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Young NejiHyuga
Young Neji Hyuga: Gentle Fist, Chakra Points, defensive Rotation, Substitution and a staged 64 Palms barrage. English/Japanese voices. Developed with extensive AI assistance.
By Shedurr
CHANGELOG
0.5.1 — Final release-candidate corrections
- Primary contact specks require confirmed enemy damage; empty swings retain animation and a quiet air swipe only.
- Direct primary coefficients reduced once by 15%: 2.55 / 2.55 / 3.1875 / 3.1875 / 5.1. Other damage, points, procs and timing unchanged.
- Byakugan: 60 m at level 1, +2.5 m per additional level. Field activation/targeting remain 8 / 22.5 m.
- Rotation presentation is owned by the current state, isolated from prior effect-stop messages, and monitored throughout its active phase. Gameplay duration, pulse cadence and defense rules are preserved.
- Direct Rotation description and enemy/attack feedback request.
- Removed the separate 64 Palms opening hold. Full counts and staged strikes follow a fixed language-specific approximately 5.5-second timeline at every attack speed. The former fast/abbreviated count branch is no longer used.
- Added restrained Storm 4 HakkeHit contact accents. Confirmed contacts drive the sound; rapid accents are capped rather than stacking 64 full recordings.
- Refined the source-based final gather/thrust/follow-through and layered directional chakra pressure wake. Strike 64 remains the last damage event.
- Preserved supplied icons, solid eyes, both voice variants, marker-only Byakugan, approved locomotion, ragdolls and dependencies.
0.5.0 — release candidate
- Set package name to Young_NejiHyuga, survivor display to Young Neji Hyuga, and primary name to Gentle Fist: Chakra Points. Preserve internal IDs and bilingual voice selections.
- Repair eye materials: retain all geometry and replace the alpha-clipped decal binding with opaque, shaded pale surfaces.
- Improve Byakugan enemy dots, personal-point dots/counts and interactable distinction. Defer the experimental chakra-line network following playtest feedback.
- Add terrain-colliding cosmetic ragdolls from the death pose, capped killing impulses, active-skill cleanup, a six-corpse limit and 12-second lifetime.
- Halve direct primary coefficients to 3 / 3 / 3.75 / 3.75 / 6. Preserve combo timing, reach, proc coefficients and stack application.
- Apply existing 5%-per-point bonuses to Rotation contact and returned hits without consumption/refresh or duplicate multiplication. Preserve base Rotation/64 Palms values and special retaliation floors.
- Add bounded swirling chakra volume to Rotation without changing its radius, protection or damage cadence.
- Install all six supplied final portrait/ability icons, with square crops and no stretching/borders.
- Shorten selection-panel descriptions while preserving exact loaded values; include complete controls/formulas in README.
- Focused solo-host validation; independent multiplayer remains unverified. No publishing performed.