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Megaron
The Megaron from Tank Universal: a massive playable tank with heavy cannons, tracking lightning, teleportation, radar, passenger decks, a Mega Bomb laser and a 250 m core meltdown.
By TankTeam
CHANGELOG
1.3.11
Remove the visible suicide-bomber model during core countdown. Guard unreadable terrain-effect meshes to stop the repeated BlastCollar vertex/bounds/normal errors. Keep the rear energy sphere, final Mega Bomb, gameplay and existing moves.
1.3.11
- Isolate current skill/state identities from legacy Megaron assemblies and create each ability state directly. Fix teleport confirmation selecting an old incompatible state.
- Load radar geometry from a validated binary payload and clean up failed HUD construction without repeated exceptions.
- Remove donor HurtBoxes before their required colliders, and accept the original empty bomb-model surface during the existing countdown.
- Add a configurable V gun laser: 2.5-second charge, native 90-second base cooldown, and an enemy-only Mega Bomb impact.
- Double the complete Mega Bomb visual and adapt the white wall, collar and wave spray to terrain. Use the exact supplied nuke WAV.
- Retain the authored v13 meshes/flames/rays/pulses and the existing 250 m death-blast damage radius, 50-second countdown, tank controls and animations.
1.3.9
- Fix survivor registration failing on the fitted damage profile. Load validated binary collision data and accept identical legacy JSON geometry by model hash rather than release label.
- Retain the registered weapon state machine, approved Mega Bomb v13 bundle, camera, skills and gameplay.
1.3.8
new update
1.3.7
- Route remote-player casts to the host once per tank; retain the half-second volley, storm charge and validated teleport landing.
- Give Megaron a private networked weapon state machine and clear transient effects across run and scene changes.
- Reject duplicate and stale cast messages; cancel unfinished casts when ownership changes or a body is disabled.
- Retain the 1.3.6 camera geometry hotfix and startup repair.
1.3.6
- Fix the invalid gravity configuration range that prevented startup and removed Megaron from survivor selection.
- Replace deprecated death-event subscriptions with the current server event, retaining an older-game fallback without obsolete API references.
1.3.5
- Hide the boarding markers and move four seat interactions onto the left/right upper deck walkways.
- Match damage and walking collision to all original hull, flap and turret surfaces, with separate articulated supports and no added world-layer projectile obstruction.
- Make heavy shells fly straight with zero gravity and add a large pulsing white smoke envelope around the red shell.
1.3.4
- Add server-controlled Void pursuit patrols on every combat stage while Megaron is alive, with host settings for timing, chance and population cap.
- Add four visible side boarding points and native Interact-key routing for passengers, delayed initialization recovery and seat release on death.
1.3.3
- Separate aspect surfaces from the solid hull by 2.5 cm and use one shadow-casting layer to address remaining flicker.
- Make the tank 10% bigger; migrate the previous default size and scale collision, grounding, interactions, seats and barrel-derived shells together.
1.3.2
- Restore aspect colors and overlays while retaining an opaque tank beneath void cutout effects.
- Keep a solid tank in owner/friendly revealed-cloak views and respect hostile cloak/hidden views.
1.3.1
- Protect the tank hull and red glow surfaces from aspect/status-overlay flickering.
- Add an epilepsy and flashing-lights warning to the README.
1.3.0
its here.....from that tron like world so long ago. the behemoth of all tanks has come. from gorgon him self. to destroy everything it is but only one scout.