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Micro gamer
MICRO-GAMER: fourteen desktop microgames, direct action menus, Clippy and Bonzi shops, plus an invulnerable ghost MUL-T navigation and a retro in-game browser.
By SMouth
CHANGELOG
0.23.0
- Add Bank of Aurelionite with run-long DEBIT and owner-saved OFF-SHORE accounts that persist across hosts and mod updates.
- Convert OFF-SHORE deposits at a rounded, compounding 10% rate increase per $100 stored, starting at $100 per dollar. Quote deposits across rate bands and support 1:1 withdrawals through DEBIT.
- Use DEBIT for website purchases and earnings while world purchases keep using wallet gold. Keep OFF-SHORE exclusively for storage.
- Add DRONES-R-US with a guaranteed Gunner Drone and three random drone types per stage, at 3x native stage repair prices.
- Require ten successful fights per stage for MICRO-GAMER to start a teleporter. Keep the counter independent from E-SHOP spending and preserve other survivors' normal interactions.
- Shorten browser Back/Forward buttons to < and >, and add a temporary COMING SOON cover to Desktop Depot.
0.22.0
- Use the live cursor silhouette for Desktop Depot pointer recolors, preserving the continuous face, outline and diagonal tail.
- Compact browser controls to expand the page viewport by 20% vertically.
- Remove the obsolete cycle pause button and state; keep fast-forward beside Integrity.
- Keep MICRO-GAMER's interface visible when the game loses focus while blocking background input.
- Focus the camera on chest purchases during their opening animation, preserving immediate purchases and affordability checks.
0.21.0
- Add Desktop Depot to MICRO-NET and browser Favorites, with twelve product previews across cursors, toolbars, antivirus software and bonuses.
- Browse separate department pages with retro product illustrations. Prices are TBA and purchasing stays disabled until the content has functional effects.
0.20.0
- Support developer-authored website layouts and four microgame templates compiled into the mod.
- Keep authored games in the normal difficulty, Integrity, multiplayer, boss-attack and Clippy systems.
- Validate saved designs during the build. The private editor and editable project files are excluded from the game package; no runtime project-file importer is provided.
0.19.1
- Load native item icon sprite references asynchronously and draw their sprite UVs. Support both current Addressable icons and older direct sprites, including the GIVE ITEM screen.
- Restyle ebayzaar after the supplied early eBay reference: multicolor wordmark, yellow search and category panels, blue welcome bar, specialty-site links, featured items and a compact listing layout.
- Shorten the navigation buttons to SELL YOUR ITEMS and BUY AN ITEM.
- Add working item-name search and rarity filters while preserving original listing IDs, prices and completed stock.
0.19.0
- Add ebayzaar to MICRO-NET and Favorites, with BUYING and SELLING sections featuring item icons, names, owned counts and gold prices.
- Generate 10–20 buying offers and 1–5 sale listings per player per stage from the run's available white, green, legendary and yellow item pools.
- Price white items at 0.5–3 normal chests, green at 1–5 and legendary/yellow at 1.5–20.
- Fulfill each listing once. Preserve offers through browser refreshes, reopening and revival; refresh them for a new stage.
- Validate ownership, gold, listing completion and stage revision on the server. Deliver purchases directly to inventory and remove exactly one item when selling.
0.18.0
- Restore ghost MUL-T and ground movement, sprinting and item-based jumps in DEPLOY.
- Correct walking animation inputs: signed forward/strafe values, actual vertical speed, native aim ranges and neutral aim cycles. Keep the visual upright and root motion disabled.
- Aim at nearby interactables and press Primary to use them, with collision, lock and affordability checks. Keep the normal Interact binding available.
- Add BROWSE to the main menu: a Windows 98 Internet Explorer-style window with linked local websites, navigation history, Favorites and scrolling.
- Include directory, article and shop page templates, a field guide and microgame library. The shop entry uses existing host-validated E-SHOP access and stock rules.
0.17.0
- Replace MUL-T in DEPLOY with the Gunner Drone model and animation controller from native post-death Remote Operation; retain the Happiest Mask ghost appearance.
- Adapt native player-drone input rules: horizontal movement, Jump to ascend, Sprint to descend and stationary hovering. Normalize diagonal movement and preserve the native combined Jump/Sprint behavior.
- Drive native idle, propeller speed and aim-pivot animations from replicated flight movement and aim. Keep the separate visual and existing collision checks.
- Preserve movement-speed items, microgame attacks, nearby Interact purchases, enemy immunity, Integrity and Special recall. Flight does not use extra jumps.
0.16.3
- Give deployed MUL-T the native Happiest Mask ghost appearance, including its replacement material and overlay pass.
- Apply the effect only to the separate deployment visual using owned material copies. Movement, attacks, interactions, Integrity and revival rules remain unchanged.
0.16.2
- Switch DEPLOY’s appearance to MUL-T while preserving movement items, microgame attacks, nearby interactions, enemy immunity and recall.
- Build a separate visual hierarchy from native meshes, bones and animation assets. Copy no body, cloak, skin, print or AI scripts into it.
- Explicitly initialize visible shader properties on owned material copies. Keep body renderers separate from MICRO-GAMER’s invisible host and clean them up on recall, death or stage changes.
- Raise deployment camera framing for MUL-T.
0.16.1
- Sharpen MS Sans Serif 1 text with multiple raster sizes, pixel-aligned glyphs and whole-pixel bold strokes.
- Preserve the Engineer walking sentry's native model transform and materials; disable model scripts that inherit the invisible host's appearance. Frame the turret with a third-person camera.
- Use the normal Interact binding (E by default) in DEPLOY, with nearby-object prompts, native targeting, fresh affordability checks and normal interaction panels. Interacting no longer moves the deployed body to the object.
0.16.0
- Add DEPLOY on the main action screen. Navigate with an Engineer walking-sentry model, movement-item speed and jumps, and enemy immunity. Primary attacks the aimed enemy through microgames; Special recalls the sentry. Secondary and Utility remain inactive.
- Keep Integrity, inventory, revival and boss attack rules on the same player body. Resume sentry movement at its previous position after an attack.
- Add adaptive-chest camera framing and a bottom STOP button, preserving native reward selection and inventory delivery.
- Anchor choice panels to the bottom and size them to their visible option rows. Preserve pagination and item icons.
- Render menu text with the supplied MS Sans Serif 1 by CTFonts. Bundle rasterized glyphs and the font license; no font installation or online service is needed.
- Display Barrel1 as Barrel.
0.15.2
- Purchase immediately when selecting a chest-list entry, with fresh native affordability checks for gold, lunar coins and item trades.
- List each multi-shop terminal separately; show known attached item names on buds, printers and shop terminals. Preserve mystery items as unknown.
- Show Lunar Seers' destination stage names once assigned.
- Gray out empty menu categories and return safely if a category empties during selection.
- Disable every E-SHOP keeper in the Bazaar and other noncombat realms without spending the earned unlock.
- Keep the Pipe Dream gap away from ports that point toward a nearby board edge. Preserve all six answers and the connected winning route.
0.15.1
- Scale the Windows 98 Start menu and its click targets to the desktop/taskbar; remove the duplicate taskbar strip.
- Include Shrines of Chance and other item-reward interactables under CHEST.
- Add DRONE as the fifth INTERACT category for drone and sentry purchases.
0.15.0
- Replace automatic cycling with ATTACK, SUPPORT, INTERACT and E-SHOP action menus. Earn each shop visit with five successful attacks.
- Require all three microgames in a boss attack to succeed before dealing one hit.
- Add Full Heal challenges, item gift icons and Reboot for one maximum Integrity.
- List interactables by category and requested ordering. Preserve Executive Card purchase benefits.
- End multiplayer survival when every other teammate is dead, while keeping solo play independent. Show the supplied blue screen on death with a one-second fade.
- Disable cycle pause during microgames, slow Tetris gravity, stop camera orbiting and hide the custom interface while Tab is held.
- Capitalize MICRO-GAMER and interface labels, preserving microgame artwork and dialogue.
0.14.0
- Use the supplied Micro-gamer artwork for the mod thumbnail, survivor portrait, ability icons and character-select display.
- Simplify character-select descriptions and rewrite the player guide.
- Add the AI disclosure used by the Tony Soprano mod.
- Prepare a Thunderstore package with player-facing documentation.