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Diavolo
Play Diavolo and King Crimson: Time Erasure, Epitaph, a five-hit melee chain, charged impale, barrage and Final Verdict. Includes The Boss skin. Development build.
By ezeus
CHANGELOG
2.5.4
- Replace all 15 move icons, survivor portrait and package icon with artwork adapted from original ASBR/EOH UI textures.
- Includes 2.5.3 controller, improved Shift and low VFX updates. Gameplay unchanged from 2.5.3.
Changelog
2.5.2
- Bumped the Thunderstore package version to 2.5.2 because 2.5.1 already exists in the selected namespace.
- Includes the corrected README and required icon. The plugin DLL remains version 2.5.1 (assembly 2.5.1.0); gameplay and runtime assets are unchanged.
2.5.1 documentation correction
- Replaced conflicting package/plugin READMEs with the same audited document.
- Listed actual ZIP contents: one plugin DLL, one Unity asset bundle, 58 WAV files and 20 PNG overlay frames plus timing data.
- Documented stale help text and unused grab config entries in the existing DLL.
- Clarified forecast approximation, placement failures, healing triggers, audio gains and unverified gameplay fixes.
- No gameplay binary or runtime asset changes in this packaging correction.
2.5.1
- Added an opaque character depth pass to address blending against sky backgrounds.
- Reworked Locked Fate to sample destinations near each enemy, with ground footprint support, full-body clearance, wall/path checks, map-zone checks and separation between targets.
- Rechecked grounded destinations at resolution and synchronized movement capsules and rotation.
- Stabilized the borrowed barrage torso animation and directed punches toward the crosshair.
- Matched Execution's visual timing to the slowed M1 sequence.
2.5.0
- Replaced the streaming audio mixer with independent whole-clip playback to address choppy SFX. Cached volume-adjusted audio buffers.
- Increased sprint speed by 15%.
- Changed M1 to three punches, Execution without launch, then Ground Smash. Removed standalone Execution.
- Added ground-break debris and heavier SFX to Ground Smash, retaining area damage and stun.
- Changed impale's actor and stand animations to the EOH charge/release family, retaining its voice. Surviving victims follow the crosshair while held for the impact audio's duration.
- Increased directional stand-jump power, added takeoff area damage and debris, and overlaid King Crimson's legs at 125% scale.
- Set default Ultimate to G, Downward Chop to C and Barrage to B. Existing custom bindings are preserved.
- Added stand summon and ultimate slash-hit SFX.
- Made Time Erasure stop its long bass track on exit and play the short ending cue.
These changes passed compilation and targeted automated/editor checks. Live audio quality, stage-specific grounding, animation feel and multiplayer behavior remain under testing.