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Ethranet Explorer
An independent retro desktop for every survivor: websites, banking, shops, pink items, Desktop Shrines and Portable Computers.
By SMouth
CHANGELOG
0.4.1
- Disable item effects while using the Desktop Shrine, Portable Computer or MICRO's protected stage browser. Preserve owned items and restore effects on close, cancellation or body cleanup.
- Share one inventory-disabler lease across overlapping menus, preserve pre-menu health/shield when item stats return, and suppress Pink/offensive item dispatch while browsing.
0.4.0
- Ukeletsy listings use icon/effect-themed flavor descriptions and amateur-made, carefully crafted or high-quality wording for 5/10/20CSV stock.
- Pink inventory tooltips use sentence case, rounded values and shorter effect summaries; gameplay rolls are unchanged.
- Expose the Portable Computer equipment index and optional cursor contact-effect callback for MICRO's built-in equipment and SCROLL.
0.3.1
- Expose shared server-side utility protection for MICRO. Browser and utility protection have independent ownership so opening or closing one cannot cancel the other's protection.
- Portable Computer and Desktop Shrine users retain the same damage, targeting and healing protection.
0.3.0
- Implemented the complete 31-trigger / 35-effect Pink library, plus retained critical chance, high-health damage and one-use revival.
- Added projectiles, status effects, control, healing/barrier/shield support, skill and equipment recharge, temporary allies, zones, gold and hit blocking. Rules have randomized parameters and CSV valuation.
- Added host-owned counters, health/shield transitions, assists, world purchases, item pickups, shrine successes and stage/teleporter events. Full skill recharge and skill refills support remote owners.
- Extended bounded inventory and stat snapshots for the full library, including teammates who own no Pink items. Generated effects have recursion and population limits.
- Kept the existing baked artwork, independent six-slot 5/10/20CSV rolls, unique inventory entries and effect-derived names. Requires matching versions in multiplayer.
0.2.0
- Ukeletsy stocks six independently rolled 5/10/20CSV listings per stage, with 3/6, 2/6 and 1/6 odds respectively.
- Replaced source-family restrictions with two/three-effect recipes, fitted to the listing's CSV budget. Baked icons remain unchanged and no longer determine mechanics.
- Added effect-aware names, budget filters and full recipe descriptions in the shop and inventory.
- Initial recipe effects: attack speed, movement speed, critical chance, high-health damage, bleed, lightning, explosions, healing and one-use revival. Revival can appear in 20CSV recipes; spent revival remains spent after transfers and stage changes.
- Extended bounded host-owned inventory snapshots for recipes and spent revival. Requires matching versions in multiplayer.
0.1.0
Initial independent browser and desktop release split from MICRO-GAMER.