Ministry_Of_Mods-AcolyteSacrificeHeal icon

AcolyteSacrificeHeal

TEST BUILD: Acolyte buffs and Lingering Anima passive. Sacrifice recovers up to 5% max HP from reserve; Anima kills add 0.2s, capped at 3s per transformation. Includes ability descriptions. Balance testing ongoing.

CHANGELOG

Changelog

0.2.1 — Test build

  • Sacrifice's ability description now explains the extra reserve-to-HP recovery.
  • Dark Summons and the Litany keyword hover text explain the Anima kill extension.
  • Added a Lingering Anima passive information card on Acolyte's character-select overview, using the supplied image.
  • Text follows local configuration; disabled bonuses are hidden. Existing passives and selectable skills are preserved.
  • Added a player-facing feature overview and configuration guide, with the Anima image as the package preview.
  • Marked the release as an experimental test build with balance testing ongoing.
  • No gameplay or balance changes.

0.2.0

  • Added Anima Harvester kill extension: 0.2 seconds per enemy kill, capped at 3 added seconds per transformation.
  • Excludes extracted souls, friendly/neutral deaths, minion credit, duplicate notifications, and Anima Echo.
  • New configurable toggle, per-kill time, capped allowance, and optional extension logging.
  • Existing 5% normal-form R healing behavior unchanged.

0.1.0

  • Initial configurable normal-form Sacrifice recovery prototype.
  • Default 5% max HP per successful hit, limited by missing HP and existing reserve.
  • Server-side hit validation; Healing Disabled and Eclipse 5+ handling.