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DirectorRework
Reworks the director to spawn a variety of enemies, bosses, and elites instead of groups.
| Date uploaded | 2 years ago |
| Version | 1.1.2 |
| Download link | Nuxlar-DirectorRework-1.1.2.zip |
| Downloads | 3628 |
| Dependency string | Nuxlar-DirectorRework-1.1.2 |
This mod requires the following mods to function
README
Director Rework
This mod aims to diversify enemy/elite/boss spawns, so instead of getting a horde of pests you get multiple enemy types. Does the same with elites, minimizing hordes of mending for example. Rerolls enemies/elites more often. Yes this applies to teleporter bosses as well (multiple boss types per tp - configurable). Works with all combat directors (normal runs, simulacrum, alt game modes, etc...).
Changelog
1.1.2
- No longer affects Halcyonite Shrines
1.1.1
- Prioritize more expensive enemies when sufficient credits are available
- No change required for Seekers of the Storm, backwards compatible
1.1.0
- Added configuration for teleporter boss to spawn multiple types or not
- Fix null reference exception on elite type reset
- Fix broken Void Fields
- Reinstate limit on enemies per wave
- Prevent wave from ending prematurely if a particularly expensive card is chosen
- Fix invalid boss title and/or combat shrine message
1.0.1
- Fix non-boss tier enemies spawning instead of bosses on teleporter events
1.0.0
- Release