Decompiled source of RedEchoesTextures v1.0.0

RedEchoesTextures.dll

Decompiled 9 hours ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using RoR2BepInExPack.GameAssetPathsBetter;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RedEchoesTextures")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+59372444030c122b523de78c546705b95410f99c")]
[assembly: AssemblyProduct("RedEchoesTextures")]
[assembly: AssemblyTitle("RedEchoesTextures")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace RedEchoesTextures
{
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("kina.RedEchoesTextures", "RedEchoesTextures", "1.0.0")]
	public class RedEchoesTextures : BaseUnityPlugin
	{
		private const string PluginGUID = "kina.RedEchoesTextures";

		private const string PluginAuthor = "kina";

		private const string PluginName = "RedEchoesTextures";

		private const string PluginVersion = "1.0.0";

		private static readonly int MainTex = Shader.PropertyToID("_MainTex");

		private static readonly int NormalTex = Shader.PropertyToID("_NormalTex");

		private static readonly int EmTex = Shader.PropertyToID("_EmTex");

		private AssetBundle fixedBundle;

		public void Awake()
		{
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			Log.Init(((BaseUnityPlugin)this).Logger);
			fixedBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "redechoesbundle"));
			Material val = Addressables.LoadAssetAsync<Material>((object)RoR2_DLC4.matProvidenceCape_mat).WaitForCompletion();
			val.SetTexture(MainTex, fixedBundle.LoadAsset<Texture>("texShadowProvidenceDiffuse1"));
			val.SetTexture(NormalTex, fixedBundle.LoadAsset<Texture>("texShadowProvidenceNormal1"));
			Material val2 = Addressables.LoadAssetAsync<Material>((object)RoR2_DLC4.matProvidenceBody_mat).WaitForCompletion();
			val2.SetTexture(MainTex, fixedBundle.LoadAsset<Texture>("texShadowProvidenceDiffuse1-2MERGE"));
			val2.SetTexture(NormalTex, fixedBundle.LoadAsset<Texture>("texShadowProvidenceDiffuse1-2MERGENORAML"));
			Material val3 = Addressables.LoadAssetAsync<Material>((object)RoR2_DLC4.matProvidenceInnerCape_mat).WaitForCompletion();
			val3.SetTexture(MainTex, fixedBundle.LoadAsset<Texture>("texShadowProvidenceDiffuse3"));
			val3.SetTexture(NormalTex, fixedBundle.LoadAsset<Texture>("texShadowProvidenceNormal3"));
			val3.SetTexture(EmTex, fixedBundle.LoadAsset<Texture>("texShadowProvidenceEmission3"));
		}
	}
}