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Decompiled source of ShapedGlassRebalance v1.0.1
plugins/ShapedGlassRebalance.dll
Decompiled 9 hours agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On.RoR2; using RiskOfOptions; using RiskOfOptions.OptionConfigs; using RiskOfOptions.Options; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ShapedGlassRebalance")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ShapedGlassRebalance")] [assembly: AssemblyTitle("ShapedGlassRebalance")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ShapedGlassRebalance { public static class Asset { public static AssetBundle mainBundle; public const string bundleName = "sgrbundle"; public static string AssetBundlePath => Path.Combine(Path.GetDirectoryName(typeof(ShapedGlassRebalancePlugin).Assembly.Location), "sgrbundle"); public static void Init() { mainBundle = AssetBundle.LoadFromFile(AssetBundlePath); } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInPlugin("Slendykray.ShapedGlassRebalance", "ShapedGlassRebalance", "1.0.0")] public class ShapedGlassRebalancePlugin : BaseUnityPlugin { public const string PluginGUID = "Slendykray.ShapedGlassRebalance"; public const string PluginAuthor = "Slendykray"; public const string PluginName = "ShapedGlassRebalance"; public const string PluginVersion = "1.0.0"; public static ConfigEntry<float> hpFraction; public void Awake() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); Asset.Init(); InitConfig(); CharacterBody.RecalculateStats += new hook_RecalculateStats(CharacterBody_RecalculateStats); } private void InitConfig() { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Expected O, but got Unknown Sprite modIcon = Asset.mainBundle.LoadAsset<Sprite>("icon.png"); ModSettingsManager.SetModIcon(modIcon); hpFraction = ((BaseUnityPlugin)this).Config.Bind<float>("ShapedGlassRebalance", "hpFraction", 70f, "max hp threshold when one shot protection stops working"); ModSettingsManager.AddOption((BaseOption)new SliderOption(hpFraction, new SliderConfig { min = 0f, max = 100f })); } private void CharacterBody_RecalculateStats(orig_RecalculateStats orig, CharacterBody self) { orig.Invoke(self); float num = 1f - 1f / self.cursePenalty; if (num < hpFraction.Value / 100f) { self.oneShotProtectionFraction = 0.1f; } } } }