Decompiled source of LogbookMarkRead v1.0.0

plugins/LogbookMarkRead.dll

Decompiled 13 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using EntityStates;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using RoR2;
using RoR2.UI;
using RoR2.UI.LogBook;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("crygup")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Adds a button to the logbook to mark an entire section as read.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+b777ca2b76964cd6b18fe897b52a89d565d49e0f")]
[assembly: AssemblyProduct("LogbookMarkRead")]
[assembly: AssemblyTitle("LogbookMarkRead")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LogbookMarkRead
{
	[BepInPlugin("local.liz.logbookmarkread", "Logbook Mark Read", "1.0.0")]
	public sealed class Plugin : BaseUnityPlugin
	{
		public const string Id = "local.liz.logbookmarkread";

		internal static ManualLogSource Log;

		private Harmony harmony;

		private void Awake()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			harmony = new Harmony("local.liz.logbookmarkread");
			harmony.Patch((MethodBase)AccessTools.Method(typeof(LogBookController), "Start", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(Plugin), "AddButton", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		private static void AddButton(LogBookController __instance)
		{
			if (!Object.op_Implicit((Object)(object)((Component)__instance).GetComponent<PageButton>()))
			{
				((Component)__instance).gameObject.AddComponent<PageButton>();
			}
		}

		private void OnDestroy()
		{
			Harmony obj = harmony;
			if (obj != null)
			{
				obj.UnpatchSelf();
			}
		}
	}
	public sealed class PageButton : MonoBehaviour
	{
		private static readonly FieldInfo CurrentPage = AccessTools.Field(typeof(LogBookController), "currentEntriesPageObject");

		private static readonly FieldInfo CurrentCategory = AccessTools.Field(typeof(LogBookController), "currentCategoryIndex");

		private LogBookController controller;

		private EntityStateMachine stateMachine;

		private MPButton button;

		private RectTransform rect;

		private RectTransform previous;

		private void Start()
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Expected O, but got Unknown
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Expected O, but got Unknown
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Expected O, but got Unknown
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Expected O, but got Unknown
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Expected O, but got Unknown
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Expected O, but got Unknown
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Expected O, but got Unknown
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01de: Expected O, but got Unknown
			//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0214: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				controller = ((Component)this).GetComponent<LogBookController>();
				stateMachine = ((Component)this).GetComponent<EntityStateMachine>();
				previous = (RectTransform)((Component)controller.previousPageButton).transform;
				GameObject val = Object.Instantiate<GameObject>(controller.categoryButtonPrefab, ((Transform)previous).parent, false);
				((Object)val).name = "MarkAllAsRead";
				button = val.GetComponent<MPButton>();
				((Button)button).onClick = new ButtonClickedEvent();
				button.onSelect = new UnityEvent();
				button.onDeselect = new UnityEvent();
				button.onDebugSelect = new UnityEvent();
				button.onFindSelectableLeft = new UnityEvent();
				button.onFindSelectableRight = new UnityEvent();
				button.defaultFallbackButton = false;
				button.requiredTopLayer = ((Component)controller).GetComponent<UILayerKey>();
				button.disableGamepadClick = false;
				button.disablePointerClick = false;
				((UnityEvent)((Button)button).onClick).AddListener(new UnityAction(MarkCurrentCategory));
				MPButton obj = button;
				Navigation navigation = default(Navigation);
				((Navigation)(ref navigation)).mode = (Mode)3;
				((Selectable)obj).navigation = navigation;
				MPButton obj2 = button;
				HGButton val2 = (HGButton)(object)((obj2 is HGButton) ? obj2 : null);
				if (val2 != null)
				{
					val2.updateTextOnHover = false;
				}
				LanguageTextMeshController[] componentsInChildren = val.GetComponentsInChildren<LanguageTextMeshController>(true);
				for (int i = 0; i < componentsInChildren.Length; i++)
				{
					componentsInChildren[i].token = "Mark all as read";
				}
				TMP_Text componentInChildren = val.GetComponentInChildren<TMP_Text>(true);
				componentInChildren.text = "Mark all as read";
				componentInChildren.alignment = (TextAlignmentOptions)514;
				componentInChildren.enableAutoSizing = true;
				componentInChildren.fontSizeMin = 12f;
				componentInChildren.fontSizeMax = 24f;
				componentInChildren.enableWordWrapping = false;
				(val.GetComponent<LayoutElement>() ?? val.AddComponent<LayoutElement>()).ignoreLayout = true;
				rect = (RectTransform)val.transform;
				RectTransform obj3 = rect;
				Vector2 anchorMin = (rect.anchorMax = previous.anchorMin);
				obj3.anchorMin = anchorMin;
				rect.pivot = new Vector2(1f, 0.5f);
				val.SetActive(true);
			}
			catch (Exception ex)
			{
				Plugin.Log.LogError((object)("Could not add the logbook button: " + ex));
				if (Object.op_Implicit((Object)(object)button))
				{
					Object.Destroy((Object)(object)((Component)button).gameObject);
				}
				((Behaviour)this).enabled = false;
			}
		}

		private bool CanMark()
		{
			if (Object.op_Implicit((Object)(object)controller) && ((Behaviour)controller).isActiveAndEnabled && controller.navigationPanel.activeInHierarchy && Object.op_Implicit((Object)(object)stateMachine) && stateMachine.state is Idle)
			{
				object? value = CurrentPage.GetValue(controller);
				GameObject val = (GameObject)((value is GameObject) ? value : null);
				if (val != null)
				{
					return val.activeInHierarchy;
				}
			}
			return false;
		}

		private void LateUpdate()
		{
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)button) && Object.op_Implicit((Object)(object)previous))
			{
				((Component)button).gameObject.SetActive(controller.navigationPanel.activeInHierarchy);
				((Selectable)button).interactable = CanMark();
				RectTransform obj = rect;
				Rect val = previous.rect;
				obj.SetSizeWithCurrentAnchors((Axis)0, ((Rect)(ref val)).height * 3.65f);
				RectTransform obj2 = rect;
				val = previous.rect;
				obj2.SetSizeWithCurrentAnchors((Axis)1, ((Rect)(ref val)).height);
				RectTransform obj3 = rect;
				RectTransform obj4 = previous;
				val = previous.rect;
				float num = ((Rect)(ref val)).xMin - 6f;
				val = previous.rect;
				((Transform)obj3).position = ((Transform)obj4).TransformPoint(new Vector3(num, ((Rect)(ref val)).center.y));
			}
		}

		private void MarkCurrentCategory()
		{
			if (!CanMark())
			{
				return;
			}
			try
			{
				int num = (int)CurrentCategory.GetValue(controller);
				if (num >= 0 && num < LogBookController.categories.Length)
				{
					LocalUser? obj = ((IEnumerable<LocalUser>)LocalUserManager.readOnlyLocalUsersList).FirstOrDefault((Func<LocalUser, bool>)((LocalUser v) => v != null));
					UserProfile val = ((obj != null) ? obj.userProfile : null);
					int num2 = PageRead.MarkCategory(LogBookController.categories[num].viewableNode, val);
					if (num2 > 0)
					{
						val.SaveIfNecessary();
					}
					Plugin.Log.LogInfo((object)$"Marked {num2} logbook entries as read in the selected category.");
				}
			}
			catch (Exception ex)
			{
				Plugin.Log.LogError((object)("Could not mark the logbook category as read: " + ex));
			}
		}

		private void OnDestroy()
		{
			if (Object.op_Implicit((Object)(object)button))
			{
				Object.Destroy((Object)(object)((Component)button).gameObject);
			}
		}
	}
	internal static class PageRead
	{
		internal static int MarkCategory(Node category, UserProfile profile)
		{
			return Mark(((category != null) ? (from node in category.Descendants()
				select node.fullName) : null) ?? Enumerable.Empty<string>(), profile);
		}

		internal static int Mark(IEnumerable<string> names, UserProfile profile)
		{
			if (profile == null)
			{
				return 0;
			}
			int num = 0;
			foreach (string name in names)
			{
				if (!string.IsNullOrEmpty(name) && !profile.HasViewedViewable(name))
				{
					Node val = ViewablesCatalog.FindNode(name);
					if (val != null && !val.isFolder && val.shouldShowUnviewed(profile))
					{
						profile.MarkViewableAsViewed(name);
						num++;
					}
				}
			}
			return num;
		}
	}
}