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AcolyteSacrificeHeal
TEST BUILD: Acolyte buffs and Lingering Anima passive. Sacrifice recovers up to 5% max HP from reserve; Anima kills add 0.2s, capped at 3s per transformation. Includes ability descriptions. Balance testing ongoing.
CHANGELOG
Changelog
0.2.1 — Test build
- Sacrifice's ability description now explains the extra reserve-to-HP recovery.
- Dark Summons and the Litany keyword hover text explain the Anima kill extension.
- Added a Lingering Anima passive information card on Acolyte's character-select overview, using the supplied image.
- Text follows local configuration; disabled bonuses are hidden. Existing passives and selectable skills are preserved.
- Added a player-facing feature overview and configuration guide, with the Anima image as the package preview.
- Marked the release as an experimental test build with balance testing ongoing.
- No gameplay or balance changes.
0.2.0
- Added Anima Harvester kill extension: 0.2 seconds per enemy kill, capped at 3 added seconds per transformation.
- Excludes extracted souls, friendly/neutral deaths, minion credit, duplicate notifications, and Anima Echo.
- New configurable toggle, per-kill time, capped allowance, and optional extension logging.
- Existing 5% normal-form R healing behavior unchanged.
0.1.0
- Initial configurable normal-form Sacrifice recovery prototype.
- Default 5% max HP per successful hit, limited by missing HP and existing reserve.
- Server-side hit validation; Healing Disabled and Eclipse 5+ handling.