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BetterQueue

Autosaved survivor Command builds with a native-styled lobby and Tab scoreboard editor. Scrollable category sidebar, queue-row loop icon, drag reorder and optional LookingGlass tooltips.

CHANGELOG

Changelog

1.3.4

  • Keep the drag preview inside the queue editor instead of adding a direct child to the native HUD canvas. Dragging no longer makes the HUD hide the scoreboard, cancel the drag and recenter the cursor.
  • Preserve the native Tab hold/toggle behavior, item ghost, animated neighbour shifts and landing animation. Saved builds are unchanged.
  • Release build, existing 71,492 assertions and native API/HookGen visibility audits pass; live cursor/drag verification remains manual.

1.3.3

  • Keep authoritative builds outside shared mod-manager configs, in local app data keyed by the local RoR2 player profile. Importing the host's Gale profile into an existing or new manager folder can no longer overwrite an established local build.
  • Migrate every survivor from the old JSON on first use; retain the config JSON as an export/backup copy. Keep atomic writes, readable replacement backups, corrupt-file preservation and forward-version protection. Log the exact save path.
  • Wait for the local owned body at run startup instead of locking a stale lobby preference. Keep Tank and Enforcer plans separate.
  • Release build and 71,492 assertions pass, including production file-store migration and recovery tests. Live two-machine/profile-import verification remains necessary.

1.3.2

  • Add a cursor-following item ghost, a subtle lift, animated neighbour shifts and a short landing/return animation to queue drag-and-drop. Reuse native item frames/fonts on the existing canvas; no screen backdrop or copied UI prefab is added.
  • Preview the destination without mutating the saved build. Commit once after a valid drop, preserving stable IDs, quantities, fulfilled run progress and other categories. Drops outside the queue cancel. Long queues scroll at the viewport edges.
  • Clean up drag UI, tooltips and scroll state when the panel closes, focus is lost, the layout/plan changes or Escape is pressed. A released drop can finish even if Tab is released during landing. Do not treat a drag as an item click.
  • Release build, 71,479 scheduler/layout/reorder assertions and native RoR2/UI/HookGen API audits pass. In-game drag animation, pointer scaling and native Tab lifetime still need visual verification.

1.3.1

  • Remove the Queue header Close button. Keep the native Tab hold/toggle controls and F7 shortcut; reclaim header width for autosave status.
  • Release build, 9,670 existing scheduler/layout assertions and installed-game/HookGen API visibility audits pass. Live UI verification remains manual.

1.3.0

  • Replace the category dropdown with a persistent, scrollable left sidebar, tier color markers and an active-category highlight. Keep the native player-list width, UI assets and scoreboard blur.
  • Replace Loop text with original vector two-arrow artwork. Place it beside the queued item row; icon and frame turn green when looping is enabled for that category.
  • Remove search from the in-run scoreboard and remove its temporary pin, pause and chat hooks. Lobby search remains available.
  • Pass scoreboard ownership directly when building an inactive HUD, so it cannot be mistaken for the lobby editor.
  • Stop selected mouse items from reopening their tooltip after pointer exit. Explicitly remove the item's tooltip on exit; preserve LookingGlass descriptions and gamepad navigation details.
  • Release build, 9,670 scheduler/layout assertions, native RoR2 member audit and installed HookGen visibility audit pass. Live UI, tooltip exit and host/client checks remain manual.

1.2.2

  • Use full localized item descriptions in library and planned-queue tooltips. Optionally call LookingGlass's existing item formatter with the local master, current item count and next-copy preview; refresh on hover/select. Keep LookingGlass optional and fall back safely when its formatter is unavailable.
  • Clicking the scoreboard search field temporarily pins the native scoreboard so Tab can be released while typing. Add a native-style Close button and editing hint. Tab, Esc, F7 or Close exits; restore the prior toggle setting on hide, detach and disable.
  • Keep Enter in the selected search field from opening game chat. Intercept pause only for this pinned editing session; ordinary scoreboard and pause behavior remain native.
  • Release build, 9,202 assertions, native RoR2 API audit and installed HookGen visibility audit pass. Live LookingGlass values and keyboard/UI behavior still need in-game verification.

1.2.1

  • Fix overlapping scoreboard headers by preserving native horizontal sizing and padding. Place Queue below the player strips in the existing vertical layout instead of over the objective/stats column.
  • Reuse the native pickup UI button sprite, material, colors and language-aware RoR2 font. Remove teal styling, duplicated headings and the unsupported dropdown glyph.
  • Use a compact toolbar, fixed-size queue row, searchable scrolling item library and legible quantity badges. The editor stays transparent over the existing scoreboard blur.
  • Add geometry regression coverage for compact lobby and co-op scoreboard sizes. Release build, 9,194 assertions, native RoR2 API and installed HookGen visibility audits pass. Live visual and multiplayer checks still require an in-game session.

1.2.0

  • Move the in-run queue editor into the native Tab scoreboard beside the existing player list. Reuse its canvas, cursor and post-process blur; remove the separate editor black backdrop and always-on bottom preview strip.
  • Use transparent queue/list surfaces, native scoreboard visibility/rebinding/toggle behavior, and an optional F7 toggle of the same scoreboard. Preserve lobby editing, per-survivor autosave, reservations and live run progress.
  • Restore original scoreboard/player-container rectangles when detached or disabled. Attach on scoreboard-open and when the local HUD changes across stages.
  • Replace the inaccessible private nested PickupMessage Deserialize hook with the public HookGen HandlePickupMessage hook. Decode a copy through MessageBase, preserve the live reader position, count permanent added quantities and ignore temporary/rental pickups.
  • Release build, 8,998 scheduler assertions, native RoR2 API audit and installed HookGen visibility audit pass. In-game native layout/blur and live receipt/host-client verification remain manual.

1.1.1

  • Respect the viewing camera's HUD visibility so the queue strip stays hidden during casino machine/table views, even when no screen button owns UI focus.

1.1.0

  • Replace verbose build rows and per-row controls with compact clickable icons, quantity badges and drag reordering.
  • Use one category selector, a Loop toggle and a larger searchable item grid.
  • Move the HUD preview to a short bottom-centre icon strip; hide it while another interface owns focus.
  • Narrow the in-run editor while preserving all survivor plans and live-run scheduling.

1.0.0

  • New Better Queue plugin identity and standalone build/run scheduler.
  • Autosaved survivor builds with stable entry IDs and non-destructive legacy survivor import.
  • Compact Queue tab after Loadout: category selector, search, numbered steps, quantities and reorder controls.
  • In-run F7 editor and next-item preview.
  • Permanent ground-pickup reservations, order-preserving repeat cycles and fulfilled-unit reconciliation.
  • Raw picker transport compatibility and destroyed inventory-display subscription cleanup.