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Decompiled source of AcolyteInstantSacrifice v1.1.0
AcolyteInstantSacrifice.dll
Decompiled 3 days agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using EntityStates; using EntityStates.Acolyte.Weapon; using HarmonyLib; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("AcolyteInstantSacrifice")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("AcolyteInstantSacrifice")] [assembly: AssemblyTitle("AcolyteInstantSacrifice")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [BepInPlugin("AcolyteInstantSacrifice", "AcolyteInstantSacrifice", "1.0.0")] public class AcolyteInstantSacrifice : BaseUnityPlugin { [HarmonyPatch(typeof(AimSacrifice), "OnEnter")] public static class OnEnter { [HarmonyPostfix] private static void Postfix(AimSacrifice __instance) { AimSacrifice.minDuration = 0f; GenericSkill special = ((Component)((EntityState)__instance).outer).GetComponent<CharacterBody>().skillLocator.special; special.skillDef.mustKeyPress = false; } } [HarmonyPatch(typeof(AimSacrifice), "FixedUpdateAuthority")] public static class FixedUpdateAuthority { [HarmonyPrefix] private static bool Prefix(AimSacrifice __instance) { //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Expected O, but got Unknown //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) if (KeyDown((BaseSkillState)(object)__instance)) { if ((Object)(object)Target.Invoke(__instance) != (Object)null) { Stopwatch.Invoke(__instance) = 0f; ((EntityState)__instance).outer.SetNextState((EntityState)new Sacrifice { target = Target.Invoke(__instance) }); } else { Stopwatch.Invoke(__instance) -= Time.fixedDeltaTime; if (Stopwatch.Invoke(__instance) <= 0f) { Stopwatch.Invoke(__instance) += 1f / AimSacrifice.trackerUpdateFrequency; InputBankTest component = ((Component)((EntityState)__instance).outer).GetComponent<InputBankTest>(); Ray val = default(Ray); ((Ray)(ref val))..ctor(component.aimOrigin, component.aimDirection); __instance.SearchForTarget(val); } } } else { Stopwatch.Invoke(__instance) = 0f; ((EntityState)__instance).outer.SetNextStateToMain(); } return false; } } internal static ManualLogSource Log; internal static readonly FieldRef<AimSacrifice, HurtBox> Target = AccessTools.FieldRefAccess<AimSacrifice, HurtBox>("trackingTarget"); internal static readonly Func<BaseSkillState, bool> KeyDown = AccessTools.MethodDelegate<Func<BaseSkillState, bool>>(AccessTools.Method(typeof(BaseSkillState), "IsKeyDownAuthority", (Type[])null, (Type[])null), (object)null, true); internal static readonly FieldRef<AimSacrifice, float> Stopwatch = AccessTools.FieldRefAccess<AimSacrifice, float>("trackerUpdateStopwatch"); private void Awake() { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); val.PatchAll(typeof(AcolyteInstantSacrifice).Assembly); } }