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ItemShare
Co-op loot sharing. Every player walks over the same drop and collects it for themselves, and the orb only despawns once everyone has it. Host-only install.
By Vibecodeguy
CHANGELOG
Changelog
1.3.0
- Artifact of Command is now supported in Individual mode. Every player opens the
cube and picks their own item, instead of the first chooser deciding for everyone. The
cube stays until all players have picked, then disappears. New
ShareCommandPicksconfig, on by default. - Only Command cubes are affected. The Scrapper, Meal Prep, the Hoard, the Solus vendor and Lemurian eggs use the same controller but take items rather than give them, and are left completely untouched.
1.2.1
- Fixed
MissingMethodException: void RoR2.Stage.Start()at startup, which stopped the mod from loading at all.Stage.Startis a coroutine returningIEnumerator, but the MMHOOK assembly HookGenPatcher ships still describes the oldvoidsignature. Now uses the game's ownStage.onStageStartGlobalevent, which cannot drift out of sync.
1.2.0
- Rebuilt against the current pickup API. Grants now replay the vanilla
PickupDef.GrantContextpipeline instead of writing to the inventory directly, so temp items, void corruption and per-item side effects all behave normally. - Temp items stay temp for everyone. A decaying pickup is replayed with its
decayValuerather than becoming permanent for the players who did not touch it. - Added
Tiers.Foodfor the newFoodTier. Off by default until it is tested. - Removed
MirrorItemCosts.CostTypeDef.PayCostchanged shape and the old implementation no longer applies. See the Limitations section of the README.
1.1.0
- Added
PickupMode.Individual(default) makes every player collect the orb themselves;Instantkeeps the original behaviour. - Dead players are handed items automatically and never block an orb from despawning.
- Added
AnnounceProgresschat feedback.
1.0.0
- First release. One player picks up a drop, everyone receives it.