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RiskyTweaks
Vanilla-compatible tweaks to basegame content. Some are server-side, some are client-side. Every feature can be toggled in the config!
CHANGELOG
1.3.4
- Primordial Tele Loop
- Fixed tele spawning in the wrong orientation.
- Added some compatibility code to prevent potential conflicts with RiskyArtifacts' Artifact of Primacy.
1.3.3
- Void Fiend
- Uncorrupted Trespass move speed scaling disabled. (Can be changed in-game via Risk of Options)
1.3.2
- Mobile Turret Buff
- Added fall damage immunity.
1.3.1
- Added Specials to Loader Sprint QoL.
- Changed Blast spread reduction from -100% to -50%
1.3.0
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Disabled Roll of Pennies in the Bazaar.
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Fixed internal inconsistency with "Enabled" variable name.
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Survivors
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MUL-T
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Scrap Launcher
- Removed falloff.
This has roughly the same AoE as Artificer's Plasma Bolts, but with pitiful splash damage due to the SweetSpot modifier.
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Acrid
- Regenerative now counts as healing, and it is unaffected by difficulty regen modifiers.
- Still affected by Eclipse modifier.
- Regenerative now counts as healing, and it is unaffected by difficulty regen modifiers.
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Bandit
- Changed Blast from No Spread to Reduced Spread. (-50% spread)
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Enemies
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False Son
- Removed i-frames from Corrupted Paths.
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Child
- Removed i-frames from teleport.
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Scorchling
- Removed i-frames from burrow.
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Commencement
- Faster Holdouts
- Pillar of Mass charge duration reduced from 60s -> 40s
- Pillar of Soul charge duration reduced from 30s -> 20s
- Faster Holdouts
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Void Locus
- Void Signal charge duration reduced from 60s -> 40s
1.2.0
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Teleporter is now replaced with Primordial Teleporter after looping.
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Artificer
- Snapfreeze now fires as soon as you release the button.
- Ion Surge height no longer scales with movement speed. (Can be changed in-game)
- Flamethrower burn is now guaranteed, reverting the SotV nerf.
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Void Fiend
- Corrupt transition duration reduced to 0.5s
- Primaries now have no random spread.
- Corrupted Crush fires faster and has no use limit.
1.1.1
- Recompiled for latest RoR2 update.
1.1.0
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Bandit
- Blast pierces.
- Blast has less spread.
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Engi
- Mobile Turrets now always sprint, have more range, and no longer have Early Access health regen.
1.0.0
- Release