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Decompiled source of Artifixer v1.2.0
ExamplePlugin.dll
Decompiled 2 weeks agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using EntityStates.Mage.Weapon; using Microsoft.CodeAnalysis; using On.EntityStates.Mage.Weapon; using On.RoR2; using RoR2; using RoR2.Skills; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ExamplePlugin")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ExamplePlugin")] [assembly: AssemblyTitle("ExamplePlugin")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [BepInPlugin("TheEye.artificertweaks", "Artifixer", "1.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class ArtificerTweaks : BaseUnityPlugin { private static readonly FieldInfo leftTransformField = typeof(Flamethrower).GetField("leftFlamethrowerTransform", BindingFlags.Instance | BindingFlags.NonPublic); private static readonly FieldInfo rightTransformField = typeof(Flamethrower).GetField("rightFlamethrowerTransform", BindingFlags.Instance | BindingFlags.NonPublic); private static readonly ConditionalWeakTable<Transform, object> tweakedEffects = new ConditionalWeakTable<Transform, object>(); private static readonly string[] targetEffectNames = new string[2] { "FireForward", "FireForward (1)" }; private static ConfigEntry<float> rangeMultiplierCfg; private static ConfigEntry<float> stiffnessCfg; private static ConfigEntry<float> dampingCfg; private static ConfigEntry<float> elasticityCfg; private static ConfigEntry<float> inertCfg; private static ConfigEntry<float> sizeMultiplierCfg; private static ConfigEntry<float> lineWidthMultiplierCfg; private void Awake() { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Expected O, but got Unknown //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Expected O, but got Unknown //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Expected O, but got Unknown //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Expected O, but got Unknown //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Expected O, but got Unknown //IL_01b2: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Expected O, but got Unknown //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Expected O, but got Unknown //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01de: Expected O, but got Unknown rangeMultiplierCfg = ((BaseUnityPlugin)this).Config.Bind<float>("Flamethrower", "RangeMultiplier", 3f, new ConfigDescription("Multiplies both damage range and visual length.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 5f), Array.Empty<object>())); stiffnessCfg = ((BaseUnityPlugin)this).Config.Bind<float>("Flamethrower", "Stiffness", 0.97f, new ConfigDescription("Higher = more rigid/laser-like, less bendy.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>())); dampingCfg = ((BaseUnityPlugin)this).Config.Bind<float>("Flamethrower", "Damping", 1f, new ConfigDescription("Higher = settles faster, less wobble/oscillation.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>())); elasticityCfg = ((BaseUnityPlugin)this).Config.Bind<float>("Flamethrower", "Elasticity", 0.8f, new ConfigDescription("Higher = springier/bouncier motion.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>())); inertCfg = ((BaseUnityPlugin)this).Config.Bind<float>("Flamethrower", "Inert", 0f, new ConfigDescription("Higher = ignores sudden aim movement more (more lag on fast turns).", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>())); sizeMultiplierCfg = ((BaseUnityPlugin)this).Config.Bind<float>("Flamethrower", "ThicknessMultiplier", 2.5f, new ConfigDescription("Multiplies the flame particle stream's visual thickness (may have limited visible effect).", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.5f, 3f), Array.Empty<object>())); lineWidthMultiplierCfg = ((BaseUnityPlugin)this).Config.Bind<float>("Flamethrower", "LineWidthMultiplier", 2.4f, new ConfigDescription("Multiplies the visible beam's line thickness.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.5f, 5f), Array.Empty<object>())); Flamethrower.OnEnter += new hook_OnEnter(Flamethrower_OnEnter); Flamethrower.FixedUpdate += new hook_FixedUpdate(Flamethrower_FixedUpdate); SurvivorCatalog.Init += new hook_Init(SurvivorCatalog_Init); } private void Flamethrower_OnEnter(orig_OnEnter orig, Flamethrower self) { self.maxDistance *= rangeMultiplierCfg.Value; orig.Invoke(self); } private void Flamethrower_FixedUpdate(orig_FixedUpdate orig, Flamethrower self) { orig.Invoke(self); object? value = leftTransformField.GetValue(self); Transform effectTransform = (Transform)((value is Transform) ? value : null); object? value2 = rightTransformField.GetValue(self); Transform effectTransform2 = (Transform)((value2 is Transform) ? value2 : null); TryTweakOnce(effectTransform); TryTweakOnce(effectTransform2); } private void TryTweakOnce(Transform effectTransform) { //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)effectTransform) || tweakedEffects.TryGetValue(effectTransform, out var _)) { return; } DynamicBone component = ((Component)effectTransform).GetComponent<DynamicBone>(); if (Object.op_Implicit((Object)(object)component)) { component.m_Stiffness = stiffnessCfg.Value; component.m_Damping = dampingCfg.Value; component.m_Elasticity = elasticityCfg.Value; component.m_Inert = inertCfg.Value; } Transform val = effectTransform.Find("Bone1"); if (Object.op_Implicit((Object)(object)val)) { val.localScale = new Vector3(1f, 1f, rangeMultiplierCfg.Value); LineRenderer component2 = ((Component)val).GetComponent<LineRenderer>(); if (Object.op_Implicit((Object)(object)component2)) { component2.widthMultiplier *= lineWidthMultiplierCfg.Value; } } string[] array = targetEffectNames; foreach (string name in array) { Transform val2 = FindDeepChild(effectTransform, name); if (Object.op_Implicit((Object)(object)val2)) { ParticleSystem component3 = ((Component)val2).GetComponent<ParticleSystem>(); if (Object.op_Implicit((Object)(object)component3)) { MainModule main = component3.main; component3.Stop(); component3.Clear(); ((MainModule)(ref main)).simulationSpace = (ParticleSystemSimulationSpace)0; ((MainModule)(ref main)).startSize3D = true; ((MainModule)(ref main)).startSizeXMultiplier = ((MainModule)(ref main)).startSizeXMultiplier * sizeMultiplierCfg.Value; ((MainModule)(ref main)).startSizeYMultiplier = ((MainModule)(ref main)).startSizeYMultiplier * sizeMultiplierCfg.Value; ((MainModule)(ref main)).startColor = new MinMaxGradient(new Color(0.4f, 0.7f, 1f)); component3.Play(); } } } tweakedEffects.Add(effectTransform, null); } private Transform FindDeepChild(Transform parent, string name) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Expected O, but got Unknown foreach (Transform item in parent) { Transform val = item; if (((Object)val).name == name) { return val; } Transform val2 = FindDeepChild(val, name); if (Object.op_Implicit((Object)(object)val2)) { return val2; } } return null; } private void SurvivorCatalog_Init(orig_Init orig) { orig.Invoke(); AllowSprintDuringArtificerSkills(); } private void AllowSprintDuringArtificerSkills() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) SkillLocator component = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Mage/MageBody.prefab").WaitForCompletion().GetComponent<SkillLocator>(); FixSkill(component.primary); FixSkill(component.secondary); FixSkill(component.utility); FixSkill(component.special); } private void FixSkill(GenericSkill skillSlot) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) Variant[] variants = skillSlot.skillFamily.variants; for (int i = 0; i < variants.Length; i++) { variants[i].skillDef.canceledFromSprinting = false; } } } namespace ExamplePlugin { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } private static string Format(object data, string file, int line) { string fileName = Path.GetFileName(file); return $"[{fileName}:{line}] {data}"; } internal static void Debug(object data, [CallerFilePath] string file = "", [CallerLineNumber] int line = 0) { _logSource.LogDebug((object)Format(data, file, line)); } internal static void Error(object data, [CallerFilePath] string file = "", [CallerLineNumber] int line = 0) { _logSource.LogError((object)Format(data, file, line)); } internal static void Fatal(object data, [CallerFilePath] string file = "", [CallerLineNumber] int line = 0) { _logSource.LogFatal((object)Format(data, file, line)); } internal static void Info(object data, [CallerFilePath] string file = "", [CallerLineNumber] int line = 0) { _logSource.LogInfo((object)Format(data, file, line)); } internal static void Message(object data, [CallerFilePath] string file = "", [CallerLineNumber] int line = 0) { _logSource.LogMessage((object)Format(data, file, line)); } internal static void Warning(object data, [CallerFilePath] string file = "", [CallerLineNumber] int line = 0) { _logSource.LogWarning((object)Format(data, file, line)); } } }