine(string lineName, Material material, int points, float width)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject(lineName);
			val.transform.SetParent(((Component)this).transform, false);
			LineRenderer obj = val.AddComponent<LineRenderer>();
			JujutsuFxMaterials.PrepareRenderer((Renderer)(object)obj);
			obj.useWorldSpace = false;
			obj.positionCount = points;
			obj.numCornerVertices = 2;
			obj.numCapVertices = 2;
			obj.widthMultiplier = width;
			((Renderer)obj).material = material;
			return obj;
		}

		protected Material Claim(Material material)
		{
			if (Object.op_Implicit((Object)(object)material))
			{
				materials.Add(material);
			}
			return material;
		}

		protected void Finish()
		{
			Object.Destroy((Object)(object)((Component)this).gameObject);
		}

		protected virtual void OnDestroy()
		{
			for (int i = 0; i < materials.Count; i++)
			{
				if (Object.op_Implicit((Object)(object)materials[i]))
				{
					Object.Destroy((Object)(object)materials[i]);
				}
			}
			materials.Clear();
		}
	}
	internal sealed class GojoCollapseVisual : GojoEffectVisual
	{
		private const int Streaks = 16;

		private const int SkirtSegments = 48;

		private LineRenderer[] streaks;

		private Vector3[] streakDirections;

		private float[] streakOffsets;

		private LineRenderer skirt;

		private Transform core;

		private Material coreMaterial;

		private Light light;

		private Color colour;

		private float radius;

		private float lightPeak;

		internal void Initialize(Color tint, float effectRadius, float life)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01be: Unknown result type (might be due to invalid IL or missing references)
			colour = tint;
			radius = Mathf.Max(1f, effectRadius);
			duration = Mathf.Max(0.2f, life);
			Color val = Color.Lerp(colour, Color.white, 0.25f);
			val.a = 0.85f;
			Material material = Claim(JujutsuFxMaterials.CreateLineMaterial("matGojoCollapseStreaks", val));
			streaks = (LineRenderer[])(object)new LineRenderer[16];
			streakDirections = (Vector3[])(object)new Vector3[16];
			streakOffsets = new float[16];
			for (int i = 0; i < 16; i++)
			{
				streakDirections[i] = Random.onUnitSphere;
				streakOffsets[i] = Random.value * 0.35f;
				streaks[i] = MakeLine("CollapseStreak_" + i, material, 2, radius * 0.05f);
			}
			skirt = MakeLine("CollapseSkirt", Claim(JujutsuFxMaterials.CreateLineMaterial("matGojoCollapseSkirt", new Color(colour.r, colour.g, colour.b, 0.5f))), 49, radius * 0.04f);
			GameObject val2 = JujutsuPrimitives.Sphere("CollapseCore", Vector3.zero, ownMaterial: false);
			val2.transform.SetParent(((Component)this).transform, false);
			core = val2.transform;
			Renderer component = val2.GetComponent<Renderer>();
			if (Object.op_Implicit((Object)(object)component))
			{
				JujutsuFxMaterials.PrepareRenderer(component);
				coreMaterial = Claim(JujutsuFxMaterials.CreateLineMaterial("matGojoCollapseCore", new Color(colour.r, colour.g, colour.b, 0.6f)));
				component.material = coreMaterial;
			}
			lightPeak = 4.5f;
			light = JujutsuFxLights.TryAdd(((Component)this).gameObject, colour, 0.2f, radius * 2.2f, major: true);
		}

		private void Update()
		{
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01be: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			age += Time.deltaTime;
			float phase = base.Phase;
			for (int i = 0; i < streaks.Length; i++)
			{
				LineRenderer val = streaks[i];
				if (Object.op_Implicit((Object)(object)val))
				{
					float num = Mathf.Clamp01((phase - streakOffsets[i]) / (1f - streakOffsets[i]));
					float num2 = Mathf.Lerp(radius, 0f, num * num);
					float num3 = Mathf.Min(radius * 1.15f, num2 + radius * 0.45f);
					val.SetPosition(0, streakDirections[i] * num3);
					val.SetPosition(1, streakDirections[i] * num2);
					val.widthMultiplier = radius * 0.05f * (1f - num * 0.7f);
					((Renderer)val).enabled = num > 0f && num < 1f;
				}
			}
			if (Object.op_Implicit((Object)(object)skirt))
			{
				float num4 = Mathf.Lerp(radius * 1.1f, radius * 0.1f, phase);
				for (int j = 0; j <= 48; j++)
				{
					float num5 = (float)j / 48f * MathF.PI * 2f;
					skirt.SetPosition(j, new Vector3(Mathf.Cos(num5) * num4, 0f, Mathf.Sin(num5) * num4));
				}
			}
			if (Object.op_Implicit((Object)(object)core))
			{
				float num6 = Mathf.Lerp(radius * 0.85f, radius * 0.12f, phase * phase);
				core.localScale = Vector3.one * num6;
				Color val2 = colour;
				val2.a = Mathf.Lerp(0.35f, 0.95f, phase);
				JujutsuFxMaterials.SetTint(coreMaterial, val2);
			}
			if (Object.op_Implicit((Object)(object)light))
			{
				light.intensity = Mathf.Lerp(0.2f, lightPeak, phase * phase);
			}
			if (age >= duration)
			{
				Finish();
			}
		}
	}
	internal sealed class GojoRepulseVisual : GojoEffectVisual
	{
		private const int Spokes = 18;

		private const int SkirtSegments = 48;

		private LineRenderer[] spokes;

		private Vector3[] spokeDirections;

		private LineRenderer skirt;

		private Transform flash;

		private Material flashMaterial;

		private Light light;

		private Color colour;

		private float radius;

		internal void Initialize(Color tint, float effectRadius, float life)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0178: Unknown result type (might be due to invalid IL or missing references)
			//IL_017d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0187: Unknown result type (might be due to invalid IL or missing references)
			colour = tint;
			radius = Mathf.Max(1f, effectRadius);
			duration = Mathf.Max(0.2f, life);
			Color val = Color.Lerp(colour, Color.white, 0.35f);
			val.a = 0.9f;
			Material material = Claim(JujutsuFxMaterials.CreateLineMaterial("matGojoRepulseSpokes", val));
			spokes = (LineRenderer[])(object)new LineRenderer[18];
			spokeDirections = (Vector3[])(object)new Vector3[18];
			for (int i = 0; i < 18; i++)
			{
				spokeDirections[i] = Random.onUnitSphere;
				spokes[i] = MakeLine("RepulseSpoke_" + i, material, 2, radius * 0.07f);
			}
			skirt = MakeLine("RepulseSkirt", Claim(JujutsuFxMaterials.CreateLineMaterial("matGojoRepulseSkirt", new Color(colour.r, colour.g, colour.b, 0.65f))), 49, radius * 0.06f);
			GameObject val2 = JujutsuPrimitives.Sphere("RepulseFlash", Vector3.zero, ownMaterial: false);
			val2.transform.SetParent(((Component)this).transform, false);
			flash = val2.transform;
			Renderer component = val2.GetComponent<Renderer>();
			if (Object.op_Implicit((Object)(object)component))
			{
				JujutsuFxMaterials.PrepareRenderer(component);
				flashMaterial = Claim(JujutsuFxMaterials.CreateLineMaterial("matGojoRepulseFlash", Color.Lerp(colour, Color.white, 0.5f)));
				component.material = flashMaterial;
			}
			light = JujutsuFxLights.TryAdd(((Component)this).gameObject, colour, 6f, radius * 2.6f, major: true);
		}

		private void Update()
		{
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01db: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0205: Unknown result type (might be due to invalid IL or missing references)
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			age += Time.deltaTime;
			float phase = base.Phase;
			float num = 1f - (1f - phase) * (1f - phase);
			for (int i = 0; i < spokes.Length; i++)
			{
				LineRenderer val = spokes[i];
				if (Object.op_Implicit((Object)(object)val))
				{
					float num2 = Mathf.Lerp(radius * 0.2f, radius * 1.45f, num);
					float num3 = Mathf.Max(0f, num2 - radius * 0.5f);
					val.SetPosition(0, spokeDirections[i] * num3);
					val.SetPosition(1, spokeDirections[i] * num2);
					val.widthMultiplier = radius * 0.07f * (1f - phase);
				}
			}
			if (Object.op_Implicit((Object)(object)skirt))
			{
				float num4 = Mathf.Lerp(radius * 0.15f, radius * 1.6f, num);
				for (int j = 0; j <= 48; j++)
				{
					float num5 = (float)j / 48f * MathF.PI * 2f;
					skirt.SetPosition(j, new Vector3(Mathf.Cos(num5) * num4, 0f, Mathf.Sin(num5) * num4));
				}
				skirt.widthMultiplier = radius * 0.06f * (1f - phase);
			}
			if (Object.op_Implicit((Object)(object)flash))
			{
				float num6 = Mathf.Lerp(radius * 0.3f, radius * 1.2f, num);
				flash.localScale = Vector3.one * num6;
				Color val2 = Color.Lerp(colour, Color.white, 0.5f);
				val2.a = Mathf.Lerp(0.8f, 0f, phase * 1.6f);
				JujutsuFxMaterials.SetTint(flashMaterial, val2);
			}
			if (Object.op_Implicit((Object)(object)light))
			{
				light.intensity = Mathf.Lerp(6f, 0f, phase);
			}
			if (age >= duration)
			{
				Finish();
			}
		}
	}
	internal sealed class GojoHollowVisual : GojoEffectVisual
	{
		private const int Arcs = 6;

		private const int ArcPoints = 7;

		private const float ArcInterval = 0.055f;

		private Transform core;

		private Transform rim;

		private Material coreMaterial;

		private Material rimMaterial;

		private LineRenderer[] arcs;

		private Light light;

		private Color colour;

		private float radius;

		private float nextArcAt;

		internal void Initialize(Color tint, float effectRadius, float life)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_0144: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
			colour = tint;
			radius = Mathf.Max(1f, effectRadius);
			duration = Mathf.Max(0.2f, life);
			GameObject val = JujutsuPrimitives.Sphere("HollowCore", Vector3.zero, ownMaterial: false);
			val.transform.SetParent(((Component)this).transform, false);
			core = val.transform;
			Renderer component = val.GetComponent<Renderer>();
			if (Object.op_Implicit((Object)(object)component))
			{
				JujutsuFxMaterials.PrepareRenderer(component);
				coreMaterial = Claim(JujutsuFxMaterials.CreateLineMaterial("matGojoHollowCore", new Color(0.03f, 0.01f, 0.06f, 0.95f), 1f));
				component.material = coreMaterial;
			}
			GameObject val2 = JujutsuPrimitives.Sphere("HollowRim", Vector3.zero, ownMaterial: false);
			val2.transform.SetParent(((Component)this).transform, false);
			rim = val2.transform;
			Renderer component2 = val2.GetComponent<Renderer>();
			if (Object.op_Implicit((Object)(object)component2))
			{
				JujutsuFxMaterials.PrepareRenderer(component2);
				rimMaterial = Claim(JujutsuFxMaterials.CreateLineMaterial("matGojoHollowRim", new Color(colour.r, colour.g, colour.b, 0.3f)));
				component2.material = rimMaterial;
			}
			Color val3 = Color.Lerp(colour, Color.white, 0.55f);
			val3.a = 0.95f;
			Material material = Claim(JujutsuFxMaterials.CreateLineMaterial("matGojoHollowArcs", val3));
			arcs = (LineRenderer[])(object)new LineRenderer[6];
			for (int i = 0; i < 6; i++)
			{
				arcs[i] = MakeLine("HollowArc_" + i, material, 7, radius * 0.045f);
			}
			LayArcs();
			light = JujutsuFxLights.TryAdd(((Component)this).gameObject, colour, 3.4f, radius * 2.4f, major: true);
		}

		private void LayArcs()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			for (int i = 0; i < arcs.Length; i++)
			{
				LineRenderer val = arcs[i];
				if (Object.op_Implicit((Object)(object)val))
				{
					Vector3 onUnitSphere = Random.onUnitSphere;
					Vector3 onUnitSphere2 = Random.onUnitSphere;
					for (int j = 0; j < 7; j++)
					{
						float num = (float)j / 6f;
						Vector3 val2 = Vector3.Slerp(onUnitSphere, onUnitSphere2, num);
						Vector3 normalized = ((Vector3)(ref val2)).normalized;
						float num2 = ((j == 0 || j == 6) ? 0f : Random.Range(-0.14f, 0.2f));
						val.SetPosition(j, normalized * (radius * (0.62f + num2)));
					}
				}
			}
		}

		priva