Decompiled source of ArtiM1Revert v1.0.1

ArtiM1Revert.dll

Decompiled 3 weeks ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using R2API;
using R2API.Utils;
using RoR2.Skills;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ArtiM1Revert")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ArtiM1Revert")]
[assembly: AssemblyTitle("ArtiM1Revert")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ArtiM1Revert;

[BepInPlugin("com.Moffein.ArtiM1Revert", "ArtiM1Revert", "1.0.1")]
[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
public class ArtiM1Revert : BaseUnityPlugin
{
	private void Awake()
	{
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		bool value = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Modify Descriptions", true, "Modify skill descriptions to match the changes.").Value;
		SkillDef val = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Mage/MageBodyFireFirebolt.asset").WaitForCompletion();
		val.attackSpeedBuffsRestockSpeed = false;
		val.keywordTokens = new string[1] { "KEYWORD_IGNITE" };
		SkillDef val2 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Mage/MageBodyFireLightningBolt.asset").WaitForCompletion();
		val2.attackSpeedBuffsRestockSpeed = false;
		val2.keywordTokens = new string[0];
		if (value)
		{
			LanguageAPI.Add("MAGE_PRIMARY_FIRE_DESCRIPTION_M1Revert", "<style=cIsDamage>Ignite</style>. Fire a bolt for <style=cIsDamage>280% damage</style> enemies. Hold up to 4.</style>", "en");
			LanguageAPI.Add("MAGE_PRIMARY_LIGHTNING_DESCRIPTION_M1Revert", "Fire a bolt for <style=cIsDamage>280% damage</style> that <style=cIsDamage>explodes</style> in a small area. Hold up to 4.</style>", "en");
			LanguageAPI.Add("MAGE_PRIMARY_FIRE_DESCRIPTION_M1Revert", "<style=cIsDamage>Entzünden</style>. Verschieße ein Geschoss, das <style=cIsDamage>280\u00a0% Schaden</style> verursacht. Verschieße bis zu 4\u00a0Geschosse.</style>", "de");
			LanguageAPI.Add("MAGE_PRIMARY_LIGHTNING_DESCRIPTION_M1Revert", "Verschieße ein Geschoss, das <style=cIsDamage>280\u00a0% Schaden</style> verursacht und in einem kleinen Bereich <style=cIsDamage>explodiert</style>. Bis zu 4\u00a0Geschosse können verschossen werden.</style>", "de");
			LanguageAPI.Add("MAGE_PRIMARY_FIRE_DESCRIPTION_M1Revert", "<style=cIsDamage>Incendia</style>. Dispara un rayo que inflige un <style=cIsDamage>280\u00a0% de daño</style> a los enemigos. Puedes acumular hasta 4</style>.", "es-419");
			LanguageAPI.Add("MAGE_PRIMARY_LIGHTNING_DESCRIPTION_M1Revert", "Dispara un rayo que inflige un <style=cIsDamage>280\u00a0% de daño</style> y <style=cIsDamage>explota</style> en un área pequeña. Puedes acumular hasta 4.</style>", "es-419");
			LanguageAPI.Add("MAGE_PRIMARY_FIRE_DESCRIPTION_M1Revert", "<style=cIsDamage>Incendia</style>. Dispara un rayo que inflige un <style=cIsDamage>280\u00a0% de daño</style> a los enemigos. Puedes acumular hasta 4</style>.", "es-ES");
			LanguageAPI.Add("MAGE_PRIMARY_LIGHTNING_DESCRIPTION_M1Revert", "Dispara un rayo que inflige un <style=cIsDamage>280\u00a0% de daño</style> y <style=cIsDamage>explota</style> en un área pequeña. Puedes acumular hasta 4.</style>", "es-ES");
			LanguageAPI.Add("MAGE_PRIMARY_FIRE_DESCRIPTION_M1Revert", "<style=cIsDamage>Brûlure</style>. Tire un éclair infligeant <style=cIsDamage>280\u00a0% de dégâts</style> aux ennemis. Peut être lancé 4\u00a0fois.</style>", "FR");
			LanguageAPI.Add("MAGE_PRIMARY_LIGHTNING_DESCRIPTION_M1Revert", "Libère un éclair qui inflige <style=cIsDamage>280\u00a0% de dégâts</style> et <style=cIsDamage>explose</style> dans une zone réduite. Peut être lancé 4\u00a0fois.</style>", "FR");
			LanguageAPI.Add("MAGE_PRIMARY_FIRE_DESCRIPTION_M1Revert", "<style=cIsDamage>Incendia</style>. Spara un dardo per infliggere il <style=cIsDamage>280% di danni</style>. Ne contiene fino a 4.</style>", "IT");
			LanguageAPI.Add("MAGE_PRIMARY_LIGHTNING_DESCRIPTION_M1Revert", "Spara un dardo infliggendo il <style=cIsDamage>280% dei danni</style> che <style=cIsDamage>esplode</style> in una piccola area. Ne contiene fino a 4.</style>", "IT");
			LanguageAPI.Add("MAGE_PRIMARY_FIRE_DESCRIPTION_M1Revert", "<style=cIsDamage>発火</style>。敵に<style=cIsDamage>220%のダメージ</style>を与える。最大所持数4。</style>", "ja");
			LanguageAPI.Add("MAGE_PRIMARY_LIGHTNING_DESCRIPTION_M1Revert", "<style=cIsDamage>220%のダメージ</style>で狭い範囲を<style=cIsDamage>爆破</style>する矢を放つ。最大所持数4。</style>", "ja");
			LanguageAPI.Add("MAGE_PRIMARY_FIRE_DESCRIPTION_M1Revert", "<style=cIsDamage>불을 붙입니다</style>. 적에게 <style=cIsDamage>280% 피해</style>를 입히는 화살을 발사합니다. 누르고 있으면 4개까지 충전됩니다.</style>", "ko");
			LanguageAPI.Add("MAGE_PRIMARY_LIGHTNING_DESCRIPTION_M1Revert", "작은 구역에서 <style=cIsDamage>폭발</style>하여 적에게 <style=cIsDamage>280%의 피해</style>를 입히는 화살을 발사합니다. 누르고 있으면 4개까지 충전됩니다.</style>", "ko");
			LanguageAPI.Add("MAGE_PRIMARY_FIRE_DESCRIPTION_M1Revert", "<style=cIsDamage>Incendiário</style>. Dispare um raio que causa <style=cIsDamage>280% de dano</style> aos inimigos. Máximo de 4.</style>", "pt-BR");
			LanguageAPI.Add("MAGE_PRIMARY_LIGHTNING_DESCRIPTION_M1Revert", "Dispare um raio que causa <style=cIsDamage>280% de dano</style> e <style=cIsDamage>explode</style> em uma pequena área. Máximo de 4.</style>", "pt-BR");
			LanguageAPI.Add("MAGE_PRIMARY_FIRE_DESCRIPTION_M1Revert", "<style=cIsDamage>Поджог</style>. Выпускает снаряд, наносящий <style=cIsDamage>280% урона</style>. Можно накопить до 4 снарядов.</style>", "RU");
			LanguageAPI.Add("MAGE_PRIMARY_LIGHTNING_DESCRIPTION_M1Revert", "Выпускает снаряд, который <style=cIsDamage>взрывается</style> и наносит <style=cIsDamage>280% урона</style> в небольшой области. Можно накопить до 4 снарядов.</style>", "RU");
			LanguageAPI.Add("MAGE_PRIMARY_FIRE_DESCRIPTION_M1Revert", "<style=cIsDamage>Tutuşturur</style>. Düşmanlara <style=cIsDamage>%280 hasar</style> veren bir ok fırlat. En fazla 4 tane taşınabilir.</style>", "tr");
			LanguageAPI.Add("MAGE_PRIMARY_LIGHTNING_DESCRIPTION_M1Revert", "Küçük bir alanda <style=cIsDamage>patlayan</style> <style=cIsDamage>%280 hasarlık</style> bir ok fırlat. En fazla 4 tane taşınabilir.</style>", "tr");
			LanguageAPI.Add("MAGE_PRIMARY_FIRE_DESCRIPTION_M1Revert", "<style=cIsDamage>点燃</style>。发射一道能量矢,对敌人造成<style=cIsDamage>280%的伤害</style>。最多可发射4次。</style>", "zh-CN");
			LanguageAPI.Add("MAGE_PRIMARY_LIGHTNING_DESCRIPTION_M1Revert", "发射一道能量矢,造成<style=cIsDamage>280%的伤害</style>并<style=cIsDamage>引爆</style>小片区域。最多发射4次。</style>", "zh-CN");
			val.skillDescriptionToken = "MAGE_PRIMARY_FIRE_DESCRIPTION_M1Revert";
			val2.skillDescriptionToken = "MAGE_PRIMARY_LIGHTNING_DESCRIPTION_M1Revert";
		}
	}
}