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VoltasBand
Adds Volta's Band: heavy hits call down two storm strikes, half a second apart, with Charged Perforator thunder. An uncommon native-style elemental band.
CHANGELOG
Changelog
0.3.1
- Aligned the right-side blue gem with its native icon setting and restored gray metal around it.
- Added stronger blue gemstone emission for the pickup, logbook and worn models.
- Simplified the README to explain only the item mechanics.
- Gameplay and combat audio are unchanged from 0.3.0.
0.3.0
- Replaced the target-jumping charge chain with two storm strikes at the original hit point, 0.5 seconds apart.
- Each strike deals 150% (+150% per additional stack) TOTAL damage in a 5m radius. Keeps the 400% trigger and independent 10s cooldown.
- Reuses native Charged Perforator bolt/impact visuals and the original impact sound once per strike.
- Killing blows trigger both strikes; enemies can move out of the storm. Stacks scale damage, not target or strike count.
- Preview and r2modman image now use the transparent in-game 2D cutout, with no background tile.
- Replaced old chain tests with 68 checks for the new ability.
0.2.4
- Darkened the native band to charcoal gray while retaining its engraved detail.
- Changed the gems to deep blue and softened their native glow to retain their color.
- Kept the native green outline and transparency; added a shaded green package-thumbnail background.
- Gameplay and combat audio are unchanged.
0.2.3
- Replaced the custom ring geometry with Runald's original band model, recolored electric cyan using copied materials and textures.
- Inherited the native logbook camera/framing and survivor-worn display placements.
- Recolored the original icon while preserving its exact green rarity pixels, silhouette and transparency.
- Updated package artwork to show the native band design. Added the R2API.Prefab dependency.
- Gameplay, cooldown timing, damage and combat audio remain unchanged.
0.2.2
- Adopted design A with four smaller, shallower round cyan jewels spaced around the ring.
- Integrated lightning inlays into the shoulder and outer wall, with emissive jewels and inlays for pickup and logbook viewing.
- Updated the item icon, cooldown silhouette, banner, and r2modman thumbnail; removed image-corner decorations.
- Gameplay and audio are unchanged. Live model appearance and logbook glow remain to be checked in-game.
0.2.1
- Redesigned the pickup as a broad beveled silver band with an open center and blue electrical accents along its sides.
- Added engraved lightning details, a tilted uncommon-green item icon, and a dedicated cooldown silhouette.
- Added matching banner art and a separate labeled r2modman thumbnail.
- Gameplay and audio are unchanged from the user-tested 0.2.0 version.
0.2.0
- Replaced instant chain damage with delayed Overloading-style charges and 3m explosions.
- Reduced tagging from 5 (+2) enemies to 4 (+1), retaining the 20-target cap.
- Added a 0.5s fuse and one native Charged Perforator thunder sound per activation.
- Silenced repeated arc/impact sounds; preserved damage scaling and ten-second cooldown.
- Updated description and tests. Ring icon and model remain unchanged.
0.1.0
- Added Volta's Band as an uncommon item with an original icon and procedural pickup model.
- Added 400%-damage trigger, 100% (+50%) total damage, 5 (+2) unique targets capped at 20, and 20m jumps.
- Added independent ten-second cooldown with visible countdown.
- Added server authority, recursion prevention, killing-blow fallback, and optional activation logging.
- Initial build and automated checks pass; live gameplay and multiplayer verification pending.