Decompiled source of ensurekeyitemslot v1.0.1

EnsureKeyItemSlot.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HG.Reflection;
using Microsoft.CodeAnalysis;
using RoR2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: OptIn]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("EnsureKeyItemSlot")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+3453717f087323071aef85dc83fbcbffdc3fc3a2")]
[assembly: AssemblyProduct("EnsureKeyItemSlot")]
[assembly: AssemblyTitle("EnsureKeyItemSlot")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace EnsureKeyItemSlot
{
	[BepInPlugin("kina.EnsureKeyItemSlot", "EnsureKeyItemSlot", "1.0.1")]
	public class EnsureKeyItemSlot : BaseUnityPlugin
	{
		private const string PluginGUID = "kina.EnsureKeyItemSlot";

		private const string PluginAuthor = "kina";

		private const string PluginName = "EnsureKeyItemSlot";

		private const string PluginVersion = "1.0.1";

		private void Awake()
		{
			Log.Init(((BaseUnityPlugin)this).Logger);
		}

		[SystemInitializer(new Type[] { typeof(SurvivorCatalog) })]
		public static void Ensure()
		{
			SurvivorDef[] survivorDefs = SurvivorCatalog.survivorDefs;
			KeyItemSlot val2 = default(KeyItemSlot);
			foreach (SurvivorDef val in survivorDefs)
			{
				GameObject bodyPrefab = val.bodyPrefab;
				if (bodyPrefab == null || !bodyPrefab.TryGetComponent<KeyItemSlot>(ref val2))
				{
					val.bodyPrefab.AddComponent<KeyItemSlot>();
					Log.Warning("survivor " + val.cachedName + " had no keyitemslot !! adding ,.,.");
				}
			}
		}
	}
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
}