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REnhanced
An "Enhanced Vanilla" experience with quality-of-life improvements, minimal balance tweaks, and vanilla compatibility.
| Last updated | a month ago |
| Total downloads | 7937 |
| Total rating | 3 |
| Categories | Modpacks Tweaks Client-side Server-side Survivors of the Void Seekers of the Storm Update Alloyed Collective |
| Dependency string | fin-REnhanced-3.1.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
PlasmaCore3-AlwaysAllowOrbitalSkills
Allows the use of Supply Beacons and Orbital Probes in hidden realms.
Preferred version: 1.0.0Goorakh-AttackDirectionFix
Fixes attacks not always aiming where your crosshair is. Also known as the "Pierce Bug".
Preferred version: 1.2.7Goorakh-AudioOverlapFix
Prevents multiple instances of the same sound from playing within the same frame, resulting in a sound potentially becoming very loud. Clientside.
Preferred version: 1.2.1Moffein-AutoSkipCredits
Automatically skips the ending credits. Can set config to skip the outro cutscene as well. Server-Side and Vanilla-Compatible!
Preferred version: 1.0.2riskofresources-BalancedFasterInteractables
Scrappers, printers, etc. activate quickly after teleporter, with a time penalty.
Preferred version: 1.4.0Smxrez-BepInEx_Faster_Load_AssetBundles_Patcher
Makes start up loading time faster by decompressing and caching asset bundles
Preferred version: 1.0.1JustDerb-BossAntiSoftlock
Prevent bosses from soft-locking your run when they get pushed too far away from the stage.
Preferred version: 1.0.6Moffein-BossKillTimer
Prints time taken to kill a boss in the chat. Server-side and vanilla-compatible!
Preferred version: 2.0.1DestroyedClone-ChatboxEdit
Shows more of the chat, adds scrolling, and adjusts the fade delay/duration.
Preferred version: 1.0.2Thrayonlosa-ColoredPingChat
Colors item names and elites in chat from pings, changes their icons, and adds some chat hotkeys
Preferred version: 1.2.5niwith-DropinMultiplayer
Drop in and out of multiplayer with your friends. Automatically adds items to help you catch up.
Preferred version: 4.2.1sheen-EclipseMultiplayer
A simple mod that adds all 8 Eclipse difficulties to the standard difficulty pool for use in multiplayer.
Preferred version: 1.0.0NotABot-EclipseMultiplayerDisconnectFix
Fixes an annoying issue where players all get disconnected instead of sent back to the lobby in eclipse.
Preferred version: 1.0.0TheTimesweeper-EnemyItemDisplays
Adds item displays to some monsters! | Huge rewrite. Ability to add displays without code. See Readme for contributing. | Originally by rob. Carrying on the torch, hopefully
Preferred version: 1.1.2SSM24-FadeEmptyChests
(Working again :D) Makes chests and barrels partially fade out after being opened.
Preferred version: 1.2.0mwxmmy-FixBossHealthDisplay
Fix the issue with displaying Boss health incorrectly when it exceeds 2.1 billion. 修复Boss血量超过21亿导致显示错误的问题
Preferred version: 1.0.0Moffein-FixGenesisLoopConsoleSpam
Fixes console spam from Genesis Loop when playing with certain custom skins and survivors. Client-side and Vanilla-compatible!
Preferred version: 1.0.0VizMod-HighItemVizability
Shoots a tier colored beam to the sky at the location of a dropped item for visability across the map.
Preferred version: 1.5.0HIFU-HuntressAutoaimFix
Makes Huntress able to target enemies nearest to her crosshair. Now with realtime config!
Preferred version: 1.2.0MagnusMagnuson-ItemExchangeNotifier
Notification for which items you exchange at the 3D Printer/Forge.
Preferred version: 1.4.2TheTimesweeper-LoadoutSkillTitles
Changes some characters with extra skill slots from 'Misc' to more fitting names
Preferred version: 1.0.1KingEnderBrine-LobbySkinsFix
Fixes issues with switching to modded skin and back to vanilla in lobby
Preferred version: 1.2.4KingEnderBrine-LobbyVotesSave
Saves chosen difficulty, character and artifacts between the game restarts
Preferred version: 1.3.0DropPod-LookingGlass
A QoL UI mod that exposes statistics for items and the player, adjusts the size and features of command and scrapper menus, and much more. Fully open source and compatible with RiskUI!
Preferred version: 1.15.2HIFU-LookStraightDown
Allows you to look straight down, and straight up. Configurable. My first SOTS mod update, I have like 50 mods to update HELP M-
Preferred version: 1.0.5KingOblivion-LunarCoinShareOnPickup
An Update to make dan8991iel's LunarCoinShareOnPickup work in AC
Preferred version: 4.3.5Nebby-NegativeMaxHealthFix
Stops the game setting your max health to negative, which happens for whatever reason.
Preferred version: 1.0.0duckduckgreyduck-NegativeRegenFix
Fixes regen multipliers on negative regen. Good for the Heretic!
Preferred version: 1.0.0Bubbet-NetworkedTimedBuffs
Networks the timed buffs, so clients are aware of the timers.
Preferred version: 1.0.3Moffein-NoBazaarKickout
Prevents the Newt from kicking you out of the bazaar. Server-side and vanilla compatible.
Preferred version: 1.0.4OakPrime-NoBossNoWaitHostOnly
NoBossNoWait by mrchous but only host needs mod. All credit to mrchous
Preferred version: 1.0.3Goorakh-NoMoreMath
Reduces the need for tedious head math, or maybe you're just bad at it.
Preferred version: 2.1.2Xan-NoSelfPing
"Wait, so this entire time you *didn't* actually want to attack yourself?..." -- This fixes a bug causing you to ping yourself at certain camera angles.
Preferred version: 1.0.0public_ParticleSystem-OutOfBoundsItemsFix
Fixes items dropping out of bounds by respawning them on the nearest ground node. Updated for SOTS
Preferred version: 1.0.1Goorakh-PizzaClientLagFix
Fixes unpredictable multiplayer lag for Mithrix's pizza (big spinny) attack
Preferred version: 1.3.3KingEnderBrine-ProperSave
Saves your progress at the start of the stage so you can load later
Preferred version: 3.0.7Amadare-RailCharges
Displays available charges count for Railgunner with Backup Magazines
Preferred version: 0.2.1Nuxlar-RailgunnerCritFix
Fixes Railgunners crit damage from crit chance being halved
Preferred version: 1.0.1PseudoCoffee-RemoveScreenEffectsTintsAndDistortions
Removes most of the annoying screen effects like the pink tint from brainstalks or blue tint from spinel tonic. If you know where to find the rest contact me on discord: sudo95
Preferred version: 1.1.1RamuneNeptune-RamuneCommandPauseRemade
Entirely rewritten, performance prioritized, actually works. While opening an Artifact of Command menu, pauses the game in Singeplayer, and provides protection to players in Multiplayer. (Required host-only for MP)
Preferred version: 1.0.1prodzpod-ResumeMusicPostTeleporter
Small mod that resumes stage music after the teleporter event. Configurable.
Preferred version: 1.0.2Goorakh-RetryButton
Adds a button to the defeat screen that restarts the last stage instead of ending the run. Serverside.
Preferred version: 1.0.2Risky_Lives-RiskyFixes
Vanilla-compatible fixes to basegame content. Some are server-side, some are client-side.
Preferred version: 1.9.9Risky_Lives-RiskyTweaks
Vanilla-compatible tweaks to basegame content. Some are server-side, some are client-side. Every feature can be toggled in the config!
Preferred version: 1.10.3Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.8.5swuff-star-SafeTravelsInSkybox
Adds the UES Safe Travels in the sky while playing as Captain.
Preferred version: 2.0.1MagnusMagnuson-ScannerPlusOne
Radar Scanner replaces question marks with ping icons and info is posted into the chat.
Preferred version: 2.7.1Moonlol-SeerPing
Shows the location where a lunar seer leads to in the ping message.
Preferred version: 1.2.1Rune580-StopStealingMyMouse
Stops RoR2 from stealing your mouse during load.
Preferred version: 1.3.0Pipman3000-TeleporterShowRedux
Shows the teleporter if you have 'discovered' it, pinged it, or all the time if you change the config.
Preferred version: 1.0.4Moffein-TooManyFriends
Wildbook's TooManyFriends recompiled for SotS. Increases max lobby size for 16, allowing for big lobbies.
Preferred version: 1.2.56thmoon-UnlockMomentum
Minimize loss of air control, due to high velocity and similar effects.
Preferred version: 0.1.6frostycpu-UnmoddedVersion
Changes the version string to its unmodified counterpart, allowing you to play with unmodded clients.
Preferred version: 1.0.1fiendtopia-VoidFiendHudTweaks
A collection of customizable tweaks for Void Fiend's corruption hud
Preferred version: 1.0.3Wolfo-WolfoQualityOfLife
[Client-Side]: Adds colored effects to Mercenary Skins and Blight Acrid, Unique ping icons for everything, Reminders to do stuff, Informational chat messages (death, losing items), expanded Death Screen, Devotion Inventory, and a lot of things.
Preferred version: 5.1.12Bubbet-ZioConfigFile
ConfigFile but it uses Zio, which means it can do steam cloud.
Preferred version: 1.0.2README
REnhanced Modpack
TL;DR It's an "Enhanced Vanilla" experience with a lot of quality-of-life enhancement mods, minimal balance tweaks*, and vanilla compatibility. Feel free to use it as a base for your modpack with friends or do whatever with it, but if you do a like on Thunderstore would be appreciated!
Better explanation
First and foremost, this is a modpack made to pair my particular proceeding preferences:
- Overall vanilla flavored experience with some sprinkles :)
- Must maintain vanilla compatibility both when hosting and as a client
- Balance changes should be avoided or at most, imperceptible*
- Performance over resource usage†
- No deprecated mods!
- Nothing should be too jarring to anyone coming from the unmodded base game
- Nothing "chocolate", nothing should feel modded. It should be conceivable that all of the mods could be added to the base game.
The way I see it, there's a lot of small tweaks (both flaw fixes and feature furtherance) that make considerable improvements to what it's like to sit there and play the game. I much prefer a lot of very small independent tweaks that add up to a better experience instead of overhauling large/prominent parts of the game- I want to play Risk Of Rain 2, not a fan-made redesign and refactor.
Where I draw the "vanilla flavored" line
This is of course a balancing act. There are some mods I was on the fence about and chose to keep, and others that I decided not to. Since they're borderline and you might have different opinions, I'll list the iffy ones below.
The ones I kept
TooManyFriends by wildbook
Allows you to play with more than just 4 players per lobby. The base game's player count-scaling wasn't designed with greater-than-4-player lobbies in mind, however since the mod only introduces that edge case once the mod becomes necessary, it's somewhat of a "necessary evil" with no better alternative.
The ones I didn't
All of these are in my companion modpack, REnhanced_Extras!
Aerolt by Lodington
A cheating mod menu that can serve as a helpful utility and is very useful for testing, but also by nature is a cheat which can be frowned upon by some (to each their own I suppose).
Cyphers Teleporter Turrets by Cypher
Despite not being particularly impactful, this absolutely does noticeably increase the viability of buying Turrets, and provides a benefit for spending any extra money players have prior to activating the Teleporter.
GoldChestForAll by DestroyedClone
While I do use this in my day-to-day and subjectively in my opinion it makes item distribution more fair, it does objectively affect balance in a meaningful way (4 reds on your team instead of 1 on Stage 4 can be pretty impactful).
NeverEndingRun by Cyro
Spawns a portal once Mythrix has been defeated, allowing you to leave Commencement and continue your run. This again is something I saw as a QoL improvement at first, but thinking about it now, it lets you access all of the interactables Commencement has to offer.
NoLockedInteractables by Cuckson
Prevents 3D printers, shrines, etc. from being locked when the teleporter event starts. Originally I saw this as a quality of life improvement. However since there's zero drawback, it really just means you can accomplish more within the same time period, which very obviously does affect balance.
RealerCheatUnlocks by prodzpod
Used to recover previously unlocked content from corrupted saves. Effectively skips progression, so it's undeniably a form of cheat, particularly if used "unethically".
SillyItems by TheTimesweeper
Even though you could argue being able to visually see how many items each player has does serve a purpose, if we're being realistic this mod is much more "for fun" and not really a utility.
Known Issues
None currently, if you run into anything please contact me on Discord either by DMs (@femboyfin), @mentioning me in the Risk Of Rain 2 Modding Discord server, or joining my Discord Server. Alternatively you can open an Issue on GitHub but you'll definitely get a slower response.
Notes
- * Balance tweaks that do exist should be imperceptible without a direct 1:1 comparison (you'd fail a blind test)
psst, if you read this far you should like the modpack on Thunderstore, it really would mean a lot to me ♥