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| Last updated | 3 years ago |
| Total downloads | 4645 |
| Total rating | 2 |
| Categories | Modpacks Tweaks Artifacts |
| Dependency string | Smxrez-ArtifactDLC-1.1.1 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
William758-ZetArtifacts
Artifacts: Bazaar, Revival, Tossing, Multitudes, Sanction, Accumulation, Escalation, Eclipse
Preferred version: 1.4.7Moffein-Risky_Artifacts
Adds 7 artifacts to ruin your run with. Features Origin from Risk of Rain 1!
Preferred version: 1.9.1KingEnderBrine-LobbyVotesSave
Saves chosen difficulty, character and artifacts between the game restarts
Preferred version: 1.3.0Wolfo-ArtifactOfDissimilarity
WolfosArtifactCollection: Adds 7 new wacky Artifacts. Great for people that like some additional randomness during their runs.
Preferred version: 2.0.2Wolfo-FixedSpawnDissonance
Updates 12 of the vanilla Artifacts to make them more fun. Makes Dissonance and Vengence more fair, Enigma, Soul and Honor get some fun extras
Preferred version: 2.0.3ImKyle4815-ArtifactEnsemble
Adds various Artifacts that add an additional layer of configurability to the game.
Preferred version: 2.2.2William758-ZetSizeController
Adjusts the size of players and monsters. Size related Artifacts: Miniaturization, Fragmentation, Giants
Preferred version: 1.0.5bcs4313-ArtifactsOfDoom
A series of customizable artifacts that enhance difficulty, scale monsters, cause chaos, and more!
Preferred version: 1.5.1HIFU-ArtifactOfBlindness
A spooky unique artifact designed to play in close range. The fog has come.
Preferred version: 1.1.0KingEnderBrine-MidRunArtifacts
Allows you to enable/disable artifacts during a run via console commands
Preferred version: 1.2.0TeamPlanetside-Artifacts_Of_The_Void
Adds 2 Artifacts specifically made to ruin fun.
Preferred version: 1.0.0Rico-GeneticArtifact
Adds an artifact that emulates a genetic algorithm on monster stats.
Preferred version: 4.5.1KomradeSpectre-Aetherium
A mod that currently adds tons of all new items, equipment, artifacts, and more to ROR2! SOTV patch update!
Preferred version: 0.6.8ThinkInvis-TinkersSatchel
An adequate assortment of anomalous additions: acquisitions, artifacts, and abilities abound.
Preferred version: 4.0.2Groove_Salad-RiskOfWaiting
Reduces load times by loading addressables assets alongside mods, with additional config options.
Preferred version: 1.0.0SpikestripModding-Spikestrip2_0
A content mod that should not exist. New items, monsters, skills, and more!
Preferred version: 1.1.0KingEnderBrine-AccumulativeArtifacts
Everytime you collect an artifact via trial in `Bulwark's Ambry`, it sticks throughout the run
Preferred version: 1.3.0SirHamburger-ArtifactOfDoom
Adds an artifact to the game which destroys items of your inventory if you take damage but gives you items if you kill enemies.
Preferred version: 2.0.5DarkKronicle-CommandPotential
Adds a new artifact or overrides Command to have items be Void Potentials
Preferred version: 1.4.1Melting-Cube-VengeanceSwarmFix
Both your doppelgangers will now copy and drop your items when you have Artifact of Swarms and Vengeance
Preferred version: 1.0.1ThinkInvis-ArtifactOfKnowledge
A Command/Sacrifice-like Artifact based heavily on Nova Drift's upgrade system.
Preferred version: 3.0.1README
ArtifactDLC
A modpack that adds over 60 Artifacts to the game.
It also adds a few other features like saving your artifact selection when you reboot the game and a couple other things.
The Artifacts in this pack are meant to feel vanilla-like. (aka you could see them in the base game with a few small exceptions.)
All the credit goes to the original mod authors.
The mod icon is pretty mid because I didnt know what to do for it.
Because im lazy I didnt do a ton of testing on this one sorry.
Checkout my all in 1 modpack its an extremely fun and fast-paced modpack that overhauls and rebalances the entire game.
FAQ
- Why is Spikestrip, Aetherium, TinkersSatchel here?
It adds a few solid Artifacts (Everything that isnt a Artifacts was disabled if you wanna re-enable stuff just delete the configs).
- Why is QuickRestart here?
To allow you to go back and forth between the game and the lobby to test out Artifacts.
- Why is WhatAmILookingAt here?
To allow you to figure out what mod certian artifacts come from
- Why is RiskOfWaiting here?
I install this on all my modpacks as it helps improve launch times while playing modded.
