Decompiled source of HideKeyItemSlot v1.0.1

HideKeyItemSlot.dll

Decompiled 9 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using RoR2;
using RoR2.UI;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HideKeyItemSlot")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+3e6354f18c30de42e4c6ed0e199d67e00bb6934c")]
[assembly: AssemblyProduct("HideKeyItemSlot")]
[assembly: AssemblyTitle("HideKeyItemSlot")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace HideKeyItemSlot
{
	[BepInPlugin("kina.HideKeyItemSlot", "HideKeyItemSlot", "1.0.1")]
	public class HideKeyItemSlot : BaseUnityPlugin
	{
		[HarmonyPatch]
		public class DisableKeyItemSlotObject
		{
			[HarmonyPatch(typeof(HUD), "OnEnable")]
			[HarmonyPostfix]
			public static void DisableGameObject(HUD __instance)
			{
				((Component)__instance.keyItemIcon).gameObject.SetActive(false);
				__instance.onTargetMasterDiscovered += delegate(CharacterMaster master)
				{
					//IL_0014: Unknown result type (might be due to invalid IL or missing references)
					//IL_001a: Invalid comparison between Unknown and I4
					if (Object.op_Implicit((Object)(object)master.inventory))
					{
						if ((int)master.inventory.keyItemIndex != -1)
						{
							((Component)__instance.keyItemIcon).gameObject.SetActive(true);
						}
						else
						{
							master.inventory.onKeyItemAddedClient += EnableKeySlotObject;
						}
					}
				};
				__instance.onTargetMasterLost += delegate(CharacterMaster master)
				{
					if (Object.op_Implicit((Object)(object)master.inventory))
					{
						master.inventory.onKeyItemAddedClient -= EnableKeySlotObject;
					}
				};
				void EnableKeySlotObject(KeyItemIndex obj)
				{
					if (!Object.op_Implicit((Object)(object)__instance) || !Object.op_Implicit((Object)(object)__instance.keyItemIcon))
					{
						Log.Debug("hud/key slot was null ,.");
					}
					HUD obj2 = __instance;
					if (obj2 != null)
					{
						KeyItemIcon keyItemIcon = obj2.keyItemIcon;
						if (keyItemIcon != null)
						{
							((Component)keyItemIcon).gameObject.SetActive(true);
						}
					}
				}
			}
		}

		private const string PluginGUID = "kina.HideKeyItemSlot";

		private const string PluginAuthor = "kina";

		private const string PluginName = "HideKeyItemSlot";

		private const string PluginVersion = "1.0.1";

		public void Awake()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			Log.Init(((BaseUnityPlugin)this).Logger);
			new Harmony("kina.HideKeyItemSlot").CreateClassProcessor(typeof(DisableKeyItemSlotObject)).Patch();
		}
	}
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
}