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| Last updated | a day ago |
| Total downloads | 154239 |
| Total rating | 10 |
| Categories | Mods Player Characters |
| Dependency string | Wunt-Fisherman-0.4.0 |
| Dependants | 9 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.3README
Fisherman
Fisherman is a Melee, Range, and Summoner hybrid guy who stinks like fish. Fisherman's mobility is weak, but he offers powerful crowd control and utility to force enemies to fight on his terms and clear stages quickly.
Kit
Fisherman currently has his Passive, 4 core abilities, and 1 alternative special. The alt special is planned to be reworked, and he is planned to receive an alternate primary, secondary and utility.


Beta
Fisherman is currently in BETA, meaning:
- NO ITEM DISPLAYS, recommended to use item display disabler to prevent strange behaviors.
- Multiplayer works (thanks @Phreel), but hasn't been fully stress tested. Notably hosts will see allies riding junior lagging behind their actual position, so please report any other bugs you find on the fisherman discord.
- Untested Compatibility with many mods.
- Unfinished or Placeholder Assets
- Missing Content
- Bugs You can see a a list of known bugs on the discord.
If you would like to report a bug or provide feedback regarding Fisherman, Please visit the Fisherman Discord's bug-report Channel
Compatibility
- If you are a filthy autosprint user, Fisherman's Primary will not work with RTAutoSprintEx or autosprint via Aerolt. .score's alternative AutoSprint mod does work.
- The Custom UI element for Fisherman's Utility does not work properly with RiskUI, and may not work with other HUD mods.
- Fisherman's platform doesn't work properly with KCCdownpatcher, causing it to become slippery and hard to stand on.
- AllyAttackBlock interferes with intended synergies between Fisherman's abilities and his platform.
- Ancient Scepter has an issue that causes fisherman (and some other characters) to not fire any projectiles from his special.
- scannerplusone causes the small radar pulse emitted on m2 projectile to be much larger than intended,
- DroneMeld prevents Cast from hooking broken turrets
Credits
- Design, Gameplay Programming, and Icons - Shitter
- Networking - Phreel
- Concept Art, Reference Sheets, Design assistance - Topplox
- Model, Texturing, Design assistance - CommanderJojo
- Rig and Animations - JestAnAnimator
- Logbook - PlNK
- head honcho - Buns
- Henry Template - TheTimesweeper/Rob
- Additional thanks to Tsuyoikenko, Timesweeper again, .score, RandomlyAwesome, Synodii, Mystical Chicken, Yori, Hippo, Magical Gonads and many others on the modding discord for coding assistance, playtesting, feedback, and support.
Contact
- For announcements and discussion concerning Fisherman, you can join the Fisherman Discord
- You can reach me on discord @shitter9271
- You can support me on Ko-Fi, Patreon, or Steam. If you dare.