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RiskOfRainUpscaling
Adds upscaling and frame generation to Risk of Rain 2. Offers NVIDIA DLSS and AMD FSR.
CHANGELOG
v1.0.0
- Initial release.
v1.0.1
- Updated package README and included repository in manifest.
v1.0.2
- Fixed FSR Frame Generation not activating properly.
- Fixed handling of the game's resolution being different from the display/window's resolution.
- Renamed "DLAA" to "DLAA/Native AA".
- Added upscaler and frame generation support to the intro sequence.
- Fixed various minor performance/rendering bugs.
v1.1.0
- Added "FSR 3 DX11" upscaler: AMD FSR 3.1 running directly on the game's DirectX 11 renderer, without the DirectX 12 bridge. It generally runs faster than the DX12 version. Auto now uses it on GPUs without DLSS unless FSR 4 is available. The existing setting is now called "FSR3/4 DX12".
- Added DLSS Dynamic Multi-Frame Generation (DMFG) support. Like with other frame generation modes, the FPS/Reflex cap will be used to limit the base FPS. Use driver-level settings for adjusting the desired output FPS.