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ZoneArtifacts
22 new items inspired by S.T.A.L.K.E.R. 2 and Stalzone artifacts. Each has its own mechanic, tied together by a shared radiation system. EN and RU.
By PyramidHead
CHANGELOG
Changelog
0.1.2
- Every item now has its own 3D pickup model (world drop, pickup and logbook) instead of a tinted sphere. The models are low-poly meshes generated in code from the original artwork and compiled into the DLL; if one cannot be loaded, the sphere is used.
- Startup log reports
Pickup models: N 3D models, M sphere fallbacksand the pickup shader properties.
0.1.1
- Icons: all 22 items now use original artwork (8 from the official Stalzone item database, 14 from the S.T.A.L.K.E.R. 2 inventory). Bubble uses the closest available icon.
- Icons are compiled into the DLL, so they no longer depend on the icons folder being found (this fixes flat colour squares instead of icons).
- Fixes for newer game versions: item tier is set via reflection, burn uses InflictDotInfo, System.IO.Path is spelled out.
- Startup log now reports the icon source and the tier member that was written.
0.1.0
- First release: 22 items (3 white, 8 green, 7 red, 4 lunar) inspired by S.T.A.L.K.E.R. 2 and Stalzone artifacts.
- Shared radiation mechanic with a config switch.
- English and Russian descriptions.
- Original procedural icons; tinted-sphere pickup models; no character display models.
- Not yet tested in a running game.