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Climber Survivor
A melee survivor inspired by the Climber from White Knuckle: a hammer, pitons you plant and launch from, grab-jumps, and a spear you throw and ride. Grip is the resource.
CHANGELOG
Changelog
All notable changes to this mod are recorded here. Versions follow semantic versioning.
1.0.0
First public release.
Kit
- Hammer (primary): slow, heavy swing for 200% damage.
- Piton (secondary): stunning thrust for 420% damage, planting a piton in map geometry only. Press E on one to launch upward.
- Grab-Jump (utility): spend 30 grip to launch toward your aim.
- Rho Spear (special): spend 36 grip to throw a piercing spear for 560% damage, which pins in the map and recoils you backward. Press E on the planted spear to launch upward. One spear per skill charge.
- Grip, the passive resource behind Grab-Jump and the spear. Recovers fast on the ground, slowly in the air, and slips you briefly when spent empty.
Presentation
- A custom body: mesh, skeleton, hurtboxes and animator, cloned onto a Commando prefab so the game's own movement, item displays and skill machinery keep working. Falls back to the Commando mesh if the bundle is absent.
- Original Rho Spear, piton and hammer models with albedo and normal maps.
- Hammer and Grab-Jump skill icons drawn in code.
- Attack sound via the game's own Wwise events; no audio ships with the mod.
Fixed before release
- The hammer is seated in the palm rather than pinched in the fingertips, from a socket aligned in the AssetBundle instead of maths against a borrowed rig.
- Sprint now plays the longer stride and Run the shorter one. They were mapped the wrong way round, so the gait grew calmer as you sped up.
- The walk cycle is mirrored, so the hand carrying something is the hand holding the hammer.