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Decompiled source of PathOfTheColossus v1.0.2
PathOfTheColossus.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Microsoft.CodeAnalysis; using On.RoR2; using On.RoR2.UI; using R2API; using RoR2; using RoR2.EntitlementManagement; using RoR2.ExpansionManagement; using RoR2.UI; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Events; using UnityEngine.Networking; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("PathOfTheColossus")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("PathOfTheColossus")] [assembly: AssemblyTitle("PathOfTheColossus")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace PathOfTheColossus { [BepInPlugin("com.Nuxlar.PathOfTheColossus", "PathOfTheColossus", "1.0.2")] public class PathOfTheColossus : BaseUnityPlugin { public class ColossusRunButton : MonoBehaviour { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static UnityAction <>9__1_0; internal void <Start>b__1_0() { Util.PlaySound("Play_UI_menuClick", ((Component)RoR2Application.instance).gameObject); Console.instance.SubmitCmd((NetworkUser)null, "transition_command \"gamemode xColossusRun; host 0; \"", false); } } public HGButton hgButton; public void Start() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Expected O, but got Unknown hgButton = ((Component)this).GetComponent<HGButton>(); ((Button)hgButton).onClick = new ButtonClickedEvent(); ButtonClickedEvent onClick = ((Button)hgButton).onClick; object obj = <>c.<>9__1_0; if (obj == null) { UnityAction val = delegate { Util.PlaySound("Play_UI_menuClick", ((Component)RoR2Application.instance).gameObject); Console.instance.SubmitCmd((NetworkUser)null, "transition_command \"gamemode xColossusRun; host 0; \"", false); }; <>c.<>9__1_0 = val; obj = (object)val; } ((UnityEvent)onClick).AddListener((UnityAction)obj); } } public class ColossusRunButtonAdder : MonoBehaviour { public void Start() { if (!Object.op_Implicit((Object)(object)dlc2Def) || ((BaseUserEntitlementTracker<LocalUser>)(object)EntitlementManager.localUserEntitlementTracker).AnyUserHasEntitlement(dlc2Def.requiredEntitlement)) { GameObject obj = Object.Instantiate<GameObject>(((Component)((Component)this).transform.Find("GenericMenuButton (Eclipse)")).gameObject, ((Component)this).transform); obj.AddComponent<ColossusRunButton>(); obj.GetComponent<LanguageTextMeshController>().token = "Colossus"; obj.GetComponent<HGButton>().hoverToken = "Conquer the Path of the Colossus."; } } } public class ColossusRun : Run { public bool hasStarted; } private static SceneDef verdant = Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/DLC2/lakes/lakes.asset").WaitForCompletion(); private static SceneDef verdantVariant = Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/DLC2/lakesnight/lakesnight.asset").WaitForCompletion(); private static SceneDef abodes = Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/DLC2/village/village.asset").WaitForCompletion(); private static SceneDef abodesVariant = Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/DLC2/villagenight/villagenight.asset").WaitForCompletion(); private static SceneDef altar = Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/DLC2/lemuriantemple/lemuriantemple.asset").WaitForCompletion(); private static SceneDef colony = Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/DLC2/habitat/habitat.asset").WaitForCompletion(); private static SceneDef colonyVariant = Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/DLC2/habitatfall/habitatfall.asset").WaitForCompletion(); private static SceneDef helminth = Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/DLC2/helminthroost/helminthroost.asset").WaitForCompletion(); private static SceneDef meridian = Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/DLC2/meridian/meridian.asset").WaitForCompletion(); private static SceneDef moon2 = Addressables.LoadAssetAsync<SceneDef>((object)"RoR2/Base/moon2/moon2.asset").WaitForCompletion(); private static SceneCollection colossusStage1 = ScriptableObject.CreateInstance<SceneCollection>(); private static GameObject classicRun = PrefabAPI.InstantiateClone(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/ClassicRun/ClassicRun.prefab").WaitForCompletion(), "ColossusRunNux"); private static GameObject colossusRun; private static ExpansionDef dlc2Def = Addressables.LoadAssetAsync<ExpansionDef>((object)"RoR2/DLC2/Common/DLC2.asset").WaitForCompletion(); public void Awake() { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Expected O, but got Unknown //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Expected O, but got Unknown //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Expected O, but got Unknown //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Expected O, but got Unknown //IL_018f: Unknown result type (might be due to invalid IL or missing references) //IL_0199: Expected O, but got Unknown colossusStage1._sceneEntries = (SceneEntry[])(object)new SceneEntry[2] { new SceneEntry { sceneDef = verdant, weightMinusOne = 0f }, new SceneEntry { sceneDef = verdantVariant, weightMinusOne = 0f } }; verdantVariant.isLockedBeforeLooping = false; abodesVariant.isLockedBeforeLooping = false; colonyVariant.isLockedBeforeLooping = false; meridian.sceneType = (SceneType)1; colossusRun = PrefabAPI.InstantiateClone(new GameObject("xColossusRun"), "xColossusRun"); colossusRun.AddComponent<NetworkIdentity>(); PrefabAPI.RegisterNetworkPrefab(colossusRun); Run component = classicRun.GetComponent<Run>(); ColossusRun obj = colossusRun.AddComponent<ColossusRun>(); ((Run)obj).startingSceneGroup = colossusStage1; ((Run)obj).nameToken = "Colossus"; ((Run)obj).gameOverPrefab = component.gameOverPrefab; ((Run)obj).lobbyBackgroundPrefab = component.lobbyBackgroundPrefab; ((Run)obj).uiPrefab = component.uiPrefab; colossusRun.AddComponent<TeamManager>(); colossusRun.AddComponent<NetworkRuleBook>(); colossusRun.AddComponent<TeamFilter>(); colossusRun.AddComponent<EnemyInfoPanelInventoryProvider>(); colossusRun.AddComponent<ExpansionRequirementComponent>(); colossusRun.AddComponent<RunCameraManager>(); ContentAddition.AddGameMode(colossusRun); Run.PickNextStageScene += new hook_PickNextStageScene(Run_PickNextStageScene); SceneExitController.Begin += new hook_Begin(ChangeLunarTp); GameModeCatalog.SetGameModes += new hook_SetGameModes(GameModeCatalog_SetGameModes); LanguageTextMeshController.Start += new hook_Start(LanguageTextMeshController_Start); } private void ChangeLunarTp(orig_Begin orig, SceneExitController self) { orig.Invoke(self); if (Object.op_Implicit((Object)(object)Run.instance) && ((Object)Run.instance).name.Contains("Colossus") && (Object)(object)self.destinationScene == (Object)(object)moon2) { self.destinationScene = meridian; } } private void Run_PickNextStageScene(orig_PickNextStageScene orig, Run self, WeightedSelection<SceneDef> choices) { //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_01fd: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Unknown result type (might be due to invalid IL or missing references) //IL_023c: Unknown result type (might be due to invalid IL or missing references) //IL_025a: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_0282: Unknown result type (might be due to invalid IL or missing references) //IL_02a0: Unknown result type (might be due to invalid IL or missing references) //IL_02a9: Unknown result type (might be due to invalid IL or missing references) //IL_02c7: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self, choices); if (!((Object)self).name.Contains("Colossus")) { return; } WeightedSelection<SceneDef> val = new WeightedSelection<SceneDef>(8); ColossusRun component = ((Component)Run.instance).gameObject.GetComponent<ColossusRun>(); int num = self.stageClearCount; if (self.loopClearCount >= 1 && num != 6) { num -= 6 * self.loopClearCount; } switch (num) { case 0: if (!component.hasStarted && self.loopClearCount == 0) { component.hasStarted = true; val.AddChoice(new ChoiceInfo<SceneDef> { value = verdant, weight = 1f }); val.AddChoice(new ChoiceInfo<SceneDef> { value = verdantVariant, weight = 1f }); self.nextStageScene = val.Evaluate(self.nextStageRng.nextNormalizedFloat); } else { val.AddChoice(new ChoiceInfo<SceneDef> { value = abodes, weight = 1f }); val.AddChoice(new ChoiceInfo<SceneDef> { value = abodesVariant, weight = 1f }); self.nextStageScene = val.Evaluate(self.nextStageRng.nextNormalizedFloat); } break; case 1: val.AddChoice(new ChoiceInfo<SceneDef> { value = altar, weight = 1f }); self.nextStageScene = val.Evaluate(self.nextStageRng.nextNormalizedFloat); break; case 2: val.AddChoice(new ChoiceInfo<SceneDef> { value = colony, weight = 1f }); val.AddChoice(new ChoiceInfo<SceneDef> { value = colonyVariant, weight = 1f }); self.nextStageScene = val.Evaluate(self.nextStageRng.nextNormalizedFloat); break; case 3: val.AddChoice(new ChoiceInfo<SceneDef> { value = helminth, weight = 1f }); self.nextStageScene = val.Evaluate(self.nextStageRng.nextNormalizedFloat); break; case 4: val.AddChoice(new ChoiceInfo<SceneDef> { value = meridian, weight = 1f }); self.nextStageScene = val.Evaluate(self.nextStageRng.nextNormalizedFloat); break; default: component.hasStarted = false; val.AddChoice(new ChoiceInfo<SceneDef> { value = verdant, weight = 1f }); val.AddChoice(new ChoiceInfo<SceneDef> { value = verdantVariant, weight = 1f }); self.nextStageScene = val.Evaluate(self.nextStageRng.nextNormalizedFloat); break; } } private void GameModeCatalog_SetGameModes(orig_SetGameModes orig, Run[] newGameModePrefabComponents) { Array.Sort(newGameModePrefabComponents, (Run a, Run b) => string.CompareOrdinal(((Object)a).name, ((Object)b).name)); orig.Invoke(newGameModePrefabComponents); } private void LanguageTextMeshController_Start(orig_Start orig, LanguageTextMeshController self) { orig.Invoke(self); if (self.token == "TITLE_ECLIPSE" && Object.op_Implicit((Object)(object)((Component)self).GetComponent<HGButton>())) { ((Component)((Component)self).transform.parent).gameObject.AddComponent<ColossusRunButtonAdder>(); } } } }