Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
MICRO
MUL-T-based survivor with cursor and ICON weapons, stage browsing teleports, and a microgame special. Requires Ethranet Explorer.
By SMouth
CHANGELOG
0.4.10
- Reduce Refresh healing to 0.25% maximum HP per shot. Refresh weapon and SCROLL hits use a 0.5 proc coefficient. Damage remains 5%. Require Ethranet Explorer 0.5.10.
0.4.9
- Refresh heals 2% maximum HP per shot and deals 5% damage. Mines use covering countdown tiles and 9m explosions. Add 300% Pinball with three additional targets and ZIP Folder conversions below 40% health. Bonzi fires twice as fast. Give every ability distinct Windows-themed artwork. Require Ethranet Explorer 0.5.9.
0.4.8
- Rename Toolbar Puncher to ICON Puncher. Replace its roster with five desktop ICON attacks, six countdown mines, Ukeletsy advertisement decoys and Bonzi debuffs. Fix I-Beam at the native pre-bullet spiral bloom stage, remove fall-off, and raise range to 1,000,000m. Require Ethranet Explorer 0.5.8.
0.4.7
- Eight functional Toolbar Puncher variants with themed networked projectiles, independent Primary/Secondary choices, and shootable advertisement decoys. Requires Ethranet Explorer 0.5.7.
0.4.6
- Lower the computer torso by 0.5m relative to its animated mount, preserving forward orientation and proportional lobby scaling.
- Spinning Skul SCROLL cursor objects now move toward nearby enemies themselves. They retain timed contact clicks and do not shoot projectiles. Synchronize moving trail positions and bounded metadata to multiplayer observers.
- Standard Pointer deals 50% base damage; Lightning Bolt starts at 40%, retaining its halving bounce damage and diminishing extra-bounce chances.
- Pixel Rocket travels at a constant 200m/s with its existing slight homing.
- DRAG tapers force near MICRO and briefly brakes incoming motion to reduce overshooting; native mass and knockback immunity remain applicable.
- Galaxy Pointer pulls within 36m, at full strength through 24m and with linear falloff to zero at 36m.
- Add I-Beam: 35% damage with zero spread and no falloff.
- Preserve loader caches during feature updates. Require Ethranet Explorer 0.5.6.
0.4.5
- DRAG applies a stronger fixed force through native knockback and mass handling.
- Lightning Bolt deals 20% base damage, guarantees a bounce to another enemy when available, then rolls 15%, 10% and 5% for additional bounces. Each bounced hit halves damage; targets are not revisited. Secondary hits retain zero proc coefficient.
- Spinning Skul deals 9% base damage, retaining its homing and repeated-hit speed increase.
- Galaxy Pointer pulls nearby enemies on every hit.
- Pixel Rocket accelerates from 1 to 200m/s and steers gently toward its acquired target. Existing 140% impact damage, quarter cadence and half-damage splash remain.
- Use the selected desktop pointer throughout MICRO's free-cursor menus and microgames. Require Ethranet Explorer 0.5.5.
0.4.4
- Keep the computer torso upright and facing MICRO's heading after chest and aim animation, in the lobby and during play. Chest motion still positions the torso.
- Halve the full lobby model's scale without changing gameplay model size.
- Require Ethranet Explorer 0.5.4 for the Clippy absorption and website changes.
0.4.3
- Build the lobby display from MICRO's configured in-game model, retaining its computer torso, green ghost limbs and mirrored secondary arm.
- Match the lobby weapon arms to each player's selected primary and secondary loadout, including remote players. Remove body references and collision components from the display clone.
- Require Ethranet Explorer 0.5.3, fixing the starting-money exception that prevented Ready from starting a playable run.
0.4.2
- Require Ethranet Explorer 0.5.2, fixing its missing generated hook that blocked startup at 99%. Cursor abilities are unchanged.
0.4.1
- SCROLL leaves six-second cursors that click once per second, scaling dynamically with attack speed. Each click hits touching enemies once and runs normal nailgun item procs.
- Add nine selectable cursor weapons with independent primary, secondary and SCROLL loadouts: BUSY, DRAG, Flaming Pointer, Blazing Sword, Lightning Bolt, Spinning Skul, Galaxy Pointer, Pixel Rocket and RESIZE.
- Delay BUSY damage and on-hit item procs until two seconds after the latest stack; each hit has a 10% chance to store twice. Preserve the original hit damage and critical roll.
- Synchronize cursor impacts, homing flights and brief gravity suspension through the server. Require Ethranet Explorer 0.5.1.
0.4.0
- Require Ethranet Explorer 0.5.0 for the updated Pink recipes, Clippy storage and multiplayer messages. MICRO's abilities retain their existing behavior.
0.3.3
- Send server-approved BROWSE teleports directly to the owning client as well as normal observers. Prevent client movement authority from undoing the relocation.
- Use the same synchronized relocation for cancellation, preserving the saved position and facing.
- Reject duplicate, stale, invalid and other-run relocation messages; retain server ownership of safe landing choices and cooldowns.
- Link the package dependency to SMouth-Ethranet_Explorer-0.4.1.
0.3.2
- Simplify SCROLL's description to match the weapon descriptions and remove references to Transport Mode. Gameplay is unchanged.
0.3.1
Requires Ethranet Explorer 0.4.1.
- Correct SCROLL to twice native Transport Mode speed, including its configured multiplier and sprint behavior.
- Award at most one half-second extension per enemy per SCROLL use.
- Share item-effect suppression with Desktop and Portable Computer browsing, with health/shield restored to their pre-menu values when item maxima return.
0.3.0
- Rebuild SCROLL on native Transport Mode, retaining its animation, sounds and steering. Move at twice ordinary movement speed, with no added armor, ram damage or carried momentum.
- Pass through enemies and gain 0.5 seconds per new enemy entry. Continuous overlap and multiple hurtboxes grant only one extension. Keep leaving cursor trails throughout extended uses.
- Start with a permanent Desktop Coupler, using the actual Portable Computer icon with a pink border. Its extra equipment set contains the locked Portable Computer; real Functional Couplers still add their normal sets.
- Patch native equipment-set allocation directly, fixing the unallocated-set errors that prevented the computer from being installed and E+Q switching from working.
- Animate both arms during Transport Mode while retaining independent firing animations.
0.2.1
- Give the mirrored secondary arm its own native animation rig. Secondary fire, reload and nailgun firing flags no longer animate the visible primary arm or inherit its firing state.
- Keep locomotion and torso aiming shared while using the secondary weapon's stance and articulated tool bones. Both weapons can animate simultaneously, including duplicate loadouts.
0.2.0
Requires Ethranet Explorer 0.4.0.
- Add a permanent innate equipment set with a locked Portable Computer; no Functional Coupler item is granted. Real Couplers remain additive.
- Replace utility with SCROLL: an accelerating dash with damaging cursor hazards and no retained momentum. Trail hits use one halved Auto-Clickgun shot and the selected cursor profile.
- Keep MICRO-GAME as the default Special and add BROWSE as its alternate. BROWSE opens the stage list directly and suppresses movement/item effects until closed.
- Halve Auto-Clickgun damage, use concise native-style weapon descriptions, and preserve torso turning while mirroring right-arm motion.
0.1.5
Requires Ethranet Explorer 0.3.1.
- Protect MICRO from damage, targeting and healing throughout the utility menu, stage browser and handoff to Ethranet.
- Show four stage options per page in two rows at the bottom of the screen.
- Hover stage options to preview their objects with the local camera. Cancelling restores the saved position and view; confirming teleports to the selected object and starts the usual cooldown.
0.1.4
- Mirror the animated left arm onto the secondary weapon arm instead of using the native right fist's static pose. Preserve both secondary weapon variants and their socket alignment.
- Tint MICRO's ghost limbs green while retaining the native Happiest Mask material's transparency. The computer torso and ordinary MUL-T keep their existing materials.
0.1.3
Requires Ethranet Explorer 0.3.0 for the full Pink effect library and updated multiplayer snapshots. Survivor abilities are unchanged.
0.1.2
Requires Ethranet Explorer 0.2.0 for the new Pink recipe snapshots. Auto-Clickgun retains the release-burst removal.
0.1.1
Removed Auto-Clickgun's release burst in both weapon slots. Normal firing and spin-down remain unchanged. Ordinary MUL-T retains its burst.
0.1.0
Initial independent native MUL-T survivor release split from MICRO-GAMER.