grplu-Bibi_Survivor icon

Bibi Survivor

A composed mobile ranged survivor with a palm laser, chain-hopping beepers, a podium decoy and a delayed bunker buster. Black suit. Blue tie. Excessive escalation.

By grplu

CHANGELOG

Changelog

0.3.2

Package 0.3.2 updates the listing and removes repository links. Runtime files are byte-identical to 0.3.1; its recorded test results and limitations still apply.

0.3.1

  • Rebuilt walking and running with hip/shoulder counter-rotation, heel-to-toe contact, stronger push-off, tucked heel recovery and a distinct running flight phase.
  • Matched forward gait playback to authored stride travel at ordinary movement speeds; retained a cadence ceiling for extreme movement stacks.
  • Hold special to preview its target, then release to confirm. Aiming permits primary fire and utility launches. Interrupted targeting refunds the reserved stock; confirmed bombs remain independent.
  • Extended strike dust to 3.1 seconds after the impact, without repeating damage or extending camera shake.
  • Strengthened the palm beam's white core, blue envelope, opening brace and bounded contact pulses without changing damage or proc scaling.
  • Replaced the antenna-equipped beeper with a squat beveled pager, horizontal LCD, navigation buttons and rear clip.
  • Added runtime regressions for held targeting, release position, charge refunds, concurrent skills and one-hit lingering strikes.

0.3.0

  • Refined the mature human silhouette, tailored suit, silver hair, and pixelated likeness.
  • Added directional movement, jump, fall, hover, landing and death animations.
  • Fixed exported animator state paths so movement actually selects the authored clips instead of remaining in idle.
  • Reworked palm aiming, finger arcs, sustained beam rendering and hit feedback.
  • Corrected blue laser shader remapping and added a continuous white core for readability at gameplay distance.
  • Added a continuous native laser sound with explicit start/stop handling.
  • Improved physical pagers, countdowns, curved transfers, and compact burst effects.
  • Fixed rare beeper casts missing a perfectly centered target because of floating-point rounding in the game's target search.
  • Added native impact particles, strike countdown marks, swept bomber wings, and a detailed holographic lectern.
  • Added visible item attachments and clearer skill icons.
  • Compacted the material meshes to avoid repeatedly skinning unused body vertices.
  • Extended developer integration checks to exercise actual skills and item scaling.

0.2.1

  • Fixed cumulative pose rotations that inverted the torso.
  • Replaced missing pager rendering with physical cases and readable screens.
  • Replaced unsupported Unity audio with the game's Wwise events.

0.2.0

  • Implemented the chosen four-skill kit and controlled-descent passive.