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Decompiled source of TunnyMod v0.0.2
TunnyMod.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On.RoR2; using R2API; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("TunnyMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+55547a3010a5cd50216d8b61286fb858c61afaa6")] [assembly: AssemblyProduct("TunnyMod")] [assembly: AssemblyTitle("TunnyMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace TunnyMod { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("Tunny.TunnyMod", "TunnyMod", "0.0.1")] public class TunnyMod : BaseUnityPlugin { public const string PluginGUID = "Tunny.TunnyMod"; public const string PluginAuthor = "Tunny"; public const string PluginName = "TunnyMod"; public const string PluginVersion = "0.0.1"; public static BuffDef itemWeightBuff; public static ConfigEntry<bool> multipleScalingTypes { get; set; } public static ConfigEntry<int> earlyGameItemNum { get; set; } public static ConfigEntry<int> midGameItemNum { get; set; } public void Awake() { Log.Init(((BaseUnityPlugin)this).Logger); multipleScalingTypes = ((BaseUnityPlugin)this).Config.Bind<bool>("Scaling", "multipleScalingTypes", true, "Whether scaling is changed depending on the stage of the game"); earlyGameItemNum = ((BaseUnityPlugin)this).Config.Bind<int>("Scaling", "earlyGameItemNum", 7, "Number of items (per player) that encompasses early game scaling. Only used if multipleScalingTypes is true."); midGameItemNum = ((BaseUnityPlugin)this).Config.Bind<int>("Scaling", "midGameItemNum", 30, "Number of items (per player) that encompasses mid game scaling. Only used if multipleScalingTypes is true."); } private void OnEnable() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown CharacterBody.RecalculateStats += new hook_RecalculateStats(CharacterBody_RecalculateStats); } private void OnDisable() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown CharacterBody.RecalculateStats += new hook_RecalculateStats(CharacterBody_RecalculateStats); } private void AddContent() { ContentAddition.AddBuffDef(itemWeightBuff); } private void ItemWeightBuffSetup() { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) itemWeightBuff = ScriptableObject.CreateInstance<BuffDef>(); ((Object)itemWeightBuff).name = "Item Weight Buff"; itemWeightBuff.canStack = true; itemWeightBuff.isCooldown = false; itemWeightBuff.isDebuff = true; itemWeightBuff.buffColor = Color.white; itemWeightBuff.iconSprite = Resources.Load<Sprite>("textures/itemicons/texFeatherIcon"); } private void CharacterBody_RecalculateStats(orig_RecalculateStats orig, CharacterBody self) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Invalid comparison between Unknown and I4 //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Invalid comparison between Unknown and I4 //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); if ((int)self.teamComponent.teamIndex != 1 || !self.isPlayerControlled) { return; } int num = 0; int num2 = 0; float num3 = 0f; float num4 = 0f; float num5 = 0f; for (int i = 0; i < self.GetBuffCount(itemWeightBuff); i++) { self.RemoveBuff(itemWeightBuff); } GenericStaticEnumerable<ItemIndex, AllItemsEnumerator> allItems = ItemCatalog.allItems; AllItemsEnumerator enumerator = allItems.GetEnumerator(); try { while (((AllItemsEnumerator)(ref enumerator)).MoveNext()) { ItemIndex current = ((AllItemsEnumerator)(ref enumerator)).Current; if (!ItemCatalog.GetItemDef(current).hidden && (int)ItemCatalog.GetItemDef(current).tier != 5) { num += Util.GetItemCountForTeam((TeamIndex)1, current, true, true); num2 += self.inventory.GetItemCount(current); } } } finally { ((IDisposable)(AllItemsEnumerator)(ref enumerator)).Dispose(); } num3 = (float)num / (float)PlayerCharacterMasterController.instances.Count; num4 = (float)num2 / num3 * 100f; num5 = ((!multipleScalingTypes.Value) ? ((float)Math.Min(Math.Max(-0.0001 * Math.Pow(num4 - 100f, 3.0) + 1.0, 0.25), 2.1)) : ((num <= 7 * PlayerCharacterMasterController.instances.Count) ? ((float)Math.Min(Math.Max((double)((float)num2 - num3) / -6.6666 + 1.0, 0.25), 2.1)) : ((num < 30 * PlayerCharacterMasterController.instances.Count) ? ((float)Math.Min(Math.Max(((float)num2 - num3) / -20f + 1f, 0.25), 2.1)) : ((float)Math.Min(Math.Max(-0.0001 * Math.Pow(num4 - 100f, 3.0) + 1.0, 0.25), 2.1))))); self.moveSpeed *= num5; for (int j = 0; (float)j < num5 * 10f; j++) { self.AddBuff(itemWeightBuff); } } } }