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Decompiled source of VoidSymbioticScorpion v1.0.3
plugins/VoidScorpion.dll
Decompiled 19 hours agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using R2API; using RoR2; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("VoidScorpion")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+8cc076ff26d4a37d1cf03674a30bf4a4d1b3da96")] [assembly: AssemblyProduct("VoidScorpion")] [assembly: AssemblyTitle("VoidScorpion")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace VoidScorpion { public static class Asset { public static AssetBundle mainBundle; public const string bundleName = "voidscorpionbundle"; public static string AssetBundlePath => Path.Combine(Path.GetDirectoryName(typeof(VoidScorpionPlugin).Assembly.Location), "voidscorpionbundle"); public static void Init() { mainBundle = AssetBundle.LoadFromFile(AssetBundlePath); } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.Slendykray.VoidSymbioticScorpion", "VoidSymbioticScorpion", "1.0.0")] public class VoidScorpionPlugin : BaseUnityPlugin { public void Awake() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) Log.Init(((BaseUnityPlugin)this).Logger); Asset.Init(); ItemDef itemDef = Addressables.LoadAssetAsync<ItemDef>((object)"RoR2/Base/ArmorReductionOnHit/ArmorReductionOnHit.asset").WaitForCompletion(); ItemDef val = Addressables.LoadAssetAsync<ItemDef>((object)"RoR2/DLC1/PermanentDebuffOnHit/PermanentDebuffOnHit.asset").WaitForCompletion(); val._itemTierDef = Addressables.LoadAssetAsync<ItemTierDef>((object)"RoR2/DLC1/Common/VoidTier3Def.asset").WaitForCompletion(); val.pickupToken = "Permanently reduce armor on hit. <style=cIsVoid>Corrupts all Shattering Justices</style>."; val.descriptionToken = "<style=cIsDamage>100%</style> chance on hit to reduce <style=cIsDamage>armor</style> by <style=cIsDamage>2</style> <style=cStack>(+2 per stack)</style> <style=cIsDamage>permanently</style>. <style=cIsVoid>Corrupts all Shattering Justices</style>."; val.pickupIconSprite = Asset.mainBundle.LoadAsset<Sprite>("icon.png"); ItemRelationshipProvider val2 = ScriptableObject.CreateInstance<ItemRelationshipProvider>(); ((Object)val2).name = "ScorpionContagiousItemProvider"; val2.relationshipType = Addressables.LoadAssetAsync<ItemRelationshipType>((object)"RoR2/DLC1/Common/ContagiousItem.asset").WaitForCompletion(); val2.relationships = (Pair[])(object)new Pair[1] { new Pair { itemDef1 = itemDef, itemDef2 = val } }; ContentAddition.AddItemRelationshipProvider(val2); } } }